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2026 Corporación Tecnodata 2015 C.A. is regulated in the Bolivarian Republic of Venezuela by SUNAHIP (Administrative Ruling No. JLINH-DP-021/2025), authorized by CONALOT (License No. SDLC-DO-LC-2025-0020) and by the National Casino Commission (License No. CNC-OL-25-009). Copyright © 2026 Sellatuparley.com. All rights reserved.

Terms of Services. In the event that the Terms of Services are updated, existing users may choose to stop using the products and services before such update becomes effective, which is a minimum of two weeks after it is announced. By accessing, continuing to use, or browsing this website, you agree to our use of cookies to improve your experience on our website. SELLATUPARLEY will not use any cookies that interfere with your privacy, only those that improve the experience of using our website.

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ALTENAR BETTING RULES


General Rules

1. The outcome of a market is settled once it is determined.

In case a short-term or long-term outright market is decided by an official announcement, the company reserves the right to void any bet placed after the publication of the result.

For settlement purposes, the official standings published immediately after the completion of the last match of the competition will apply, including any points deduction imposed up to that moment.

Any sanction, points deduction, or disciplinary decision imposed or announced after the completion of the competition will not be taken into consideration.

Once final settlement of completed events has taken place, subsequent federation decisions will not be taken into account.

In case a match is not completed (due to weather conditions, insufficient number of players, etc.) and is ultimately decided by the referee and/or an official announcement, the company reserves the right to settle bets placed after the official announcement accordingly.

In case the announcement is made more than 48 hours after the end of the match and undecided bets have already been handled as undecided and therefore voided, the void settlement will stand.

Any player special markets are excluded from the above rule.

If a market is not determined during the event, the company will settle the outcome of the event once the normal duration (regular time) of the event ends, unless stated otherwise on the official website.

Example 1: Match Winner 1X2 market of an event is determined after the completion of the normal duration (regular time) of an event. In Football, 1X2 Match Winner is determined after 90 minutes, including injury/stoppage time.

In case an event goes into extra time/overtime (where regular time does not determine the winner), all markets that are subject to “includes extra time” or “includes overtime” will be determined and settled after the completion of extra time/overtime. Any penalty shootout or other tie-breaker that may follow is not taken into account, unless stated otherwise.

The official websites of the competitions will be the primary source for verifying and settling markets, unless stated otherwise in the relevant sport's rules or where clear and conclusive video evidence exists.

When a match is played at a neutral venue, the team listed first will be considered the nominal home team. This order will be determined by the governing sports body or the official event organizer. If no official designation exists, the order used by the majority of secondary sources, such as major media outlets and betting platforms, will be used.

If there is any discrepancy or inconsistency between sources regarding which team is listed first in a match played at a neutral venue, all bets will remain valid, provided that the odds are not affected by the order in which the teams are listed.

Events that do not start on time for any reason or are even postponed may keep bets open and all bets will remain valid if the event kicks off within 48 hours from the official start time. In any case, the company reserves, at its own discretion, the right to void all bets on such postponed events and refund the stakes to customers.

For events abandoned after their start time that continue within 48 hours from that start time, the company reserves the right to keep all bets valid and settle according to the result.

For events abandoned after their start time and not resumed within 48 hours, the company will settle all determined markets that have been decided on the field of play and void the rest, refunding stakes to customers. Additionally, if an abandoned match is resumed within 48 hours, but restarts from minute 0 (instead of continuing from the moment of interruption), all markets whose outcomes had not been determined at the time of the original abandonment will be voided and stakes will be refunded, regardless of the final result of the match.

Any market related to the qualification of a team (e.g., To Qualify, Method of Victory, etc.) through a specific tournament (cup matches, playoff matches, etc.) will be considered void if the match is postponed or abandoned and the match is not rescheduled to be played within 48 hours. In case of two-legged ties, only markets placed on the postponed events will be voided.

Any bet related to short-term or long-term qualification outrights will stand until decided, regardless of postponement or abandonment of events.

There are exceptions to the above general rule, such as:

Tennis matches will remain open with all bets valid until the officials or organizing body declare a winner. In such cases, the 48-hour rule does not apply. However, in the event of a player retirement or player default, injury (injury, illness, or personal circumstance), official/umpire decision, walkover, disqualification, or abandonment, all markets already determined on the court will be settled accordingly and all other undecided markets will be declared null and void. For the avoidance of doubt, if a tennis player retires before the conclusion of the final point, the match winner market is voided, but all markets related to specific sets or games that have already been determined are settled accordingly.

In the event that the following US sports games, such as MLB, NHL, and NBA (NFL and MLS are not included in this rule), do not start or start and are abandoned and do not resume on the same day in the local time zone from the announced start time, all undecided bets will be voided.

(Example: If an American Football game is abandoned in the second half, all first-half markets will be settled normally.)

(Example: In the same case above, undecided second-half markets will be cancelled and stakes will be refunded to customers.)

In the case of abandoned or postponed NFL (or other American Football) events, all markets are considered void unless the game continues within the same weekly NFL (or other American Football) schedule (Thursday to Wednesday, local stadium time).

MLB baseball league (or other baseball leagues): The “Moneyline” market (Match Winner) is considered decided if the league officials deem it completed and if:

  1. At least 5 innings are completed in full.

OR

  1. 4.5 innings are completed and the home team (or the team batting second) is in the lead. In all other cases, bets are cancelled.

For clarity, bets on all other markets (totals, handicap, etc.) will stand, unless already decided, if:

  1. at least 9 innings are completed.

OR

  1. 8.5 innings have been completed and the home team (or the team batting second) is in the lead.

In all other cases, bets will be cancelled. In the event of a “Mercy Rule”, all bets will stand and will be settled based on the result at that moment.

MLB Baseball League (or other baseball leagues): All Pitcher Lines (PL markets for Moneyline, Handicap, and Totals) will be cancelled if a listed starting pitcher changes. Bets placed on Pitcher Lines will include the indication (PL) on the bet slip and in the bet history. If the (PL) indicator is not visible on the bet slip, the bet is placed on Action lines and will be settled accordingly. Action lines will be settled based on the event result regardless of any starting pitcher changes. Any Pitcher Line offered again after a pitching change will follow the same rules mentioned above. Action lines follow the general rules with certain exceptions in MLB (or other baseball leagues), as mentioned above.

In a 7-inning Baseball game, all markets are considered decided if:

  1. At least 7 innings are completed

OR

  1. 6.5 innings are completed and the home team (or the team batting second) is in the lead.

The exception is the “Moneyline” or Winner market, which is considered decided if:

  1. At least 5 innings are completed

OR

  1. 4.5 innings are completed and the home team (or the team batting second) is in the lead.

In all other cases, bets will be cancelled.

Basketball cup or playoff matches, etc., decided over 2 legs on aggregate points are governed by specific settlement rules. In case of a tie in the first leg, no overtime is played and the Winner (including overtime) market is settled as void, while the remaining markets are settled normally according to the result. Settlement will be the same if the second leg ends in a tie while there was a winner in the first leg.

In cases where the aggregate scores are tied after the second leg (for example, Team A wins the first leg with a score of 75-70 and Team B wins the second leg with a score of 85-80), settlement on all markets will be based on the regular time result and the overtime result will be ignored.

1.2 The company reserves the right to refuse the whole or part of any bet without giving a reason to the customer. If a bet is not accepted, the stake will be refunded to the customer.

1.3 Prior to the start of an event, the company reserves, at its sole discretion, the right to cancel the whole or part of a bet even after it has been accepted without giving a reason to the customer.

After the start of an event, the company reserves, at its sole discretion, the right to cancel the whole or part of a bet, even after it has been settled, if there is a valid reason for doing so, such as:

  • Palpable error (manifest wording/typing error) regarding the event, odds, or start time of the event.
  • The customer attempted to bypass company limits (potential winnings) and risk management controls by placing multiple similar or identical bets or by opening more than one account.
  • The customer is taking advantage of any public announcement or insider information that determines the outcome of their bet.
  • The customer combined related contingencies (related bets).
  • The customer is actively participating in the event as a player, referee, coaching staff member, or has a direct or indirect relationship with the event participants.
  • The company suffered a technical error offering incorrect odds or events.
  • Any other valid reason duly communicated to the customer upon request.

1.4 The maximum winnings per bet slip are ……(...... . EUR)

1.5 Our company reserves the right to cancel all bets on an event if there is any change regarding the venue/playing surface of the event. Non-team sports are not included in this rule.

1.6. Our company reserves the right to cancel all bets on an event if there are radical changes in the circumstances of an event, such as the length of playing time, the distance in a race, or the number of periods, etc.

1.7 In case the company suspects that an event available for sports betting involves fraud or has a high probability of being manipulated and the outcome of said event was known in advance to certain individuals, the company reserves the right to:

  • Hold specific bet slips unsettled
  • Report the matter to regulatory bodies and integrity entities (ESSA, Sportradar, Federations), depending on which authority or entity the event is related to.
  • Wait until a verdict from such entities is issued as feedback.
  • Settle or cancel bets based on the verdict of said entities.

1.8 In the event that during the bet placement process the system experiences a technical interruption, the company will proceed with standard checks such as availability of funds, price verification, etc., and reserves the right to accept or reject the bet accordingly. In such a case, the customer needs to log in as soon as the system is operating properly again and check their betting history to confirm whether the bet was accepted or not.

1.9. Any decision taken by the VAR (Video Assistant Referee) that conflicts with a decision sanctioned by the officials on the pitch (including passive decisions such as allowing play to continue before reviewing with VAR), thereby altering the match state at the time the bet was placed, will result in the cancellation of all bets placed in the time interval between the actual occurrence of the original incident and the referee's final decision following the VAR review, unless the odds offered on the specific bet are unaffected by the use of VAR or had already been adjusted to account for the VAR review at the time the bet was accepted. Settlement of all other unrelated bets, including those determined by play between the original incident and the referee's final decision that are not influenced/altered by the VAR decision, will stand as valid bets.

For resulting purposes, VAR reviews are considered to have occurred at the time of the original incident for which the VAR would eventually be used even if play was not immediately stopped. The company reserves the right to reverse previously settled bets where the settlement becomes inaccurate following the final referee decision, provided said decision is made and communicated before the end of the match and/or timeframe listed.

1.10 Aimed at user experience and better visual presentation, our company applies two decimal digits to truncate odds displayed on screen. Total odds calculations are performed using six-decimal-digit rounding, while total winnings are always truncated at the second decimal digit. Any difference noticed is the result of the odds rounding explained above.

1.11 The maximum timeframe between the settlement of a betting slip and a potential resettlement is 30 days.

In matches ABANDONED/STOPPED due to other reasons (crowd disturbances, player brawls, severe injuries, bad weather, floodlight failure, etc.), all undecided markets will be voided.

1.13 Supported match formats

Pre-match games with a duration between 45 and 120 minutes.

Live matches with a duration of up to 90 minutes. Possible supported formats for both pre-match and live betting are 2x25, 2x30, 2x35, 2x40, 2x45.

Our company is not responsible for unexpected changes in formats and eventual relevant settlements based on our rules; the risk lies with the customer and is included in the acceptance of the T&Cs upon registration.

1.14. Outright – Short and Long Term

For all "Outright" bets that include a dynamic list of possible outcomes, the following settlement rules will apply:

Non-runner / Does not start the event: The selection will be voided and the stake will be refunded.

Withdrawal or disqualification during the event: The bet will remain valid and will be settled as a loser.

H2H:

Both participants must start the event and at least one of them must finish it for bets to stand.

If both participants achieve the exact same result (tie/draw), all bets will be voided, unless stated otherwise in the relevant sport's rules.

If a participant withdraws from an event after it has started, for any reason, they will be considered to have finished in last place for betting purposes.

2. Explanation of specific bet types

Scorers: First, Last, Anytime Scorer

Bets apply to regular time only. Own goals (based on the official authority) are omitted or count as "no scorer" if the game only features "own goals".

Bets on First Goalscorer will be VOID if a player never plays or comes onto the pitch after the first goal of the match has been scored, except in the case of an own goal, which is ignored.

Bets on Last Goalscorer will be VOID if a player never plays. Player scoring applies to any player, regardless of the time they entered the game.

Bets on Anytime Goalscorer apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime Goalscorer will be VOID if a player never plays.

In the event that a match is abandoned but there has been at least one Goalscorer, bets on the First Goalscorer stand and bets on the Last Goalscorer are voided. The Anytime Goalscorer market for this player will be settled as a winner and bets on other players will be voided.

The above rules also apply to the "First Goalscorer / Anytime Goalscorer & 1X2" and "First Goalscorer / Anytime Goalscorer & Correct Score" markets.

3. Settlement of Asian lines

*Applies to all markets that may have Asian lines as available selections across all sports (points/sets/games/rounds/etc. may apply instead of goals).

Total Goals Table

Asian Goal Line SelectionTotal Goals ScoredSelection ResultAsian Goal Line SelectionTotal Goals ScoredSelection Result
Over 0.50LostUnder 0.50Lost
1 or moreWon1 or moreWon
Over 0.750LostUnder 0.750Won
1Half Won1Half Lost
2 or moreWon2 or moreLost
Over 10LostUnder 10Won
1Void1Void
2 or moreWon2 or moreLost
Over 1.250LostUnder 1.250Won
1Half Lost1Half Won
2 or moreWon2 or moreLost
Over 1.51 or lessLostUnder 1.51 or lessWon
2 or moreWon2 or moreLost
Over 1.751 or lessLostUnder 1.751 or lessWon
2Half Won2Half Lost
3 or moreWon3 or moreLost
Over 21 or lessLostUnder 21 or lessWon
2Void2Void
3 or moreWon3 or moreLost

Explanation of Half Won / Half Lost outcomes: In a Half Won selection, half of the stake is settled as won and the other half is settled as void. In a Half Lost selection, half of the stake is settled as lost and the other half is settled as void.

2-way Handicap Table

2-way Handicap SelectionFinal OutcomeSelection Result2-way Handicap SelectionFinal OutcomeSelection Result
Team A (-0)Team A winsWonTeam A (+0)Team A winsWon
DrawVoidDrawVoid
Team A losesLostTeam A losesLost
Team A (-0.25)Team A winsWonTeam A (+0.25)Team A winsWon
DrawHalf LostDrawHalf Won
Team A losesLostTeam A losesLost
Team A (-0.5)Team A winsWonTeam A (+0.5)Team A wins or drawsWon
Draw or Team A losesLostTeam A losesLost
Team A (-0.75)Team A wins by 1 goalHalf WonTeam A (+0.75)Team A wins or drawsWon
Team A wins by 2 or more goalsWonTeam A loses by 1 goalHalf Lost
Draw or Team A losesLostTeam A loses by 2 or more goalsLost
Team A (-1)Team A wins by 1 goalVoidTeam A (+1)Team A wins or drawsWon
Team A wins by 2 or more goalsWonTeam A loses by 1 goalVoid
Draw or Team A losesLostTeam A loses by 2 or more goalsLost
Team A (-1.25)Team A wins by 1 goalHalf LostTeam A (+1.25)Team A wins or drawsWon
Team A wins by 2 or more goalsWonTeam A loses by 1 goalHalf Won
Draw or Team A losesLostTeam A loses by 2 or more goalsLost
Team A (-1.5)Team A wins by 2 or more goalsWonTeam A (+1.5)Team A wins or draws or loses by 1 goalWon
Team A wins by 1 goal or draws or Team A losesLostTeam A loses by 2 or more goalsLost

Explanation of Half Won / Half Lost outcomes: In a Half Won selection, half of the stake is settled as won and the other half is settled as void. In a Half Lost selection, half of the stake is settled as lost and the other half is settled as void.

4. Other General Rules 4.1 Cash Out Feature

We cannot guarantee that the Cash Out feature will be available for your bet selection.

We will not be responsible if the Cash Out feature is unavailable for technical reasons or any other reason, and bets will remain valid as originally placed during such period.

“TEASER” BETS

In sports betting, a “teaser” bet is a type of combo/parlay bet. In a “teaser” bet, the bettor can adjust the point spread or total of an event, making the bet easier to win. In exchange, the bettor receives a lower payout return in the event of a win. If any selection loses, the “teaser” is settled as lost. If one selection is voided and the remaining selections win, the “teaser” is settled as void.

“DEAD HEAT” RULE

When there is no single winner or there is a tie between two, three, or more competitors, the “Dead Heat” rule will apply. This means that the odds will be divided by the number of participants tied for that position.

For example: A tie in Horse Racing, or a tie in the “Top Goalscorer” market in a championship.

Two players tie for the number of goals in a championship. Player 1 had odds of 3.00 and Player 2 had odds of 1.50.

The odds will be divided by 2 and the bet will be paid out accordingly.

Player 1 will be paid out at odds of 3.00 / 2 = 1.50.

Player 2 will be paid out at odds of 1.50 / 2 = 0.75.

RULES FOR QUALIFICATION MARKETS

To Qualify: This market consists of predicting which of the teams will advance to the next round of the tournament. For this option, results from both the first leg and the second leg will be taken into account, including extra time and penalty shootouts, should they occur.

Method of Victory:

In this market you must predict the method by which the team will qualify for the next stage of the tournament.

For example, if the selection was:

Home Team Extra Time OT (Juventus Turin Extra Time (OT)): Indicates that the market outcome will be decided during extra time.

Home Team Regular Time (Juventus Turin Regular Time): Indicates that the market outcome will be decided during regular time + stoppage time.

Away Team Penalties (Ajax Penalties): Indicates that the market outcome will be decided during the penalty shootout.

Bet Builder

The Bet Builder feature gives the player the opportunity to combine selections from the same event into a single betting slip. If any selection participating in a Bet Builder slip is void/pushed, then the entire Bet Builder slip is also void/pushed, REGARDLESS of the outcome of the other selections participating in the Bet Builder.

For example, in the LA Lakers vs Toronto Raptors game, we create a Bet Builder slip with LA Lakers to win, Over 220.5 points in the game, and Player X - Over 29.5 points. In case Player X does not participate in the game, the selection for their points (Over 29.5) is declared void. Therefore, the entire Bet Builder slip is settled as void since the selection is part of a Bet Builder feature.

Football Early Payout

With the Football Early Payout offer, you can place a bet before the start of the match on the 1X2 market (Home or Away winner) and if your team goes 2 goals ahead at any point during the match, you win automatically without having to wait for the match to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the 1X2 market (Home or Away winner) ONLY before the start of the match and not during the match. The offer does not apply to bets placed on the Draw selection in any game.

Your bet is paid out in full if your team goes two goals ahead at any point in the match, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is five runs ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team leads by five runs, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

FOOTBALL SUPER EARLY PAYOUT

With the Football Super Early Payout promotion, you can place a bet before the start of the match on the 1X2 Super Early Payout market for the specific team participating in the promotion. If that team goes 1 goal ahead at any point during the match, you win automatically without having to wait for the final result!

The promotion is valid only for single, multiple, and system bets placed before the start of the match on the 1X2 Super Early Payout market (Home Win or Away Win). It does not apply to bets placed during the match.

The promotion does not apply to bets placed on the Draw selection in any match. Nor is it valid for Bet Builder bets.

The bet will be paid out in full if your team goes one goal ahead at any point in the match, regardless of the final result of the match.

This promotion will not apply to bets where Cash Out has been used. In multiple bets, if a selection receives the benefit of the promotion, this will not be retroactively affected if the customer subsequently performs a Cash Out on the remaining selections.

Winnings will be credited as soon as possible once the team goes one goal ahead. The promotion will not apply to bets that have been fully cashed out using Cash Out.

In the case of a partial Cash Out, if the team went ahead by one goal, the bet will be settled only on the remaining active part of the stake.

If a bet is paid out early in accordance with this promotion, it will not be paid out again if the selection subsequently wins the match.

The Super Early Payout promotion is not included in the accumulator bonus template. Bets placed on the 1X2 Super Early Payout market are excluded from bonus campaign rollover requirements.

Baseball Early Payout

With the Baseball Early Payout offer, you can place a bet before the start of the game on the Winner (Money Line - Home or Away winner) market and if your team goes 5 runs ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Winner (Home or Away winner) market ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team leads by five runs at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is five runs ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team leads by five runs, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

The offer is not valid for the relevant Pitcher Lines (Money Line PL).

American Football Early Payout

With the American Football Early Payout offer, you can place a bet before the start of the game on the Money Line market (Home or Away winner) and if your team goes 17 points ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team is seventeen points ahead at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is seventeen points ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team has a seventeen-point lead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

Basketball Early Payout

With the Basketball Early Payout offer, you can place a bet before the start of the game on the Money Line market (Home or Away winner) and if your team goes 18 points ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team has an eighteen-point lead at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team has the required lead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team has an eighteen- or twenty-point lead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

Tennis Early Payout

With the Tennis Early Payout offer, you can place a bet before the start of the match on the Match Winner market (Home or Away winner) and if your player goes 2 sets ahead at any point during the match, you win automatically without having to wait for the match to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your player leads by two sets at any point in the match, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the player is two sets ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your player leads by two sets, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

Ice Hockey Early Payout

With the Ice Hockey Early Payout offer, you can place a bet before the start of the game on the Money Line market (Home or Away winner) and if your team goes 3 goals ahead at any point during the game, you win automatically without having to wait for the game to end!

The offer is valid for single, multiple, system, and Bet Builder bets placed on the Money Line market (Home or Away winner) ONLY before the start of the game and not during the game.

Your bet is paid out in full if your team has a three-goal lead at any point in the game, regardless of the final result.

This offer will not apply to bets where Cash Out has been used. In multiples, the granting of the offer for a specific selection(s) of the bet will not be retroactively affected if the customer cashes out the bets on the remaining selections.

All winnings will be credited as soon as possible once the team is three goals ahead. This offer will not apply when a bet has been fully cashed out. Where a bet has been partially cashed out and your team goes three goals ahead, the bet will be settled on the remaining active stake.

If your bet is paid out early in accordance with this offer, it will not be paid out again if your selection goes on to win the game.

0% Margin on Football - 1X2

This feature gives you the opportunity to place a bet on the 1X2 market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the 1X2 market with the 0% indication, ONLY before the start of the match and not during the match.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% Margin on Basketball Money Line

This feature gives you the opportunity to place a bet on the Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible). The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% Margin on American Football Money Line

This feature gives you the opportunity to place a bet on the Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% MARGIN ON TENNIS MATCH WINNER

This feature gives you the opportunity to place a bet on the Match Winner / Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Match Winner market with the 0% indication, ONLY before the start of the match and not during the match.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

0% MARGIN ON BASEBALL MONEY LINE

This feature gives you the opportunity to place a bet on the Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

The offer is not valid for the relevant Pitcher Lines (Money Line PL).

0% MARGIN ON ICE HOCKEY

This feature gives you the opportunity to place a bet on the Match Winner / Money Line market with a 0% margin (meaning the operator takes 0% commission, making the offered odds as competitive as possible).

The 0% margin feature is valid for single, multiple, and system bets placed on the Money Line market with the 0% indication, ONLY before the start of the game and not during the game.

0% margin markets are not included in the accumulator bonus template or the Early Payout offer.

FOOTBALL BORE DRAW MONEY BACK (0-0)

Place a bet before the start of the match on the markets offered for this promotion and, if the match ends in a 0-0 draw, your stake will be refunded in full.

The offer is valid for single, multiple, system, and Bet Builder bets placed on the markets offered for this promotion, ONLY before the start of the match and not during the match.

Refunds will be credited as soon as possible once the match has finished. If, in the meantime, the player interferes with the bet in any way (for example, full or partial Cash Out), the bet will no longer qualify for the Bore Draw 0-0 Money Back offer.


SPORTS RULES AND MARKETS EXPLANATION

FOOTBALL

All football bets are based on regular time unless stated otherwise in the market name.

Priority of Sources for Settlement

For the settlement of sports betting markets, results will be determined using the following order of priority of sources. The first available and applicable source within the hierarchy will be considered final.

Corners, Cards, and Goalscorer Markets

  1. Official competition or club sources
  2. Data provider

Player Specials (PS) and Tackles Markets

  1. OPTA
  2. Official competition or club sources
  3. Data providers

*In case of discrepancies between sources, the order of priority indicated above will apply, unless clear video evidence of the relevant event exists.

Main Markets:

*Some of the markets listed below may appear in E-Soccer (the same rules apply)

1X2: You must predict the outcome of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Double Chance: You must predict the outcome of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match either the home team or the away team wins).

Total (Over / Under): You must predict whether the total number of goals scored during the match will be over or under the specified line.

To Qualify: You must predict whether the selected team will qualify for the next stage of the tournament.

Both Teams to Score (GG/NG): There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both teams fail to score any goal during the whole match).

Draw No Bet (DNB): For a bet in this market to be settled as a winner, there must be a winning team. This means that if the match ends in a draw, the stake will be refunded. For example, if the final score results in a draw, the bet will be settled as void/cancelled.

Next Goal: You must predict which team will score the next goal. There are 3 possible outcomes: 1 (the home team will score the next goal), None will score the next goal, 2 (the away team will score the next goal).

Which Team Will Win the Rest of the Match: Regardless of the actual score of the event at the time the bet is placed, the score of the event is considered to be 0-0.

Correct Score: You must predict the exact score of a match, i.e., the exact score at the end of the match, for example: (1-0, 3-0, 2-3…).

Handicap (2-way): You must predict the winner of the game with the respective goal margin applied. The handicap goals are added to or subtracted from the actual score, and after this calculation it is determined who wins: home team, push/draw, or away team.

Handicap (3-way): You must predict the final outcome of the match taking into account the handicap in parentheses.

For example, (0:1) indicates that the away team has a one-goal lead, whereas (1:0) indicates that the home team has a one-goal lead.

Bet types available in this market:

1H (0:1): The home team wins the match by 2 or more goals difference

XH (0:1): The home team wins the match by 1 goal difference

2H (0:1): The away team wins the match or draws

1H (0:2): The home team wins the match by 3 or more goals difference

XH (0:2): The home team wins the match by 2 goals difference

2H (0:2): The away team wins, draws, or loses the match by 1 goal difference

1H (0:3): The home team wins the match by 4 or more goals difference

XH (0:3): The home team wins the match by 3 goals difference

2H (0:3): The away team wins the match, draws, or loses by 1 or 2 goals difference

1H (1:0): The home team wins or draws the match

XH (1:0): The away team wins the match by 1 goal difference

2H (1:0): The away team wins the match by 2 or more goals difference

1H (2:0): The home team wins, draws, or loses the match by 1 goal difference

XH (2:0): The away team wins the match by 2 goals difference

2H (2:0): The away team wins the match by 3 or more goals difference

1H (3:0): The home team wins, draws, or loses by 1 or 2 goals difference

XH (3:0): The away team wins the match by 3 goals difference

2H (3:0): The away team wins the match by 4 or more goals difference

Halftime / Fulltime: You must predict the result of the first half of the match together with the result of regular time of the match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, and 2/2).

Last Goal: In this market you must predict which of the two teams will score the last goal of the match.

If the customer selects “No Goal / None”, they are predicting that no more goals will be scored.

Winning Margin: In this type of bet, you must predict which team will win and by what winning margin.

Home Total: You must predict whether the total number of goals scored by the home team during the match will be over or under the indicated line.

Away Total: You must predict whether the total number of goals scored by the away team during the match will be over or under the indicated line.

Exact Goals: You must predict the exact number of goals scored during the match; the possible outcomes are 0 goals, 1, 2, 3, 4, 5+.

Which Team to Score: You must predict whether only the home team, only the away team, both teams, or neither team will score in the match. It consists of selecting YES or NO on the different options displayed in the market.

Home No Bet (1 No Bet): You must predict whether the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be settled as void/cancelled.

Away No Bet (2 No Bet): You must predict whether the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be settled as void/cancelled.

Home Exact Goals: You must predict the exact number of goals scored by the home team during the match. The possible outcomes are: 0 goals, 1, 2, 3+.

Away Exact Goals: You must predict the exact number of goals scored by the away team during the match. The possible outcomes are: 0 goals, 1, 2, 3+.

Odd/Even: You must predict whether the total score of the match is odd or even; if the match ends 0-0, the winning selection will be Even.

Home Odd/Even: You must predict whether the number of goals scored by the home team during the match will be odd or even. If the home team scores no goals, the winning selection will be Even.

Away Odd/Even: You must predict whether the number of goals scored by the away team during the match will be odd or even. If the away team scores no goals, the winning selection will be Even.

Home to Score: You must predict whether the home team will score at least one goal during the match.

Away to Score: You must predict whether the away team will score at least one goal during the match.

Multigoals: You must predict the number of goals scored during the match based on the different ranges offered.

Home Multigoals: You must predict the number of goals scored by the home team during the match based on the different ranges offered.

Away Multigoals: You must predict the number of goals scored by the away team during the match based on the different ranges offered.

Next Goal Method: You must predict the type of goal scored from the following outcomes:

➔ Free Kick: The goal must be scored directly from a free kick or a corner kick to qualify as a free-kick goal. Deflected shots count provided the goal is awarded to the player who took the free kick or corner kick.

➔ Penalty: The goal must be scored directly from a penalty kick. Goals scored from a rebound after a missed penalty do not count as Penalty.

➔ Own Goal: If the goal is officially recorded as an own goal.

➔ Header: The scorer's last touch must be with the head.

➔ Shot: The goal must be scored with any part of the body other than the head, and none of the other categories apply.

no goal

Will There Be a Penalty Shootout?: You must predict whether there will be a penalty shootout in the match.

Extra Time Yes/No: You must predict whether the match will go to extra time.

Method of Victory: You must predict how the home team or away team will qualify for the next round (or win, in the case of a championship final). Six (6) possible outcomes are offered:

– Home team wins in regular time

– Away team wins in regular time

– Home team wins in extra time

– Away team wins in extra time

– Home team wins after penalty shootout

– Away team wins after penalty shootout

Extra Time and Goal: You must predict whether the match will go to extra time and whether there will be a goal or not during extra time. Extra Time - 1x2: You must predict the 1x2 result of extra time.

Extra Time - Which Team Will Win the Rest of the Match: Regardless of the actual score of the event at the time the bet is placed, the score of the event will be considered 0-0. The market considers extra time only.

Extra Time - Next to Score: You must predict which team will score next during extra time. There are 3 possible outcomes: 1 (home team to score), X (no goal/draw), 2 (away team to score).

Extra Time - Total: You must predict whether the total number of goals scored during extra time will be over or under the offered line.

Extra Time – Handicap: You must predict the final outcome of extra time, taking into account the handicap in parentheses. For example, (0:1) indicates that the away team has a one-goal lead, whereas (1:0) indicates that the home team has a one-goal lead.

Extra Time - Correct Score: You must predict the correct score of the extra-time period.

Penalty Shootout - Winner: You must predict which team will win the penalty shootout (1-2).

Penalty Shootout - Penalty X Scored: You must predict whether penalty “X” will be scored or missed during the penalty shootout.

Penalty Shootout - Goal X: You must predict which team will score goal X during the penalty shootout. 3 possible outcomes: 1, X, 2.

Penalty Shootout - Winning Margin: You must predict the winning margin of the penalty shootout for the home or away team, or if it ends in a tie.

Penalty Shootout – Total: You must predict whether the total number of goals scored during the penalty shootout will be over or under the offered line.

Penalty Shootout - Home Team Total: You must predict whether the total number of goals scored by the home team during the penalty shootout will be over or under the offered line.

Penalty Shootout - Away Team Total: You must predict whether the total number of goals scored by the away team during the penalty shootout will be over or under the offered line.

Penalty Shootout - Exact Goals: You must predict the exact number of goals scored during the penalty shootout. There are 7 possible outcomes: 0-4, 5, 6, 7, 8, 9, 10+.

Penalty Shootout - Odd/Even: You must predict whether the total number of goals scored during the penalty shootout is odd or even.

Penalty Shootout - Home Odd/Even: You must predict whether the number of goals scored by the home team during the penalty shootout is odd or even.

Penalty Shootout - Away Odd/Even: You must predict whether the number of goals scored by the away team during the penalty shootout is odd or even.

Penalty Shootout - Correct Score: You must predict the exact score of the penalty shootout.

Penalty Shootout - Winner and Total: You must predict the winner of the penalty shootout together with whether the total number of penalties scored is over or under the offered line.

Result at Extra Time Halftime (including regular time goals): You must predict the result at the end of the 1st half of extra time.

Team to Score Goal X in Extra Time (including regular time goals): You must predict which team will score goal X in extra time.

Correct Score at Extra Time Halftime (including regular time goals): You must predict the correct score at the end of the first half of extra time.

Extra Time 1st Half Total Goals (including regular time goals): You must predict the number of goals (Over/Under) in the first half of extra time.

Asian Handicap at Extra Time Halftime (including regular time goals): You must predict the result of the first half of extra time, taking into account the handicap in parentheses.

Result After X Minutes: You must predict the match result after X minutes.

Total Goals Over/Under After X Minutes: You must predict the number of goals (Over/Under) after X minutes.

Asian Handicap After X Minutes: You must predict the result after X minutes, taking into account the handicap in parentheses.

Extra Time Handicap: You must predict the outcome of extra time after applying the specified handicap.

Home team winner: You must predict whether the home team will win the match.

Away team winner: You must predict whether the away team will win the match.

First Half Markets:

1st Half - 1X2: You must predict the outcome of the first half only. Goals scored in the second half do not count.

1st Half - Totals: You must predict whether the total number of goals scored during the first half only will be over or under the indicated margin.

1st Half - Which Team Will Win the Rest: Regardless of the current score of the event at the time the bet is placed, the score of the event is considered 0-0. The market only considers the first half.

1st Half - Next to Score: You must predict which team will score the next goal during the first half. There are 3 possible outcomes: 1 (home team scores), X (no goal/draw), 2 (away team scores).

1st Half - Double Chance: You must predict the outcome of the first half. There are 3 possible outcomes: 1X (at the end of the first half, the home team wins or draws), X2 (at the end of the first half, the away team wins or draws), 12 (at the end of the first half, either the home team or the away team wins).

1st Half - Draw No Bet: You must predict which team will win the first half only. If the first half ends in a draw, the stake will be refunded.

1st Half Handicap (2-Way): You must predict the final outcome of the first half, taking into account the handicap specified in parentheses.

1st Half Handicap (3-Way): You must predict the final outcome of the first half, taking into account the handicap specified in parentheses. For example, (0:1) means the Away team has a one-goal lead, while (1:0) means the Home team has a one-goal lead.

1st Half - Home Exact Goals: You must predict the exact number of goals scored by the Home team during the first half of the event.

1st Half - Away Exact Goals: You must predict the exact number of goals scored by the Away team during the first half of the event.

1st Half - Odd/Even: You must predict whether the number of goals scored during the first half only will be odd or even. A 0-0 score is considered Even.

1st Half - Both Teams to Score: You must predict whether both teams will score at least one goal each during the first half of the event, OR whether one or both teams will NOT score any goal during the first half.

1st Half - Home Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Home team will keep a clean sheet (zero goals conceded) during the first half of the event.

1st Half - Away Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Away team will keep a clean sheet (zero goals conceded) during the first half of the event.

1st Half - 1X2 & Both Teams to Score: You must predict the outcome of the first half of the event and whether both teams will score or not during the first half only.

1st Half - 1X2 & Total: You must predict the combination of the first-half outcome plus whether the total goals during the first half will be over or under the selected margin. There are 6 possible outcomes:

Home & Over: The Home team wins the first half and total goals are over the selected margin.

Home & Under: The Home team wins the first half and total goals are under the selected margin.

Draw & Over: The first half ends in a draw and total goals are over the selected margin.

Draw & Under: The first half ends in a draw and total goals are under the selected margin.

Away & Over: The Away team wins the first half and total goals are over the selected margin.

Away & Under: The Away team wins the first half and total goals are under the selected margin.

1st Half - Correct Score: You must predict the exact score of the first half of the event.

1st Half - Multigoals: You must predict the number of goals scored during the first half of the event based on the different ranges offered.

1st Half - Double Chance & GG/NG: You must predict the outcome of the first half of the event with 3 possible Double Chance outcomes (1X, 12, X2), in addition to whether both teams will score or not.

1st Half Multigoals: You must predict the number of goals scored during the 1st half based on different ranges.

1st Half - 1X2 or GG/NG: You must predict the outcome of the first half of the match OR whether both teams, one team, or neither team will score during the first half of the event.

1st Half Last Goal: You must predict the team that will score the last goal in the first half of the match.

1st Half - Total Goal Kicks: You must predict the total number of goal kicks taken by both teams combined during the first half.

1st Half – Goal Range:

You must predict the range of total goals scored in the first half.

Extra Time – 1st Half Total:

You must predict the total number of goals scored in the first half of extra time.

1st Half – Home Team Total Fouls:

You must predict the total number of fouls committed by the home team in the first half.

1st Half – Away Team Total Fouls:

You must predict the total number of fouls committed by the away team in the first half.

1st Half – Home Team Total Throw-ins:

You must predict the total number of throw-ins taken by the home team in the first half.

1st Half – Away Team Total Throw-ins:

You must predict the total number of throw-ins taken by the away team in the first half.

1st Half – Total Throw-ins:

You must predict the total number of throw-ins taken in the first half.

1st Half – Throw-ins Handicap:

You must predict the outcome of the first half after applying the specified throw-ins handicap.

First Half – Draw No Bet:

You must predict the winner of the first half; if the first half ends in a draw, the stake will be refunded.

First Half – Handicap:

You must predict the outcome of the first half after applying the specified handicap.

1st Half – Home Team Clean Sheet:

You must predict whether the home team will concede no goals in the first half.

1st Half – Away Team Clean Sheet:

You must predict whether the away team will concede no goals in the first half.

1st Half - 1X2 Yellow Cards: You must predict which team will receive more yellow cards in the first half: Home Team, Away Team, or Draw if both teams receive the same number of yellow cards.

Extra Time 1st Half - 1X2: You must predict the outcome of the first half of extra time.

1st Half - Away Team Odd/Even: You must predict whether the total number of goals scored by the Away Team in the first half will be odd or even.

1st Half - Home Team Odd/Even: You must predict whether the total number of goals scored by the Home Team in the first half will be odd or even.

Extra Time 1st Half - Total: You must predict the total number of goals scored in the first half of extra time.

Extra Time 1st Half - Double Chance: You must predict two possible outcomes in the first half of extra time: Home Team win or draw, draw or Away Team win, Home Team win or Away Team win.

Extra Time 1st Half - Which Team to Score: You must predict which team will score in the first half of extra time.

Extra Time 1st Half - Corners Odd/Even: You must predict whether the total number of corners in the first half of extra time will be odd or even.

Extra Time 1st Half - Correct Score: You must predict the exact score of the first half of extra time.

Extra Time 1st Half - Home Team Total: You must predict the total number of goals scored by the Home Team in the first half of extra time.

Extra Time 1st Half - Away Team Total: You must predict the total number of goals scored by the Away Team in the first half of extra time.

Extra Time 1st Half - Both Teams to Score: You must predict whether both teams will score in the first half of extra time.

Second Half Markets

2nd Half - 1X2: You must predict the outcome of the second half of the event only. Goals scored in the first half do not count.

2nd Half - Totals: You must predict whether the total number of goals scored during the second half only will be over or under the indicated margin.

2nd Half - Which Team Will Win the Rest: Regardless of the current score of the event at the time the bet is placed, the score of the event will be considered 0-0. The market only considers the second half.

2nd Half - Next to Score: You must predict which team will score the next goal during the second half. There are 3 possible outcomes: 1 (home team scores), X (no goal/draw), 2 (away team scores).

2nd Half - Double Chance: You must predict the outcome of the second half. There are 3 possible outcomes: 1X (at the end of the second half, the home team wins or draws), X2 (at the end of the second half, the away team wins or draws), 12 (at the end of the second half, either the home team or the away team wins).

2nd Half - Draw No Bet: You must predict which team will win the second half only. If the second half ends in a draw, the stake will be refunded.

2nd Half Handicap (2-Way): You must predict the final outcome of the second half, taking into account the handicap specified in parentheses.

2nd Half Handicap (3-Way): You must predict the final outcome of the second half, taking into account the handicap specified in parentheses. For example, (0:1) means the Away team has a one-goal lead, while (1:0) means the Home team has a one-goal lead.

2nd Half - Home Exact Goals: You must predict the exact number of goals scored by the Home team during the second half of the event.

2nd Half - Away Exact Goals: You must predict the exact number of goals scored by the Away team during the second half of the event.

2nd Half - Odd/Even: You must predict whether the number of goals scored during the second half only will be odd or even. A 0-0 score is considered Even.

2nd Half - Both Teams to Score: You must predict whether both teams will score at least one goal each during the second half of the event, OR whether one or both teams will not score any goal during the second half.

2nd Half - Home Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Home team will keep a clean sheet (zero goals conceded) during the second half of the event.

2nd Half - Away Clean Sheet: Clean sheet is a term used to describe a team that concedes no goals. You must predict whether the Away team will keep a clean sheet (zero goals conceded) during the second half of the event.

2nd Half - 1X2 & Both Teams to Score: You must predict the outcome of the second half of the event and whether both teams will score during the second half only.

2nd Half - 1X2 & Total: You must predict the combination of the second-half outcome plus whether the goals during the second half will be over or under the selected margin. There are 6 possible outcomes:

1 & Over: The Home team wins the second half and total goals are over the selected margin.

1 & Under: The Home team wins the second half and total goals are under the selected margin.

X & Over: The second half ends in a draw and total goals are over the selected margin.

X & Under: The second half ends in a draw and total goals are under the selected margin.

2 & Over: The Away team wins the second half and total goals are over the selected margin.

2 & Under: The Away team wins the second half and total goals are under the selected margin.

2nd Half - Correct Score: You must predict the exact score of the second half of the event.

2nd Half - Multigoals: You must predict the number of goals scored during the second half of the event based on the different ranges offered.

2nd Half Home to Score: You must predict whether the Home team will score a goal at any point during the second half of the event.

2nd Half Away to Score: You must predict whether the Away team will score a goal at any point during the second half of the event.

2nd Half - Double Chance & GG/NG: You must predict the outcome of the second half of the event with 3 possible Double Chance outcomes (1X, 12, X2), in addition to whether both teams will score or not.

2nd Half - 1X2 or GG/NG: You must predict the outcome of the second half of the match OR whether both teams, one team, or neither team will score during the second half of the event.

2nd Half Last Goal: You must predict the team that will score the last goal in the second half of the match.

2nd Half - Total Goal Kicks: You must predict the total number of goal kicks taken by both teams combined during the second half.

2nd Half – Handicap:

You must predict the outcome of the second half after applying the specified handicap.

2nd Half – Exact Goals:

You must predict the exact number of goals scored in the second half.

Second Half – Both Teams to Score:

You must predict whether both teams will score during the second half.

2nd Half – Home Team Clean Sheet:

You must predict whether the home team will concede no goals in the second half.

2nd Half – Away Team Clean Sheet:

You must predict whether the away team will concede no goals in the second half.

2nd Half – Home Team Total Fouls:

You must predict the total number of fouls committed by the home team in the second half.

2nd Half – Away Team Total Fouls:

You must predict the total number of fouls committed by the away team in the second half.

2nd Half – Total Throw-ins:

You must predict the total number of throw-ins taken in the second half.

2nd Half - 1X2 Yellow Cards: You must predict which team will receive more yellow cards in the second half: Home Team, Away Team, or Draw if both teams receive the same number of yellow cards.

2nd Half - Away Team Odd/Even: You must predict whether the total number of goals scored by the Away Team in the second half will be odd or even.

2nd Half - Home Team Odd/Even: You must predict whether the total number of goals scored by the Home Team in the second half will be odd or even.

Combo Markets

1X2 & GG: You must predict whether both teams will score, together with the final outcome of the event. 6 possible outcomes are offered:

1 & GG: The home team wins and both teams score.

X & GG: Both teams draw and both teams score.

2 & GG: The away team wins and both teams score.

1 & NG: The home team wins and at least one of the two teams does not score.

X & NG: Both teams draw and at least one of the two teams does not score.

2 & NG: The away team wins and at least one of the two teams does not score.

Total & GG/NG: You must predict the Total (Over / Under goals) market together with predicting whether both teams score at least one goal during the whole event (GG) or whether one or neither of the two teams scores any goal during the whole event (NG). 4 possible outcomes are offered: Over & GG, Over & NG, Under & GG, Under & NG.

1X2 & Over/Under: You must predict the outcome of the event together with the number of goals scored during the event taking into account the selected goal line. 6 outcomes are possible: 1 & Over “X”, X & Over “X”, 2 & Over “X”, 1 & Under “X”, X & Under “X”, 2 & Under “X”.

Halftime/Fulltime & GG/NG: : You must predict the halftime/fulltime result of the event together with predicting whether both teams will score or not. 4 outcomes are possible:

no/no, yes/no, yes/yes, no/yes.

Total (Over/Under) or GG/NG: You must predict whether the total number of goals in the event is Over or Under the selected line OR whether both teams, only one team, or neither team will score during the event. Example of 4 possible outcomes:

Over 2.5 or NG, Over 2.5 or GG, Under 2.5 or NG, Under 2.5 or GG.

1X2 & Total (Over/Under) & GG/NG: You must predict the combination of the final outcome of the event, plus the outcome of the Both Teams to Score market, in addition to whether the total goals will be over or under the specified margin.

1x2 & Multigoals {Margin}: You must predict the combination of the final result of the event, in addition to whether the total range of goals scored during the event will fall within the specified margin.

Both teams to score + Multigoals {Margin}: You must predict the combination of the Both Teams to Score market, in addition to whether the total range of goals scored during the event will be within the indicated goal range.

First Goal & 1X2 (Matchflow): You must predict whether the final outcome of the event will be Home, Draw, or Away, together with which team will score the first goal of the event. 7 outcomes are possible:

Home-First Goal & 1

Home-First Goal & X

Home-First Goal & 2

Away-First Goal & 1

Away-First Goal & X

Away-First Goal & 2

No Goals (0-0).

Double Chance (Match) & 1st Half GG/NG: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) and whether both teams, a single team, or neither team scores during the first half of the event only.

Double Chance (Match) & 2nd Half GG/NG: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) and whether both teams, a single team, or neither team scores during the second half of the event only.

Double Chance & GG/NG: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) in addition to whether both or neither of the teams score.

Double Chance & Total: You must predict the outcome of the event taking into account 3 possible Double Chance outcomes (1X, 12, 2X) in addition to whether the total goals will be over or under the selected margin.

Halftime/Fulltime & Total: You must predict the Halftime/Fulltime results, in addition to whether the total goals will be over or under the selected margin.

Halftime/Fulltime & 1st Half Totals: You must predict the Halftime/Fulltime results, in addition to whether the total goals during the first half of the event will be over or under the selected margin.

Halftime/Fulltime & Exact Goals: You must predict the Halftime/Fulltime result of the event together with predicting the exact number of goals during the entire event.

3-Way Combo Possibilities: (Home or Over, Home or Under, Draw or Over, Draw or Under, Away or Over, Away or Under, Home or GG, Draw or GG, Away or GG, Home or Any Clean Sheet, Draw or Any Clean Sheet, Away or Any Clean Sheet): You must predict the outcome of the event OR whether both teams, one team, or neither team will score in the match OR the total number of goals in the event.

1st Half Under & 2nd Half Under: You must predict both that the number of goals in the first half will be under the specified margin and that the number of goals in the second half will be under the specified margin.

Example: Under 1.5/Under 1.5. This selection wins if total goals during the first half are under 1.5, and total goals during the second half are under 1.5.

1st Half Under & 2nd Half Over: You must predict both that the number of goals in the first half will be under the specified margin and that the number of goals in the second half will be over the specified margin.

Example: Under 1.5/Over 1.5. This selection wins if total goals during the first half are under 1.5, and total goals during the second half are over 1.5.

1st Half Over & 2nd Half Under: You must predict both that the number of goals in the first half will be over the specified margin and that the number of goals in the second half will be under the specified margin.

Example: Over 1.5/Under 1.5. This selection wins if total goals during the first half are over 1.5, and total goals during the second half are under 1.5.

1st Half Over & 2nd Half Over: You must predict both that the number of goals in the first half will be over the specified margin and that the number of goals in the second half will be over the specified margin.

Example: Over 1.5/Over 1.5. This selection wins if total goals during the first half are over 1.5, and total goals during the second half are over 1.5.

Halftime OR Fulltime: You must predict the winning outcome at either Halftime or Fulltime of the event. Only one of the two needs to occur for the selection to win.

1X2 Halftime / Double Chance Fulltime: You must predict the Halftime result together with the three possible Double Chance outcomes (1X, 2X, 12) at Fulltime of the event.

Double Chance Halftime / 1X2 Fulltime: You must predict the Double Chance outcome of the first half together with the final 1X2 outcome of the event.

Double Chance Halftime / Double Chance Fulltime: You must predict the winning Double Chance outcome for both Halftime and Fulltime.

At Least One Half X: You must predict whether at least one half will end in a draw. For example: 1st Half 1-1 / Fulltime 1-2. Outcome wins = Yes.

Double Chance or Both Teams to Score: You must predict the winning outcome of the match (Double Chance) OR whether both, one, or neither of the teams will score in the match. Only one prediction needs to occur for the bet to win.

Double Chance or Over/Under: You must predict whether the match result will fall within the selected Double Chance option OR whether the total number of goals scored in the match will be over or under the specified value. At least one of the two conditions must be met for the bet to be a winner.

Home Team Over X + Away Team Over Y: You must predict whether the number of goals scored by the home team will be over the indicated margin, plus whether the number of goals scored by the away team will be over the indicated margin.

Home Team Over X + Away Team Under Y: You must predict whether the number of goals scored by the home team will be over the indicated margin, plus whether the number of goals scored by the away team will be under the indicated margin.

Home Team Under X + Away Team Under Y: You must predict whether the number of goals scored by the home team will be under the indicated margin, plus whether the number of goals scored by the away team will be under the indicated margin.

Home Team Under X + Away Team Over Y: You must predict whether the number of goals scored by the home team will be under the indicated margin, plus whether the number of goals scored by the away team will be over the indicated margin.

1st Half - 1x2 or {total}: You must predict the winning result of the 1st half of the match OR the total number of goals (Over or Under). Only one prediction needs to occur for the bet to be a winner.

2nd Half - 1x2 or {total}: You must predict the winning result of the 2nd half of the match OR the total number of goals (Over or Under). Only one prediction needs to occur for the bet to be a winner.

Double Chance 1X and {total} and Both teams to score: You must predict the combination of the final Double Chance result (1X), the outcome of the Both Teams to Score market, and whether the match will be over or under the indicated line.

Double Chance X2 and {total} and Both teams to score: You must predict the combination of the final Double Chance result (X2), the outcome of the Both Teams to Score market, and whether the match will be over or under the indicated line.

Double Chance 12 & {total} & Both teams to score: You must predict the combination of the final Double Chance result (12), the outcome of the Both Teams to Score market, and whether the match will be over or under the indicated line.

Both Teams to Score in 1st Half & Multigoals (Match): You must predict the combination of Both Teams to Score in the first half of the match, plus whether the range of total goals scored during the match falls within the indicated range.

Home Multigoals & Away Multigoals: You must predict the number of goals scored during the match by the home team and the away team based on the different ranges offered.

1st Half Multigoals & 2nd Half Multigoals: You must predict the number of goals scored during the first half of the match and the second half, based on the different ranges offered.

VAR Combo (Match 1X2 & VAR Yes/No): You must predict the correct combination of the match outcome and whether there will be a VAR review (with on-field monitor review) or not. There are 6 possible outcomes:

Team 1 & Yes

Team 1 & No

Draw & Yes

Draw & No

Team 2 & Yes

Team 2 & No

1st Half - Home Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the home team during the first half.

2nd Half - Home Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the home team during the second half.

Away Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the away team during the match.

1st Half - Away Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the away team during the first half.

2nd Half - Away Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the away team during the second half.

1X2 and Total: You must predict the result of the match and whether the total number of goals will be over or under the specified value.

CORNER MARKETS

Corners awarded but not taken do not count, unless stated otherwise in the market name.

Corners 1X2: You must predict which team will record the highest number of corners in the match.

Next Corner: You must predict which team will take the next corner kick.

Last Corner: You must predict which team will take the last corner kick of the match.

Corner Handicap: You must predict which team will record the highest number of corners in the match taking into account the offered handicap margin.

Total Corners: You must predict whether the total number of corners in the match is over or under the offered total line.

Home Team Total Corners: You must predict whether the total number of corners in the match recorded by the Home team is over or under the offered total line.

Away Team Total Corners: You must predict whether the total number of corners in the match recorded by the Away team is over or under the offered total line.

Corner Range: You must predict the range of total corners in the match.

Home Team Corner Range: You must predict the range of total corners recorded by the home team in the match.

Away Team Corner Range: You must predict the range of total corners recorded by the away team in the match.

Corners Odd/Even: You must predict whether the total number of corners in the match is an odd or even number. Zero corners: Even.

First to X Corners: You must predict which team will reach X corners before the other team.

Corners 1X2 - 1st Half: You must predict which team will record the highest number of corners in the first half of the match.

Xth Corner - 1st Half: You must predict which team will take corner number X in the first half of the match.

1st Half - Last Corner: You must predict which team will take the last corner kick during the first half of the match.

1st Half - Corner Handicap: You must predict which team will record the highest number of corners during the first half of the match, taking into account the offered handicap margin.

1st Half - Total Corners: You must predict whether the total number of corners during the first half of the match is over or under the offered total line.

1st Half - Home Team Total Corners: You must predict whether the total number of corners during the first half of the match recorded by the Home team is over or under the offered total line.

1st Half - Away Team Total Corners: You must predict whether the total number of corners during the first half of the match recorded by the Away team is over or under the offered total line.

1st Half - Home Team Exact Corners: You must predict the exact number of corners during the first half of the match recorded by the Home team. There are 4 possible outcomes: 0-1, 2, 3, 4+.

1st Half - Away Team Exact Corners: You must predict the exact number of corners during the first half of the match recorded by the Away team. There are 4 possible outcomes: 0-1, 2, 3, 4+.

1st Half - Corner Range: You must predict the range of total corners during the first half of the match.

1st Half - Corners Odd/Even: You must predict whether the total number of corners during the first half of the match is an odd or even number. Zero corners: Even.

1st Half - First to X Corners: You must predict which team will reach X corners before the other team during the first half of the match.

Total Corners (Over-Exact-Under): You must predict whether the number of corners during the match will be over, under, or exactement equal to the indicated margin.

1st Half - Total Corners (Over-Exact-Under): You must predict whether the number of corners in the first half will be over, under, or exactly equal to the indicated margin.

Match 1X2 + Corners 1X2: You must predict the correct combination for the match result and which team will take more corners by the end of the match.

Match 1X2 & Over/Under Corners: You must predict the correct combination for the match result and whether the total number of corners in the match is over or under the indicated line at the end of the match.

Corners 1X2: You must predict which team will take more corners or if both teams will take the same number.

Total Corners: You must predict the total number of corners taken by both teams.

Home Team Total Corners: You must predict the total number of corners taken by the home team.

Away Team Total Corners: You must predict the total number of corners taken by the away team.

Corner N: You must predict which team will take the specified corner of the match.

Team Corners - At Least: You must predict whether the selected team will take at least the specified number of corners during the match.

Extra Time - Team Corners - At Least: You must predict whether the selected team will take at least the specified number of corners during extra time only.

Match Corners - At Least: You must predict whether both teams combined will take at least the specified number of corners during the match.

Extra Time - Match Corners - At Least: You must predict whether both teams combined will take at least the specified number of corners during extra time only.

Card Markets

*Card markets are calculated as defined below, depending on whether they are booking markets or booking point markets (if defined with points, it will be specified in the market title).

Card Markets

A yellow card counts as one card. A red card counts as two cards. If a player receives a yellow card plus a second yellow card leading to a red card, this counts as three cards in total. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data shown during normal playing time of an event. Cards shown after the final whistle will not be taken into account. Cards shown to non-playing individuals (players who have already been substituted, coaches, players on the bench who have not participated in the match) are not taken into account; additionally, if a player was on the bench when receiving the card, it does not count even if they later enter the pitch to play. Cards issued during half-time count towards second-half markets/totals.

Card Points Markets

A yellow card counts as 10 points and a red card or second yellow-red card counts as 25 points. The second yellow card for a player that leads to a red card does not count separately. As a result, a player cannot receive more than 35 booking points. Settlement will be based on all available card data shown during normal playing time of an event. Cards shown after the final whistle will not be taken into account. Cards shown to non-playing individuals (players who have already been substituted, coaches, players on the bench who have not participated in the match) are not taken into account. Cards issued during half-time count towards second-half markets/totals.

Cards 1X2: You must predict which team will record the highest number of cards in the match.

Next Card: You must predict which team will receive the next specified card in the bet during the match.

Total Booking Points: You must predict whether the total booking points in the match is over or under the offered total line.

Total Cards: You must predict whether the total number of cards in the match is over or under the offered total line.

Home Team Total Cards: You must predict whether the total number of cards in the match recorded by the Home team is over or under the offered total line.

Away Team Total Cards: You must predict whether the total number of cards in the match recorded by the Away team is over or under the offered total line.

Exact Cards: You must predict the exact total number of cards during the match.

Home Team Exact Cards: You must predict the exact total number of cards recorded by the Home team during the match.

Away Team Exact Cards: You must predict the exact total number of cards recorded by the Away team during the match.

Booking Points Range: You must predict the range in which the total booking points during the match will fall.

There are 5 possible outcomes: 0-30, 31-45, 46-60, 61-75, 76+.

Sending Off (Red Card): You must predict whether there will be any red card shown during the match.

Home Team Sending Off: You must predict whether there will be any red card recorded for the Home team during the match.

Away Team Sending Off: You must predict whether there will be any red card recorded for the Away team during the match.

1st Half - Cards 1X2: You must predict which team will record the highest number of cards during the first half of the match.

1st Half - Next Card: You must predict which team will receive the next specified card in the bet during the first half of the match.

1st Half - Total Booking Points: You must predict whether the total booking points recorded in the first half of the match is over or under the offered total line.

1st Half - Total Cards: You must predict whether the total number of cards during the first half of the match is over or under the offered total line.

1st Half - Home Team Total Cards: You must predict whether the total number of cards recorded for the Home team during the first half of the match is over or under the offered total line.

1st Half - Exact Cards: You must predict the exact number of cards recorded during the first half of the match.

1st Half - Home Team Exact Cards: You must predict the exact number of cards recorded by the Home team during the first half of the match.

1st Half - Away Team Exact Cards: You must predict the exact number of cards recorded by the Away team during the first half of the match.

1st Half - Booking Points Range: You must predict the range in which the total booking points during the first half of the match will fall.

There are 4 possible outcomes: 0-10, 11-25, 26-40, 41+.

1st Half - Sending Off: You must predict whether there will be any red card during the first half of the match.

1st Half - Home Team Sending Off: You must predict whether there will be any red card recorded for the Home team during the first half of the match.

1st Half - Away Team Sending Off: You must predict whether there will be any red card recorded for the Away team during the first half of the match.

Total Cards Odd/Even: You must predict whether the total number of cards will be odd or even.

1st Half - Total Cards Handicap: You must predict the outcome after applying the specified cards handicap in the first half.

First Player to Be Booked: You must predict which player will receive the first card.

1st Half - Red Card: You must predict whether a red card will be shown in the first half.

2nd Half - Red Card: You must predict whether a red card will be shown in the second half.

Total Red Cards: You must predict the total number of red cards during the match.

Home Team Total Red Cards: You must predict the total number of red cards received by the Home Team during the match.

Away Team Total Red Cards: You must predict the total number of red cards received by the Away Team during the match.

Extra Time - Total Cards: You must predict the total number of cards in extra time.

Cards 1X2: You must predict which team will receive more cards or if both teams will receive the same number.

Total Yellow Cards: You must predict the total number of yellow cards received by both teams.

Home Team Total Yellow Cards: You must predict the total number of yellow cards received by the home team.

Away Team Total Yellow Cards: You must predict the total number of yellow cards received by the away team.

Yellow Cards 1X2: You must predict which team will receive more yellow cards or if both teams will receive the same number.

Total Cards: You must predict the total number of cards received by both teams.

Home Team Total Cards: You must predict the total number of cards received by the home team.

Away Team Total Cards: You must predict the total number of cards received by the away team.

First Yellow Card: You must predict which team will receive the first yellow card.

Team Yellow Cards - At Least: You must predict whether the selected team will receive at least the specified number of yellow cards during the match.

Extra Time - Team Yellow Cards - At Least: You must predict whether the selected team will receive at least the specified number of yellow cards during extra time only.

Match Yellow Cards - At Least: You must predict whether both teams combined will receive at least the specified number of yellow cards during the match.

Extra Time - Match Yellow Cards - At Least: You must predict whether both teams combined will receive at least the specified number of yellow cards during extra time only.

Team Cards - At Least: You must predict whether the selected team will receive at least the specified number of cards during the match, counted according to the card market rules.

Extra Time - Team Cards - At Least: You must predict whether the selected team will receive at least the specified number of cards during extra time only, counted according to the card market rules.

Match Cards - At Least: You must predict whether both teams combined will receive at least the specified number of cards during the match, counted according to the card market rules.

Extra Time - Match Cards - At Least: You must predict whether both teams combined will receive at least the specified number of cards during extra time only, counted according to the card market rules.

Scoring Markets / Player Special Markets

Bets apply to regular time unless stated otherwise in the market name. Own goals (based on the official authority) are omitted or count as "no goalscorer" if the game only features "own goals".

When placing a bet on the "First Goalscorer" market, the bet will be cancelled if the player never plays or comes onto the pitch after the first goal of the match has been scored, except in the case of an own goal, which is ignored.

When placing a bet on the “Last Goalscorer” market, the bet will be cancelled if a player never plays.

Bets on the “Player X to Score Anytime” market apply to any player who has played, regardless of the time the player entered the pitch. Bets on this market will be cancelled if the player never plays.

In case a match is abandoned but there has been at least one goalscorer, bets on the First Goalscorer are settled and bets on the Last Goalscorer are cancelled.

Player X to Score Anytime: You must predict that the chosen player will score at least one goal during the match. If the selected player does not participate in the match, the bet will be cancelled.

First Goalscorer: You must predict whether the chosen player will score the first goal of the match. If a player never plays or enters the pitch after the first goal of the game has been scored, the bet is cancelled.

If the chosen player does not score the first goal and is substituted, the bet is settled as lost.

Next Goalscorer: You must predict whether the selected player will score goal "X" in the match. If the selected player does not participate in the match, the bet will be cancelled.

Last Goalscorer: You must predict that the chosen player will score the last goal of the match. If the chosen player does not participate in the match, the bet will be cancelled. If the chosen player does not score any goal during the match, the bet is lost, even if the player was substituted before the last goal was scored.

Player X to Score Anytime & 1X2: You must predict the player to score at any time, in addition to predicting the outcome of the game.

Player X to Score Anytime & Correct Score: You must predict the player to score at any time in the match, in addition to predicting the exact final score of the game.

Player to Score Goal “X” & Correct Score: You must predict the player who will score goal "X" in the match in addition to predicting the correct score of the match.

Player to Score Goal “X” & 1X2: You must predict the player who will score goal "X" in the match in addition to predicting the outcome of the match.

Player to Score 2 or More Goals (Brace+): You must predict that the chosen player will score at least two goals during the match. If the player you selected does not participate in the match, the bet is cancelled. If the player participates in the match and does not score at least two goals, the bet is lost regardless of the final result of the match.

Player to Score 3 or More Goals (Hat-trick+): You must predict that the chosen player will score at least three goals during the match. If the player you selected does not participate in the match, the bet is cancelled. If the player participates in the match and does not score at least three goals, the bet is lost regardless of the final result of the match.

Home Team Player to Score Goal “X”: You must predict that the chosen home team player will score goal “X” in the match. If the chosen player does not participate in the match, the bet will be voided.

Away Team Player to Score Goal “X”: You must predict that the chosen away team player will score goal “X” in the match. If the chosen player does not participate in the match, the bet will be voided.

Most Shots: You must predict which of the listed players will record the highest number of shots.

Most Shots on Target: You must predict which of the listed players will record the highest number of shots on target.

1st Half Anytime Goalscorer: You must predict whether a player will score during the first half of the match.

2nd Half Anytime Goalscorer: You must predict whether a player will score during the second half of the match.

First or Last Goalscorer: You must predict whether a player will score the first or the last goal during the match.

First and Last Goalscorer: You must predict which player will score both the first and the last goal during the match.

Anytime Goalscorer + Double Chance: You must predict whether a player will score at any time in the match plus the final Double Chance outcome.

Goalscorer X + Double Chance: You must predict whether a player will score goal X in the match plus the final Double Chance outcome.

Anytime Goalscorer + Multiscores: You must predict whether a player will score at any time in the match plus the multiscore of the match.

Goalscorer X + Multiscores: You must predict whether a player will score goal X in the match plus the multiscore of the match.

Anytime Goalscorer + Total {total}: You must predict whether a player will score at any time in the match and whether the total number of goals during the match will be Over or Under.

Goalscorer X + Total {total}: You must predict whether a player will score goal X in the match and whether the total number of goals during the match will be Over or Under.

Anytime Goalscorer + Both Teams to Score: You must predict whether a player will score at any time in the match and whether Both Teams will Score.

Goalscorer X + Both Teams to Score: You must predict whether a player will score goal X in the match and whether Both Teams will Score.

Anytime Goalscorer or Substitute to Score: You must predict whether, during the match, player "X" or their substitute from the bench will score (YES outcome) or not (NO outcome) at least one goal. For the purposes of the bet, only player "X" and their direct substitute from the bench are considered.

Anytime Goalscorer + 1X2 + Over/Under X Goals: You must predict the exact combination of these 3 markets — Anytime Goalscorer (whether during the match, player "X" will score at least one goal), 1X2 (predict the final outcome of the match), Over/Under (whether the total number of goals scored during the match will be over or under the indicated line). There are 6 possible outcomes for this market:

Anytime Goalscorer + 1 + Under

Anytime Goalscorer + 1 + Over

Anytime Goalscorer + 2 + Under

Anytime Goalscorer + 2 + Over

Anytime Goalscorer + Draw + Under

Anytime Goalscorer + Draw + Over

First Goalscorer + 1X2 + Over/Under X Goals: You must predict the exact combination of these 3 markets — First Goalscorer (whether in regular time of the match, player "X" will be the first scorer of the match), 1X2 (predict the final outcome of the match), Over/Under (whether the total number of goals scored during regular time of the match will be over or under the indicated line). There are 6 possible outcomes for this market:

First Goalscorer + 1 + Under

First Goalscorer + 1 + Over

First Goalscorer + 2 + Under

First Goalscorer + 2 + Over

First Goalscorer + Draw + Under

First Goalscorer + Draw + Over

Player or Substitute to Receive a Card: You must predict whether, during the match, player "X" or whoever takes their place from the bench will receive a card (Yellow or Red) (YES outcome), or not (NO outcome). For the purposes of the bet, only player "X" and their direct substitute from the bench are considered.

Anytime Goalscorer 15 Minutes: You must predict that a player will score in the first 15 minutes of the match.

Anytime Goalscorer + Halftime/Fulltime: You must predict that a player will score at any time in the match plus the Halftime/Fulltime market.

Anytime Goalscorer + 1X2 + Both Teams to Score: You must predict that a player will score at any time in the match, in addition to predicting the final outcome of the match and whether both teams will score or not.

Anytime Goalscorer + 1X2 + Both Teams to Score + Total: You must predict whether the player will score at any point in the match, plus the final outcome of the match, plus whether both teams will score at least one goal in the match, plus whether the total number of goals during the match will be Over or Under combined.

First Goalscorer + 1X2 + Both Teams to Score: You must predict that a player will score the first goal of the match plus predict the final outcome of the match plus whether both teams will score or not.

First Goalscorer + 1X2 + Both Teams to Score + Total: You must predict whether the player will score the first goal of the match plus the final outcome of the match, plus whether both teams will score at least one goal in the match, plus whether the total number of goals during the match will be Over or Under combined.

First Goalscorer + Halftime/Fulltime: You must predict whether the player will score the first goal of the match plus the Halftime/Fulltime market.

Home Team First Goalscorer: You must predict whether the player will score the first goal of the match for the home team.

Away Team First Goalscorer: You must predict whether the player will score the first goal of the match for the away team.

Last Goalscorer & 1X2: You must predict whether the player will score the last goal of the match and also predict the final outcome of the match.

Last Goalscorer & Both Teams to Score: You must predict whether the player will score the last goal of the match and also predict whether both teams will score at least one goal in the match.

Last Goalscorer & Double Chance: You must predict whether a player will score the last goal of the match plus the final Double Chance outcome.

Last Goalscorer & Correct Score: You must predict whether a player will score the last goal of the match plus the correct score of the match.

Home Team Last Goalscorer: You must predict whether the player will score the last goal of the match for the home team.

Away Team Last Goalscorer: You must predict whether the player will score the last goal of the match for the away team.

Last Goalscorer + Both Teams to Score: You must predict whether the player will score the last goal of the match and whether both teams will score at least one goal in the match.

To Score and Be Booked: You must predict whether the player will score at least one goal and receive at least one card in the same match.

To Score and Assist: You must predict whether the player will score at least one goal and provide at least one assist in the same match.

To Score OR Be Booked: You must predict whether the player will score at least one goal or receive at least one card in the same match.

Player to Score an Own Goal: You must predict whether the player will score an own goal in the match.

Player to Score in Both Halves: You must predict whether the player will score at least one goal in both halves of the match.

Player Woodwork (Post/Crossbar): You must predict whether the player will hit the post or crossbar during the match. If the ball hits the post/crossbar and goes into the goal, it does not count as hitting the post/crossbar.

Player to Be Sent Off: You must predict whether the player will be sent off during the match.

Player Shots + 1X2: You must predict the outcome of the match plus whether the number of shots by the player is over or under the indicated line.

Player Shots on Target At Least + 1X2: You must predict the outcome of the match plus whether the number of shots on target by the player is over or under the indicated line.

Anytime Goalscorer OR Substitute to Score OR Hit Woodwork (Post/Crossbar): You must predict whether during the match, player X, or the player who replaces them from the bench, will score at least one goal or hit the post/crossbar. The 'YES' outcome wins if one of the following situations occurs: (1) player X scores at least one goal or player X hits the post/crossbar (2) player X scores at least one goal and hits at least one post/crossbar (3) player X does not score and does not hit the post/crossbar, but the substitute replacing them from the bench scores at least one goal (4) player X does not score and does not hit the post/crossbar, but the player replacing them from the bench hits at least one post/crossbar (5) player X does not score and does not hit the post/crossbar, but the substitute replacing them from the bench scores at least one goal and hits at least one post/crossbar (6) player X and the player replacing them from the bench both score at least one goal (7) player X and the player replacing them from the bench both hit at least one post/crossbar. The 'NO' outcome wins if one of the following situations occurs: (1) neither player X nor the substitute replacing them from the bench scores or hits the post/crossbar (2) player X does not score, does not hit the post/crossbar, and is not substituted (3) player X enters the match from the bench, does not score, does not hit the post/crossbar, and is not substituted. If player X does not participate in the match, bets will be voided. If player X participates in the match at any time, all bets will remain valid.

To Score, Be Booked, and Assist: You must predict whether the player will score at least one goal, provide at least one assist, and receive a card (yellow or red) in the match.

To Score OR Be Booked OR Assist: You must predict whether the player will score at least one goal OR provide at least one assist OR receive a card (yellow or red) in the match.

Player to Score 2+ Goals & Correct Score: You must predict whether the player will score at least 2 goals in the match, plus predict the correct score of the match combined.

Player to Score 2+ Goals & 1X2: You must predict whether the player will score at least 2 goals in the match and also predict the final outcome of the match combined.

1st Half Anytime Goalscorer + 1st Half 1X2: You must predict whether a player will score during the first half of the match, plus predict the final outcome of the first half combined.

Player and Substitute Shots on Target (incl. post/woodwork): You must predict whether the total sum of shots on target by the player and their direct substitute at the end of the match, including potential extra time, will be over the indicated line. Shots that hit the post and woodwork also count as shots on target for the purposes of this bet. The bet wins if at least one of these cases occurs:

1) The player takes more shots on target than the indicated line and is not substituted.

2) The player is substituted and the sum of shots on target taken by the player and their substitute is greater than the indicated line.

3) Both the player and their direct substitute take more shots on target than the indicated line

4) The player comes into the game from the substitutes' bench, takes more shots on target than the indicated line, and is not substituted.

5) The player comes into the game from the substitutes' bench, is substituted, and the sum of shots on target by the player and their substitute is greater than the indicated line.

If the player does not participate in the match, bets will be voided.

Player and Substitute Shots: You must predict whether the total sum of shots by the player and their direct substitute at the end of the match, including potential extra time, will be over the indicated line. The bet wins if at least one of these cases occurs:

1) The player takes more shots than the indicated line and is not substituted

2) The player is substituted and the sum of shots taken by the player and their substitute is greater than the indicated line.

3) Both the player and their direct substitute take more shots than the indicated line

4) The player comes into the game from the substitutes' bench, takes more shots than the indicated line, and is not substituted.

5) The player comes into the game from the substitutes' bench, is substituted, and the sum of shots by the player and their substitute is greater than the indicated line.

If the player does not participate in the match, bets will be voided.

Goalkeeper Saves Over/Under: You must predict whether the number of saves made by the specified goalkeeper will be over or under the indicated margin.

Player or Substitute to Provide an Assist: You must predict whether, during the match, player «X» or whoever replaces them from the bench will record an assist.

Player Yellow Cards (Including Substitutes): You must predict whether a specific player, or anyone who takes their place from the bench, will receive a yellow card during the match.

Player to Be Booked: You must predict whether a specific player will receive a card (yellow or red) during the match (whether in the starting lineup or coming off the bench), based on their actions during the match.

Player X (or Substitute) to Score or Assist: You must predict whether Player X or whoever takes their place from the bench will score a goal or provide an assist during the match.

Player X (or Substitute) Cards: You must predict whether Player X or whoever takes their place from the bench will receive a card (yellow or red) during the match.

Player Minimum Shots on Target: You must predict whether a specific player will take at least X shots on target during the match.

Player Minimum Shots: You must predict whether a specific player will take at least X shots during the match.

Player Minimum Assists: You must predict whether a specific player will provide at least X assists during the match.

Player N Yellow Cards: You must predict whether Player N will receive a yellow card during the match.

Player X – Shots (Includes Substitute):

You must predict the total number of shots taken by Player X (including any substitute) during the match.

Player X – Shots on Target (Includes Substitute):

You must predict the total number of shots on target taken by Player X (including any substitute) during the match.

Player X – Total Fouls:

You must predict the total number of fouls committed by Player X during the match.

Player (or Substitute) Cards (Includes Cards After Final Whistle):

You must predict whether Player “X” or the player replacing them from the bench will receive a card during the match, including extra time and penalties.

For this bet, Player “X” and their direct substitute are considered. The bet will win if at least one of the following situations occurs:

  1. Player “X” receives a card.
  2. Player “X” does not receive a card, but their direct substitute receives one.
  3. Both Player “X” and their direct substitute receive a card.
  4. Player “X” is substituted by a player who had already received a card while on the bench.

For this bet, cards received by players who have already been substituted or who participate in the match at any point are considered valid. Cards shown after the final whistle are also considered valid for players who took part in the match.

Player Offsides: You must predict the total number of offsides committed by the selected player.

Player Tackles: You must predict the total number of tackles made by the selected player.

Player Offsides - Incl. Substitute: You must predict the total number of offsides committed by the selected player and any substitute replacing them.

Player Tackles - Incl. Substitute: You must predict the total number of tackles made by the selected player and any substitute replacing them.

Player to Score a Header: You must predict whether the selected player will score a headed goal.

Player to Score Inside the Box: You must predict whether the selected player will score a goal from inside the penalty box.

Player to Score Outside the Box: You must predict whether the selected player will score a goal from outside the penalty box.

Player Shots - Inside the Box: You must predict the total number of shots taken by the selected player from inside the penalty box.

Player Shots - Outside the Box: You must predict the total number of shots taken by the selected player from outside the penalty box.

Player Shots on Target - With Foot: You must predict the total number of shots on target taken by the selected player with their foot.

Player Shots on Target - Header: You must predict the total number of headed shots on target taken by the selected player.

Player Shots on Target - Inside the Box: You must predict the total number of shots on target taken by the selected player from inside the penalty box.

Player Shots on Target - Outside the Box: You must predict the total number of shots on target taken by the selected player from outside the penalty box.

Goalscorer or Substitute to Score: You must predict whether the selected player or the substitute replacing them will score a goal.

First Goalscorer or Substitute to Score: You must predict whether the selected player or the substitute replacing them will be the first goalscorer.

Last Goalscorer or Substitute to Score: You must predict whether the selected player or the substitute replacing them will be the last goalscorer.

Goal X Scorer - Home Team: You must predict which Home Team player will score the specified goal.

Goal X Scorer - Away Team: You must predict which Away Team player will score the specified goal.

Last Goalscorer - Home Team: You must predict which Home Team player will score the last goal.

Last Goalscorer - Away Team: You must predict which Away Team player will score the last goal.

Goal X Scorer - Home Team Incl. Substitute: You must predict which Home Team player or their substitute will score the specified goal.

Goal X Scorer - Away Team Incl. Substitute: You must predict which Away Team player or their substitute will score the specified goal.

Last Goalscorer - Home Team Incl. Substitute: You must predict which Home Team player or their substitute will score the last goal.

Last Goalscorer - Away Team Incl. Substitute: You must predict which Away Team player or their substitute will score the last goal.

Player Fouls - Incl. Substitute: You must predict the total number of fouls committed by the selected player and any substitute replacing them.

Player Shots on Target (Extra Time Only): You must predict the total number of shots on target taken by the selected player in extra time only.

Anytime Goalscorer (Extra Time Only): You must predict whether the selected player will score a goal in extra time only.

Player Assists (Extra Time Only): You must predict the total number of assists provided by the selected player in extra time only.

Player Shots (Extra Time Only): You must predict the total number of shots taken by the selected player in extra time only.

Player Yellow Cards (Extra Time Only): You must predict the total number of yellow cards received by the selected player in extra time only.

Player Cards (Extra Time Only): You must predict the total number of cards received by the selected player in extra time only.

Player Fouls (Extra Time Only): You must predict the total number of fouls committed by the selected player in extra time only.

Player Offsides (Extra Time Only): You must predict the total number of offsides committed by the selected player in extra time only.

Player Tackles (Extra Time Only): You must predict the total number of tackles made by the selected player in extra time only.

Player to Score with Foot: You must predict whether the selected player will score a goal with their foot.

Player N Goalscorer - To Score More Goals Than Opposing Team (90 minutes): You must predict whether the specified player will score more goals than the opposing team during the 90 minutes.

Player N Goalscorer - Equalizer Goals (90 minutes): You must predict whether the specified player will score a goal that equalizes the match during the 90 minutes.

Player N Goalscorer - Lead-Taking Goals (90 minutes): You must predict whether the specified player will score a goal that gives their team the lead during the 90 minutes.

Player N Goalscorer - Match-Winning Goal (90 minutes): You must predict whether the specified player will score the goal that gives their team the decisive lead to win the match during the 90 minutes.

Player N to Score or Assist, Including Substitutes: You must predict whether the specified player will score a goal or provide an assist. Substitutes are included.

Player N to Score or Receive a Yellow Card, Including Substitutes: You must predict whether the specified player will score a goal or receive a yellow card. Substitutes are included.

Player N to Score or Receive a Yellow Card: You must predict whether the specified player will score a goal or receive a yellow card.

Other Player Special Markets

For the following player special markets, bets apply to regular time unless stated otherwise in the market name; a potential penalty shootout will not count towards settlement. Settlement applies to any player who enters the field of play, unless stated otherwise in the market name («starting lineup»). In that case, if the listed player is not in the starting lineup of the match, bets will be settled as void.

Player Total Shots / Player Shots Over/Under

Player Total Shots on Target / Player Shots on Target Over/Under

Player Total Cards / Player Cards Over/Under

Player Total Tackles / Player Tackles Over/Under

Player Total Assists / Player Assists Over/Under

Player Total Passes / Player Passes Over/Under

Player H2H Markets: If a listed player does not participate in the match at all, bets will be voided. In the event of a tie between the players, bets will be voided.

Player Total Yellow Cards: Any yellow card shown after regular time has been blown will not be taken into account. In the event that a match is abandoned before 90 minutes have been played, all bets will be cancelled unless already determined.

Player Total Fouls: A foul conceded is defined as any infringement penalized as foul play by a referee that results in a free kick or penalty event.

Offsides are not considered fouls conceded.

Incidents where a referee plays advantage and subsequently cautions a player do not count towards the player's total foul count. In these cases, a free kick or penalty must be awarded for the foul to be recorded.

A foul is counted upon the referee awarding a free kick or penalty, regardless of whether it is subsequently taken.

Shot on Target:

A deliberate attempt to score a goal. Includes all goals scored and shots on target saved by the goalkeeper. It also includes shots on target that are blocked by a last-line defending player, preventing the ball from entering the goal. See also «Shot Off Target».

Shot Off Target:

A deliberate attempt to score that misses the target, without contact from a player deflecting the ball from on-target to off-target. A shot that hits the frame of the goal (post/crossbar) is classified as a shot off target, unless the ball subsequently enters the net. A blocked shot is not classified as a shot off target. See also «Shot on Target».

Total Shots:

Total shots are the total number of shots on target, shots off target, and blocked shots (unless stated otherwise in the market name).

Player Total Shots:

Player total shots are the total number of shots on target, shots off target, and blocked shots recorded by a specific player.

Anytime Goalscorer or Substitute and 1X2: You must predict whether, during the match, Player X or the player who substitutes them from the bench will score at least one goal and, in combination, the final result of the match (1X2). If the player does not take part in the match, bets will be voided. Only regular time counts for this bet.

First Goalscorer or Substitute and 1X2: You must predict whether, during the match, Player X or the player who substitutes them from the bench will score the first goal of the match and, in combination, the final result of the match (1X2). If Player X enters the match after the first goal has been scored, the bet will remain valid. If Player X does not take part in the match, bets will be voided. Only regular time counts for this bet.

Player to Score 2+ Goals or Hit the Woodwork (incl. Substitute): You must predict whether, during the match, Player X and the player who substitutes them from the bench, combined, will score at least 2 goals or hit the posts/crossbar 2 times. Example 1: Player X scores one goal and does not hit the posts/crossbar, while their substitute hits the posts/crossbar once; the bet will be a winner. Example 2: Player X neither scores nor hits the posts/crossbar and their direct substitute scores 2 goals; the bet will be a winner. If Player X does not take part in the match, bets will be voided. Only regular time counts for this bet.

Substitute Anytime Goalscorer: You must predict whether, during the match, Player X will come on as a substitute and score at least 1 goal. If Player X does not take part in the match, bets will be voided. Only regular time counts for this bet.

Anytime Goalscorer (Minute 30 - Halftime): You must predict whether, during the period between minute 30:00 and the end of the first half, Player X will score at least 1 goal. If Player X does not participate during the indicated time period, bets will be voided.

Player or Substitute to Receive First Card: You must predict whether, during the match, Player X or their direct substitute will receive the first card of the match (yellow or red). If Player X participates in the match at any time, the bet will remain valid, even if they enter the field of play after the first card has been shown. If Player X does not take part in the match, bets will be voided. Only regular time counts for this bet.

Player or Substitute to Receive at Least One Card or Commit at Least 2 Fouls: You must predict whether, during the match, Player X or their direct substitute will receive a card (yellow or red), or commit at least 2 fouls in total. The bet will be a winner if: Player X receives a card; Player X's substitute receives a card; or Player X and their direct substitute combined commit at least 2 fouls. If Player X does not take part in the match, bets will be voided. Only regular time counts for this bet.

Player or Substitute to Score and Assist: You must predict whether Player X and their substitute, combined, will score at least 1 goal and provide at least 1 assist during the match. The bet will be a winner if: Player X scores and provides an assist; Player X scores, but does not provide an assist, and their substitute provides an assist; Player X does not score, but provides an assist, and their substitute scores; or Player X neither scores nor provides an assist, but their substitute scores and provides an assist. If Player X does not take part in the match, bets will be voided. Only regular time counts for this bet.

Other Markets

Halftime/Fulltime Correct Score: You must predict the exact score at both Halftime and Fulltime of the event. Example:

Halftime score 0-0, Fulltime score 2-0.

The winning selection for this example is 0-0/2-0.

Goal Range: You must predict the range of goals scored during the event. 4 outcomes are possible:

0-1, 2-3, 4-6, 7+.

Home Win to Nil: You must predict whether the Home team will win without conceding any goal to their opponent. 2 outcomes are possible: Yes (Home team wins without conceding any goal to their opponent) or No (Any other result).

Away Win to Nil: You must predict whether the Away team will win without conceding any goal to their opponent. 2 outcomes are possible: Yes (Away team wins without conceding any goal to their opponent) or No (Any other result).

Highest Scoring Half: You must predict which of the two halves of the event will have the highest number of goals scored.

Both Halves Over 1.5: You must predict that more than 1.5 goals are scored in each half, meaning that more than 1.5 goals are scored in the first half and more than 1.5 goals in the second half.

Both Halves Under 1.5: You must predict that fewer than 1.5 goals are scored in each half, meaning that fewer than 1.5 goals are scored in the first half and fewer than 1.5 goals in the second half.

Home Wins Both Halves: You must predict that the Home team will win both the first and second halves of the event.

Away Wins Both Halves: You must predict that the Away team will win both the first and second halves of the event.

Home Wins Either Half: You must predict that the Home team wins at least one of the halves, either the first half or the second half.

Away Wins Either Half: You must predict that the Away team wins at least one of the halves, either the first half or the second half.

Home Highest Scoring Half: You must predict which of the two halves of the event will have the highest number of goals scored by the Home team.

Away Highest Scoring Half: You must predict which of the two halves of the event will have the highest number of goals scored by the Away team.

Home to Score in Both Halves: You must predict whether the Home team will score at least one goal in both the first and second halves.

Away to Score in Both Halves: You must predict whether the Away team will score at least one goal in both the first and second halves.

Own Goal: You must predict whether an own goal will be scored during the event.

Penalty in Match: You must predict whether a penalty kick will be taken or not by either the Home team or the Away team. The penalty must be taken to count. Any penalty awarded and subsequently overturned by VAR will not count. Penalty shootouts do not count.

Penalty Scored: You must predict whether a penalty awarded in the event will be scored by the Away team or the Home team.

Penalty Missed: You must predict whether a penalty awarded in the event will be missed by the Away team or the Home team.

Come From Behind and Win: You must predict whether the Home or Away team will win the match after having trailed on the scoreboard.

Home Come From Behind and Win: You must predict whether the Home team will win the event after having trailed on the scoreboard.

Away Come From Behind and Win: You must predict whether the Away team will win the event after having trailed on the scoreboard.

VAR Review Y/N: You must predict whether there will be a VAR review decision (with an on-field monitor review) in a selected event. Settlement of bets placed on VAR markets will be validated via the official federation website.

Multiscore 1, 2, 3, 4, 5: You must predict whether the chosen selection contains the correct score of the event. There are 5 market groups to choose from.

Example: You can select 0-0 / 1-1 / 0-1 / 1-0.

If the event ends with any of the selected scores, the bet will be a winner.

Ball Possession 1X2: You must predict which of the selected teams will have greater ball possession according to the specified margin.

Matchday X Total Goals: You must predict the total number of goals scored during Matchday X of the selected championship. In case a single match is postponed, two goals are added.

Day X Total Goals: You must predict the total number of goals scored on Matchday X of the specified Championship. Two goals are awarded in the case of a single postponed match on a specific day; if 2 or more matches are postponed, all bets will be voided.

Example: Matchday 36 Total Goals Italy - Serie B = WIN Over 15

Wins if the sum of goals scored across all Serie B matches is 16+.

Match Shots on Target: You must predict whether the total number of shots on target taken by both teams during the match is under or over the indicated line.

Match Total Shots: You must predict whether the total number of shots taken by both teams during the match is under or over the indicated line.

Home Team Ball Possession: You must predict whether in the match, Competitor 1 will record a ball possession percentage under or over the specified margin during the match.

Away Team Ball Possession: You must predict whether in the match, Competitor 2 will record a ball possession percentage under or over the specified margin during the match.

Matchday X - Home Teams Total: You must predict, for the given matchday, how many goals the home teams will score in total.

Matchday X - Away Teams Total: You must predict, for the given matchday, how many goals the away teams will score in total.

Matchday X - Most Goals Home or Away Teams: You must predict, for the given matchday, whether the home teams or the away teams will score the highest total number of goals.

Matchday X - Total Home Team Wins: You must predict, for the given matchday, how many total wins will be recorded by the home teams.

Matchday X - Total Draws: You must predict, for the given matchday, how many matches will end in a draw.

Matchday X - Total Away Team Wins: You must predict, for the given matchday, how many total wins will be recorded by the away teams.

Correct Score XL (50 outcomes): Predict the exact score of a match at the end of 90 minutes.

Winning Margin (4 outcomes): In this type of bet you predict which team will win and by what margin they will win.

Winning Margin (10 outcomes): In this type of bet you predict which team will win and by what margin they will win.

Multi Total Goals (3-way): You must predict whether the number of goals scored during the match will be Over, Under, or Exact based on the different ranges offered.

Time of Last Goal (Intervals): You must predict the time interval in which the last goal of the match will be scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Fulltime, No Goal).

Half of First Goal: You must predict in which half the first goal of the match will be scored. There are 3 possible outcomes: 1st Half, 2nd Half, None.

Goal After 90th Minute: You must predict whether there will be at least one goal scored in second-half stoppage time of the match.

Substitute to Score: You must predict whether a player coming off the bench as a substitute will score a goal during the match.

1st Half Substitution: You must predict whether there will be a substitution during the first half of the match. Substitutions occurring during the half-time interval do not count as first-half substitutions.

Coach Sent Off: You must predict whether a coach/manager will receive a red card during the match, including extra time and penalty shootouts.

Goal Scored From Outside the Penalty Box: You must predict whether a goal will be scored from outside the penalty box during the match.

Penalty Saved (by Goalkeeper): You must predict that one of the goalkeepers will save a penalty during the match. There are 2 possible outcomes: Yes (The goalkeeper saves a penalty) - No (No penalty is taken; a penalty is taken and scored; the penalty is missed without being saved by the goalkeeper).

Woodwork (Post/Crossbar): You must predict whether one of the goalposts or the crossbar will be hit during the match. If the ball hits the post or crossbar and goes into the goal, it does not count as hitting the post/crossbar.

Fouls Odd/Even: You must predict whether the total number of fouls in the match is odd or even.

Offsides Odd/Even: You must predict whether at the end of the match the total number of offsides will be odd or even.

Total Shots Odd/Even: You must predict whether at the end of the match the total number of shots will be odd or even.

Total Shots on Target Odd/Even: You must predict whether at the end of the match the total number of shots on target will be an odd or even number.

Home Team - Coach Sent Off: You must predict whether the home team coach will receive a red card during the match, including extra time and penalty shootouts.

Away Team - Coach Sent Off: You must predict whether the away team coach will receive a red card during the match, including extra time and penalty shootouts.

Penalty and Sending Off: You must predict the correct combination of penalties awarded and red cards shown during the match. There are 4 possible outcomes:

Yes/Yes: At least one penalty is awarded and there will be at least one red card.

Yes/No: At least one penalty is awarded and there will be no red cards.

No/Yes: No penalty is awarded and there will be at least one red card.

No/No: Neither a penalty is awarded nor will there be any red cards.

Direct Corner Goal (Olympico): You must predict whether a goal will be scored directly from a corner kick during the match.

Penalty Up to Minute 5: You must predict whether a penalty will be awarded in the first 5 minutes of the match (from 00:00 to 04:59).

2 Players Sent Off: You must predict whether at least 2 players will be sent off during the match.

Player Booked OR Substitute: You must predict whether, during the match, player "X" or whoever takes their place from the bench will receive at least one card (YES outcome), or not (NO outcome). For the purposes of the bet, only player "X" and their direct substitute from the bench are considered.

1X2 Total Shots: You must predict the team that will take the highest number of shots during the match. There are 3 possible outcomes: 1 (home team takes the most shots), X (teams take the same number of shots), 2 (away team takes the most shots).

1X2 Total Shots on Target: You must predict the team that will take the most shots on target during the match. There are 3 possible outcomes: 1 (home team takes the most shots on target), X (teams take the same number of shots on target), 2 (away team takes the most shots on target).

Offsides 1X2: You must predict which team will have the most offsides in the match. There are 3 possible outcomes: 1 (home team records the most offsides), X (teams record the same number of offsides), 2 (away team records the most offsides).

1X2 Fouls: You must predict which team will commit the most fouls. There are 3 possible outcomes: 1 (home team commits the most fouls), X (teams commit the same number of fouls), 2 (away team commits the most fouls).

Total Offsides: You must predict whether the total number of offsides in the match will be over or under the indicated line.

Total Fouls: You must predict whether the total number of fouls in the match will be over or under the indicated line.

1st Half or 1X2: You must predict either the 1st Half result or the Fulltime result.

Home Team Total Shots on Target: You must predict whether the total number of shots on target by the home team in the match will be over or under the indicated line.

Away Team Total Shots on Target: You must predict whether the total number of shots on target by the away team in the match will be over or under the indicated line.

Home Team Total Shots: You must predict whether the total number of shots by the home team in the match will be over or under the indicated line.

Away Team Total Shots: You must predict whether the total number of shots by the away team in the match will be over or under the indicated line.

Home Team Saves Over/Under: You must predict whether the total saves made by the goalkeeper and/or any other player for the home team during the match will be over or under the predicted line.

Away Team Saves Over/Under: You must predict whether the total saves made by the goalkeeper and/or any other player for the away team during the match will be over or under the predicted line.

Saves Over/Under: You must predict whether the total saves made by the goalkeepers and/or any other players for both teams during the match will be over or under the predicted line.

Home Team Coach Booked: You must predict whether the home team coach will receive a yellow card during the match, including extra time and penalties. A direct red card does not count for this market.

Away Team Coach Booked: You must predict whether the away team coach will receive a yellow card during the match, including extra time and penalties. A direct red card does not count for this market.

Home or Away Team Total Yellow Cards: You must predict the total number of yellow cards that the home or away team will receive during the match.

1X2 Yellow Cards: You must predict which team will receive more yellow cards. There are 3 possible outcomes: 1 (home team receives more yellow cards), X (teams receive the same number of yellow cards), 2 (away team receives more yellow cards).

Total Yellow Cards: You must predict the total number of yellow cards shown during the match.

Which Team Will Receive the First Yellow Card?: You must predict whether the home or away team will receive the first yellow card.

Which Team Will Finish with More Shots?: You must predict whether the home or away team will finish with more shots.

Penalty Shootout – Sudden Death (Yes/No):

Refers to whether the penalty shootout extends beyond the standard five penalty kicks per team.

No → The shootout is decided within the first five penalties per team (for example, one team scores 4 of 5 and the other only 3 of 5), finishing without reaching sudden death.

Yes → Both teams are tied after the first five kicks each (for example, 4–4 or 5–5), so the shootout continues kick-by-kick under the sudden-death format until a winner is determined.

Penalty Shootout Last Team to Take Penalty: You must predict whether the home or away team will take the final penalty kick.

Outcome of Last Penalty: You must predict what the outcome of the final penalty taken in a penalty shootout will be.

Penalty Shootout - Winning Margin: You must predict the number of goals by which a team will win the shootout. If the shootout is tied before sudden death, it is considered a tie.

Home Team / Away Team - Penalty in Match: You must predict whether a penalty will be awarded to the Home Team or the Away Team during a match.

Both Teams to Receive X+ Cards: You must predict whether both teams will receive X or more cards each during the match.

Both Teams to Score X+ Goals: You must predict whether both teams will score X or more goals each during the match.

Both Teams to Take X+ Corners: You must predict whether both teams will take X or more corners each during the match.

1st Half - Both Teams to Take X+ Corners: You must predict whether both teams will take X or more corners each during the first half.

1st Half - Both Teams to Score X+ Goals: You must predict whether both teams will score X or more goals each during the first half.

1st Half - Both Teams to Receive X+ Cards: You must predict whether both teams will receive X or more cards each during the first half.

Goalkeeper X Total Saves: You must predict the total number of saves made by Goalkeeper X during a match.

Total Goal Kicks: You must predict the total number of goal kicks taken by both teams combined during the match.

Home Team - Total Goal Kicks: You must predict the total number of goal kicks taken by the home team during the match.

Home Team Total Shots on Target: You must predict whether the total shots on target taken by the home team during the match will be over or under a specified line.

Away Team Total Shots on Target: You must predict whether the total shots on target taken by the away team during the match will be over or under a specified line.

Home Team Total Shots: You must predict whether the total shots taken by the home team during the match will be over or under a specified line.

Away Team Total Shots: You must predict whether the total shots taken by the away team during the match will be over or under a specified line.

Home Team Total Offsides: You must predict the total offsides that the home team will record during the match.

Away Team Total Offsides: You must predict whether the total offsides that the away team will record during the match will be over or under a specified line.

Home Team Total Fouls: You must predict whether the total fouls committed by the home team in the match will be over or under a specified line.

Away Team Total Fouls: You must predict whether the total fouls committed by the away team in the match will be over or under a specified line.

Total Shots: You must predict whether the total number of shots taken by both teams will be over or under the specified line during the match.

Total Offsides: You must predict whether the total number of offsides recorded by both teams is over or under the specified line during the match.

Total Fouls: You must predict whether the total number of fouls committed by both teams is over or under the specified line during the match.

1X2 Total Shots on Target: You must predict which team will take more shots on target during the match.

1X2 Total Shots: You must predict whether the home or away team will take more shots during the match.

1X2 Offsides: You must predict whether the home or away team will commit more offsides during the match.

1X2 Fouls: You must predict whether the home or away team will commit more fouls during the match.

Home/Away Team – Total Tackles:

You must predict the total number of tackles made by the home/away team during the match.

Highest Scoring Half:

You must predict which half of the match will have more goals.

Home Team to Score in Both Halves:

You must predict whether the home team will score at least one goal in each half.

Away Team to Score in Both Halves:

You must predict whether the away team will score at least one goal in each half.

Extra Time – Goal No. {!goalnr}:

You must predict which team will score the specified goal number during extra time.

Home Team – Goal Range:

You must predict the range of goals scored by the home team during the match.

Away Team – Goal Range:

You must predict the range of goals scored by the away team during the match.

Total Throw-ins:

You must predict the total number of throw-ins taken by both teams during the match.

Home Team – Total Throw-ins:

You must predict the total number of throw-ins taken by the home team during the match.

Away Team – Total Throw-ins:

You must predict the total number of throw-ins taken by the away team during the match.

Throw-ins Handicap:

You must predict the outcome after applying the specified throw-ins handicap.

1X2 Throw-ins:

You must predict whether the home team, the away team, or neither (tie) will have more throw-ins.

Player to Score a Header:

You must predict whether the selected player will score a headed goal.

Player to Score from Outside the Box:

You must predict whether the selected player will score a goal from outside the penalty box.

First Foul: You must predict which team will commit the first foul.

First Offside: You must predict which team will commit the first offside.

First Shot: You must predict which team will take the first shot.

First Shot on Target: You must predict which team will take the first shot on target.

Penalty Shootout - Winner: You must predict which team will win the penalty shootout.

Home Team Total Shots on Target (Extra Time Only): You must predict the total number of shots on target by the Home Team in extra time only.

Away Team Total Shots on Target (Extra Time Only): You must predict the total number of shots on target by the Away Team in extra time only.

Home Team Total Fouls (Extra Time Only): You must predict the total number of fouls committed by the Home Team in extra time only.

Away Team Total Fouls (Extra Time Only): You must predict the total number of fouls committed by the Away Team in extra time only.

Home Team Total Offsides (Extra Time Only): You must predict the total number of offsides by the Home Team in extra time only.

Away Team Total Offsides (Extra Time Only): You must predict the total number of offsides by the Away Team in extra time only.

Home Team Total Tackles (Extra Time Only): You must predict the total number of tackles made by the Home Team in extra time only.

Away Team Total Tackles (Extra Time Only): You must predict the total number of tackles made by the Away Team in extra time only.

Total Shots (Extra Time Only): You must predict the total number of shots in extra time only.

Total Fouls (Extra Time Only): You must predict the total number of fouls in extra time only.

Total Offsides (Extra Time Only): You must predict the total number of offsides in extra time only.

Total Tackles (Extra Time Only): You must predict the total number of tackles in extra time only.

Extra Time - Double Chance: You must predict two possible outcomes in extra time: Home Team win or draw, draw or Away Team win, Home Team win or Away Team win.

Extra Time - Both Teams to Score: You must predict whether both teams will score in extra time.

Extra Time - Which Team to Score: You must predict which team will score in extra time.

Extra Time - Corners Odd/Even: You must predict whether the total number of corners in extra time will be odd or even.

Extra Time - Home Team Total: You must predict the total number of goals scored by the Home Team in extra time.

Extra Time - Away Team Total: You must predict the total number of goals scored by the Away Team in extra time.

Extra Time - Total Corners: You must predict the total number of corners in extra time.

Extra Time - Correct Score: You must predict the exact score of extra time.

Extra Time - Which Team Will Take Corner Y: You must predict which team will take the specified corner in extra time.

Extra Time - Total Shots on Target: You must predict the total number of shots on target recorded by both teams during extra time.

Extra Time - Home Team Total Shots: You must predict the total number of shots recorded by the home team during extra time.

Extra Time - Away Team Total Shots: You must predict the total number of shots recorded by the away team during extra time.

Extra Time - Home Team Total Cards: You must predict the total number of cards received by the home team during extra time.

Extra Time - Away Team Total Cards: You must predict the total number of cards received by the away team during extra time.

Home Team Total Woodwork: You must predict the total number of times the home team will hit the posts or crossbar.

Away Team Total Woodwork: You must predict the total number of times the away team will hit the posts or crossbar.

Woodwork Handicap: You must predict which team will record more shots hitting the posts or crossbar after applying the specified handicap.

Woodwork 1X2: You must predict which team will record more shots hitting the posts or crossbar, or if both teams will record the same number.

Woodwork Double Chance: You must predict which of the two selected outcomes will occur based on the number of shots hitting the posts or crossbar. Home team or Draw, Away team or Draw, or Home team or Away team.

Total Woodwork: You must predict the total number of times both teams will hit the posts or crossbar.

Home Team to Lead During the Match: You must predict whether the home team will be ahead on the scoreboard at any point during the match.

Away Team to Lead During the Match: You must predict whether the away team will be ahead on the scoreboard at any point during the match.

Team Shots - At Least: You must predict whether the selected team will take at least the specified number of shots during the match.

Extra Time - Team Shots - At Least: You must predict whether the selected team will take at least the specified number of shots during extra time only.

Match Shots - At Least: You must predict whether both teams combined will take at least the specified number of shots during the match.

Extra Time - Match Shots - At Least: You must predict whether both teams combined will take at least the specified number of shots during extra time only.

Team Shots on Target - At Least: You must predict whether the selected team will take at least the specified number of shots on target during the match.

Extra Time - Team Shots on Target - At Least: You must predict whether the selected team will take at least the specified number of shots on target during extra time only.

Match Shots on Target - At Least: You must predict whether both teams combined will take at least the specified number of shots on target during the match.

Extra Time - Match Shots on Target - At Least: You must predict whether both teams combined will take at least the specified number of shots on target during extra time only.

Team Fouls - At Least: You must predict whether the selected team will commit at least the specified number of fouls during the match.

Extra Time - Team Fouls - At Least: You must predict whether the selected team will commit at least the specified number of fouls during extra time only.

Match Fouls - At Least: You must predict whether both teams combined will commit at least the specified number of fouls during the match.

Extra Time - Match Fouls - At Least: You must predict whether both teams combined will commit at least the specified number of fouls during extra time only.

Team Offsides - At Least: You must predict whether the selected team will commit at least the specified number of offsides during the match.

Extra Time - Team Offsides - At Least: You must predict whether the selected team will commit at least the specified number of offsides during extra time only.

Match Offsides - At Least: You must predict whether both teams combined will commit at least the specified number of offsides during the match.

Extra Time - Match Offsides - At Least: You must predict whether both teams combined will commit at least the specified number of offsides during extra time only.

Team Tackles - At Least: You must predict whether the selected team will make at least the specified number of tackles during the match.

Extra Time - Team Tackles - At Least: You must predict whether the selected team will make at least the specified number of tackles during extra time only.

Match Tackles - At Least: You must predict whether both teams combined will make at least the specified number of tackles during the match.

Extra Time - Match Tackles - At Least: You must predict whether both teams combined will make at least the specified number of tackles during extra time only.

Fast Markets / Interval Markets

➔ Markets will be settled based on the goal time announced by TV. If this is not available, the match clock will be considered.

➔ Goal markets are settled based on the time the ball crosses the goal line, and not the time the ball is kicked.

➔ Corner interval markets will be settled based on the time the corner kick is taken and not when it is awarded to the team, unless stated otherwise in the market name.

➔ Card interval markets will be settled based on the time the card is shown to the player and not at the moment the infringement was committed.

➔ Offside markets will be settled based on the time the referee announces the official decision. This rule will also apply in the event of VAR use.

➔ Penalty markets will be settled based on the time the referee announces the official decision. This rule will also apply in the event of VAR use.

➔ Penalties awarded but not taken will not be counted.

➔ In Fast Markets, only goalkeeper saves count.

These types of markets may be offered in minute intervals such as 1, 5, 10, 15, etc., depending on the match situation. Within this offer, you can find markets for goals, corners, and cards in 1X2, Over/Under, and Handicap formats.

1-minute range:

Example: Runs from second 00:00 to second 00:59 and so on.

5-minute range:

Example: Runs from second 00:00 to second 04:59 and so on.

10-minute range:

Example: Runs from second 00:00 to second 09:59 and so on.

15-minute range:

Example: Runs from second 00:00 to second 14:59 and so on.

Rule 1: In case the selected interval contains the option NO or NONE: if the bet was placed pre-match, it means there will be no goals, free kicks, cards, etc., according to the selected market. If the bet is placed live, it means that from that moment onwards inside the interval there will be no goals, free kicks, cards, etc., according to the selected market.

Rule 2: In case the selected interval includes minute 45 (end of first half) or minute 90 (end of second half or regular time), injury/stoppage time will be taken into account.

1-Minute Markets (from min. A to min. B):

➔1 Minute - Total Goals from min. A to min. B

➔1 Minute - Total Corners from min. A to min. B

➔1 Minute - Total Cards from min. A to min. B

➔1 Minute - Total Offsides from min. A to min. B

➔1 Minute - Total Penalties from min. A to min. B

5, 10, 15-Minute Markets (from min. A to min. B):

➔1X2 from min. A to min. B

➔Goal X from min. A to min. B

➔Total Goals from min. A to min. B

➔Corners 1X2 from min. A to min. B

➔Corner X from min. A to min. B

➔Corner Handicap from min. A to min. B

➔Total Corners from min. A to min. B

➔Competitor 1 Total Corners from min. A to min. B

➔Competitor 2 Total Corners from min. A to min. B

➔Odd/Even Corners from min. A to min. B

10 Minutes - 1X2: You must predict the outcome of the first ten (10) minutes. Events must occur between 0:00 and 09:59 to be considered part of the first 10 minutes. Official reports from the leagues organizing the events and reports from official providers will be used to determine the correct result.

When a Goal Will Be Scored (15-minute interval): You must predict whether a goal will be scored within the selected time interval; there are 7 possible outcomes:

1-15

16-30

31-45

46-60

61-75

76-90

None

When a Goal Will Be Scored (10-minute interval): You must predict whether a goal will be scored within the selected time interval; there are 10 possible outcomes:

1-10

11-20

21-30

31-40

41-50

51-60

61-70

71-80

81-90

None

10 Minutes - Next Corner Awarded Yes/No (from min. A to min. B): You must predict whether a corner will be awarded to either team during the specified time period.

10 Minutes - Corner 1X2 (from min. A to min. B): You must predict which team will be awarded more corner kicks during the specified time period.

10 Minutes - Corner X (from min. A to min. B): You must predict which team will be awarded corner X of the match during the specified time period.

10 Minutes - Next Card Shown Yes/No (from min. A to min. B): You must predict whether a card (yellow or red) will be shown to any player during the specified time period of the match.

10 Minutes - Booking 1X2 (from min. A to min. B): You must predict which team will receive more cards (yellow or red) during the specified time period of the match.

10 Minutes - Next Booking (from min. A to min. B): You must predict which team will receive the next card (yellow or red) during the specified time period of the match.

Football - Outrights

Winner: You must predict the winning team of the tournament according to the official competition statistics.

Top 2, Top 4, Top 6, Top 8, Top 10: You must predict whether the selected team will finish in the respective selected position at the end of the competition.

Highest League Position: You must predict which of the selected teams will achieve the highest position at the end of the selected tournament or season, taking actual points into account. If teams finish the competition with the same number of points, the official standings published by the respective country's Football League will be used to determine the winner.

Bottom Position (To Finish Bottom): You must predict whether the indicated team or player will finish in last place in the competition.

Best Promoted Team: You must predict which newly promoted team will finish in the highest position in the selected tournament. In case of a tie, bets will be settled according to the official league standings at the conclusion of the final scheduled match of the season. End-of-season playoffs will be taken into account.

To Finish in Top Half: You must predict which selected teams will finish in the top half of the selected tournament/league (for example, in a 16-team league, predict whether they will finish in positions 1-8).

Winner (Without/With) – Teams: You must predict the winning team of the selected competition (which team in the market will finish highest in the selected competition) excluding the mentioned team(s). For example, Premier League 2020/21 - Without the Big Six means the team that finished highest in the Premier League in the 2020/21 season excluding Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd, and Tottenham.

Highest Scoring Team: You must predict which team will score the most goals throughout the entire tournament. If two or more teams score the same number of goals, the Dead Heat rule will apply.

Lowest Scoring Team: You must predict which team will score the fewest goals throughout the entire tournament. If two or more teams score the same number of goals, the Dead Heat rule will apply.

Best Team of the Tournament (Top Confederation Team): You must predict which team from the confederation will advance furthest during the competition. In the event of a tie between multiple teams eliminated in the same round, the Dead Heat rule will apply.

Top Goalscorer: You must predict which player will score the most goals during the tournament. Goals scored in other competitions will not be taken into account. If the selected player participates at least once in the season, this market will remain valid; otherwise, bets on this player will be cancelled.

To Be Relegated: You must predict which team or teams will be relegated from the division.

Top Assists Player: You must predict which player will record the most assists during the selected tournament. Results will be taken from the official federation website.

Group Winner: You must predict which team will finish with the highest number of points in their respective group.

Stage of Elimination: You must predict in which stage a given team will be eliminated from the competition.

Team to Concede Most Goals: You must predict which team will concede the most goals during their participation throughout the competition.

Team to Score Most Goals: You must predict which team will score the most goals during their participation throughout the competition.

Team Top Goalscorer: Predict the player who finishes as the top goalscorer for their team. The "No Goalscorer" option means nobody will score a goal for the given team. In the event of a tie between two or more players, the Dead Heat rule will apply.

To Reach Final / Semi-Final / Quarter-Final: You must predict whether the specified team or player will reach the specified round of the chosen competition.

Winner & Top Goalscorer: You must predict which team will win the selected tournament together with which player will score the most goals. The rules for Winner and Top Goalscorer apply to this market and both selections must win for the combined market to win.

Best Player of the Tournament: You must predict which player will be named best player of the tournament. Results for market settlement will be taken from the federation.

Winning Group: You must predict which group the winning team of the selected tournament will come from.

Group Qualification: You must predict whether the selected team from the mentioned group will qualify (Yes) or fail to qualify (No).

Eliminated on Penalties: You must predict whether the selected team will be eliminated from the competition in a penalty shootout during the tournament.

Straight Forecast (Exact Group Order): This type of bet consists of choosing two selections where the first will finish in first place and the second selection will finish in second place, both qualifying for the next round. To win this market you must correctly predict both the first and second selections in the exact specified order.

Exact Group Points: You must predict the exact number of points the selected team will obtain in the group stage.

Dual Forecast (Group Qualification): This market consists of predicting which two selected teams from a specific group will advance to the next stage of the tournament, regardless of their final order in the table. To win this market, both teams must qualify.

Statistics Settlement

Unless stated otherwise in the market name, the following statistics are settled as described below.

Blocked Shots: A blocked shot is defined as an attempt to score that includes: an attempt on target blocked by an outfield player, where other defenders or a Goalkeeper are behind the Blocker.

Includes shots unintentionally blocked by the shooter's own teammate. Clearances off the line by an opposing player (last-line blocks) are classified as shots on target and not as blocked shots.

Free Kick: A free kick is defined as any free kick taken, excluding penalty kicks and including free kicks resulting from offsides.

Throw-in: Method of restarting play when the ball has crossed the touchlines of the pitch. Any throw-in taken is counted as a throw-in, unless stated otherwise.

Goal Kick: Method of restarting play when the ball crosses the goal line having last been touched by the attacking team. Any goal kick taken is counted as a goal kick, unless stated otherwise.

Save: A goalkeeper prevents the ball from entering the goal with any part of their body when facing an intentional attempt by an opposing player. Saves have the following attributes:

  • Body part - Hands/Feet/Body/Fist.
  • Save type - Catch/Collected/Safe Save/Parry/Fumble.
  • Goalkeeper Position - Diving/Standing/Sliding/Reaching/Leaning

Danger Area/Fingertip

save.

This includes:

  • Unintentional or misdirected efforts on target by a Goalkeeper's own teammates, but only if the intervention is not perceived as a routine collection of the ball.
  • If, following an intervention by a Goalkeeper, a more prominent defensive action by a teammate prevents the ball from entering the Goal, this will be categorized as a Block for the teammate, not a Save for the Goalkeeper.

If the ball goes behind the goal due to a goalkeeper's intervention, the officials must award a corner kick for it to be considered a save. Any goalkeeper save is counted as a save unless specified otherwise in the market.

Substitution: Replacement of a player on the pitch during a match by a player from the bench.

Out of Play: When the ball has left the field of play for a goal kick, corner, or throw-in.

Offside: Event attributed to the player deemed to be in an offside position when a free kick is awarded. If two or more players are in an offside position when the ball is played, the player considered most active will be credited with the offside.

Goal / Own Goal:

Attributing a goal to the scoring player or, in the case of an own goal, to the defending player. In case of discrepancy over the attribution of a goal to an appropriate player, Opta will apply its own rules and, where appropriate, align its decisions with the governing body of the relevant official competition.

Shot Outside the Box:

A shot originating outside the penalty box. A shot originating on the line is counted as inside the box. A shot on the 18-yard line of the penalty area is considered inside the box.

Bookings:

Cards are collected as yellow card, 2nd yellow card, or red card. We will cross-check cards with official sources to match official statistics and align our collection unless a clear error is identified.

Hit Woodwork (Frame of Goal):

When the ball hits any part of the frame of the goal but does not go into the net as a direct result. If the ball hits the frame of the goal multiple times in a single action (for example, crossbar and post), it will only be counted as hitting the woodwork once. 'Hit woodwork' is only recorded for the attacking team and can be attributed to any player on the field of play.

Body Part for Goals/Shots:

Attributing a goal or shot to the following four body parts:

  • Right foot.
  • Left foot.
  • Head.
  • Other.

'Foot' includes any connection with the leg.

Penalty (Won, Awarded, and Taken):

Attribution of sequential penalty events to the appropriate team and player. The collection includes: Penalty Won, Penalty Awarded, and Penalty Conceded.

Tackle:

A tackle is defined as where a player connects with the ball in a legal ground challenge and successfully takes the ball away from the opposing player. The tackled player must be in controlled possession of the ball before being tackled by an opposing player.

Cross:

A ball played from a wide position aimed towards a teammate(s) in a central area near the goal. The delivery must have an element of lateral movement from a wider position to a more central area in front of goal.

Assist:

The final touch from a teammate that leads to the recipient of the ball scoring a goal. If the assist is deflected by an opposing player, it is still credited if it was intended for and reaches the goalscorer, regardless of the deflection. In the case of an own goal, direct free-kick goal, and direct corner goal, no assist is awarded. This same rule applies to penalties, unless the taker chooses to pass the ball for another player to score. See also «Fantasy Assist».

Pass:

An attempted delivery of the ball from one player to another player on the same team. A player may use any part of their body (permitted under the laws of the game) to execute a pass. Event categorization includes open-play passes, goal kicks, corner kicks, and free kicks played as a pass. Crosses, goalkeeper throws, and throw-ins do not count as passes.

Interception

An interception occurs when a defending player anticipates the play and steps into the path of a pass intended for an opponent, taking possession of the ball before it reaches its intended opposing recipient.

TENNIS

General Rules

Tennis matches will remain open and bets valid until the officials or the organizing body of the event declare a winner. In such cases, the 48-hour rule does not apply.

However, in the event of a player retirement or default (injury, illness, or personal circumstance), official decision, walkover, disqualification, or abandonment, all markets that have already been decided on court will be settled accordingly and all other undecided markets will be cancelled. For clarity, if a player retires before the final point is completed, the Match Winner market will be cancelled, but all markets related to specific sets or games that have already been decided during the match will be settled accordingly.

Markets that have been mathematically reached will be settled once the deciding point has been confirmed.

Example: With a set score of 3-3, the minimum number of games required to complete the set is 9 (either 6-3 or 3-6). This means that total game lines of 6.5, 7.5, and 8.5 can already be settled as winners for “Over”. Whole-number lines where neither selection wins will be voided.

All bets will remain valid regardless of any change of venue or court surface, including the relocation of matches from outdoor courts to indoor courts or vice versa.

Tie Break: A game played when two competitors reach a score of 6-6 in any set, where one of the two players must reach 7 points with a 2-point lead over their opponent; note that for Over/Under markets, a tie break counts as just one game, regardless of its point length.

Super Tie Break: Similar to a Tie Break, except that one of the two players must reach 10 points with a 2-point lead over their opponent; note that for Over/Under markets, the super tie break counts as just one game, regardless of its length. A tie break or super tie break is considered valid if the decision to play said tie break is made prior to its start.

Point Winner Markets: Point winner markets are settled once the specific point is confirmed. If the point is not played, the market will be voided.

Main Markets:

*Some of the markets listed below may appear in E-Tennis (the same rules apply).

Winner (1, 2): Consists of predicting the winner of the match regardless of the point/game difference.

Game Handicap (Spread): You must predict the winner of the match after adding or subtracting the indicated handicap margin to/from the final game score of the match.

Set Handicap: You must predict the outcome of the match in terms of sets after adding or subtracting the indicated margin to/from the final set score of the match.

Correct Score: You must predict the exact score of the match in terms of sets won by each player. If one of the players retires, this market will be settled as void.

Total Games (Over/Under): You must predict whether the total number of games in the match is over or under the offered total margin.

Odd/Even Games: You must predict whether the total number of games during the match is an odd or even number.

Player 1 Total Games (Over/Under): You must predict whether the total number of games won by Player 1 will be under or over the indicated margin. A tie break counts as 1 game. If a player retires, bets with a margin not yet decided on court will be cancelled.

Player 2 Total Games (Over/Under): You must predict whether the total number of games won by Player 2 will be under or over the indicated margin. A tie break counts as 1 game. If a player retires, bets with a margin not yet decided on court will be cancelled.

Winner & Total: Consists of predicting the winner of the match and whether the total number of games is over or under the offered margin.

Will There Be a Tie Break?: You must predict whether or not there will be a tie break in the match.

Deuce in the Match (Yes/No): "Deuce in the match" means that at some point, the score of a game will reach 40-40.

Will the Game Go to Deuce? (Set “N”, Game “X”) (Yes/No): You must predict whether the score of Game “X” of Set “N” will reach 40-40.

Next Game Total Points (Set “N”, Game “X”) (Over/Under): You must predict whether the total number of points in the next Game “X” of Set “N” will be over or under the indicated margin.

Point Winner (Set “N”, Game “X”, Point “Y”): You must predict the winner of Point “Y” of Game “X” of Set “N”.

Game Correct Score (Set “N”, Game “X”): You must predict the exact score of Game “X” of Set “N”.

Game Winner (Set “N”, Game “X”): You must predict the winner of Game “X” of Set “N”.

Set “N” Game Handicap: You must predict the winner of Set “N” after adding or subtracting the indicated margin from the game score of that set.

Current Set “N” Total Games Odd/Even: You must predict whether at the end of current Set “N” the total number of games will be an odd or even number.

Total Games Odd/Even (Set “N”): You must predict whether at the end of Set “N” the total number of games will be an odd or even number.

Current Set “N” Player Total Games Over/Under: You must predict whether the total number of games in current Set "N" for the named player will be over or under the indicated margin. A tiebreak counts as one game.

Next Set “N” Player Total Games Over/Under: You must predict whether the total number of games in the next Set "N" for the named player will be over or under the indicated margin. A tiebreak counts as one game.

Next Set “N” Total Games Odd/Even: You must predict whether at the end of the next Set “N” the total number of games will be an odd or even number.

Player X Aces (Over/Under): You must predict how many aces Player X will serve during the match.

Total Aces (Over/Under): You must predict how many aces both competitors combined will serve during the match.

Player X Double Faults (Over/Under): You must predict how many double faults Player X will commit during the match.

Total Double Faults (Over/Under): You must predict how many double faults both competitors combined will commit during the match.

Aces and Double Faults (Over/Under): You must predict how many aces and double faults both competitors combined will record during the match.

Match Duration (Minutes) (Over/Under): You must predict how many minutes the match will last.

Total Breaks (Over/Under): You must predict how many service breaks both competitors combined will achieve during the match.

Player X Total Breaks (Over/Under): You have to predict how many service breaks Player X will make during the match.

Player X Total Service Breaks (Over/Under): You must predict how many service breaks Player X will make during the match.

Most Service Breaks (2-way): You must predict which competitor will make more service breaks (in case of a tie, the market is voided).

Most Service Breaks (3-way): You must predict which competitor will make more service breaks (includes Draw option).

Total Aces Milestones: You must predict the number of aces served during a match, with specific milestones set by the sportsbook.

Player X - Aces Milestones: You must predict the number of aces a specific player will serve during a match, with specific milestones set by the sportsbook.

Total Double Faults Milestones: You must predict the total number of double faults committed during a match.

Player X - Double Faults Milestones: You must predict the number of double faults Player X will commit during a match, with specific milestones set by the sportsbook.

Total Aces and Double Faults Milestones: You must predict the total number of aces and double faults during a match, with specific milestones set by the sportsbook.

Player X - Total Aces and Double Faults Milestones: You must predict the number of aces and double faults Player X will record during a match, with specific milestones set by the sportsbook.

Aces Matchbet: You must predict which player will hit more aces in a specific match.

Aces Handicap: You must predict which player will hit more aces after applying a handicap to a player.

Double Faults Matchbet: You must predict which player will commit more double faults in a specific match.

Double Faults Handicap: You must predict which player will commit more double faults after applying a handicap to a player.

Total Tie Breaks: You must predict the total number of tie-breaks in the match.

Player Y - Total Points Over/Under: You must predict whether Player Y will score more or fewer than a specified total number of points during the match.

Player Y - Total Breaks: You must predict how many service breaks Player Y will achieve during the match.

Player Y - Aces: You must predict how many aces Player Y will hit in the match.

Aces Matchbet: You must predict which player will hit more aces in the match. If both players hit the same number, the bet may settle as a tie.

Player Y - Double Faults: You must predict how many double faults Player Y will commit during the match or set. A double fault occurs when the server misses both serve attempts.

Player X – Total:

You must predict the total number of games won by Player X during the match.

Game N – Player X – Total:

You must predict the total number of points won by Player X in Game N.

Player X First Service Game – Outcome: Winner:

You must predict whether the specified player will win their first service game of the match.

Player X First Service Game – Outcome: First Point Winner:

You must predict whether the specified player will win the first point of their first service game of the match.

Player X First Service Game – Outcome: Correct Score:

You must predict the exact score of the specified player's first service game.

Player Y – Total First Serves In:

You must predict the total number of successful first serves by Player Y during the match.

Player Y – Total Second Serve Attempts:

You must predict the total number of second serves attempted by Player Y during the match.

Player Y – Total Service Points Won:

You must predict the total number of points won on serve by Player Y during the match.

Player Y – Total First Serve Points Won:

You must predict the number of points won on successful first serves by Player Y during the match.

Player Y – Total Second Serve Points Won:

You must predict the number of points won on successful second serves by Player Y during the match.

Player Y – Total Break Points Saved:

You must predict the total number of break points faced and successfully defended by Player Y during the match.

Player Y – Total Break Points Faced:

You must predict the total number of break points faced by Player Y during the match.

Player Y – Total Break Point Opportunities:

You must predict the total number of break points generated (not necessarily converted) by Player Y during the match.

Player Y – Total First Serve Attempts:

You must predict the total number of first serves attempted by Player Y during the match.

Player Y – Total Second Serves In:

You must predict the total number of successful second serves by Player Y during the match.

Player Y – Total First Serve Faults:

You must predict the total number of missed first serves by Player Y during the match.

Total Games:

You must predict the total number of games played in the match.

To Win From Behind:

You must predict whether a player will win the match after trailing in sets.

Player Y to Win From Behind:

You must predict whether Player Y will win the match after trailing in sets.

Player Y to Win Without Dropping a Set:

You must predict whether Player Y will win the match without losing any set.

Total Aces:

You must predict the total number of aces served in the match.

Aces Handicap:

You must predict the winner in aces after applying the corresponding handicap.

Total Double Faults:

You must predict the total number of double faults committed in the match.

Player Y Double Faults:

You must predict the number of double faults committed by Player Y.

Any Set to Nil (Bagel):

You must predict whether any set will be won with a score of 6–0.

Total Tie-Breaks:

You must predict the total number of tie-breaks played in the match.

Double Faults Handicap:

You must predict the winner in double faults after applying the corresponding handicap.

Match Total Points:

You must predict whether the total number of points played in the match will be under or over the offered line.

Match Total Points – Odd/Even:

You must predict whether the total number of points played in the match will be odd or even.

Aces Matchbet:

You must predict which player will serve more aces in the match. Includes the tie outcome.

Double Faults Matchbet:

You must predict which player will commit more double faults in the match. Includes the tie outcome.

First Break of the Match: You must predict which player will be the first to break their opponent's serve during the match.

First Ace of the Match: You must predict which player will hit the first ace of the match.

Most Breaks (3-Way): You must predict which player will achieve the highest number of service breaks during the match, or if both players will achieve the same number.

Match Aces - At Least: You must predict whether at least the specified number of aces will be hit during the match.

Match Double Faults - At Least: You must predict whether at least the specified number of double faults will be committed during the match.

First Double Fault of the Match: You must predict which player will commit the first double fault of the match.

Most Breaks (2-Way): You must predict which player will achieve the highest number of service breaks during the match.

Set Markets

1st Set Winner: You must predict the winner of the first set. The bet is cancelled if the first set is not completed.

2nd Set Winner: You must predict the winner of the second set. The bet is cancelled if the second set is not completed.

Set X Winner: You must predict the winner of Set number X. The bet is cancelled if Set X is not completed.

Double Result (1st Set / Match): You must predict the winner of the first set and the winner of the match in a single betting market.

Player 1 to Win Exactly 1 Set: You must predict whether Player 1 wins exactly one set during the match.

Player 2 to Win Exactly 1 Set: You must predict whether Player 2 wins exactly one set during the match.

Exact Sets: You must predict the exact number of sets played in the match.

Total Sets: You must predict whether the total number of sets in the match is over or under the offered total margin.

Any Set to Nil: You must predict whether at least one of the sets will end with an exact score of 6-0 or 0-6.

Set X Game Handicap: You must predict the winner of Set X after adding or subtracting the indicated margin to/from the final game score of the set. The bet is cancelled if said set is not completed.

Set X Total Games: You must predict whether the total number of games completed during Set X is over or under the offered margin.

Set X Correct Score: You must predict the exact score of Set X. If the mentioned set is not completed, bets are cancelled.

Player 1 to Win a Set: You must predict whether Player 1 wins at least one set during the match or not. There are two possible outcomes: YES and NO.

Player 2 to Win a Set: You must predict whether Player 2 wins at least one set during the match or not. There are two possible outcomes: YES and NO.

Set X Odd/Even: You must predict whether the total number of games completed during Set X is an odd or even number.

Will There Be a Tiebreak in Set X: You must predict whether there will be a tiebreak during Set X.

Set “N” - First to Win X Games: You must predict which player will reach X games won first in a specific set.

Who Will Win Games (X and Y) of Set N: The market consists of predicting which player will win games X and Y in Set N. Example: 1 (games 6 and 7) second set (bet on Player 1) - X (games 6 and 7) second set (bet on split/tie) - 2 (games 6 and 7) second set (bet on Player 2).

Who Will Win Point X in Game Y of Set N? (Includes Live Betting): Predict the player who will win Point X in Game Y of Set N. Example: Player Wawrinka wins the first point of Game 10 in the third set of the match.

Who Will Win Game X in Set (1, 2, 3, 4, 5)? (Includes Live Betting): Predict the player who will win Game X of the set specified in the bet. Example: 1 (Game 10) second set - 2 (Game 10) second set.

Exact Number of Points in Game X (1st Set) (Includes Live Betting): You must predict the exact number of points completed in the chosen game of the set in the bet.

Deuce in the Game (Yes/No): "Deuce in the game" means that at some point, the score of the current game will reach 40-40.

Game X (Set N) Score Player 1 or 2 (0-15-30-40): Consists of predicting the winner of a game and how many points the opposing player will score (0-15-30-40), meaning that if you bet on "Player 1 to 30", the game will be won by Player 1 and Player 2 will score 30 points.

Set “N” Game X - Odd/Even Points: Consists of predicting whether the number of points played in a game of a set will be odd or even.

Set “N” Game X - Correct Score or Break: Consists of predicting the winner of a game and how many points the opposing player will score (0-15-30-40), or whether there will be a service break during the mentioned game.

Set “N” Game Y - First to Score X Points: You must predict which player will reach X points won first in a specific game.

Set “N” Game Y - Winner of First X Points: You must predict which player will win the first X points in a specific game.

Will Set “N” Go to a Tie Break?: You must predict whether Set “N” will go to a tie-break.

Set “N” Winner & Set “N” Total Games: You must predict the winner of Set “N” and whether the number of games played in that set is over or under the indicated margin.

Current Set “N” Winner & Set “N” Total Games: You must predict the winner of current Set “N” and whether the number of games played in that set is over or under the indicated margin.

Next Set “N” Winner & Set “N” Total Games: You must predict the winner of the next Set “N” and whether the number of games played in that set is over or under the indicated margin.

Set “N” Correct Score Group: You must predict the correct score group containing the exact score of the set from the offered selections.

Set X - Winner & Set X Total: You must predict the winner of the set and whether the number of games played is over or under the indicated margin.

Match to Finish X:Y: You must predict the exact score of the match in terms of games won by each player. If a player retires during the match, all undecided bets will be settled as void.

Next Xth Break: You must predict which player will achieve the Xth service break in the match. If there is no Xth service break in the match, bets will be voided.

Both Players to Win a Set: Predict whether both players will win at least one set during the match.

Set X - Correct Score After 4 Games: You must predict the exact score of Set “X” after 4 games. If the mentioned games are not completed, all undecided bets will be settled as void.

Set X - Correct Score After 6 Games: You must predict the exact score of Set “X” after 6 games. If the mentioned games are not completed, all undecided bets will be settled as void.

Set “N” - Xth Break: Consists of predicting which player will achieve the Xth break during Set "N". Mini-breaks within tiebreaks or match tiebreaks are not considered. There are three possible outcomes: Player 1, None, Player 2.

Set “N” Game X - Break Point: Consists of predicting whether there will be a break point during Game X of Set "N".

Set X - Game N - Ace: You must predict whether a player will serve an ace in Game N during Set X.

Set X - Zth Ace: You must predict which player will serve the Zth ace during Set X.

Set X - Player Y - Total Points: You must predict the total number of points scored by Player Y in Set X.

Set X - Player Y - Total Breaks: You must predict how many service breaks Player Y will achieve in Set X. A break occurs when the receiving player wins the game while the opponent is serving.

Set X - Player Y - Total Aces: You must predict the number of aces Player Y will hit during Set X.

Set X - Most Aces: You must predict which player will hit more aces in Set X. If both players hit the same number of aces, the bet may be settled as a tie.

Set X - Player Y - Total Service Breaks: You must predict how many service breaks Player Y will achieve in Set X.

Set X - Zth Break: You must predict whether Z service breaks will occur during Set X.

Set X - Game N - Break Point: You must predict whether a break point will occur during a specific Game N in Set X. A break point occurs when the receiving player has an opportunity to break the server's serve.

Set X - Game N - Point Z - Total Shots: You must predict the total number of shots played during a specific Point Z (rally) in a specific Game N of Set X.

Set X - Game N - Point Z - Serve Outcome: You must predict the outcome of the serve on a specific Point Z in a specific Game N of Set X. Possible outcomes may include the server winning or losing the point, ace, etc.

Set X - Game N - Point Z - Outcome: You must predict the overall outcome of Point Z in a specific Game N in Set X. Possible outcomes may include a winner or an error/fault.

Set X - Game N - Point Z - Last Shot: You must predict the type of last shot of a specific Point Z in a specific Game N during Set X.

Set N – Player X – Total Double Faults:

You must predict how many double faults Player X will commit during Set N.

Set X – To Break Serve:

You must predict whether a player will break their opponent's serve during Set X.

Set X – Aces Handicap:

You must predict which player will hit more aces in the specified set, applying the corresponding handicap.

Set X – Correct Score Any Player:

You must predict the exact final score of the set, regardless of which player wins it.

Set X – Player Y – Total First Serves In:

You must predict the total number of successful first serves by Player Y during Set X of the match.

Set X – Player Y – Total Second Serve Attempts:

You must predict the total number of second serves attempted by Player Y during Set X of the match.

Set X – Player Y – Total Service Points Won:

You must predict the total number of points won on serve by Player Y during Set X of the match.

Set X – Player Y – Total First Serve Points Won:

You must predict the number of points won on successful first serves by Player Y during Set X of the match.

Set X – Player Y – Total Second Serve Points Won:

You must predict the number of points won on successful second serves by Player Y during Set X of the match.

Set X – Player Y – Total Break Points Saved:

You must predict the total number of break points faced and successfully defended by Player Y during Set X of the match.

Set X – Player Y – Total Break Points Faced:

You must predict the total number of break points faced by Player Y during Set X.

Set X – Player Y – Total Break Point Opportunities:

You must predict the total number of break points generated (not necessarily converted) by Player Y during Set X of the match.

Set X – Player Y – Total First Serve Attempts:

You must predict the total number of first serves attempted by Player Y during Set X of the match.

Set X – Player Y – Total Second Serves In:

You must predict the total number of successful second serves by Player Y during Set X of the match.

Set X – Player Y – Total First Serve Faults:

You must predict the total number of missed first serves by Player Y during Set X of the match.

Set X – Total Games:

You must predict the total number of games played in the specified set.

Set X – Game Handicap:

You must predict the winner of the specified set after applying the game handicap.

Will There Be a 5th Set?:

You must predict whether the match will have a fifth set.

Set X – Player Y – Total:

You must predict the total number of games won by Player Y in the specified set.

Set X – Will There Be a Tie-Break?:

You must predict whether there will be a tie-break in the specified set.

Set X – Winner:

You must predict the winner of the specified set.

Set X – Race to Games:

You must predict which player will be the first to reach a specified number of games in the set.

Set X – Game Z – Correct Score:

You must predict the exact score of the specified game within the set.

Set X – To Break Serve:

You must predict whether a player will break serve in the specified set.

Set X – Total Aces:

You must predict the total number of aces served in the specified set.

Set X – Most Aces:

You must predict which player will serve more aces in the specified set.

Set X – Aces Handicap:

You must predict the winner in aces of the specified set after applying the corresponding handicap.

Set X – Total Double Faults:

You must predict the total number of double faults committed in the specified set.

Tie-Break Winner (Set X):

You must predict the winner of the tie-break in the specified set.

Set X – Game N – Point Z and Point Y Winner:

You must predict which player will win the specified points in Game N of Set X.

Set X – Game N – Total Points:

You must predict whether the total number of points played in Game N of Set X will be over or under the specified number.

Win 1st Set and Win Match: You must predict which player will win both the first set and the match.

Set Z - Total Aces: You must predict the total number of aces hit by both players during the specified set.

Set Z - Home Player Total Aces: You must predict the total number of aces hit by the home player during the specified set.

Set Z - Away Player Total Aces: You must predict the total number of aces hit by the away player during the specified set.

Set Z - Most Aces: You must predict which player will hit the highest number of aces during the specified set.

Set Z - Home Player Total Double Faults: You must predict the total number of double faults committed by the home player during the specified set.

Home Player to Win a Set: You must predict whether the home player will win at least one set during the match.

Away Player to Win a Set: You must predict whether the away player will win at least one set during the match.

Home Player to Win Exactly 1 Set: You must predict whether the home player will win exactly one set during the match.

Away Player to Win Exactly 1 Set: You must predict whether the away player will win exactly one set during the match.

Home Player to Win Exactly 2 Sets: You must predict whether the home player will win exactly two sets during the match.

Away Player to Win Exactly 2 Sets: You must predict whether the away player will win exactly two sets during the match.

Set Z - Total Breaks: You must predict the total number of service breaks achieved by both players during the specified set.

Set Z - Home Player Total Breaks: You must predict the total number of service breaks achieved by the home player during the specified set.

Set Z - Away Player Total Breaks: You must predict the total number of service breaks achieved by the away player during the specified set.

Set Z - Home Player to Break Serve: You must predict whether the home player will break the away player's serve during the specified set.

Set Z - Away Player to Break Serve: You must predict whether the away player will break the home player's serve during the specified set.

Set Z - Total Aces: You must predict the total number of aces hit by both players during the specified set.

Tennis - Outrights

Winner: You must predict the winner of the designated tournament according to the official competition rankings.

Stage of Elimination: Predict in which round the selected player will be eliminated.

To Reach the Final: Predict whether the selected player will reach the final of the tournament in question.

Name the Finalists: You must predict which two players will reach the final of the tournament in question.

Winning Quarter: You must predict whether the tournament winner will come from the 1st/2nd/3rd/4th quarter of the draw.

Winning Half: You must predict whether the tournament winner will come from the bottom half or the top half of the draw.

1st/2nd/3rd/4th Quarter Winner: You must predict the winner of the respective quarter (1st/2nd/3rd/4th).

Who Will Progress Further: You must predict which of the two listed players will advance further in the tournament than the other.

Player H2H Markets: If a listed player does not participate in the tournament at all, bets will be settled as void. In the event of a tie between the players, bets will be void.

BASKETBALL

Main Markets:

*Some of the markets listed below may appear in E-Basketball (the same rules apply)

Winner (Incl. Overtime): You must predict the winner of the event regardless of the point margin.

Total (Over/Under): You must predict whether the total number of points scored during the event will be over or under the indicated margin. For example: Over 215.5 - Under 215.5.

Handicap (Spread): You must predict the winner of the event after adding or subtracting the number of points specified in the spread to/from the result of the event.

Team Total Points (Home - Away): You must predict the total points scored by one of the two teams, choosing either the Home or the Away team.

Odd/Even (1st Half or 2nd Half): You must predict whether the total score for the 1st Half or the 2nd Half will be an Odd or Even number.

Winner 1X2: You must predict whether the victory in regular time will go to the Home team or the Away team, with the option to select the Draw.

Halftime / Fulltime: You must predict which team will lead at the end of the 1st Half and win at the end of the event.

Point Range: You must predict whether the total points scored during the event will fall within the selected point range, meaning that if the selected range is (151-160), the total points must fall within that interval.

Winner + Total: You must predict the outcome of two combined main markets: who will win the event together with how many points (Over/Under) will be scored during the event.

Point X: You must predict which team will reach or score point X during the event.

Race to X Points: You must predict which team will be the first to reach X points. For example: Which team will be the first to reach 50 points.

Winning Margin: You must predict the point difference by which a team will defeat their opponent at the end of the event.

Overtime Yes/No – Will There Be Overtime: You must predict whether the event will go into overtime.

Total (Over-Exact-Under) – 3-Way: Market that allows choosing between 3 possibilities: Over X points, Under X points, or Exactly X points.

Any Team Highest Scoring Run (Over/Under): You must predict whether either team will achieve more or fewer consecutive unanswered points than the specified line at any point in the event.

Home/Away Highest Scoring Run (Over/Under): You must predict whether the Home or Away team will achieve more or fewer consecutive unanswered points than the specified line at any point in the event.

Any Team to Lead by X: You must predict whether either team will lead the event by X points at any point during the event.

Home/Away to Lead by X: You must predict whether the Home or Away team will lead the event by X points at any point during the event.

Point X Scoring Type: You must predict the scoring method for Point X during the event. 6 outcomes are possible:

Home Team 1 point

Home Team 2 points

Home Team 3 points

Away Team 1 point

Away Team 2 points

Away Team 3 points

Which Team Wins the Jump Ball?: You must predict which team will win the opening tip-off / jump ball.

Any Team Winning Margin: You must predict whether either team will win by the given point margins.

Xth Timeout: You must predict which team will call timeout number X.

Xth Free Throw Scored: You must predict whether free throw number X will be made or missed.

First Point / Winner Double: You must predict which team will score the first point and which team will win the game.

Time of First Point (Seconds Elapsed): You must predict whether the first point will be scored before or after the given timeframe.

First Basket Scoring Method: You must predict the scoring method of the first basket.

First Possession Outcome: You must predict the outcome of the first possession.

Match Total Three-Point Field Goals Made: Consists of predicting how many three-point shots will be made during the game.

Team Total Three-Point Field Goals Made - Home/Away Team: Consists of predicting how many three-point shots the home/away team will make.

Team with Most Three-Point Field Goals Made: Consists of predicting which team will make more three-pointers during the game.

Match Total Rebounds: Consists of predicting how many rebounds will be recorded during the game.

Team Total Rebounds - Home/Away Team: Consists of predicting how many rebounds the home/away team will record.

Team with Most Rebounds: Consists of predicting which team will record more rebounds.

Match Total Assists: Consists of predicting how many assists will be recorded during the game.

Team Total Assists - Home/Away Team: Consists of predicting how many assists the home/away team will record.

Team with Most Assists: Consists of predicting which team will record more assists.

Match Total Steals: Consists of predicting how many steals will occur during the game.

Team Total Steals - Home/Away Team: Consists of predicting how many steals the home/away team will record.

Team with Most Steals: Consists of predicting which team will record more steals.

Match Total Blocks: Consists of predicting how many blocks will occur during the game.

Team Total Blocks - Home/Away Team: Consists of predicting how many blocks the home/away team will record.

Team with Most Blocks: Consists of predicting which team will record more blocks.

Match Total Turnovers: Consists of predicting how many turnovers will occur during the game.

Team Total Turnovers - Home/Away Team: Consists of predicting how many turnovers the home/away team will record.

Team with Most Turnovers: Consists of predicting which team will record more turnovers.

Match Total Fouls Committed: Consists of predicting how many fouls will be committed during the game.

Team Total Fouls Committed - Home/Away Team: Consists of predicting how many fouls the home/away team will commit.

Team with Most Fouls Committed: Consists of predicting which team will commit more fouls.

Match Total Free Throws Made: Consists of predicting how many free throws will be made during the game.

Match Total Free Throws Made - Home/Away Team: Consists of predicting how many free throws the home/away team will make.

Team with Most Free Throws Made: Consists of predicting which team will make more free throws.

Match Total Two-Point Field Goals Made: Consists of predicting how many two-point field goals will be made during the game.

Match Total Two-Point Field Goals Made - Home/Away Team: Consists of predicting how many two-point field goals the home/away team will make.

Team with Most Two-Point Field Goals Made: Consists of predicting which team will make more two-point field goals.

Match Total Free Throws Attempted: Consists of predicting how many free throws will be attempted during the game.

Match Total Free Throws Attempted - Home/Away Team: Consists of predicting how many free throws the home/away team will attempt.

Team with Most Free Throws Attempted: Consists of predicting which team will attempt more free throws.

Match Total Three-Point Field Goals Attempted: Consists of predicting how many three-point shots will be attempted during the game.

Match Total Three-Point Field Goals Attempted - Home/Away Team: Consists of predicting how many three-point shots the home/away team will attempt.

Team with Most Three-Point Field Goals Attempted: Consists of predicting which team will attempt more three-point shots.

Match Total Two-Point Field Goals Attempted: Consists of predicting how many two-point shots will be attempted during the game.

Match Total Two-Point Field Goals Attempted - Home/Away Team: Consists of predicting how many two-point shots the home/away team will attempt.

Team with Most Two-Point Field Goals Attempted: Consists of predicting which team will attempt more two-point shots.

Match Total Offensive Rebounds: Consists of predicting how many total offensive rebounds will occur during the game.

Match Total Offensive Rebounds - Home/Away Team: Consists of predicting how many total offensive rebounds the home/away team will record.

Team with Most Offensive Rebounds: Consists of predicting which team will record more offensive rebounds.

Match Total Defensive Rebounds: Consists of predicting how many total defensive rebounds will occur during the game.

Match Total Defensive Rebounds - Home/Away Team: Consists of predicting how many total defensive rebounds the home/away team will record.

Team with Most Defensive Rebounds: Consists of predicting which team will record more defensive rebounds.

Winner & Both Teams to Score X Points: 1X2 and both teams to score X points. You must predict the outcome of the game and whether both teams will score X points or not.

Zth Quarter Both Teams to Score X Points: You must predict whether both teams will score X points or not during the Zth quarter.

Home or Away Team to Win Both Halves: You must predict whether the home team or the away team will win both halves.

Any Team to Win Both Halves: You must predict whether there will be a team that wins both halves.

Team to Win Both Halves: You must predict which team will win both the first and second halves.

Double Chance: You must predict the outcome of the game in regular time. There are 3 possible outcomes: 1X (at the end of the game the home team wins or draws), X2 (at the end of the game the away team wins or draws), 12 (at the end of the game either the home team or the away team wins).

1X2 Halftime - Match Winner: You must predict the result of the 1st half of the game together with the result of the whole game. Possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, and 2/2). Draw outcome is included.

Winning Margin 12: You must predict which team will win and by how many points.

Winning Margin 14: You must predict both the winning team and the point margin of their victory.

Each team has seven possible winning margins.

Point Range (10-way):

You must predict the total points scored in the game by both teams, choosing from 10 predefined point ranges.

Point Range (12-way):

You must predict the total points scored in the game by both teams, choosing from 12 predefined point ranges.

Home Team to Win Both Halves: You must predict whether the Home Team will win both halves.

Away Team to Win Both Halves: You must predict whether the Away Team will win both halves.

Any Team to Win Both Halves: You must predict whether either team will win both halves.

Team to Win Both Halves: You must predict which team, if any, will win both halves.

Both Teams to Score X Points: You must predict whether both teams will score the specified number of points.

First Half Markets:

1st Half - Draw No Bet: You must predict the winner of the first half; if the half ends in a tie, all bets will be voided for this market. If the half is not completed, this market will be cancelled.

1st Half - Handicap: You must predict the winner of the first half after adding or subtracting the specified margin to/from the result of the half; if the half is not completed, this market will be cancelled.

1st Half - Total (Over/Under): You must predict whether the total number of points during the first half will be over or under the specified margin; if the half is not completed, this market will be cancelled.

1st Half - Home/Away (Over/Under): You must predict whether the total number of points scored by the selected team (Home or Away) during the first half will be over or under the specified margin; if the half is not completed, this market will be cancelled.

1st Half - 1X2: You must predict the winning outcome in the first half.

1st Half - Odd/Even: You must predict whether the total number of points scored during the first half will be odd or even; if the half is not completed, this market will be cancelled.

1st Half - Double Chance: You must predict the outcome of the first half of the game. There are 3 possible outcomes: 1X (at the end of the first half the home team wins or ties), X2 (at the end of the first half the away team wins or ties), 12 (at the end of the first half either the home team or the away team wins).

1st Half – Both Teams to Score X Points:

You must predict whether both teams will score at least X points during the first half of the game.

1st Half – Sum of Last Digit of Both Teams' Score:

You must predict the sum of the last digit of both teams' scores in the first half.

Example 1: If the first-half score is 38–34, the winning digit is 2 (8+4=12 → 2).

Example 2: If the first-half score is 42–45, the winning digit is 7.

Example 3: If the first-half score is 46–44, the winning digit is 0.

1st Half – Home Team Last Digit:

You must predict the last digit of the home team's score in the first half.

1st Half – Away Team Last Digit:

You must predict the last digit of the away team's score in the first half.

1st Half – Winning/Losing Last Digits Combination:

You must predict what the combination of the last digits of the first-half score will be, in “winning team – losing team” format.

For example, if the first-half score is 41–44, the winning selection is 4:1 and not 1:4.

Second Half Markets

2nd Half - Draw No Bet: You must predict the winner of the second half; if the half ends in a tie, all bets will be voided for this market. If the half is not completed, this market will be voided.

2nd Half - Handicap: You must predict the winner of the second half after adding or subtracting the specified margin to/from the result of the half; if the half is not completed, this market will be cancelled.

2nd Half - 1X2: You must predict the winning outcome in the second half.

2nd Half - Odd/Even: You must predict whether the total number of points scored during the second half will be odd or even; if the half is not completed, this market will be cancelled.

2nd Half - Double Chance: You must predict the outcome of the second half of the game. There are 3 possible outcomes: 1X (at the end of the second half the home team wins or ties), X2 (at the end of the second half the away team wins or ties), 12 (at the end of the second half either the home team or the away team wins).

2nd Half 1X2 & 2nd Half Total: You must predict the winner of the 2nd half (tie included) and whether the total points in the 2nd half will be over or under a specified line.

2nd Half Handicap & 2nd Half Total: You must predict the winner of the 2nd half after adding or subtracting the indicated spread to/from the 2nd-half result and whether the total points scored in the 2nd half will be over or under a specified line.

2nd Half – Sum of Last Digit of Both Teams' Score:

You must predict the sum of the last digit of both teams' scores in the second half.

Example 1: If the second-half score is 38–34, the winning digit is 2.

Example 2: If the second-half score is 42–45, the winning digit is 7.

Example 3: If the second-half score is 46–44, the winning digit is 0.

2nd Half – Home Team Last Digit:

You must predict the last digit of the home team's score in the second half.

2nd Half – Away Team Last Digit:

You must predict the last digit of the away team's score in the second half.

2nd Half – Winning/Losing Last Digits Combination:

You must predict what the combination of the last digits of the second-half score will be, in “winning team – losing team” format.

For example, if the second-half score is 41–44, the winning selection is 4:1 and not 1:4.

*Potential overtime will count towards the second half in markets where overtime is mentioned as included.

Quarter Markets

1st-2nd-3rd-4th QUARTER: Quarter markets allow betting on the final outcome in each of the periods of the event.

Quarter X Winner: You must predict the winner of the selected quarter.

Quarter X 1X2: You must predict the outcome of Quarter “X”. 3 selections are possible: Home Team, Away Team, and Draw (X).

Quarter X Draw No Bet: You must predict the winner of Quarter “X”; if Quarter “X” ends in a tie, all bets will be cancelled for this market. If Quarter “X” is not completed, this market will be cancelled.

Quarter X Handicap: You must predict the winner of Quarter “X” after adding or subtracting the specified margin to/from the quarter result; if the quarter is not completed, this market will be cancelled.

Quarter X Total: You must predict whether the total number of points during Quarter “X” will be over or under the specified margin; if the quarter is not completed, this market will be cancelled.

Quarter X Home/Away Total: You must predict whether the total number of points scored by the selected team during Quarter “X” will be over or under the specified margin; if the quarter is not completed, this market will be cancelled.

Quarter X Winning Margin: You must predict the point difference by which a team will lead their opponent at the end of Quarter X.

Highest Scoring Quarter: You must predict which quarter will have the highest number of points scored at the end of the event.

Quarter X - Last to Score: You must predict which team will score the last point in the selected quarter.

Which Team Will Win Every Quarter: You must predict which of the two teams will win all four quarters (in case of a tie in any quarter, the bet is lost).

Home or Away Team to Win All Quarters: You must predict whether the home or away team will win all quarters.

Any Team to Win All Quarters: You must predict whether there will be a team that wins all quarters.

Team to Win All Quarters: You must predict which team will win all quarters.

Quarter with Highest Total Score: You must predict which quarter will have the highest total points scored in a game.

Quarter with Lowest Total Score: You must predict which quarter will have the lowest total points scored in a game.

Quarter X - Double Chance: You must predict the outcome of Quarter X of the game. There are 3 possible outcomes: 1X (at the end of Quarter X the home team wins or ties), X2 (at the end of Quarter X the away team wins or ties), 12 (at the end of Quarter X either the home team or the away team wins).

Quarter X 1X2 & Quarter X Total: You must predict the winner of Quarter X and whether the total points scored in that quarter will be over or under a specified line.

Quarter X Handicap & Quarter X Total: You must predict the winner of Quarter X after adding or subtracting the indicated spread to/from the Quarter X result and whether the total points scored in Quarter X will be over or under a specified line.

Quarter X - Away Team to Score Most Points + Player N - Over Z Points + Player N - Over Y Rebounds: You must predict whether the away team will score more points than the home team and whether the indicated player will score more than Z points and grab more than Y rebounds during the indicated quarter.

Quarter X - Home Team to Score Most Points + Player N - Over Z Points + Player K - Over Y Points: You must predict whether the Home Team will score more points than the Away Team and whether Player N will score more than Z points and Player K will score more than Y points during the indicated quarter.

Quarter X - Away Team to Score Most Points + Player N - Over Z Points + Player K - Over Y Points: You must predict whether the Away Team will score more points than the Home Team and whether Player N will score more than Z points and Player K will score more than Y points during the indicated quarter.

Home Team/Away Team - Next Three-Point Attempt After: {from} - Q X: You must predict whether the Home Team or the Away Team will make or miss their next three-point shot after a specified time, and during Quarter X.

Player N - Next Field Goal Attempt After: {from} - Q X: You must predict whether a specific player will make or miss their next field goal after a specified time, and during Quarter X.

Next Field Goal Scored in the Match After: {from} - Q X: You must predict whether the next field goal scored after a specified time, and during Quarter X, will be a 2-pointer or a 3-pointer.

Next Field Goal After: {from} - Q X: You must predict which team will score the next field goal after a specified time, and during Quarter X, and whether it will be a 2-pointer or a 3-pointer.

Home/Away Team - Next Field Goal After: {from} - Q X: You must predict whether the next field goal scored by the home or away team after a specified time, and during Quarter X, will be a 2-pointer or a 3-pointer.

Team to Score Next Field Goal After: {from} - Q X: You must predict which team will score the next field goal after a specified time, and during Quarter X.

Quarter X – Both Teams to Score Z Points:

You must predict whether both teams will score Z points during Quarter X of the game.

Team with Highest Scoring Quarter:

You must predict which team will score the highest number of points in a single quarter out of the four regular quarters. Each team's highest-scoring quarter will be compared.

Quarter X – Sum of Last Digit of Both Teams' Score:

You must predict the sum of the last digit of both teams' scores in Quarter X.

Example 1: If the score of Quarter X is 18–14, the winning digit is 2.

Example 2: If the score of Quarter X is 22–25, the winning digit is 7.

Example 3: If the score of Quarter X is 26–24, the winning digit is 0.

Quarter X – Home Team Score Last Digit:

You must predict the last digit of the home team's score in Quarter X.

Quarter X – Away Team Score Last Digit:

You must predict the last digit of the away team's score in Quarter X.

*All quarters or halves must be completed to determine the winner.

*Potential overtime will count towards the fourth quarter in markets where overtime is mentioned as included.

Player special markets

All basketball player special markets are settled according to the relevant official source.

Player H2H Markets: If a listed player does not participate in the game, bets will be voided. In the event of a tie between the players, bets will be voided.

Player Points (Over/Under): You must predict the number of points that the specified player will score during the event.

Player Assists (Over/Under): You must predict the number of assists that the specified player will record during the event.

Player Rebounds (Over/Under): You must predict the number of rebounds that the specified player will grab during the event.

Player 3-Point Field Goals Made (Over/Under): You must predict the number of 3-point field goals that the specified player will make during the event.

Player Steals (Over/Under): You must predict the number of steals that the player will record during the event.

Player Blocks (Over/Under): You must predict the number of blocks that the player will record during the event.

Player Points + Rebounds + Assists (Over/Under): You must predict the combined total of points, rebounds, and assists that the specified player will achieve.

Player Rebounds + Assists (Over/Under): You must predict the combined total of rebounds and assists that the specified player will achieve.

Player Triple-Double: You must predict whether the specified player will record a triple-double (10 or more in 3 main statistical categories, such as points, rebounds, assists, steals, blocks).

First Player to Score: You must predict who will be the first player in the event to score the first point (the selected player must start the game; otherwise, the bet will be cancelled).

First Player to Score a 3-Point Field Goal: You must predict who will be the first player in the event to make the first 3-point field goal (the selected player must start the game; otherwise, the bet will be cancelled).

Team Top Scorer: You must predict which player will score the highest number of points for their team.

Player H2H Points: You must predict which of the selected players will score more points during the event.

Player H2H Rebounds: You must predict which of the selected players will grab more rebounds during the event.

Player Head-to-Head Assists: You must predict which of the selected players will record more assists during the event.

Player Points (At Least): You must predict at least how many points the selected player will score during the event.

Player Assists (At Least): You must predict at least how many assists the selected player will record during the event.

Player Rebounds (At Least): You must predict at least how many rebounds the selected player will grab during the event.

Player 3-Point Field Goals (At Least): You must predict at least how many 3-point field goals the selected player will make during the event.

Player Steals (At Least): You must predict at least how many steals the selected player will record during the event.

Player Blocks (At Least): You must predict at least how many blocks the selected player will record during the event.

Player Points + Rebounds + Assists (At Least): You must predict at least how many combined points, rebounds, and assists the selected player will achieve during the event.

Player Rebounds + Assists (At Least): You must predict at least how many combined rebounds and assists the selected player will achieve during the event.

Most Points (Listed Players Only): You must predict which of the given players will score the most points during the event.

Most Pts+Reb+Ast (Listed Players Only): You must predict which of the given players will record the most combined points+rebounds+assists during the event.

Most Rebounds: You must predict which of the given players will grab the most rebounds.

Most Assists: You must predict which of the given players will record the most assists.

First Point Scorer: You must predict which of the given players will score the first point of the game.

Player Personal Fouls Committed: Consists of predicting the number of fouls that the specific player will commit during the event.

Player Total 3-Point Shots Attempted: Consists of predicting how many 3-point shots the specific player will attempt during the event.

Player Total 2-Point Shots Attempted: Consists of predicting how many 2-point shots the specific player will attempt during the event.

Player Total Field Goals Made: Consists of predicting how many field goals the specific player will make during the event.

Player Total Field Goals Attempted: Consists of predicting how many field goals the specific player will attempt during the event.

Player Total Free Throws Made: Consists of predicting how many free throws the specific player will make during the event.

Player Total Free Throws Attempted: Consists of predicting how many free throws the specific player will attempt during the event.

Player 1st Quarter - Total Points: Consists of predicting the number of points that the specific player will score during the first quarter.

Player 1st Quarter - Total Rebounds: Consists of predicting the number of rebounds that the specific player will grab during the first quarter.

Player 1st Quarter - Total Assists: Consists of predicting the number of assists that the specific player will record during the first quarter.

Player Total Two-Point Shots Made: Consists of predicting how many 2-point shots the specific player will make during the event.

Player Turnovers O/U: You must predict whether a specific player will record more or fewer than a specified number of turnovers during a game.

First Scorer of the Game: You must predict which player will score the first points in a game.

First Scorer of the Game & Will It Be a Free Throw?: You must predict who scores first and whether the first score will occur as a result of a free throw.

First Basket in the Game & Will It Be a 2-Point Field Goal?: You must predict who scores first and whether that basket will be a 2-point field goal.

First Basket Scored in the Game & Will It Be a 3-Point Field Goal?: You must predict who scores first and whether that first basket will be a 3-point field goal.

First Assist of the Game: You must predict which player will record the first assist in a game.

First Assist of the Game & Will It Lead to a 2-Point Field Goal?: You must predict which player will record the first assist in a game and specify whether that assist will lead to a 2-point field goal.

First Assist of the Game & Will It Lead to a 3-Point Field Goal?: You must predict which player will record the first assist in a game and specify whether that assist will lead to a 3-point field goal.

First Rebound of the Game: You must predict which player will grab the first rebound of a game.

First Rebound of the Game & Will It Be an Offensive Rebound?: You must predict which player will grab the first rebound of the game and specify whether it will be an offensive rebound.

First Rebound of the Game & Will It Be a Defensive Rebound?: You must predict which player will grab the first rebound of the game and specify whether it will be a defensive rebound.

To Record a Double-Double: You must predict whether the selected player will record a double-double.

To Record a Triple-Double: You must predict whether the selected player will record a triple-double.

Player Points Milestones: You must predict whether the selected player will reach the specified points milestone.

Player Assists Milestones: You must predict whether the selected player will reach the specified assists milestone.

Player Blocks Milestones: You must predict whether the selected player will reach the specified blocks milestone.

Player Rebounds Milestones: You must predict whether the selected player will reach the specified rebounds milestone.

Player Steals Milestones: You must predict whether the selected player will reach the specified steals milestone.

Player 3-Point Field Goals Milestones: You must predict whether the selected player will reach the specified 3-point field goals milestone.

Player Personal Fouls Committed Milestones: You must predict whether the selected player will reach the specified personal fouls committed milestone.

Player 3-Point Shots Attempted Milestones: You must predict whether the selected player will reach the specified 3-point shots attempted milestone.

Player 2-Point Shots Attempted Milestones: You must predict whether the selected player will reach the specified 2-point shots attempted milestone.

Player Field Goals Made Milestones: You must predict whether the selected player will reach the specified field goals made milestone.

Player Field Goals Attempted Milestones: You must predict whether the selected player will reach the specified field goals attempted milestone.

Player Free Throws Made Milestones: You must predict whether the selected player will reach the specified free throws made milestone.

Player Free Throws Attempted Milestones: You must predict whether the selected player will reach the specified free throws attempted milestone.

Player 1st Quarter - Total Points Milestones: You must predict whether the selected player will reach the specified points milestone in the first quarter.

Player 1st Quarter - Total Rebounds Milestones: You must predict whether the selected player will reach the specified rebounds milestone in the first quarter.

Player 1st Quarter - Total Assists Milestones: You must predict whether the selected player will reach the specified assists milestone in the first quarter.

Player 2-Point Shots Made Milestones: You must predict whether the selected player will reach the specified 2-point shots made milestone.

Player Turnovers Milestones: You must predict whether the selected player will reach the specified turnovers milestone.

Points + Rebounds Milestones: You must predict whether the selected player will reach the specified combined points and rebounds milestone.

Points + Assists Milestones: You must predict whether the selected player will reach the specified combined points and assists milestone.

Points + Rebounds + Assists Milestones: You must predict whether the selected player will reach the specified combined points, rebounds, and assists milestone.

Assists + Rebounds Milestones: You must predict whether the selected player will reach the specified combined assists and rebounds milestone.

Blocks + Steals Milestones: You must predict whether the selected player will reach the specified combined blocks and steals milestone.

*If the listed player does not participate in the game at all, bets will be settled as void.

*If a player does not take part in the game, all bets on them will be settled as void.

Other Markets

Both Teams to Score Over 80 Points: You must predict whether both teams will score over 80 points during the game.

Both Teams to Score Over 90 Points: You must predict whether both teams will score over 90 points during the game.

Both Teams to Score Over 100 Points: You must predict whether both teams will score over 100 points during the game.

Both Teams to Score Over 110 Points: You must predict whether both teams will score over 110 points during the game.

First Shot Attempt - Home Team: You must predict whether the home team's first shot during the game will be successful.

If the first shot results in a foul and the free throw is partially missed, the bet will be settled as Void.

If the first shot attempt results in a foul and all free throws are made, the bet outcome will be Won.

If all free throws are missed, the outcome will be Lost.

For example:

If a player makes 1/2, 1/3, or 2/3 free throws, the bet outcome will be Void.

If a player makes 2/2 or 3/3 free throws, the bet outcome will be Won.

If a player makes 0/2 or 0/3 free throws, the bet outcome will be Lost.

First Shot Attempt - Away Team: You must predict whether the away team's first shot during the game will be successful.

If the first shot results in a foul and the free throw is partially missed, the bet will be settled as Void.

If the first shot attempt results in a foul and all free throws are made, the bet outcome will be Won.

If all free throws are missed, the outcome will be Lost.

For example:

If a player makes 1/2, 1/3, or 2/3 free throws, the bet outcome will be Void.

If a player makes 2/2 or 3/3 free throws, the bet outcome will be Won.

If a player makes 0/2 or 0/3 free throws, the bet outcome will be Lost.

First Shot of the Game Made: You must predict whether the first shot attempt of the game will be successful.

Who Wins the Opening Tip-Off?: You must predict the winner of the opening tip-off.

Player N - First Field Goal Attempt?: You must predict whether a specific player will make or miss their first field goal attempt.

Which Team Will Score More Points in the Next 5 Minutes?: You must predict which team will score more points in the next 5 minutes of the specified quarter and specified 5-minute interval.

How Many Points Will the Home Team Score in the Next 5 Minutes?: You must predict how many points the home team will score in the next 5 minutes of the specified quarter and specified 5-minute interval.

How Many Points Will the Away Team Score in the Next 5 Minutes?: You must predict how many points the away team will score in the next 5 minutes of the specified quarter and specified 5-minute interval.

Away Team – Final Score Last Digit:

You must predict the last digit of the away team's final score.

End of Game (Winning/Losing Last Digits):

You must predict what the combination of the last digits of the final score of the game will be, in “winning team – losing team” format.

For example, if the final score of the game is 71–74, the winning selection is 4:1 and not 1:4.

Home Team – Final Score Last Digit:

You must predict the last digit of the home team's final score.

After Score X - Y - Next Field Goal After: Time N - Quarter Z: You must predict the next field goal after the specified score and time in the indicated quarter.

SGP - In Quarter X Home Team to Score Most Points + Player Over Z Points + Player Over N 3-Point Field Goals: You must predict whether the Home Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and 3-point field goals.

SGP - In Quarter X Away Team to Score Most Points + Player Over Z Points + Player Over N 3-Point Field Goals: You must predict whether the Away Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and 3-point field goals.

SGP - In Quarter X Home Team to Score Most Points + Player Over Z Points + Player Over N Assists: You must predict whether the Home Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and assists.

SGP - In Quarter X Away Team to Score Most Points + Player Over Z Points + Player Over N Assists: You must predict whether the Away Team will score more points in the specified quarter and whether the selected player will exceed the specified totals for points and assists.

Basketball - Outrights

Winner: You must predict the winner of the tournament according to the official competition statistics.

H2H Championship (Regular Season): You must predict which of the two selected teams will score more points/wins during the tournament. Points scored in other competitions will not be taken into account in this market. If both teams finish with the same total, the market is cancelled.

Over / Under Points (Regular Season): You must predict whether the total number of points scored in the championship round will be over or under the specified margin. In case one or more events are cancelled/interrupted and the remaining events or parts do not affect the bets and markets, the results will stand as valid (in this case any replayed event will be irrelevant); in all other cases, bets will be cancelled.

Playoff Series Correct Score (Best of 7 or Best of 5): You must predict the final series score between the 2 selected teams. Only official websites designated for the competition will count as results sources. If the series is not completed, this type of market will be cancelled.

H2H To Qualify: You must predict which of the two selected teams will advance past the qualification round or playoff round.

Finalists: You must predict which two teams will face each other head-to-head in the final of the tournament.

Top Point Scorer: You must predict the player who will score the most points during the specified tournament. Points scored in any other competition will not be taken into account for this type of bet. If the chosen player participates in at least one event, this type of bet will remain valid; otherwise, it will be cancelled.

H2H Scorers: You must predict which of the two selected players will score more points during the selected tournament. Points scored in other competitions will not be taken into account for this market. If both players score the same number of points, the market will be cancelled.

Tournament Most Valuable Player (MVP): You must predict which player will be selected as the Most Valuable Player (MVP) of the event. Only official websites designated for the competition will count as results sources. If the player does not appear on any roster/leaderboard of any of the events included in the market, bets on this market for the chosen player will be cancelled.

To Be Relegated: You must predict which team will be relegated from the national championship. For information purposes only, any decision taken before or during the playoffs will be taken into account. Decisions taken after the conclusion of the playoffs will not be taken into account.

Conference Winner: You must predict the conference winner of the selected tournament according to the official standings of the competition.

Division Winner: You must predict the Division winner of the selected tournament according to the official standings of the competition.

Top 4, Top 6, Top 8, Top 10: You must predict whether the selected team will finish in the respective selected position at the end of the competition.

Regular Season Wins (Over/Under): You must predict the total number of wins (Over/Under) for the selected team during the regular season tournament according to the official competition website.

Awards - Most Improved Player (Regular Season): You must predict which player will receive the Most Improved Player award for the particular season.

Defensive Player of the Year (Regular Season): You must predict which player will win the Defensive Player of the Year award for the particular season.

Awards - Sixth Man of the Year: You must predict which player will be awarded the Sixth Man of the Year award for the particular season.

To Make the Playoffs (Yes/No): You must predict whether the selected team will qualify for the playoffs (Yes) or (No) during the tournament according to the official competition standings.

ICE HOCKEY / FIELD HOCKEY

The settlement of a bet on a hockey event is based on regular time, plus overtime and penalty shootout (if applicable), unless stated otherwise in the market name.

For games decided by a penalty shootout, one goal will be added to the winning team's score to determine the final result.

Main Markets:

*Some of the markets listed below may appear in E-Ice Hockey (the same rules apply)

Moneyline/Winner: You must predict the winner of the match.

1X2: You must predict whether the winner of the match will be the home team, the away team, or whether the result of regulation time is a draw.

Handicap (2-Way): You must predict the winner of the match by adding or subtracting the number of points specified in the margin to the result of the event.

Total: You must predict whether the total number of goals scored during the match will be over or under the offered margin.

Both Teams to Score (GG / NG): You must predict whether both teams will score by the end of the match.

Odd / Even: You must predict whether the result of the match is an even or odd number.

First Goal: You must predict which team will score the first goal of the match.

Last Goal: You must predict which team will score the last goal of the match.

Double Chance:

1X: If the result is a home team win or a draw

2X: If the result is an away team win or a draw

1.2: If the result is a home team win or an away team win

Total (Over/Under): You must predict whether the scores at the end of the match will be over or under the number chosen in the market.

Handicap (2-Way): You must predict the winner of the match by adding or subtracting the indicated margin to the result of the match.

Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team, which means that if the match ends in a draw, the stake will be refunded. For example, if a final result ends in a draw, the bet will be settled as cancelled.

Home/Away Team Total: you have to predict whether the total number of goals scored by the home or away team during the match will be over or under the offered margin.

Winning Margin: betting market that predicts the difference a team will have over its opponent at the end of the match.

Correct Score: You must predict the final score of the event at the end of regulation time.

Will There Be Overtime? You must predict whether there will be overtime in the match or not.

Handicap (3-Way): You must predict the winner of the regular time of the match by adding or subtracting the indicated margin to the result of the match.

Highest Scoring Period: You must predict which of the periods will have the highest number of goals.

In Which Period Will the Home Team Score the Most?: You must predict in which of the periods the home team will score the highest number of goals.

In Which Period Will the Away Team Score the Most?: You must predict in which of the periods the away team will score the highest number of goals.

Odd/Even: You must predict whether the number of goals at the end of the event will be an even or odd number.

Over / under bets, including the 3 options (over / under / exactly ... goals), are offered for regular time only in all hockey games, regardless of the championship.

If, as a result of the match, the total number of goals scored is equal to the bet total and only two options are offered (over or under, without the “exactly… goals” option), the stake will be refunded.

Who Will Win the Rest of the Match - Who Will Win the Rest of the First Half (includes live betting): this is a live market; you bet on who will win the rest of the match (when selecting the market, the event will have a score of 0-0 regardless of the actual score at the time of betting).

Who Will Win the Rest of the Match:

This is a live market; you bet on who will win the rest of the match (when selecting the market, the event will have a score of 0-0 regardless of the actual score at the time of the bet).

1X2 and Total: this betting market combines two main betting markets in which you must predict who will win the match and how many total goals (over / under) will be scored in the match.

Home No Bet: You must predict whether the away team wins the match or whether the match ends in a draw. If the home team wins the match, the bet will be considered cancelled.

away no bet: You must predict whether the home team wins the match or whether the match ends in a draw. If the away team wins the match, the bet will be considered cancelled.

Exact Goals: You must predict the exact number of goals that will be scored during the match.

Home Exact Goals: You must predict the exact number of goals the home team will score during the match.

Away Exact Goals: You must predict the exact number of goals the away team will score during the match.

Which Team Will Score: You must predict which team will score during the match. There are 4 possible outcomes: Team 1 only, Team 2 only, Both teams, Neither.

Home Team Clean Sheet: A clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the home team will keep a clean sheet during the match.

Away Team Clean Sheet: A clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the away team will keep a clean sheet during the match

1x2 and Both Teams to Score: You must predict the result of the match and whether or not both teams will score in the first half only.

Overtime - 1x2: You must predict the 1X2 result of the overtime period.

Overtime - Double Chance: You must predict the result for the double chance of the overtime period only

1X: if the result is a home win or a draw

2X: if the result is an away win or a draw

12: If the result is a home win or an away win

overtime - X goal: You must predict which team will score the next goal during overtime. There are 3 possible outcomes: 1 (home team scores), X (neither scores), 2 (away team scores).

Overtime - total: You must predict whether the total number of goals scored during overtime is over or under the offered margin.

overtime - total: You must predict whether the total number of goals scored during overtime only will be over or under the offered margin.

overtime - Home No Bet: You must predict whether the away team will win overtime or whether the match ends in a draw. If the home team wins the match, the bet will be considered cancelled.

overtime - Away No Bet: You must predict whether the home team will win overtime or whether the match ends in a draw. If the away team wins the match, the bet will be considered cancelled.

Penalty Shootout - Winner: You must predict which team will win the penalty shootout (1-2).

Penalty Shootout - X Goal: You must predict which team will score goal "x" during the penalty shootout. 3 possible outcomes: 1, X, 2.

X Goal & 1x2: You must predict whether the final result of the match will be 1, X or 2 and which team will score goal x of the match.

X Period 1x2 and 1x2: You must predict the final result of the selected period and the final result of the match. The possible outcomes are:

Home team and home team

Draw and home team

Away team and home team

Home team and Draw

Draw and Draw

Away team and draw

Home team and away team

Draw and away team

Away team and away team

Home to Win All Periods: You must predict whether the home team will win all periods during the match.

away to win all periods: You must predict whether the home team will win all periods during the match.

Home to Win Any Period: you have to predict whether the home team will win any period during the match.

away to win any period: you have to predict whether the away team will win any period during the match.

Home Team to Score in All Periods: You must predict whether the home team will score in all periods during the match.

Away Team to Score in All Periods: You must predict whether the away team will score in all periods during the match.

All Periods Over x.5: You must predict whether all periods will end over x.5 (0.5,1.5,2.5 ..) during the match.

All Periods Under x.5: You must predict whether all periods will end under x.5 (0.5,1.5,2.5 ..) during the match.

Scoring Type: you have to predict the scoring type of goal x: there are 6 possible outcomes:

even strength

power play

short-handed

penalty shot

empty net

no goal

Home Goal x Scoring Type: you have to predict the scoring type of goal x.

Away Goal x Type: you have to predict the goal type of goal x.

Match to Go to Shootout: You have to predict whether the match will go to a shootout.

Both Teams to Score Twice: You will have to predict whether both teams will score twice in the match.

Total Penalty Minutes (Over/Under): You have to predict whether the total penalty minutes will be over or under the given line.

10 Minutes - Total from A to B: You have to predict the total number of goals scored within a specific 10-minute segment of the match.

5 Minutes - Total from A to B: You have to predict the total number of goals scored in a specific 5-minute segment of the match.

Powerplay Goals: You have to predict the total number of goals scored during power plays in a match

Empty Net Goals: you have to predict whether a team will score a goal when the opposing team has pulled its goalkeeper in favor of an extra skater, usually in the final minutes of the match.

Short-Handed Goal: you have to predict whether a team will score a goal while it is at a numerical disadvantage, usually because one of its players is in the penalty box.

Faceoffs: You have to predict whether the number of faceoffs recorded during the match will be over or under a set line.

Home Team Faceoffs: You have to predict whether the number of faceoffs won by the home team during the match will be over or under a set line.

Away Team Faceoffs: You have to predict whether the number of faceoffs won by the away team during the match will be over or under a set line.

Faceoffs 1X2: You have to predict which team will win more faceoffs during a match.

2min Penalties: You have to predict whether the total number of 2-minute penalties recorded during the match will be over or under a set line.

Home Team 2-Minute Penalties: You have to predict whether the total number of 2-minute penalties recorded by the home team during the match will be over or under a set line.

Away Team 2-Minute Penalties: You have to predict whether the total number of 2-minute penalties recorded by the away team during the match will be over or under a set line.

2min Penalties 1X2: You have to predict which team will record more 2-minute penalties during the match.

A Five-Minute Penalty Will Be Awarded During the Match: You have to predict whether at least one five-minute penalty will be called during the match.

Home Team Goals: You have to predict whether the number of goals scored by the home team during the match will be over or under a set line.

Away Team Goals: You have to predict whether the number of goals scored by the away team during the match will be over or under a set line.

Powerplay Goals 1X2: You have to predict which team will score more power play goals in the match.

Both Teams to Score in All Periods: You have to predict whether both teams will score at least one goal in each period of the match.

Team to Win Most Periods: You have to predict which team will win more periods

Home Team to Win with a Clean Sheet: You have to predict whether the home team will keep a clean sheet during the match.

Away Team to Win with a Clean Sheet: You have to predict whether the away team will keep a clean sheet during the match.

Home Team to Win to Nil:

You must predict whether the home team will win the match without conceding any goals.

Away Team to Win to Nil:

You must predict whether the away team will win the match without conceding any goals.

First Half - 1X2:

You must predict the result of the first half.

First Half – Draw No Bet:

You must predict the result of the first half. If the final result is a draw, the bet will be settled as void.

First Half – Handicap:

You must predict the winner by applying the indicated advantage or disadvantage to the result of the first half of the match.

First half - total:

Based on a given value indicated in the market, you must bet whether there will be more or fewer goals during the first half of the match.

First Half – Both Teams to Score:

You must predict whether both teams will score at least one goal each during the first half.

Second half – 1X2:

You must predict the result of the second half.

Second half - total:

Based on a given value indicated in the market, you must bet whether there will be more or fewer goals during the second half of the match.

Second Half – Both Teams to Score:

You must predict whether both teams will score at least one goal each during the second half.

Second Half – Home Team to Score:

You must predict whether the home team will score at least one goal during the second half.

First Team to Score:

You must predict which team will score first during the match.

Home Team to Score:

You must predict whether the home team will score at least one goal during the match.

Away Team to Score:

You must predict whether the away team will score at least one goal during the match.

First Half – Home Team to Score:

You must predict whether the home team will score at least one goal during the first half.

First Half – Away Team to Score:

You must predict whether the away team will score at least one goal during the first half.

Second Half – Away Team to Score:

You must predict whether the away team will score at least one goal during the second half.

Both Teams to Score 3 or More Goals:

You must predict whether both teams will score 3 or more goals.

Total (Over–Exact–Under):

You must predict whether the total number of goals scored during the match will be greater than a specified number, exactly that number, or less than the specified number.

First Team to Score:

You must predict which team will score the first goal of the match.

Win to Nil:

You must predict whether a team will win the match without conceding any goals.

Away Team Scores First and Wins the Match:

You must predict whether the away team will score first and win the match.

Home Team Scores First and Wins the Match:

You must predict whether the home team will score first and win the match.

Total Shots on Goal:

You must predict the total number of shots on goal taken during the match.

Home Team – Odd/Even:

You must predict whether the total points scored by the home team will be even or odd.

Away Team – Odd/Even:

You must predict whether the total points scored by the away team will be even or odd.

Team Scoring First Wins:

You must predict whether the team that scores first will win the match.

Period X – Draw No Bet:

You must predict which team will win the specified period. If the result is a draw, the bet will be refunded.

Period X – Total (Over–Exact–Under):

You must predict whether the total points scored in the specified period will be greater than, exactly, or less than a given number.

Total (Over–Exact–Under):

You must predict whether the total points scored in the match will be greater than, exactly, or less than a given number.

Period X – Goal Z:

You must predict whether the specified goal number will be scored during the indicated period.

Race to Z Goals:

You must predict which team will be the first to reach the specified number of goals.

Handicap X:

You must predict the result of the match after applying the specified handicap.

Will There Be a Penalty Shootout?:

You must predict whether the match will be decided by a penalty shootout.

Penalty Shootout – Winner:

You must predict the winner of the penalty shootout.

Exact Score:

You must predict the exact final score of the match.

Which Team Will Score More Goals in the Next 5 Minutes:

You must predict which team will score more goals during the specified 5-minute interval of the match.

Will a Goal Be Scored in the Next 5 Minutes?:

You must predict whether at least one goal will be scored during the specified 5-minute interval of the match.

Will the home team score a goal in the next 5 minutes?:

You must predict whether the home team will score a goal during the specified 5-minute interval of the match.

Will the away team score a goal in the next 5 minutes?:

You must predict whether the away team will score a goal during the specified 5-minute interval of the match.

Odd/Even: You must predict whether the total number of goals scored by both teams will be odd or even.

Away Team Wins to Nil: You must predict whether the away team will win the match without conceding any goals.

Home Team Wins to Nil: You must predict whether the home team will win the match without conceding any goals.

1X2 and Total: You must predict the result of the match and whether the total number of goals will be over or under the specified value. Only regular time will count.

Winner and Total: You must predict the winner of the match and whether the total number of goals will be over or under the specified value.

Home Team Exact Goals: You must predict the exact number of goals scored by the home team during regular time.

Exact Goals: You must predict the exact total number of goals scored by both teams during regular time.

Period Markets

1st-2nd-3rd PERIOD: Period betting markets allow the player to bet on the final result of each of the periods.

Period 1X2: You must predict whether the winner in the specified period will be the home team, the away team, or if the final result will instead be a draw.

Period Draw No Bet: This betting market consists of the following: for a bet to be settled as a winner, there must necessarily be a winning team in the specified period, meaning that if the period ends in a draw, the stake will be refunded. For example, if the final result of the period is a draw, the bet will be settled as void.

Period Double Chance:

1X: if the result is a home team win or a draw in the specified period

2X: if the result is an away team win or a draw in the specified period

1.2: If the result is a home team or away team win in the specified period

Period Handicap (2-Way): You must predict the winner of the specified period after adding or subtracting the offered spread to/from the period result.

Period Total: You must predict whether the total number of goals scored during the specified period will be over or under the offered line

Period First Goal: You must predict which team will score the first goal of the offered period.

Period Last Goal: You must predict which team will score the last goal of the offered period.

Both Teams to Score in Period: You must predict whether both teams will score or not in the specified period.

Period - Home Team Total: You must predict whether the total number of goals scored by the home team during the specified period will be over or under the offered line.

Period - Away Team Total: You must predict whether the total number of goals scored by the away team during the specified period will be over or under the offered line.

Period - Exact Goals: You must predict the exact number of goals that will be scored during the offered period.

Period - Home Team Exact Goals: You must predict the exact number of goals that the home team will score during the offered period.

Period - Away Team Exact Goals: You must predict the exact number of goals that the away team will score during the offered period.

Period: Which Team Will Score: You must predict which team will score during the specified period. There are 4 possible outcomes: Home team only, Away team only, Both teams, Neither.

Period - Home Team Clean Sheet: A clean sheet is a term used to describe a team that has not conceded any goals. You must predict whether the home team will keep a clean sheet during the specified period.

Period - Away Team Clean Sheet: A clean sheet is a term used to describe a team that has not conceded any goals. You must predict whether the away team will keep a clean sheet during the specified period.

Period - Correct Score: You must predict the final score at the end of the specified period.

Period - Which Team Wins the Rest: This is a live market where you bet on who will win the remainder of the specified period (upon selecting the market, the event is treated as having a score of 0-0 regardless of the actual score at the time of placing the bet).

Period - Odd/Even: You must predict whether the number of goals at the end of the specified period will be an odd or even number.

Period X - Either Team to Score: You must predict whether either team will score in Period X.

Which team will win the Period X faceoff?:

You must predict which team will win the opening faceoff in the specified period.

Which team will win the next faceoff after Period X and Time Y?:

You must predict which team will win the next faceoff after the specified period and time.

Will a goal be scored during the next power play after Period X and Time Y?:

You must predict whether a goal will be scored during the next power play after the specified period and time.

Will the home team score a goal during their next power play after Period X and the time of the last power play?:

You must predict whether the home team will score a goal during their next power play after the specified period and time.

Will the away team score a goal during their next power play after Period X and the time of the last power play?:

You must predict whether the away team will score a goal during their next power play after the specified period and time.

Period Z - Handicap N: You must predict the result of the specified period after applying the indicated handicap.

Period Z - Draw No Bet: You must predict the winner of the specified period. If the specified period ends in a draw, all bets will be voided.

Period Z - Correct Score: You must predict the exact score of the specified period.

Period Z - Double Chance: You must predict which of the two selected outcomes will occur during the specified period. Home team or Draw, Away team or Draw, Home team or Away team.

Period Z - Exact Goals: You must predict the exact total number of goals scored by both teams during the specified period.

Period Z - Home Team Wins to Nil: You must predict whether the home team will win the specified period without conceding any goals.

Period Z - Away Team Wins to Nil: You must predict whether the away team will win the specified period without conceding any goals.

Player Special Markets

Settlement applies to any player who enters the field of play, unless stated otherwise in the market name ("starting lineup"). In that case, if the indicated player is not in the starting lineup of the match, bets will be settled as void.

Anytime/Xth Goalscorer (LIVE) : All offered players are considered runners. If an unlisted player scores a goal, all bets on listed players stand. For settlement purposes, only goals and assists scored during regular time will count. Please note that if the score after regular time is 0-0, all bets will be settled as losers. All bets on players who were listed but left the match before it ended (for example, due to injury or ejection) will stand.

Player to Score a Point (LIVE) : Bets apply to regular time only. All offered players are considered runners. If an unlisted player scores a point, all bets on listed players stand. For settlement purposes, only goals and assists scored during regular time will count. Please note that if the score after regular time is 0-0, all bets will be settled as losers. All bets on players who were listed but left the match before it ended (for example, due to injury or ejection) will stand.

Other Ice Hockey Player Markets

For the following player special markets, bets apply to regular time plus overtime (if any), unless stated otherwise. Potential penalty shootouts will not count for settlement.

Player Total Assists (or Over/Under) (PREMATCH)

Player Total Goals (or Over/Under) (PREMATCH)

Player Total Saves (or Over/Under) (PREMATCH)

Player Total Points (or Over/Under) (PREMATCH): Market refers to the goals or assists recorded by a player.

Player Total Shots (or Over/Under) (PREMATCH)

Player Total Shots on Goal (or Over/Under) (PREMATCH)

Player H2H Markets : If a listed player does not take part in the game, bets will be voided. In case of a tie between the players, bets will be voided.

Player Goals (At Least): You must predict at least how many goals the selected player will score.

Player Assists (At Least): You must predict at least how many assists the selected player will record.

Player Shots on Goal (At Least): You must predict at least how many shots on goal the specific player will take. Shots that are not on goal do not count.

Player Saves (At Least): You must predict at least how many saves the specific player will make.

Player Points (At Least): You must predict at least how many points (goals and assists combined) the specific player will record.

Player Shots on Goal (Over/Under): You must predict the number of shots on goal the specific player will take. Shots that are not on goal do not count.

Player Saves (Over/Under): You must predict the number of saves the specific player will make.

Player Points (Over/Under): Consists of predicting the number of points (combination of goals and assists) that the specific player will record.

Player Goals (Over/Under): Consists of predicting the number of goals that the specific player will score.

Player Assists (Over/Under): Consists of predicting the number of assists that the specific player will record.

Player Powerplay Points: Consists of predicting the number of points earned by a player during a man advantage (powerplay).

Player (Plus/Minus): Consists of predicting the points earned by a player in a plus/minus rating. Taking into account that a plus is awarded to a player who is on the ice when their team scores an even-strength or shorthanded goal, while a minus is awarded to players who are on the ice when the opponents score in those situations.

Shutout: Consists of predicting whether a goaltender will record a shutout or not. A goaltender who successfully prevents the other team from scoring a goal throughout the entire game receives a "shutout" (SO). In regular season games, if the score is 0-0 and the game goes to a penalty shootout, both goaltenders are credited with a shutout.

Player Blocked Shots: Consists of predicting the number of blocked shots recorded by a defenseman. Taking into account that a shot deflected or blocked by an opponent does not count as a shot on goal; it is recorded as a blocked shot. The player who blocks the shot is credited with a "blocked shot".

First Goalscorer: You must predict the player who will score the first goal during the game.

Last Goalscorer: You must predict the player who will score the last goal during the game.

Faceoffs Won O/U: You must predict whether the number of faceoffs won by a player during the game will be over or under a set line.

Hits O/U: You must predict whether the total number of hits (body checks to gain control of the puck) made by a player during the game will be over or under the specified number.

*If a player does not take part in the game, all bets on them will be settled as void.

Ice Hockey / Field Hockey - Outrights

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

Division/Conference Winner: You must predict the winner of the given division or conference according to the official standings of the competition.

Regular Season Points - Team: You must predict how many points (Over / Under) the specified team will accumulate according to the official standings of the competition.

To Make the Playoffs? - Team: You must predict whether the specified team will reach the playoffs of the tournament in question according to the official standings of the competition.

Top 4, Top 6, Top 8, Top 10: You must predict whether the selected team will finish in the selected top position when the competition ends.

Draft Pick X: You must predict who will be the Xth pick in the specified draft.

Draft Position - Player: You must predict what position the specified player will be selected at in the specified Draft.

H2H - Series Correct Score: You must predict the final score of the series of games between the 2 indicated teams. For settlement purposes, only the official websites of each competition will be considered valid.

H2H - When Will the Series End?: You must predict in how many games the series between the 2 indicated teams will end. For settlement purposes, only the official websites of each competition will be considered valid.

H2H - Winner: You must predict which of the two indicated teams will qualify in the given qualifying stage or play-off round.

HANDBALL

All Handball bets will be based on 60 minutes of play unless stated otherwise. Extra Time will not be taken into account nor will it affect the result of the second half, and it will not count towards the settlement of second-half bets. If the 60 minutes of play are not completed, bets will be voided and stakes will be refunded.

The event must be completed for bets to stand (unless the market has already been decided). Bets will also be considered valid if the relevant governing body declares an official result. All live bets do not include Extra Time for markets such as: 1x2, Handicap, Odd/Even, Winning Margin, Double Chance, except for markets such as: To Qualify / To Win the Cup / Winner After Extra Time, etc.

Main Markets:

1X2: You must predict the result of the event.

Total: Based on a given line in this market, you must predict whether there will be over or under that number of goals during the event.

Handicap: You must predict the winner of the event with the respective goal spread. The spread is added to or subtracted from the final result; after this calculation, the winner of the event is determined: Home team, Draw, or Away team.

Double Chance: You must predict the result of the event. 3 outcomes are possible: 1X (Home win or draw), 12 (Home or Away win), or X2 (Draw or Away win).

Draw No Bet: You must predict the winner of the event and there must necessarily be a winning team, meaning that if the event ends in a draw, the bet will be voided and the stake refunded.

Odd/Even: You must predict whether the total number of goals during the event will be an Odd or Even number; if the event ends 0-0, bets will be settled as Even.

Halftime/Fulltime: You must predict which team will be winning at the end of the first half, and which team will win at the end of the event.

Winning Margin: You must predict which team will win and by what goal margin the winning team will beat their opponent.

Race to X Goals: You must predict which team will be the first to reach X goals.

Handicap (3-Way): You must predict the final result of the match taking into account the handicap in parentheses.

Team Totals: Based on a given value in the market, you must predict whether there will be over or under that number of goals during the event for the Home or Away team.

1st / 2nd Half Markets: In this section you will find all main betting markets subject to a specific half, either the first or second half of the event.

1X2 & Totals: You must predict which team will win the event in regular time combined with a specific 'Over/Under' number of goals in the market; both predictions must be correct to win the combination bet.

Highest Scoring Half: You must predict which of the two halves will have the higher number of goals scored compared to the other.

Team Highest Scoring Half: You must predict which of the two halves will have the higher number of goals scored compared to the other for one of the two teams, either Home or Away.

Team with Highest Scoring Half: You must predict which of the two teams will have the half with the highest number of goals scored compared to the opposing team.

Goal Range: You must predict, based on a selected goal range, how many goals will be scored in total by both teams.

Team Goal Range: You must predict, based on a selected goal range, how many goals will be scored in total by the Home or Away team.

Goal X (incl. Extra Time): You must predict which team will score Goal X, including Extra Time.

Extra Time - Total: You must predict whether the total number of goals during Extra Time will be over or under the selected line.

Extra Time - Handicap: You must predict the final result of Extra Time taking into account the handicap value specified in parentheses.

Home Team to Score Z Goals:

You must predict whether the home team will reach a specified number of goals during the match.

Away Team to Score Z Goals:

You must predict whether the away team will reach a specified number of goals during the match.

Winning Margin:

You must predict the exact winning margin for either of the two teams.

Race to Z Goals:

You must predict which team will be the first to reach the specified number of goals.

1st Half – 1X2 and 1st Half Total:

You must predict which team will win the first half and whether the total number of goals will be over or under the specified number.

1st Half – Race to Z Goals:

You must predict which team will be the first to score a specific number of goals during the first half.

Goal X: You must predict which team will score the specified goal.

Home Team Total Red Cards: You must predict the total number of red cards received by the home team.

Total Red Cards: You must predict the total number of red cards received by both teams.

Away Team Total Red Cards: You must predict the total number of red cards received by the away team.

Handicap 1X2: You must predict the result of the match after applying the specified handicap: home team, draw, or away team.

First Team to Score: You must predict which team will score first in the match.

Last Team to Score: You must predict which team will score the last goal of the match.

Goal N: You must predict which team will score the specified goal of the match.

First Half Markets:

1st Half - 1x2: You must predict the result of the first half.

1st Half - Double Chance: You must predict the result of the first half of the event only. 3 outcomes are possible: 1X (Home win or draw), 12 (Home or Away win), or X2 (Draw or Away win).

1st Half - Draw No Bet: You must predict the winner of the first half only and there must necessarily be a winning team, meaning that if the event ends in a draw in the first half, the bet will be voided and the stake refunded.

1st Half - Handicap x:y: You must predict the final result of the half taking into account the handicap in parentheses.

1st Half - Handicap: A bet in which you must predict the winner of the first half with a respective goal margin. The correct score is added to or subtracted from the goals proposed in the handicap, and after said calculation, the winner is determined: home team, draw, or away team.

1st Half - Total: Based on a given line in this market, you must predict whether there will be over or under that number of goals during the first half of the event.

1st Half - Home Total: Based on a given line in this market, you must predict whether there will be over or under that number of goals scored by the Home team during the first half of the event.

1st Half - Away Total: Based on a given line in this market, you must predict whether there will be over or under that number of goals scored by the Away team during the first half of the event.

1st Half - Odd/Even: You must predict whether the total number of goals during the first half of the event will be an Odd or Even number; if the first half ends 0-0, bets will be settled as Even.

1st Half - 1x2 & Total: You must predict which team will win the first half combined with a specific 'Over/Under' number of goals in the market; both predictions must be correct to win the combination bet.

1st Half - Winning Margin: You must predict which team will win the first half of the event and by what goal margin the winning team will lead their opponent at the end of the first half.

1st Half - Goal Range: You must predict, based on a selected goal range, how many goals will be scored in total by both teams during the first half of the event only.

1st Half - Home Goal Range: You must predict, based on a selected goal range, how many goals will be scored in total by the Home team during the first half of the event only.

1st Half - Away Goal Range: You must predict, based on a selected goal range, how many goals will be scored in total by the Away team during the first half of the event only.

1st Half - Handicap N: You must predict the result of the first half after applying the specified handicap.

Second Half Markets

2nd Half - 1x2: You must predict the result of the second half of the event.

2nd Half - Double Chance: You must predict the result of the second half of the event only. 3 outcomes are possible: 1X (Home win or draw), 12 (Home or Away win), or X2 (Draw or Away win)

2nd Half - Draw No Bet: You must predict the winner of the second half only and there must necessarily be a winning team, meaning that if the event ends in a draw in the second half, the bet will be voided and the stake refunded.

2nd Half - Odd/Even: You must predict whether the total number of goals during the second half of the event will be an Odd or Even number; if the second half ends 0-0, bets will be settled as Even.

Player special markets

Player Minimum Goals: You must predict the minimum number of goals a player will score during the match.

Player Goals: Predict the total number of goals scored by a specific player during the match.

Goalscorer of Goal X:

You must predict which player will score goal number X of the match.

Last Goalscorer:

You must predict which player will score the last goal of the match.

Handball - Outrights

Winner: You must predict the winner of the selected tournament according to the official standings of the competition.

AMERICAN FOOTBALL

All American Football bets are based on regular time unless otherwise stated in the market name.

Main Markets:

MoneyLine (Winner): You must predict the winner of the match regardless of the points margin

Total (Under/Over): You must predict whether the number of points scored during the whole game will be over or under the offered line.

Home team total (Under/Over) You must predict the total number of points scored by the home team.

Away team total (Under/Over) You must predict the total number of points scored by the away team.

Race to X points: You must predict which team will reach “X” points first.

Next team to score: You must predict which team will be the next to score. There are 3 possible outcomes: 1 (Home team will score), X (Neither will score) and 2 (Away team will score)

Next scoring type : You must predict what the next scoring method will be; there are 4 possible outcomes: touchdown, field goal, safety or none.

Highest scoring quarter: You must predict in which quarter the highest number of points will be scored.

Highest scoring half: You must predict in which half the highest number of points will be scored.

Total touchdowns: You must predict the total number of touchdowns scored during the match.

Total field goals scored: You must predict the total number of field goals scored during the match.

Total turnovers: You must predict the total number of turnovers during the match.

Total sacks: You must predict the total number of sacks during the match and overtime

Team to score “X” field goal: You must predict which team will score the X field goal during the match.

Will there be overtime?: You must predict whether there will be overtime in the game.

Odd/Even: You must predict whether the total points scored during the match is an odd or even number. If the final result is 0:0, bets will be settled as even.

Home Odd/Even: You must predict whether the total number of goals scored by the home team during the match is an odd or even number; if the final score is 0:0, bets will be settled as even.

Away Odd/Even: You must predict whether the total number of goals scored by the away team during the match is an odd or even number; if the final score is 0:0, bets will be settled as even.

Total pass attempts: You have to predict the combined number of pass attempts made by both teams during a match.

Total pass completions: You have to predict the combined number of completed passes made by both teams during a match.

Total passing yards: You have to predict the combined number of passing yards gained by both teams during a match.

Total tackles: You have to predict the combined number of tackles made by both teams during a match.

Total offensive yards: You have to predict the combined number of yards gained by both teams during a match.

Total receptions: You have to predict the total number of completed passes caught by players of both teams during a match.

Total passing touchdowns: You have to predict the total number of touchdowns scored through the air by both teams during a match.

Total passing touchdowns: You have to predict the total number of touchdowns scored by both teams on passing plays during a match.

Total receiving touchdowns: You have to predict the cumulative number of touchdowns scored via completed passes by players of both teams during a match.

Total offensive touchdowns: You have to predict the cumulative number of touchdowns scored by both teams during a match.

Total receiving yards: You have to predict the cumulative number of yards gained by players via completed passes during a match.

Total rushing yards: You have to predict the cumulative yards gained by all players of both teams on rushing plays during a match.

Total rushing and receiving yards: You have to predict the combined yards gained by both teams via rushing and receiving plays during a match.

Total passing and rushing yards: You have to predict the combined yards gained by both teams via passing and rushing plays during a match.

Total tackles and assists: You have to predict the cumulative number of tackles (both solo and assisted) made by defensive players during a match.

Total completed 2-point conversions: You have to predict the cumulative number of 2-point conversion attempts successfully made by both teams during a match.

Total 2-point conversion attempts: You have to predict the cumulative number of attempts by both teams to score a 2-point conversion after a touchdown during a match.

Total fumbles: You have to predict the cumulative number of fumbles (both lost and recovered) committed by both teams during a match.

Total gross passing yards: You have to predict the total yards gained by a team via passing plays during a match.

Home team – Touchdown Z scorer:

You must predict which player of the home team will score touchdown number Z of the match.

Away team – Touchdown Z scorer:

You must predict which player of the away team will score touchdown number Z of the match.

Home team – Last touchdown scorer:

You must predict which player of the home team will score the last touchdown of the match.

Away team – Last touchdown scorer:

You must predict which player of the away team will score the last touchdown of the match.

Player total yards on next carry | Player Carry N | Drive Z: You must predict the total number of yards gained by the selected player on their next carry during the specified drive.

Player total yards on next reception | Reception Y | Drive Z: You must predict the total number of yards gained by the selected player on their next reception during the specified drive.

Winner: You must predict the winner of the match.

Total: You must predict whether the total number of points scored by both teams will be over or under the specified value.

Handicap: You must predict the result of the match after applying the specified handicap.

First Team to Score: You must predict which team will score first in the match.

Halftime/Fulltime: You must predict the result at halftime and the result at the end of the match.

First Team to Score Wins: You must predict whether the team that scores first will win the match.

Will There Be Overtime?: You must predict whether the game will go to overtime.

Odd/Even: You must predict whether the total number of points scored by both teams will be odd or even.

Handicap 1X2: You must predict the result of the match after applying the specified handicap: home team, draw, or away team.

Highest Scoring Quarter (Draw No Bet): You must predict which quarter will have the highest total number of points.

Highest Scoring Half (Draw No Bet): You must predict which half will have the highest total number of points.

Last Team to Score: You must predict which team will score the last points of the game.

Halftime 1X2 - Match Winner: You must predict the result at halftime and the winner of the match.

First Half Markets:

First half - 1x2: You must predict the result of the first half; there are three possible outcomes: 1 (Home team wins), X (Draw) and 2 (Away team wins). Points scored in the second half will not be taken into account, and if the half is not completed the market is cancelled

First half - handicap: You must predict what the final result of the first half will be, taking into account the offered margin. If the half is not completed the market is cancelled.

First half - total: You must predict whether the total number of points scored solely during the first half will be over or under the offered margin. If the half is not completed the market is cancelled

First half - draw no bet: You must predict the winner of the first half; if the half ends in a draw, all bets on this market will be cancelled; if the half is not completed the market is cancelled.

First half - Odd/Even: You must predict whether the total number of points scored during the first half is an even or odd number.

First half - Home team Odd/Even: You must predict whether the total number of points scored by the home team during the first half is an even or odd number.

First half - Away team Odd/Even: You must predict whether the total number of points scored by the away team during the first half is an even or odd number.

First half - next score: You must predict which team will be the next to score during the first half. There are 3 possible outcomes: 1 (Home team will score), X (Neither will score) and 2 (Away team will score).

First half 1x2 & First half total: You have to predict both the result and the total number of goals (over/under) for the 1st half.

1st half handicap and 1st half total: You must predict both the result (taking into account the handicap in the group) and the total number of goals (over/under) for the first half.

First half – Anytime touchdown scorer:

You must predict which player will score a touchdown at any time during the first half of the match.

First half – Field goals made:

You must predict the total number of field goals successfully made by both teams during the first half of the match.

First half – Player passing yards Over / Under:

You must predict whether the player's passing yards in the first half will be over or under the specified number.

First half – Player passing touchdowns Over / Under:

You must predict whether the player's passing touchdowns in the first half will be over or under the specified number.

First half – Player receiving yards Over / Under:

You must predict whether the player's receiving yards in the first half will be over or under the specified number.

First half – Player receiving touchdowns Over / Under:

You must predict whether the player's receiving touchdowns in the first half will be over or under the specified number.

First half – Player rushing yards Over / Under:

You must predict whether the player's rushing yards in the first half will be over or under the specified number.

First half – Player rushing touchdowns Over / Under:

You must predict whether the player's rushing touchdowns in the first half will be over or under the specified number.

First half – Player interceptions Over / Under:

You must predict whether the player's interceptions in the first half will be over or under the specified number.

First half – Player pass attempts Over / Under:

You must predict whether the player's pass attempts in the first half will be over or under the specified number.

First half – Player rushing attempts Over / Under:

You must predict whether the player's rushing attempts in the first half will be over or under the specified number.

First half – Player receptions Over / Under:

You must predict whether the player's receptions in the first half will be over or under the specified number.

First half – Player combined rushing and receiving yards Over / Under:

You must predict whether the player's combined rushing and receiving yards in the first half will be over or under the specified number.

First half – Player pass completions Over / Under:

You must predict whether the player's pass completions in the first half will be over or under the specified number.

First half – Anytime touchdown scorer:

You must predict whether the player will score a touchdown at any time during the first half.

1st Half - Player Interceptions - At Least: You must predict whether the specified player will throw at least the specified number of interceptions during the first half.

1st Half - Player Passing Attempts - At Least: You must predict whether the specified player will record at least the specified number of passing attempts during the first half.

1st Half - Player Pass Completions - At Least: You must predict whether the specified player will record at least the specified number of pass completions during the first half.

1st Half - Player Passing Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of passing touchdowns during the first half.

1st Half - Player Passing Yards - At Least: You must predict whether the specified player will record at least the specified number of passing yards during the first half.

1st Half - Player Receiving Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of receiving touchdowns during the first half.

1st Half - Player Receiving Yards - At Least: You must predict whether the specified player will record at least the specified number of receiving yards during the first half.

1st Half - Player Receptions - At Least: You must predict whether the specified player will record at least the specified number of receptions during the first half.

1st Half - Player Rushing and Receiving Yards - At Least: You must predict whether the specified player will record at least the specified total number of combined rushing and receiving yards during the first half.

1st Half - Player Rushing Attempts - At Least: You must predict whether the specified player will record at least the specified number of rushing attempts during the first half.

1st Half - Player Rushing Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of rushing touchdowns during the first half.

1st Half - Player Rushing Yards - At Least: You must predict whether the specified player will record at least the specified number of rushing yards during the first half.

Second Half Markets

Second half - 1x2: You must predict the result of the second half; there are three possible outcomes: 1 (Home team wins), X (Draw) and 2 (Away team wins). If the half is not completed the market is cancelled.

Second half - handicap: You must predict what the final result of the second half will be, taking into account the offered margin. If the half is not completed the market is cancelled.

Second half - total: You must predict whether the total number of points scored solely during the second half will be over or under the offered margin. If the half is not completed the market is cancelled.

Second half (incl. overtime) - draw no bet: You must predict the winner of the second half; if the half ends in a draw, all bets on this market will be cancelled; if the half is not completed the market is cancelled.

Second half – Anytime touchdown scorer:

You must predict which player will score a touchdown during the second half of the match.

Second half – Player passing yards Over / Under:

You must predict whether the player's passing yards in the second half will be over or under the specified number.

Second half – Player passing touchdowns Over / Under:

You must predict whether the player's passing touchdowns in the second half will be over or under the specified number.

Second half – Player receiving yards Over / Under:

You must predict whether the player's receiving yards in the second half will be over or under the specified number.

Second half – Player receiving touchdowns Over / Under:

You must predict whether the player's receiving touchdowns in the second half will be over or under the specified number.

Second half – Player rushing yards Over / Under:

You must predict whether the player's rushing yards in the second half will be over or under the specified number.

Second half – Player rushing touchdowns Over / Under:

You must predict whether the player's rushing touchdowns in the second half will be over or under the specified number.

Second half – Player interceptions Over / Under:

You must predict whether the player's interceptions in the second half will be over or under the specified number.

Second half – Player pass attempts Over / Under:

You must predict whether the player's pass attempts in the second half will be over or under the specified number.

Second half – Player rushing attempts Over / Under:

You must predict whether the player's rushing attempts in the second half will be over or under the specified number.

Second half – Player receptions Over / Under:

You must predict whether the player's receptions in the second half will be over or under the specified number.

Second half – Player combined rushing and receiving yards Over / Under:

You must predict whether the player's combined rushing and receiving yards in the second half will be over or under the specified number.

Second half – Player pass completions Over / Under:

You must predict whether the player's pass completions in the second half will be over or under the specified number.

Second half – Anytime touchdown scorer:

You must predict whether the player will score a touchdown at any time during the second half.

Second half – Total field goals:

You must predict the total number of field goals scored during the second half.

Second half – Total touchdowns:

You must predict the total number of touchdowns scored during the second half.

Second half – Home team: total touchdowns:

You must predict the total number of touchdowns scored by the home team during the second half.

Second half – Away team: total touchdowns:

You must predict the total number of touchdowns scored by the away team during the second half.

Second half – Home team: field goals:

You must predict the total number of field goals scored by the home team during the second half.

Second half – Away team: field goals:

You must predict the total number of field goals scored by the away team during the second half.

Second half – 1X2:

You must predict which team will win the second half.

Second half – Draw No Bet:

You must predict the result of the second half. If the final result is a draw, the bet will be settled as void.

2nd Half - Player Passing Yards - At Least: You must predict whether the specified player will record at least the specified number of passing yards during the second half.

2nd Half - Player Passing Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of passing touchdowns during the second half.

2nd Half - Player Receiving Yards - At Least: You must predict whether the specified player will record at least the specified number of receiving yards during the second half.

2nd Half - Player Receiving Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of receiving touchdowns during the second half.

2nd Half - Player Rushing Yards - At Least: You must predict whether the specified player will record at least the specified number of rushing yards during the second half.

2nd Half - Player Rushing Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of rushing touchdowns during the second half.

2nd Half - Player Interceptions - At Least: You must predict whether the specified player will throw at least the specified number of interceptions during the second half.

2nd Half - Player Passing Attempts - At Least: You must predict whether the specified player will record at least the specified number of passing attempts during the second half.

2nd Half - Player Rushing Attempts - At Least: You must predict whether the specified player will record at least the specified number of rushing attempts during the second half.

2nd Half - Player Receptions - At Least: You must predict whether the specified player will record at least the specified number of receptions during the second half.

2nd Half - Player Rushing and Receiving Yards - At Least: You must predict whether the specified player will record at least the specified total number of combined rushing and receiving yards during the second half.

2nd Half - Player Pass Completions - At Least: You must predict whether the specified player will record at least the specified number of pass completions during the second half."

Quarter Markets

Quarter - 1x2: You must predict the result of the selected quarter; the possible outcomes are: 1 (Home team wins), X (draw) and 2 (Away team wins). If the quarter is not completed, this market will be cancelled.

Quarter - total: You must predict whether the total number of points scored solely during the selected quarter will be over or under the offered margin. If the quarter is not completed the market will be cancelled.

Quarter - Draw no bet: You must predict the winner of the selected quarter; if the quarter ends in a draw, all bets on this market will be cancelled; if the quarter is not completed the market is cancelled.

Quarter - handicap: You must predict what the final result of the selected quarter will be, taking into account the offered margin. If the quarter is not completed the market is cancelled.

1st quarter 1x2 and 1st quarter total: You have to predict both the result and the total number of goals (over/under) for the first quarter.

1st quarter handicap and 1st quarter total: You must predict both the result (taking into account the handicap in the group) and the total number of goals (over/under) for the first quarter.

Quarter X – Anytime touchdown scorer:

You must predict which player will score a touchdown during quarter X of the match.

Quarter X – Player passing yards Over / Under:

You must predict whether the player's passing yards in the specified quarter will be over or under the indicated number.

Quarter X – Player passing touchdowns Over / Under:

You must predict whether the player's passing touchdowns in the specified quarter will be over or under the indicated number.

Quarter X – Player receiving yards Over / Under:

You must predict whether the player's receiving yards in the specified quarter will be over or under the indicated number.

Quarter X – Player receiving touchdowns Over / Under:

You must predict whether the player's receiving touchdowns in the specified quarter will be over or under the indicated number.

Quarter X – Player rushing yards Over / Under:

You must predict whether the player's rushing yards in the specified quarter will be over or under the indicated number.

Quarter X – Player rushing touchdowns Over / Under:

You must predict whether the player's rushing touchdowns in the specified quarter will be over or under the indicated number.

Quarter X – Player interceptions Over / Under:

You must predict whether the player's interceptions in the specified quarter will be over or under the indicated number.

Quarter X – Player pass attempts Over / Under:

You must predict whether the player's pass attempts in the specified quarter will be over or under the indicated number.

Quarter X – Player rushing attempts Over / Under:

You must predict whether the player's rushing attempts in the specified quarter will be over or under the indicated number.

Quarter X – Player receptions Over / Under:

You must predict whether the player's receptions in the specified quarter will be over or under the indicated number.

Quarter X – Player combined rushing and receiving yards Over / Under:

You must predict whether the player's combined rushing and receiving yards in the specified quarter will be over or under the indicated number.

Quarter X – Player pass completions Over / Under:

You must predict whether the player's pass completions in the specified quarter will be over or under the indicated number.

Quarter X – Anytime touchdown scorer:

You must predict whether the player will score a touchdown at any time during the specified quarter.

Quarter X – Home team: total touchdowns:

You must predict the total number of touchdowns scored by the home team in the specified quarter.

Quarter X – Field goals:

You must predict the total number of field goals scored in the specified quarter.

Quarter X – Home team: field goals:

You must predict the total number of field goals scored by the home team in the specified quarter.

Quarter X – Away team: field goals:

You must predict the total number of field goals scored by the away team in the specified quarter.

Quarter X – Even / Odd:

You must predict whether the total points of the specified quarter will be even or odd.

Quarter X – Total:

You must predict whether the total points of the specified quarter will be over or under the indicated number.

Quarter X – 1X2:

You must predict the match result (home win, draw or away win) for the specified quarter.

Quarter X – Away team: total touchdowns:

You must predict the total number of touchdowns scored by the away team in the specified quarter.

Quarter X – Total touchdowns:

You must predict the total number of touchdowns scored in the specified quarter.

Quarter X – Away team: total Over / Under:

You must predict whether the total points scored by the away team in the specified quarter will be over or under the indicated number.

Quarter X – Home team: total Over / Under:

You must predict whether the total points scored by the home team in the specified quarter will be over or under the indicated number.

Quarter Z - Player Passing Yards - At Least: You must predict whether the specified player will record at least the specified number of passing yards during the specified quarter.

Quarter Z - Player Passing Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of passing touchdowns during the specified quarter.

Quarter Z - Player Receiving Yards - At Least: You must predict whether the specified player will record at least the specified number of receiving yards during the specified quarter.

Quarter Z - Player Receiving Touchdowns - At Least: You must predict whether the specified player will record at least the specified number of receiving touchdowns during the specified quarter.

Quarter Z - Player Rushing Yards - At Least: You must predict whether the specified player will record at least the specified number of rushing yards during the specified quarter.

Quarter Z - Player Passing Attempts - At Least: You must predict whether the specified player will record at least the specified number of passing attempts during the specified quarter.

Quarter Z - Player Rushing Attempts - At Least: You must predict whether the specified player will record at least the specified number of rushing attempts during the specified quarter.

Quarter Z - Player Receptions - At Least: You must predict whether the specified player will record at least the specified number of receptions during the specified quarter.

Quarter Z - Player Rushing and Receiving Yards - At Least: You must predict whether the specified player will record at least the specified total number of combined rushing and receiving yards during the specified quarter.

Quarter Z - Player Pass Completions - At Least: You must predict whether the specified player will record at least the specified number of pass completions during the specified quarter.

Quarter Z - Handicap: You must predict the result of the specified quarter after applying the specified handicap.

Drive Markets

“X” drive play Y - competitor play type: You must predict whether the play type is a rush or a pass. By definition, only a forward pass counts as a passing play. A sack is also considered a passing play.

“X” drive play Y - competitor pass completion: You must predict whether there will be a completed pass during the indicated play. By definition, only a forward pass will be taken into consideration for a passing play.

“X” drive play Y - competitor total yards gained: You must predict the total yards gained during the indicated play. Yards gained through penalties will not be considered

“X” drive play Y - competitor first down: You must predict whether the competitor will gain a new first down during the indicated play. A touchdown is only credited as a new first down when scored by the offense. First downs and yards gained through game penalties will not be considered for settling the bet

“X” drive play Y - competitor sack: You must predict whether or not there will be a sack on the indicated play.

“X” drive play Y - competitor outcome: You must predict the outcome of the drive during the indicated play of the competitors (punt, touchdown, field goal attempt). Other outcomes will be settled as "other"

*In case there are no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play..

** In case the drive ends before the respective play number is reached, all markets for the respective play will be considered cancelled. This includes punts and field goals..

*** Field goal yards will not be considered for the total yards gained on a play.

Drive N - Home Team to Score: You must predict whether the home team will score during the specified offensive drive.

Drive N - Away Team to Score: You must predict whether the away team will score during the specified offensive drive.

Drive N - Home Team to Score a Touchdown: You must predict whether the home team will score a touchdown during the specified offensive drive.

Drive N - Away Team to Score a Touchdown: You must predict whether the away team will score a touchdown during the specified offensive drive.

Player Specials

All American football player special markets are settled according to the corresponding official source.

Player H2H markets: If the listed player does not take part in the match at all, bets will be voided. In case of a tie between the players, bets will be voided.

Player passing yards: Consists of predicting the number of passing yards the specific player will record.

Player passing yards (at least): Consists of predicting at least how many passing yards the specific player will record.

Player pass completions: Consists of predicting the number of completed passes the specific player will record.

Player pass completions (at least): Consists of predicting at least how many completed passes the specific player will record.

Player touchdown passes: Consists of predicting the number of touchdown passes the specific player will record.

Player touchdown passes (at least): Consists of predicting at least how many touchdown passes the specific player will record.

Player rushing attempts: Consists of predicting the number of rushing attempts the specific player will record.

Player rushing attempts (at least): Consists of predicting at least how many rushing attempts the specific player will record.

Player rushing yards: Consists of predicting the number of rushing yards the specific player will record.

Player rushing yards (at least): Consists of predicting at least how many rushing yards the specific player will record.

Player rushing touchdowns: Consists of predicting the number of rushing touchdowns the specific player will record.

Player rushing touchdowns (at least): Consists of predicting at least how many rushing touchdowns the specific player will record.

Player receptions: Consists of predicting the number of receptions the specific player will record.

Player receptions (at least): Consists of predicting at least how many receptions the specific player will record.

Player receiving yards: Consists of predicting the number of receiving yards the specific player will record.

Player receiving yards (at least): Consists of predicting at least how many receiving yards the specific player will record.

Player receiving touchdowns: Consists of predicting the number of receiving touchdowns the specific player will record.

Player receiving touchdowns (at least): Consists of predicting at least how many receiving touchdowns the specific player will record.

Player to score the first touchdown: You have to predict the player who will score the first touchdown of the match.

Total interceptions thrown by QB: Consists of predicting the number of total interceptions the specific player will record.

Longest completion by QB: Consists of predicting the longest completion the specific player will record.

Player sacks: Consists of predicting the number of sacks the specific player will record.

Player longest rush: Consists of predicting the longest rush the specific player will record.

PLAYER first rushing attempt: Predict which player will record the first rushing attempt of the match.

PLAYER first reception: Predict which player will record the first reception of the match.

First completion by QB: predict which QB will record the first completion of the match.

Longest rushing play in the game: predict which player will record the longest rushing play of the match.

Longest reception in the game: predict which player will record the longest reception of the match.

Head-to-head player passing yards: Consists of predicting which of the mentioned players will record more passing yards in the match.

Head to Head player pass completions: Consists of predicting which of the mentioned players will record more completed passes in the match.

Head-to-head player rushing yards: Consists of predicting which of the mentioned players will record more rushing yards in the match.

Head-to-head player receiving yards: Consists of predicting which of the mentioned players will record more receiving yards in the match.

Head-to-head player receptions: Consists of predicting which of the mentioned players will record more receptions in the match.

Player carries: You have to predict at least how many carries the listed player will record.

(Defensive) player to record an interception: You have to predict whether the listed player will record an interception.

Player first rush: you must predict which of the listed players will record the first rush.

Player rushing attempts (at least): you must predict at least how many rushing attempts the listed player will record.

Player rushing yards (at least): You have to predict at least how many rushing yards the listed player will record.

Player rushing TDs (at least): You have to predict at least how many rushing TDs the listed player will record.

Player receptions (at least): you must predict at least how many receptions the listed player will record.

Player receiving yards at least: you must predict at least how many receiving yards the indicated player will record.

Player receiving TDs (at least): you must predict at least how many receiving TDs the listed player will record.

Player touchdowns at least: you must predict at least how many touchdowns the listed player will record.

Player pass attempts: you must predict how many pass attempts (over or under) the listed player will record.

Player longest pass completion: you must predict which player will record the longest pass completion.

Player rushing and receiving yards: you must predict how many rushing and receiving yards (over/under) the listed player will record.

Player kicking points: You have to predict how many kicking points (over or under) the listed player will score.

Player interceptions thrown: You have to predict how many interceptions (over or under) the listed player will record.

Player longest reception: you must predict which player will record the longest reception.

Player total tackles: you must predict how many tackles (over or under) the listed player will record.

Player total sacks: You have to predict how many sacks (over or under) the listed player will record.

Player passing yards 1st half: You have to predict how many passing yards (over or under) the indicated player will record in the first half.

Player TD passes in the 1st half: You have to predict how many TD passes (over or under) the indicated player will record in the first half.

Player first rush: You must predict which player will record the first rush.

Player position of the 1st TD: You have to predict what the position of the listed player will be on their first TD.

Player position of the last TD: You have to predict what the position of the listed player will be on their last TD.

QB to throw an interception: You must predict whether the listed QB will record an interception.

QB longest completion: You must predict which QB will record the longest completion.

QB first completion: you must predict which QB will record the first completion.

Any QB to throw for 300+ yards: You have to predict whether any listed QB will record a 300+ yard passing game.

Any QB to throw for 350+ yards: You must predict whether any listed quarterback will record a 350+ yard passing game.

Any QB to throw for 400+ yards: You have to predict whether any listed QB will record a 400+ yard passing game.

Any Player to Have 100+ Rushing Yards: You must predict whether any listed player will record 100+ rushing yards.

Any Player to Have 150+ Rushing Yards: You must predict whether any listed player will record 150+ rushing yards.

Any Player to Have 100+ Receiving Yards: You must predict whether any listed player will record 100+ receiving yards.

Any Player to Have 150+ Receiving Yards: You must predict whether any listed player will record 150+ receiving yards.

Most Receiving Yards: You must predict which of the listed players will record the most receiving yards.

Most Passing Yards Player 1 vs Player 2: You must predict which of the listed players will record the most passing yards.

Most Pass Completions Player 1 vs Player 2: You must predict which of the listed players will record the most pass completions.

Most Rushing Yards Player 1 vs. Player 2: You must predict which of the listed players will record the most rushing yards.

Most Receiving Yards Player 1 vs Player 2: You must predict which of the listed players will record the most receiving yards.

Most Receptions Player 1 vs Player 2: You must predict which of the listed players will record the most receptions.

Most Disposals Player 1 vs Player 2: You must predict which of the listed players will record the highest number of disposals.

Most Goals Player 1 vs Player 2: You must predict which of the listed players will score the most goals.

Most Marks Player 1 vs Player 2: You must predict which of the listed players will record the highest number of marks.

Most Passing TDs Player 1 vs Player 2: You must predict which of the listed players will record the most passing touchdowns.

Most Rushing Yards: You must predict which of the listed players will record the most rushing yards.

Most Receiving Yards: You must predict which of the listed players will record the most receiving yards.

Most 1st Downs: You must predict which of the listed players will record the most first downs.

Most Sacks: You must predict which of the listed players will record the most sacks.

Player Total Passing Attempts: You must predict at least how many passing attempts the listed player will record.

Player Passing Attempts Over/Under: You must predict whether the passing attempts of the listed players will be over or under the given lines.

Player Total Interceptions: You must predict at least how many pass interceptions the listed player will record.

Player Pass Interceptions Over/Under: You must predict whether the pass interceptions of the given players will be over or under the given lines.

Player Total Tackles: You must predict at least how many tackles the listed player will record.

Player Tackles Over/Under: You must predict whether the tackles of the given players will be over or under the given lines.

Player Total Sacks: You must predict at least how many sacks the listed player will record.

Total Sacks Over/Under: You must predict whether the sacks of the given players will be over or under the given lines.

Player Total Interceptions: You must predict at least how many interceptions the listed player will record.

Player Total Interceptions Over/Under: You must predict whether the interceptions of the given players will be over or under the given lines.

Player Passing Yards Over/Under: You must predict whether a specific player will throw for over or under a predetermined number of yards during a game.

Player Pass Completions Over / Under: You must predict whether the quarterback will throw more (Over) or fewer (Under) pass completions than a predetermined number.

Player Passing Touchdowns Over / Under: You must predict whether the specified player will throw more (Over) or fewer (Under) touchdowns than the set number.

Player Rushing Yards Over / Under: You must predict whether a specific player will rush for over or under a predetermined amount of yards during a game.

Player Receiving Yards Over / Under: You must predict whether a specific player will accumulate over or under a predetermined amount of receiving yards during a game.

Player Receiving Touchdowns Over / Under: You must predict whether a specific player will score over or under a predetermined number of touchdowns during a game.

Player Receptions Over / Under: You must predict whether a specific player (typically a kicker) will make over or under a predetermined number of field goals during a game.

Player Field Goals Over / Under: You must predict whether a specific kicker will successfully make over or under a predetermined number of field goals during a game.

Player Assists Over / Under: You must predict whether the specified player will record more (Over) or fewer (Under) assisted tackles than the number set by the sportsbook.

Player Longest Pass Completion Over / Under: You must predict whether the longest pass completed by a specific quarterback will be over or under a set distance during a game.

Player Longest Completed Pass Over / Under: You must predict whether the longest pass completed by a specific quarterback will be over or under a set distance during a game.

Player Longest Reception Over / Under: You must predict whether the longest reception completed by a specific player will be over or under a set distance during a game.

Player Rushing Attempts Over / Under: You must predict whether a specific player will carry the ball over or under a set number of times during a game.

Home / Away Team - Total Sacks: You must predict whether the total number of sacks recorded by the home or away team during a game will be over or under a predetermined number.

Player Longest Rush Over / Under: You must predict whether the longest rushing attempt by a specific player will be over or under a set distance during a game.

Player Defensive Interceptions Over / Under: You must predict whether a specific defensive player will record over or under a set number of interceptions during a game.

Player Defensive Tackles and Assists Over/Under: You must predict whether a specific defensive player will record over or under a set number of combined tackles and assists during a game.

First Touchdown Scorer: You must predict which player will score the first touchdown of the game.

Last Touchdown Scorer: You must predict which player will score the last touchdown of the game.

Anytime Touchdown Scorer: You must predict whether a specific player will score a touchdown at any time during the game.

Player Passing and Rushing Yards Over / Under: You must predict whether the total passing and rushing yards of a specific player will be over or under a set line during a game.

Player Fumbles Over / Under: You must predict whether a specific player will fumble the ball a certain number of times during the game.

Player Fumbles Lost Over / Under: You must predict whether a specific player will lose the ball by fumble a certain number of times during the game.

Extra Point Made: You must predict whether a team will successfully convert an extra point after a touchdown.

Player – Total Rushing Attempts Milestones:

You must predict whether the player will reach a specific threshold or milestone in total rushing attempts.

Player – Total Passing Attempts Milestones:

You must predict whether the player will reach a specific threshold or milestone in total passing attempts.

Player – Total Receiving Targets Milestones:

You must predict whether the player will reach a specific threshold or milestone in total receiving targets.

Player – Total Passing Yards Milestones:

You must predict whether the player will reach a specific threshold or milestone in total passing yards.

Player – Total Passing Touchdowns Milestones:

You must predict whether the player will reach a specific threshold or milestone in total passing touchdowns.

Player – Total Receiving Yards Milestones:

You have to predict whether the player will reach a specific threshold or milestone in total receiving yards.

Player – Total Rushing Yards Thresholds / Milestones:

You have to predict whether the player will reach a specific threshold or milestone in total rushing yards.

Player – Total Receptions Thresholds / Milestones:

You have to predict whether the player will reach a specific threshold or milestone in total receptions.

Player – Total Touchdowns Thresholds / Milestones:

You have to predict whether the player will reach a specific threshold or milestone in total touchdowns.

Anytime Touchdown Scorer:

You have to predict whether a player will score a touchdown at any time during the match, including overtime.

Player – Rushing Attempts Over / Under:

You have to predict whether the player's rushing attempts will be over or under the specified number.

*If a player does not take part in the game, all bets on them will be settled as void.

Player Passing Yards - At Least: You have to predict whether the specified player will record at least the specified number of passing yards.

Player Passing Touchdowns - At Least: You have to predict whether the specified player will record at least the specified number of passing touchdowns.

Player Receiving Yards - At Least: You have to predict whether the specified player will record at least the specified number of receiving yards.

Player Receiving Touchdowns - At Least: You have to predict whether the specified player will record at least the specified number of receiving touchdowns.

Player Rushing Yards - At Least: You have to predict whether the specified player will record at least the specified number of rushing yards.

Player Rushing Touchdowns - At Least: You have to predict whether the specified player will record at least the specified number of rushing touchdowns.

Player Interceptions - At Least: You have to predict whether the specified player will throw at least the specified number of interceptions.

Player Pass Attempts - At Least: You have to predict whether the specified player will record at least the specified number of pass attempts.

Player Tackles - At Least: You have to predict whether the specified player will record at least the specified number of tackles.

Player Rushing Attempts - At Least: You have to predict whether the specified player will record at least the specified number of rushing attempts.

Player Receptions - At Least: You have to predict whether the specified player will record at least the specified number of receptions.

Player Rushing and Receiving Yards - At Least: You have to predict whether the specified player will record at least the specified total number of combined rushing and receiving yards.

Player Pass Completions - At Least: You have to predict whether the specified player will record at least the specified number of pass completions.

Player Anytime Touchdowns - At Least: You have to predict whether the specified player will score at least the specified number of rushing and/or receiving touchdowns. Passing touchdowns do not count.

Player Assists - At Least: You have to predict whether the specified player will record at least the specified number of assists.

Player Defensive Tackles and Assists - At Least: You have to predict whether the specified player will record at least the specified total number of combined defensive tackles and assists.

Player Field Goals - At Least: You have to predict whether the specified player will convert at least the specified number of field goals.

Extra Points Made - At Least: You have to predict whether the specified player will convert at least the specified number of extra points.

Player Kicking Points - At Least: You have to predict whether the specified player will record at least the specified number of kicking points.

Player Longest Pass Completion - At Least: You have to predict whether the specified player's longest pass completion will reach at least the specified number of yards.

Player Longest Reception - At Least: You have to predict whether the specified player's longest reception will reach at least the specified number of yards.

Player Longest Rush - At Least: You have to predict whether the specified player's longest rush will reach at least the specified number of yards.

Player Sacks - At Least: You have to predict whether the specified player will record at least the specified number of sacks.

Player Defensive Interceptions - At Least: You have to predict whether the specified player will record at least the specified number of defensive interceptions.

Player Passing and Rushing Yards - At Least: You have to predict whether the specified player will record at least the specified total number of combined passing and rushing yards.

Player Fumbles - At Least: You have to predict whether the specified player will record at least the specified number of fumbles.

Player Fumbles Lost - At Least: You have to predict whether the specified player will lose at least the specified number of fumbles.

Touchdown N Scorer: You have to predict which player will score the specified touchdown of the match.

Last Touchdown Scorer - Player N: You have to predict whether the specified player will score the last touchdown of the match.

Team Specials

Home team/Away team punts: You have to predict how many punts (Over/Under) the Home team/Away team will record.

Home team/Away team sacks: You have to predict how many sacks (Over/Under) the Home team/Away team will record.

Home team/Away team total field goals: You have to predict how many field goals (Over/Under) the Home team/Away team will record.

Home team/Away team total field goals 2-way: You have to predict how many field goals (Over/Under) the Home team/Away team will score

Home team/Away team total turnovers: You have to predict how many total turnovers (Over/Under) the Home team/Away team will record.

Home team/Away team to score on their first drive: You have to predict whether the Home team/Away team will score on their first drive.

Home team/Away team total touchdowns: You have to predict how many touchdowns (Over/Under) the Home team/Away team will record.

Home team/Away team longest punt: You have to predict what the longest punt recorded by the Home team/Away team will be.

Home team/Away team shortest punt: You have to predict what the shortest punt recorded by the Home team/Away team will be.

Home team/Away team gross punt yards: You have to predict how many gross punt yards (Over/Under) the Home team/Away team will record.

Home team/Away team net offensive yards: You have to predict how many net offensive yards (Over/Under) the Home team/Away team will record.

Home team/Away team rushing yards: You have to predict how many rushing yards (Over/Under) the Home team/Away team will record.

Home team/Away team total 4th down conversions: You have to predict how many 4th down conversions (Over/Under) the Home team/Away team will record.

Home team/Away team rushing touchdowns: You have to predict how many rushing touchdowns (Over/Under) the Home team/Away team will record.

Home team/Away team 1st Half Total Points: You have to predict how many points (Over/Under) the Home team/Away team will score in the 1st half.

Home team/Away team total field goal yards: You have to predict how many total field goal yards (Over/Under) the Home team/Away team will record.

Home team/Away team total rushing touchdowns: You have to predict how many rushing touchdowns (Over/Under) the Home team/Away team will record.

Home team/Away team total 1st downs: You have to predict how many 1st downs (Over/Under) the Home team/Away team will record.

Home team/Away team total 3rd down conversions: You have to predict how many 3rd down conversions (Over/Under) the Home team/Away team will record.

Home team/Away team first drive result: You have to predict what the result of the Home team/Away team's first drive will be.

Home team/Away team first scoring play: You have to predict what the first scoring play of the Home team/Away team will be.

Home team/Away team halves won: You have to predict which halves the Home team/Away team will win.

Home team/Away team quarters won: You have to predict which quarters the Home team/Away team will win.

Home team/Away team will score more points in: You have to predict in which of the given timeframes the Home team/Away team will score more points.

1st Half Home team/Away team total touchdowns: You have to predict how many touchdowns (Over/Under) the Home team/Away team will record in the 1st half.

2nd Half - Home team/Away team total touchdowns: You have to predict how many touchdowns (Over/Under) the Home team/Away team will record in the 2nd half.

1st Half - Home team/Away team field goals: You have to predict how many field goals (Over/Under) the Home team/Away team will score in the 1st half.

2nd Half - Home team/Away team field goals: You have to predict how many field goals (Over/Under) the Home team/Away team will score in the 2nd half.

Home team/Away team to score first and win the match: You have to predict whether the Home team/Away team will score first and win the match.

Home team/Away team to score first and lose the match: You have to predict whether the Home team/Away team will score first and lose the match.

Home team/Away team to score in every quarter: You have to predict whether the Home team/Away team will score in every quarter.

Home team/Away team to score in both halves: You have to predict whether the Home team/Away team will score in both halves.

Home team/Away team to win all quarters: You have to predict whether the Home team/Away team will win all quarters.

Home team/Away team to win both halves: You have to predict whether the Home team/Away team will win both halves.

Home team/Away team to get 1st down: You have to predict whether the Home team/Away team will get the first down.

Team to score the longest field goal: You have to predict which team will score the longest field goal.

Team with longest Kickoff return in the match: You have to predict which team will record the longest Kickoff return in the match.

Team with longest play from Scrimmage: You have to predict which team will record the longest play from scrimmage in the match.

Team with most 3rd Down Conversions in the match: You have to predict which team will record the most 3rd down conversions in the match.

Team with most Offensive Plays in the match: You have to predict which team will record the most offensive plays in the match.

Team with most accepted penalty yards in the match: You have to predict which team will record the most accepted penalty yards in the match.

Team with most punts: You have to predict which team will record the most punts in the match.

Team with highest scoring Quarter: You have to predict which team will record the highest scoring quarter in the match.

A team to score 3 times in a row: You have to predict whether at least one team will score 3 times in a row.

First team to enter the red zone: You have to predict which team will enter the red zone first.

First team to score inside the red zone: You have to predict which team will score first from inside the red zone.

Team with most time of possession: You have to predict which team will record the most time of possession in the match.

Team to score the longest touchdown: You have to predict which team will score the longest touchdown of the match.

Team to score the first touchdown: You have to predict which team will score the first touchdown of the match.

Team to score the last touchdown: You have to predict which team will score the last touchdown of the match.

Team to commit the first turnover: You have to predict which team will commit the first turnover in the match.

Team to commit no turnovers: You have to predict which team will commit no turnovers

Team to win the coin toss: You have to predict which team will win the coin toss.

1st team to punt: You have to predict which team will punt first.

First team to punt 3 times: You have to predict which team will be the first to punt 3 times.

Which team will have the longest gross punt: You have to predict which team will record the longest gross punt of the match.

Team with longest punt return in the match: You have to predict which team will record the longest punt return of the match.

Team to score the shortest touchdown: You have to predict which team will record the shortest touchdown of the match.

Team to have the longest drive (yards) resulting in a touchdown: You have to predict which team will record the longest drive (in yards) resulting in a touchdown.

Team to have the longest drive (yards) resulting in a field goal made: You have to predict which team will record the longest drive (in yards) resulting in a field goal.

Team to score the last field goal: You have to predict which team will score the last field goal.

First team to get a first down: You have to predict which team will get a first down first.

Team to commit the first turnover of the match: You have to predict which team will commit the first turnover of the match.

Team to have the longest field goal: You have to predict which team will have the longest field goal.

Team to commit the first accepted penalty: You have to predict which team will commit the first accepted penalty.

Team to have the longest field goal: You have to predict which team will have the longest field goal.

Team to gain most passing yards: You have to predict which team will gain the most passing yards.

Team to gain most rushing yards: You have to predict which team will gain the most rushing yards.

Team with most turnovers committed: You have to predict which team will commit the most turnovers.

Last team to score in the 1st half: You have to predict which team will score last in the 1st half.

Team to score the Xth Touchdown: You have to predict which team will score the Xth touchdown.

Will the Home team/Away team score on their first drive?: You have to predict whether the Home team/Away team will score on their first drive.

Quarter X - Home team/Away team total touchdowns: You have to predict how many touchdowns (Over/Under) the Home team/Away team will record in Quarter X.

Quarter X - Home team/Away team field goals: You have to predict how many field goals (Over/Under) the Home team/Away team will score in Quarter X.

First team offense to cross the 50-yard line: You have to predict which offensive team will cross the 50-yard line first.

Team to have the shortest field goal: You have to predict which team will have the shortest field goal.

Team with the highest scoring quarter: You have to predict which team will have the highest scoring quarter.

Team with the lowest scoring quarter: You have to predict which team will have the lowest scoring quarter.

Team to have first coach's challenge: Team to have first coach's challenge:

Team to call first timeout: You have to predict which team will call a timeout first.

Team to record 1st sack: You have to predict which team will record the first sack.

Team to call 1st timeout: You have to predict which team will call the first timeout.

Largest lead (either team) Over/Under: You have to predict what the largest lead in the game (Over/Under) by either team will be.

Will the team that wins the coin toss win the match? You have to predict whether the team that wins the coin toss will also win the match.

Will the Home team/Away team win the coin toss and win the match?: You have to predict whether the Home team/Away team will win the coin toss and win the match.

Both teams to have the lead in the 1st half: You have to predict whether both teams will have the lead in the 1st half.

Both teams to have the lead in the 2nd half: You have to predict whether both teams will have the lead in the 2nd half.

Both teams to have the lead in the 4th quarter: You have to predict whether both teams will have the lead in the 4th quarter.

Team to score first wins: You have to predict whether the team that scores first will also win the match.

Team to score last wins: You have to predict whether the team that scores last will also win the match.

Either team to score 4 times in a row: You have to predict whether either team will score 4 times in a row.

Each team to score a touchdown in each half: You have to predict whether each team will score at least one touchdown in each half.

Each team to score two touchdowns in each half: You have to predict whether each team will score at least two touchdowns in each half.

Either team to score 40+ points: You have to predict whether either team will score 40+ points.

3 unanswered scores by either team (incl. Overtime): You have to predict whether either team will score 3 times in a row in the match (incl. Overtime).

Will the Home team/Away team score on the first drive?: You have to predict whether competitor 1 or competitor 2 will score on the first drive.

Both teams to score 19.5 / 24.5 / 29.5: You have to predict whether both teams will score 19.5, 24.5, or 29.5 points in the match.

Home team/Away team - Total points: You have to predict the number of points the home team/away team will score in a match.

Home team/Away team - Total offensive yards: You have to predict the cumulative yards gained by the home or away team throughout the match.

Home team/Away team - Total rushing touchdowns: You have to predict the total number of rushing touchdowns scored by the home or away team during a match.

Home team/Away team - Total receptions: You have to predict the total number of receptions made by players of the home or away team during a match.

Home team/Away team - Total fumbles lost: You have to predict the total number of fumbles lost by the home team/away team during a match.

Total fumbles lost: You have to predict the total number of fumbles lost by both teams during a match

Home team/Away team - Defense or special teams to score a touchdown: You have to predict whether the defensive unit or special teams (such as kick return teams) of the home or away team will score a touchdown during the match.

Home team/Away team - Total receiving yards: You have to predict the cumulative yards gained by the home or away team through completed passes during a match.

Home team/Away team - Total receiving touchdowns: You have to predict the total number of touchdowns scored through completed passes by the home or away team during a match.

Home team/Away team - Total passing touchdowns: You have to predict the total number of touchdowns thrown by the quarterbacks of the home or away team during a match.

Home team/Away team - Total passing yards: You have to predict the cumulative yards gained by the quarterbacks through completed passes for the home or away team during a match.

Home team/Away team - Total offensive touchdowns: You have to predict the combined number of offensive touchdowns scored by the home or away team during a match.

Home team/Away team - Total rushing and receiving yards: You have to predict the combined number of yards gained by the home or away team through rushing and receiving plays during a match.

Home team/Away team - Total defensive tackles: You have to predict the cumulative number of tackles made by the defense of the home team or the away team during a match.

Home team/Away team - Total defensive tackles and assists: You have to predict the cumulative number of tackles (both solo and assisted) made by the defense of the home or away team during a match.

Home team/Away team - Total rushing attempts: You have to predict the cumulative number of rushing plays by the home or away team during a match.

Home team/Away team - Total gross passing yards: You have to predict the total yards gained by the home or away team through passing plays during a match.

Home team/Away team - Total 2-point conversions made: You have to predict the cumulative number of successful 2-point conversion attempts by the home or away team during a match.

Home team/Away team - Total 2-point conversion attempts: You have to predict the cumulative number of attempts by the home or away team to score a 2-point conversion after a touchdown during a match

Home team/Away team - Total fumbles: You have to predict the cumulative number of fumbles (both lost and recovered) committed by the home or away team during a match.

Home team to score on their first offensive drive: You have to predict whether the home team will score during their first offensive drive.

Away team to score on their first offensive drive: You have to predict whether the away team will score during their first offensive drive.

Other Statistical Markets

Longest field goal made: You have to predict what the longest field goal made (Over/Under) in the match will be.

Shortest field goal made: You have to predict what the shortest field goal made (Over/Under) in the match will be.

First drive result: You have to predict the result of the first drive.

First offensive play of the match: You have to predict what the first offensive play of the match will be.

Total accepted penalties: You have to predict what the total number of accepted penalties (Over/Under) in the match will be.

Total pass attempts: You have to predict what the total number of pass attempts (Over/Under) in the match will be.

Total pass completions: You have to predict what the total number of pass completions (Over/Under) in the match will be.

Total passing yards: You have to predict what the total number of passing yards (Over/Under) in the match will be.

Total 1st downs: You have to predict what the total number of 1st downs (Over/Under) in the match will be.

Total punts: You have to predict what the total number of punts (Over/Under) in the match will be.

Total touchdowns 2-way: You have to predict what the total number of touchdowns (Over/Under) in the match will be.

Total interceptions: You have to predict what the total number of interceptions (Over/Under) in the match will be.

Total defensive tackles: You have to predict what the total number of defensive tackles (Over/Under) in the match will be.

Longest touchdown scored: You have to predict what the longest touchdown scored (Over/Under) in the match will be.

Shortest touchdown scored: You have to predict what the shortest touchdown scored (Over/Under) in the match will be.

Quarter X - total touchdowns: You have to predict what the total number of touchdowns (Over/Under) in Quarter X will be.

1st Half - field goals: You have to predict what the total number of field goals (Over/Under) in the 1st half will be.

Quarter X - field goals: You have to predict what the total number of field goals (Over/Under) in Quarter X will be.

Total jersey numbers of touchdown scorers (2-point conversions do not count): You have to predict what the total sum of jersey numbers of touchdown scorers (Over/Under) in the match will be.

Will there be a missed extra point after a touchdown? (Kick only): You have to predict whether an extra point will be missed after a touchdown (kick only).

Will the game be decided by exactly 3 points ? You have to predict whether the game will be decided by exactly 3 points.

Will there be a 2-pt conversion?: You have to predict whether there will be a 2-pt conversion.

Game to be tied after 0-0: You have to predict whether the game will be tied again after 0-0.

Total touchdowns 3-way: You have to predict what the total number of touchdowns (Over/Under/Exact) in the match will be.

First scoring method 3-way: You have to predict what the first scoring method (3-way) will be.

First scoring method 6-way: You have to predict what the first scoring method (6-way) will be.

First turnover type 3-way: You have to predict what the first turnover type (3-way) will be.

First offensive play of the match: You have to predict what the first offensive play of the match will be.

Last scoring method: You have to predict what the last scoring method will be.

1st coach's challenge result: You have to predict what the result of the 1st coach's challenge will be.

How many players will have a pass attempt: You have to predict how many players (Over/Under) will have a pass attempt.

Who will have more 1st downs: You have to predict who will have more 1st downs.

Safety to be scored: You have to predict whether a safety will be scored.

Successful 2-point conversion: You have to predict whether there will be a successful 2-point conversion.

Halftime - Total Songs: You have to predict how many songs will be played during halftime.

First touchdown scorer jersey number: You have to predict the jersey number of the first touchdown scorer

Total gross punt yards in the match: You have to predict what the total gross punt yards (Over/Under) in the match will be.

Length (Yards) of Longest Drive: You have to predict what the length of the longest drive (Over/Under yards) in the match will be.

Net yards gained on opening play of the game: You have to predict how many net yards will be gained on the opening play of the game (Over/Under).

First score yards: You have to predict what the yardage of the first score (Over/Under) will be.

First touchdown yards: You have to predict what the yardage of the first touchdown (Over/Under) will be.

Distance of 1st successful field goal: You have to predict what the distance of the 1st successful field goal (Over/Under yards) in the match will be.

Total field goal yards: You have to predict what the total field goal yards (Over/Under) in the match will be.

Total 3rd down conversions: You have to predict what the total number of 3rd down conversions (Over/Under) in the match will be.

Total 4th down conversions: You have to predict what the total number of 4th down conversions (Over/Under) in the match will be.

Total kickoffs: You have to predict what the total number of kickoffs (Over/Under) in the match will be.

Total net offensive yards: You have to predict what the total net offensive yards (Over/Under) in the match will be.

Total players to have a pass attempt: You have to predict what the total number of players to have a pass attempt (Over/Under) in the match will be.

Total players with receptions: You have to predict what the total number of players with receptions (Over/Under) in the match will be.

Total players with rush attempts: You have to predict what the total number of players with rush attempts (Over/Under) in the match will be.

Total rushing attempts: You have to predict what the total number of rushing attempts (Over/Under) in the match will be.

Total TD yards: You have to predict what the total touchdown yards (Over/Under) in the match will be.

Total touchdown passes: You have to predict what the total number of touchdown passes (Over/Under) in the match will be.

Largest lead of the game: You have to predict what the largest lead (Over/Under) of the match will be.

Most consecutive pass completions by either starting QB: You have to predict what the highest number of consecutive pass completions by either starting QB will be.

Successful two-point conversion: You have to predict whether there will be a successful 2-point conversion.

Coin toss called correctly: You have to predict whether the coin toss will be called correctly.

Opening kickoff to be a touchback: You have to predict whether the opening kickoff will be a touchback.

Any kick to hit the uprights: You have to predict whether any kick will hit the uprights.

Will there be an octopus?: You have to predict whether there will be an octopus.

Any punt to result in a touchback: You have to predict whether any punt will result in a touchback.

Will there be a blocked punt?: You have to predict whether there will be a blocked punt.

Will there be a fake punt or FG?: You have to predict whether there will be a fake punt or FG.

Will a punt be returned for a touchdown ? You have to predict whether a punt will be returned for a touchdown.

1st drive - Field goal made: You have to predict whether a field goal will be made on the 1st drive.

Either team to score a touchdown on their opening drive: You have to predict whether either team will score a touchdown on their opening drive.

Offensive score on the 1st drive of the game: You have to predict whether there will be an offensive score on the 1st drive of the game.

1st field goal - at or after 14:00 minutes elapsed: You have to predict whether the first field goal will be scored at or after the 14:00 minute mark.

1st score - at or after 7:00 minutes elapsed: You have to predict whether the first score will be made at or after the 07:00 minute mark.

1st touchdown - at or after 10:00 minutes elapsed: You have to predict whether the 1st touchdown will be scored at or after the 10:00 minute mark

Will there be a successful field goal in all four quarters? You have to predict whether there will be a successful field goal in all four quarters.

First score of the game is a touchdown: You have to predict whether the first score of the game is a touchdown.

Will there be a scoreless quarter?: You have to predict whether there will be a scoreless quarter.

Opening kickoff to be a touchback: You have to predict whether the opening kickoff will be a touchback.

Will there be a missed FG/XP ? You have to predict whether there will be a missed FG/XP.

Will there be a pick 6: You have to predict whether there will be a pick 6.

Special teams or defensive touchdown scored: You have to predict whether a special teams touchdown or defensive touchdown will be scored.

Will any long snapper record a tackle or an assist ? You have to predict whether any long snapper will record a tackle or an assist.

Will there be an ejection?: You have to predict whether there will be an ejection.

Will there be a flea-flicker attempt? You have to predict whether there will be a flea-flicker attempt.

Will a kickoff be returned for a touchdown?: You have to predict whether a kickoff will be returned for a touchdown.

Score in the last 2 minutes of the 1st half?: You have to predict whether there will be a score in the last 2 minutes of the 1st half.

Will there be a 4th quarter comeback?: You have to predict whether there will be a comeback in the 4th quarter

Last play of the game to be a QB kneel: You have to predict whether the last play of the game will be a quarterback kneel

Will there be a score on the last play of the game?: You have to predict whether there will be a score on the last play of the game.

Will the last play of the game be a Quarterback Rush? You have to predict whether the last play of the game will be a Quarterback Rush.

Most 1st downs: You have to predict who will record the most 1st downs

Length of the National Anthem: You have to predict what the length of the National Anthem will be.

Coin Toss: You have to predict what the result of the coin toss will be.

Color of Gatorade poured on winning coach: You have to predict what the color of Gatorade poured on the winning coach will be.

Who will the Super Bowl MVP thank first: You have to predict who the Super Bowl MVP will thank first.

Position of the MVP: You have to predict what the position of the MVP will be.

1st Scoring Play: You have to predict what the 1st scoring play will be.

Opening kickoff returned for a touchdown: You have to predict whether the opening kickoff will be returned for a touchdown.

First touchdown quarter: You have to predict which quarter the first touchdown will be scored in.

What will the first turnover of the game be?: You have to predict what the first turnover of the game will be.

Total touchdowns - Exact: You have to predict the exact total number of touchdowns in the match.

American Football - Outrights:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

Division/Conference Winner: You have to predict the winner of the respective division or conference according to the official standings of the competition.

Regular Season Wins - Team: You have to predict how many wins (Over/Under) the selected team will record according to the official standings of the competition.

To Make the Playoffs? - Team: You must predict whether the specified team will reach the playoffs of the tournament in question according to the official standings of the competition.

Top 4, Top 6, Top 8, Top 10: You have to predict whether the selected team will finish in the respective top position when the competition ends.

“X” Draft Pick: You have to predict who will be the “X” pick in the specified draft

Draft Position - Player: You have to predict what draft position the offered player will get in the specified draft H2H - Series Correct Score: You have to predict the final score of the series of matches between the 2 indicated teams. Only the official websites of each competition will be considered valid.

H2H - When will the series end?: You have to predict in how many games the series between the 2 indicated teams will end. Only the official websites of each competition will be considered valid.

H2H - Winner: You must predict which of the two indicated teams will qualify in the given qualifying stage or play-off round.

Awards - Most Valuable Player: You have to predict who will win the Most Valuable Player award for the season in question

Awards - Offensive Rookie of the Year: You have to predict who will win the Offensive Rookie of the Year award for the season in question

Awards - Defensive Rookie of the Year: You have to predict who will win the Defensive Rookie of the Year award for the season in question.

To Reach the Super Bowl: You have to predict whether the selected team will reach the Super Bowl (Yes) or (No) during the tournament according to the official standings of the competition.

Team - Draft Position: You have to predict what the team's draft position will be in the draft in question.

Super Bowl - Winning Conference: You have to predict which conference the Super Bowl winner will come from.

Super Bowl - Winning Division: You have to predict which division the Super Bowl winner will come from.

Super Bowl - Team to Win the Coin Toss: You have to predict which team will win the coin toss in the Super Bowl.

Super Bowl - MVP: You have to predict which player will be the MVP of the Super Bowl.

Time of first score (mins): You have to predict when the first points will be scored (minutes).

Total First Downs (incl. Overtime): You have to predict how many First Downs will be recorded (incl. Overtime).

Safety (incl. Overtime): You have to predict whether there will be a safety in the match (incl. Overtime).

Defensive or Special Teams TD Scored (incl. Overtime): You have to predict whether a defensive TD or special teams TD will be scored (incl. Overtime).

Most First Downs (incl. Overtime): You have to predict which team will record the most First Downs (incl. Overtime).

Big Win Little Win: You have to predict whether the home team or away team will win by 14+ points (big win) or by 1-13 points (little win).

BASEBALL

Baseball rules

MLB baseball league (or other baseball leagues): The “Moneyline” market (Match Winner) is considered decided if the league officials deem it completed and if:

  1. At least 5 innings are completed in full.

OR

  1. 4.5 innings are completed and the home team (or the team batting second) is in the lead. In all other cases, bets are cancelled.

For clarification, all other markets are considered decided if:

  1. at least 9 innings are completed.

OR

  1. 8.5 innings have been completed and the home team (or the team batting second) is in the lead.

In all other cases, bets will be cancelled. In the event of a “Mercy Rule”, all bets will stand and will be settled based on the result at that moment.

MLB baseball league (or other baseball leagues), all Pitcher Lines (PL markets for Moneyline, Handicap and Totals) will be cancelled if the listed starting pitcher changes. Bets placed on Pitcher Lines will include the (PL) indication on the ticket and in the bet history. If the (PL) indicator is not visible on the ticket, the bet was placed on the Action lines and will be settled accordingly. Action Lines will be settled based on the result of the event regardless of whether the pitchers changed beforehand. Any Pitcher Line offered again after a change will follow the same rules as those mentioned above. Action lines follow the general rules with certain exceptions in the MLB (or other baseball leagues), as mentioned before.

In a Baseball game of 7 innings played, all markets are considered decided if:

  1. At least 7 innings are completed

OR

  1. 6.5 innings are completed and the home team (or the team batting second) is in the lead.

The exception is the moneyline (match winner), which is considered decided if:

  1. at least 5 innings are completed

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead..

In all other cases, bets are settled as cancelled.

Total bases: are strictly those that come from the batters' hits, such as singles, doubles, triples or home runs. Total bases: a home run counts as 4 total bases, a triple 3, a double 2 and a single 1.

Walks, being hit by a pitch (HBP), stealing a base, reaching base on an error or on a fielder's choice do NOT count towards the total bases prop---only hits.

*Total Bases are calculated by adding up all of a player's hits according to Single= 1 Base, Double=2, Triple=3, Home Run=Only these count.

Main Markets:

Money Line (1/2): This bet is team against team, regardless of the starting pitcher.

Handicap: You predict the winner of the match by adding or subtracting the indicated margin to the result of the match, including extra innings.

Total: In this bet you must specify the total number of runs scored by both teams.

Home Total Runs: In this bet you must specify the total number of runs scored by the home team.

Away Total Runs: In this bet you must specify the total number of runs scored by the Away team.

Total Hits: In this bet you must specify the total number of hits achieved by both teams.

Home Total Hits: In this bet you must specify the total number of hits achieved by the Home team.

Away Total Hits: In this bet you must specify the total number of hits achieved by the Away team.

Win the current or next inning: The first and second halves of the specified inning must be completed, except when the team batting second is winning when the game is suspended or abandoned.

Total runs in inning X: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Score of the current or next inning: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Current inning score / Hit in ½ inning or in the next: The first and second halves of the specific inning must be completed unless a run has been completed or a hit has been made, when the game is suspended or abandoned.

Team with the most hits in the current or next inning: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Total hits in the current or next inning or total runs in the current or next inning: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

Leader after inning x: The first and second halves of the specified inning must be completed, unless the bet has already been settled.

'First to score X'/team totals/Total Hits markets: The 8½ innings rule will apply, unless the bets have already been settled or the natural ending (e.g. without the match being suspended) of the match determines the bets.

If a match ends in a tie and the natural ending of the match (e.g. without the match being suspended) requires a winner, bets on 'Race to xx' markets will be voided. For example, if an MLB game (or other baseball leagues) is suspended or abandoned, or is suspended with a score of 3-3 after 10 innings, bets on the fourth run will be voided. Bets on the 5, 6 or 7 runs markets will be settled as void.

Next team to score: If the match is suspended, all bets on runs that have already been scored will stand. Bets on the next run at the time of the suspension or abandonment will be voided.

Winning Margin: The 8 ½ innings rule applies. Includes extra innings for MLB (or other baseball leagues) (Major League Baseball). For MLB (or other baseball leagues), if a game ends in a tie, bets that do not offer a tie option will be voided; in the case of non-MLB events (or other baseball leagues) where the game can end in a tie, that option will be available.

When will the first run be scored: Predict in which inning the first run will be scored.

Winner and Total : This betting market combines two main betting markets in which you must predict who will win the match and how many total runs (over / under) will be scored in the match.

IMPORTANT: We recommend that you consider the following example in the winning margin market in our live betting mode. Our platform may display the market as follows: +3 (runs), -3 (runs) Where the (+) sign means home team and the (-) sign away team, > = + 3 and <= - 3 where the first means more than or equal to 3 runs for the home team and the second less

or equal to 3 runs by the away team.

Highest number of consecutive runs: You must predict which team will score the most consecutive runs.

Exact runs in the highest-scoring inning : You have to predict the exact number of runs in the inning with the highest score.

Run range : You must predict a range within which the total runs of the event will fall.

Result of pitch X: You must predict the result of the mentioned pitch.

Hit on pitch X: You must predict whether or not there will be a hit on the mentioned pitch.

Home run on the pitch: You must predict whether or not there will be a hit on the mentioned pitch.

Bases O/U: You have to predict whether the total number of bases gained during the match will be over or under a set line.

Home runs O/U: You have to predict whether the home runs recorded by both teams will be over or under a set line.

Home runs O/U: In this bet you must specify whether the total number of home runs hit by the home team will be over or under a fixed line.

Home runs O/U: In this bet you must specify whether the total number of home runs hit by the away team will be over or under a fixed line.

Home team Singles O/U: You have to predict whether the Singles the home team will record will be over or under the set line.

Away team Singles O/U: You have to predict whether the away team's singles will exceed the set line or not.

Home team Doubles O/U: You have to predict whether the home team's doubles will exceed the set line or not.

Away team Doubles O/U: You have to predict whether the doubles the away team will record will be over or under the set line.

Home team Triples O/U: You have to predict whether the triples the home team will record will be over or under the set line.

Away team Triples O/U: You have to predict whether the triples the away team will record will be over or under the set line.

Home team Bases O/U: You have to predict whether the total bases the home team will achieve will be over or under the set line.

Away team Bases O/U: You have to predict whether the total bases the away team will achieve will be over or under the set line.

Home team Strikeouts by pitchers O/U: You have to predict whether the total strikeouts recorded by the home team's pitchers will be over or under the set line.

Away team Strikeouts by pitchers O/U: You have to predict whether the total strikeouts recorded by the away team's pitchers will be over or under the set line.

Home team Stolen bases O/U: You have to predict whether the total stolen bases recorded by the home team will be over or under the set line.

Away team Stolen bases O/U: You have to predict whether the total stolen bases recorded by the away team will be over or under the set line.

Home team RBI O/U: You have to predict whether the total runs batted in (RBI) recorded by the home team will be over or under the set line.

Away team RBI O/U: You have to predict whether the total runs batted in (RBIs) recorded by the away team will be over or under the set line.

Home team Batter Walks O/U: You have to predict whether the total Batter Walks recorded by the home team will be over or under the set line.

Away team Batter Walks O/U: You have to predict whether the total Batter Walks recorded by the away team will be over or under the set line.

Will the home team record the first hit of the match?: You have to predict whether the home team will record the first hit of the match.

Will the away team record the first hit of the match?: You have to predict whether the away team will record the first hit of the match

Will the home team record the first run of the match?: You have to predict whether the home team will record the first run of the match

Will the away team record the first run of the match? : You have to predict whether the away team will record the first run of the match

Will the home team record the first run batted in (RBI) of the match?: You have to predict whether the home team will record the first run batted in (RBI) of the match

Will the away team record the first run batted in (RBI) of the match?: You have to predict whether the away team will record the first run batted in (RBI) of the match.

Will the home team record the first home run of the match?: You have to predict whether the home team will record the first home run of the match.

Will the away team record the first home run of the match?: You have to predict whether the away team will record the first home run of the match.

Strikeouts by pitchers O/U: You have to predict whether the total number of strikeouts by pitchers recorded will be over or under the set line.

RBIs O/U: You have to predict whether the total number of runs batted in (RBIs) recorded will be over or under the set line.

Batter Walks O/U: You have to predict whether the total number of Batter Walks recorded will be over or under the set line.

Stolen Bases O/U: You have to predict whether the total number of Stolen Bases recorded will be Over or Under the set line.

Home/Away team – Singles Over / Under:

You must predict whether the total number of singles achieved by the home/away team will be over or under the set line.

Home/Away team – Doubles Over / Under:

You must predict whether the total number of doubles achieved by the home/away team will be over or under the set line.

Home/Away team – Triples Over / Under:

You must predict whether the total number of triples achieved by the home/away team will be over or under the set line.

First Half – Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the result of the first half of the match.

Total (Over–Exact–Under):

You must predict whether the final score will be over a given number of runs, exactly that number of runs, or under that number of runs.

First team to score:

You must predict which team will score first during the match.

Home team – Odd / Even:

You must predict whether the total number of runs scored by the home team during the match (including extra innings) will be odd or even.

Away team – Odd / Even:

You must predict whether the total number of runs scored by the away team during the match (including extra innings) will be odd or even.

First half / Full time:

You must predict which team will win the first half of the match and which team will win at the end of the match.

Total hits (incl. extra innings): You have to predict the total number of hits recorded by both teams, including extra innings.

Home team total hits (incl. extra innings): You have to predict the total number of hits recorded by the home team, including extra innings.

Away team total hits (incl. extra innings): You have to predict the total number of hits recorded by the away team, including extra innings.

Markets by inning / Innings:

Inning X - 1X2: Predict the result of the mentioned inning.

Inning X - total: In this bet you must specify the total number of runs scored by both teams in the mentioned inning

Inning X - team to score: You must predict which team will score in the mentioned inning.

Inning X - handicap: You must predict the winner of the mentioned inning by adding or subtracting the indicated margin to the result of the match.

Inning X - total hits : You must predict the total number of hits in the mentioned inning.

Inning X - total hits per team: You must predict the total number of hits for the home or away team in the mentioned inning.

Innings 1 to 5 - 1X2: Predict the result of innings 1 to 5.

Innings 1 to 5 - total: You must specify the total number of runs scored by both teams in innings 1 to 5.

Innings 1 to 5 - handicap: You must predict the winner of innings 1 to 5 by adding or subtracting the indicated margin to the result of the match.

Innings 1 to 5 - total hits : You must predict the total number of hits in innings 1 to 5.

Innings 1 to 5 - total hits per team: You must predict the total number of hits for the home or away team in innings 1 to 5.

Team to win the most innings: You must predict which team will win the most innings in the match.

Team with the highest-scoring inning : You must predict which team will have the highest score in a single inning (or whether there will be a tie).

Will there be extra innings: You must predict whether the event will (yes-no) have extra innings.

First x innings 1x2 & 1x2: You must predict the result of the first X innings, as well as the result at the end of the match.

Both teams to score more than x.5 runs: You must predict whether or not both teams will score more than X runs in the match.

First to score X runs: You must predict which team will reach X runs first.

Home team will bat in the ninth inning : You must predict whether the home team bats in the ninth inning.

Total scoreless innings: You must predict how many innings will end without a score (0-0).

highest-scoring inning : You must predict which inning will have the highest score.

When will the match be decided?: You must predict in which inning the match will be decided.

Next inning hit (yes/no): You have to predict whether there will be a hit in the next inning.

Inning X hit (yes/no): You have to predict whether there will be a hit in inning X.

Inning Z – Odd / Even:

You must predict whether the combined total of runs scored by both teams in the specified inning will be odd or even.

Innings {from} to {to} – Winner:

You must predict which team will score more runs within the specified range of innings.

Inning X – Home team scores:

You must predict whether the home team will score a run in the specified inning.

Inning X – Away team scores:

You must predict whether the away team will score a run in the specified inning.

Race to X:

You must predict which team will be the first to reach the specified number of runs.

First team to score:

You must predict which team will score first in the match.

Team with the highest-scoring inning:

You must predict which team will have the inning with the highest number of runs in the match.

Innings {from} to {to} – Handicap:

You must predict the result after applying the handicap to the specified range of innings.

Over / Under strikeouts in inning X:

You must predict whether the total number of strikeouts in inning X will be over or under the specified number.

Over / Under batters in inning X:

You must predict whether the total number of batters in inning X will be over or under the specified number.

Home team pitcher – 3+ strikeouts – Inning X:

You must predict whether the home team's pitcher will record 3 or more strikeouts in inning X.

Away team pitcher – 3+ strikeouts – Inning X:

You must predict whether the away team's pitcher will record 3 or more strikeouts in inning X.

Home team scores a run – Inning X:

You must predict whether the home team will score a run in inning X.

Away team scores a run – Inning X:

You must predict whether the away team will score a run in inning X.

Home team – Exact number of batters – Inning X:

You must predict the exact number of home team batters in inning X.

Away team – Exact number of batters – Inning X:

You must predict the exact number of away team batters in inning X.

Home team – Exact number of hits – Inning X:

You must predict the exact number of hits achieved by the home team in inning X.

Away team – Exact number of hits – Inning X:

You must predict the exact number of hits achieved by the away team in inning X.

Home team – Hits Over / Under – Inning X:

You must predict whether the number of home team hits in inning X will be over or under the specified number.

Away team – Hits Over / Under – Inning X:

You must predict whether the number of away team hits in inning X will be over or under the specified number.

Home team – Pitches thrown ranges – Inning X:

You must predict in which range the number of pitches thrown by the home team during inning X will fall.

Away team – Pitches thrown ranges – Inning X:

You must predict in which range the number of pitches thrown by the away team during inning X will fall.

Home team – Pitches thrown Over / Under – Inning X:

You must predict whether the number of pitches thrown by the home team in inning X will be over or under the specified number.

Away team – Pitches thrown Over / Under – Inning X:

You must predict whether the number of pitches thrown by the away team in inning X will be over or under the specified number.

Home team – Exact number of strikeouts – Inning X:

You must predict the exact number of strikeouts recorded by the home team in inning X.

Away team – Exact number of strikeouts – Inning X:

You must predict the exact number of strikeouts recorded by the away team in inning X.

Team that scores first wins the game: You must predict whether the team that scores first will win the game.

Hit in the bottom of the 1st inning: You must predict whether there will be a hit in the bottom of the first inning.

Run in the top of the 1st inning: You must predict whether there will be a run in the top of the first inning.

Inning Z - Hits 1X2: You must predict whether the Home Team, the Away Team or neither team will record more hits in the specified inning.

Triples: You must predict the total number of triples in the game.

A run in inning X: You must predict whether at least one run will be scored in the specified inning.

Both teams to score (incl. extra innings): You must predict whether both teams will score, including extra innings.

Last team to score (incl. extra innings): You must predict which team will score the last run, including extra innings.

Inning Z - Correct score: You must predict the exact score in the specified inning.

Inning Z - Double chance: You must predict two possible outcomes among a Home Team win, a draw or an Away Team win in the specified inning.

Correct score (incl. extra innings): You must predict the exact score.

Home Team to win and Total (incl. extra innings): You must predict whether the Home Team will win and the total number of runs, including extra innings.

Away Team to win and Total (incl. extra innings): You must predict whether the Away Team will win and the total number of runs, including extra innings.

Hits 1X2 (incl. extra innings): You must predict which team will record more hits in the game.

Hits handicap: You must predict the result after applying the specified hits handicap.

Hits double chance: You must predict two possible outcomes among a Home Team hits win, a draw or an Away Team hits win.

Inning Z - Hits handicap: You must predict the result after applying the specified hits handicap in the indicated inning.

Home runs 1X2 (incl. extra innings): You must predict whether the Home Team, the Away Team or neither team will hit more home runs, including extra innings.

Inning Z - Away Team will get a hit: You must predict whether the Away Team will get a hit in the specified inning.

Inning Z - Home Team will get a hit: You must predict whether the Home Team will get a hit in the specified inning.

Inning Z - Any Home Team batter will reach base: You must predict whether any Home Team batter will reach base in the specified inning.

Inning Z - Any Away Team batter will reach base: You must predict whether any Away Team batter will reach base in the specified inning.

Odd/Even: You must predict whether the total number of runs will be odd or even.

Total (over/exactly/under) (incl. extra innings): You must predict whether the total number of runs will be over, exactly equal to or under the specified total, including extra innings.

Inning Z - Number of runs: You must predict the total number of runs scored in the specified inning.

Winning margin (incl. extra innings): You must predict the winning margin, including extra innings.

Player special markets

All baseball player special markets are settled according to the corresponding official source. Any extra inning(s) played are included in the determination of all available markets.

All markets in the Player Specials section follow this rule: If the listed player is not in the starting lineup for the match, bets are settled as void.

Player H2H markets: If the listed player does not participate in the match at all, bets will be voided. In the event of a tie between the players, bets will be cancelled.

Player Strikeouts: You must predict the number of strikeouts the specific player will make.

Player Strikeouts (Minimum): Consists of predicting at least how many strikeouts the specific player will make.

Player Hits: Consists of predicting at least how many hits the specific player will make.

Player Total Bases (Minimum): Consists of predicting at least how many total bases the specific player will make.

Player hits + runs + rbi: Consists of predicting the combined number of hits, runs and rbi the specific player will make.

Player hits + runs + rbi (minimum): Consists of predicting at least how many combined hits, runs and rbi the specific player will make.

Player Home Runs (minimum): Consists of predicting at least how many home runs the specific player will hit.

H2H total bases: Consists of predicting which of the mentioned players will record more total bases in the match.

H2H total strikeouts: Consists of predicting which of the mentioned players will record more strikeouts in the match.

Player Hits + total bases: Consists of predicting the combined number of hits and total bases the specific player will make.

Player total bases + runs + rbi: Consists of predicting the combined number of total bases, runs and rbi the specific player will make.

Batter Hits: Consists of predicting the number of hits the specific batter will record.

Batter Total Bases: Consists of predicting the number of total bases the specific batter will record.

Pitcher Strikeouts: Consists of predicting the number of strikeouts the specific pitcher will record.

Result of player X's Nth at-bat: You have to predict the result of the X-th player's Nth at-bat.

Player X to strike out in Nth at-bat: You have to predict whether the X-th player will strike out in their Nth at-bat.

Most total bases: You have to predict which team will record the most total bases.

Most total strikeouts: You have to predict which team will record the most total strikeouts.

Player Runs: Consists of predicting how many runs the specific player will record

Pitcher Total Hits Allowed: The total hits allowed by a pitcher indicates the number of hits the pitcher allows to opposing batters during their time on the mound.

Pitcher Earned Runs Allowed O/U: You have to predict whether the total number of runs allowed by a specific pitcher during the game will be over or under a set line.

Pitcher Hits Allowed O/U: You have to predict whether the number of hits a specific pitcher allows will be over or under a set line.

Home Runs O/U: You have to predict whether the total number of Home Runs hit by a specific player will be Over or Under a set line.

RBI O/U: You have to predict whether the total number of RBIs achieved by a specific player will be over or under a set line.

Pitcher Outs O/U: You have to predict whether a pitcher will record Over or Under a given number of outs before being taken out of the match.

Batter Walks - Over/Under (O/U): You have to predict whether the total walks achieved by a specific player during the match will be over or under a set line.

Hits + Runs + RBIs O/U: You have to predict whether the combined total of Hits, Runs and Runs Batted In (RBI) achieved by a specific batter during the match will be over or under a set line.

Hits/No Hits O/U: You have to predict whether the total Hits or No Hits achieved by a specific batter during the match will be over or under a set line.

Will Pitcher Z record the first strikeout?: You have to predict whether Pitcher Z will record the first strikeout of the match.

Will Pitcher Z record the first Earned Run?: You have to predict whether pitcher Z will record the first earned run of the match.

Singles O/U: You have to predict whether the total number of Singles achieved by a player will be over or under the set line.

Doubles O/U: You have to predict whether the total number of Doubles achieved by a player will be over or under the set line.

Triples O/U: You have to predict whether the total number of triples achieved by a player will be over or under the set line.

Bases O/U: You have to predict whether the total number of bases achieved by a player will be over or under the set line.

Batter runs:

You must predict the number of runs scored by a specific batter.

Singles:

You must predict the number of singles hit by a specific batter.

Batter stolen bases Over / Under:

You must predict whether the total stolen bases by a batter will be over or under the specified number.

Doubles:

You must predict the number of doubles hit by a specific batter.

Pitcher earned runs allowed:

You must predict the number of earned runs conceded by a specific pitcher.

Pitcher – Hits allowed Over / Under:

You must predict whether the number of hits allowed by the pitcher will be over or under the specified number.

Pitcher strikeouts:

You must predict the number of strikeouts recorded by a specific pitcher.

Pitcher – Outs Over / Under:

You must predict whether the number of outs recorded by the pitcher will be over or under the specified number.

Batter – Hits + Runs + RBIs Over / Under:

You must predict whether the combined total of hits, runs and RBIs of the batter will be over or under the specified number.

Pitcher walks allowed Over/Under (O/U): You must predict whether the total walks allowed by the pitcher will be over or under the specified total.

Walks/Hit by pitch Over/Under (O/U) (incl. extra innings): You must predict whether the total number of walks and batters hit by a pitch will be over or under the specified total, including extra innings.

Player to hit a home run: You must predict whether the selected player will hit a home run.

Player to record a hit: You must predict whether the selected player will record a hit.

Player to record 2+ hits: You must predict whether the selected player will record 2 or more hits.

Player to record 3+ hits: You must predict whether the selected player will record 3 or more hits.

Player to record 4+ hits: You must predict whether the selected player will record 4 or more hits.

Player to hit 2+ home runs: You must predict whether the selected player will hit 2 or more home runs.

Player to record a run batted in (RBI): You must predict whether the selected player will record a run batted in (RBI).

Player to hit a single: You must predict whether the selected player will hit a single.

Player to record a run: You must predict whether the selected player will record a run.

Player to record 2+ bases: You must predict whether the selected player will record 2 or more total bases.

Player to record 3+ bases: You must predict whether the selected player will record 3 or more total bases.

Player to record 4+ bases: You must predict whether the selected player will record 4 or more total bases.

Player to record 5+ bases: You must predict whether the selected player will record 5 or more total bases.

Player to record 2+ runs: You must predict whether the selected player will record 2 or more runs.

Player to record 2+ runs batted in (RBI): You must predict whether the selected player will record 2 or more runs batted in (RBI).

Batter strikeouts Over/Under (O/U) (incl. extra innings): You must predict whether the batter's total strikeouts will be over or under the specified total, including extra innings.

Player home run milestones: You must predict whether the selected player will reach the specified home run milestone.

Player strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Player total bases milestones: You must predict whether the selected player will reach the specified total bases milestone.

Player hits milestones: You must predict whether the selected player will reach the specified hits milestone.

Player runs milestones: You must predict whether the selected player will reach the specified runs milestone.

Player runs batted in (RBI) milestones: You must predict whether the selected player will reach the specified runs batted in (RBI) milestone.

Player hits/runs/RBI milestones: You must predict whether the selected player will reach the specified combined milestone of hits, runs and RBI.

Player strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Pitcher strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Singles milestones: You must predict whether the selected player will reach the specified singles milestone.

Doubles milestones: You must predict whether the selected player will reach the specified doubles milestone.

Home run milestones: You must predict whether the selected player will reach the specified home run milestone.

Batter total bases milestones: You must predict whether the selected player will reach the specified total bases milestone.

Batter hits milestones: You must predict whether the selected player will reach the specified hits milestone.

Pitcher hits allowed milestones: You must predict whether the selected player will reach the specified hits milestone.

Pitcher earned runs allowed milestones: You must predict whether the selected player will reach the specified runs milestone.

Pitcher outs milestones: You must predict whether the selected player will reach the specified outs milestone.

Batter runs milestones: You must predict whether the selected player will reach the specified runs milestone.

RBI milestones: You must predict whether the selected player will reach the specified runs batted in (RBI) milestone.

Batter stolen bases milestones: You must predict whether the selected player will reach the specified stolen bases milestone.

Batter strikeout milestones: You must predict whether the selected player will reach the specified strikeout milestone.

Batter walks milestones: You must predict whether the selected player will reach the specified walks milestone.

Pitcher to record the win: You must predict which pitcher will be credited with the win.

Will Player N record the first hit?: You have to predict whether the specified player will record the first hit of the game.

Will Pitcher N record the first run?: You have to predict whether the specified pitcher will record the first run of the game.

Will Pitcher N record the first home run?: You have to predict whether the specified pitcher will record the first home run of the game.

Will Pitcher N record the first RBI?: You have to predict whether the specified pitcher will record the first RBI of the game.

Other Markets

At what speed will the next pitch be thrown?:

You have to predict the speed range at which the pitcher will throw the ball on the specific pitch. There are 5 possible outcomes: Less than 80 mph, between 80-89 mph, between 90-95 mph, between 96-99 mph, greater than 99 mph.

Pitch result

1. Catcher's interference will void all pitch result markets.

2. A pitch clock violation by the pitcher or batter will void all pitch result markets.

3. Pitch speed and pitch type results will be based on the official league statistics.

official league.

What will the next pitch type be? You have to predict the type of pitch the pitcher will throw on the specific pitch. There are 7 possible outcomes: Fastball, cutter, sinker, curveball, slider, changeup, other.

Pitch result

1. Catcher's interference will void all pitch result markets.

2. A pitch clock violation by the pitcher or batter will void all pitch result markets.

3. Pitch speed and pitch type results will be based on the official league statistics.

official league.

a) Sweepers and slurves will be settled as sliders.

b) Any other pitch not explicitly mentioned in the market options will be classified as «Other».

What will the result of the at-bat be?: You have to predict the result of the mentioned batter in the mentioned plate appearance. There are 9 possible outcomes: home run, strikeout looking, single, triple, fly out, walk, strikeout swinging, double, ground out.

At-bat result

1. The At-Bat must take place in the specified inning against the specified pitcher. Otherwise, bets will be voided.

2. If the inning ends before the at-bat is concluded (i.e., if a base runner is

base runner caught or put out), bets will be cancelled.

3. Bets will be voided in the event of an automatic intentional walk.

4. Catcher's interference will be considered an error.

What will the next pitch be? You have to predict the result of the specific pitch. There are 4 possible outcomes: strike, ball, inplay hit, inplay out.

Pitch result

1. Catcher's interference will void all pitch result markets.

2. A pitch clock violation by the pitcher or batter will void all pitch result markets.

3. Pitch speed and pitch type results will be based on the official league statistics.

official league.

Batter X - Plate appearance Z - Reach base: You have to predict whether Batter X will successfully reach base during a given plate appearance or number of appearances.

What will the result of the at-bat be (4 options)? Batter X - Plate appearance Z:

Hit

(The batter makes contact with the ball and safely reaches at least first base without a defensive error)

Walk

(The pitcher throws four balls. Pitches outside the strike zone at which the batter does not swing), and the batter is awarded 1st base free)

Strike

(A pitch that counts against the batter)

Inplay Out

(The batter hits the ball into the field of play, but is thrown/tagged out before reaching a base)

What will the type of the next hit be? Pitcher N - Batter N - At-bat N | Pitch N: You have to predict the type of the next hit after the specified pitch in the indicated matchup between the pitcher and the batter.

Baseball - Outright Markets:

Winner: You must predict the winner of the given tournament according to the official ranking of the competition.

Division / Conference Winner: You must predict the winner of the given division or conference according to the official ranking of the competition.

Regular season points - Team: You must predict how many points (over / under) the mentioned team will accumulate according to the official ranking of the competition.

H2H - Exact series score: You must predict the final result of the series of matches between the 2 indicated teams. For reporting purposes, only the official sites of each competition will be considered valid.

H2H - When will the series end?: You must predict in how many matches the series of matches between the 2 indicated teams will end. For reporting purposes, only the official sites of each competition will be considered valid.

H2H - Winner: You must predict which of the two indicated teams will qualify in the given qualifying stage or play-off round.

Will they make the playoffs? - Team: You must predict whether the mentioned team will reach the playoffs of the tournament in question according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You must predict whether the selected team will finish in the respective top position when the competition ends.

RUGBY / RUGBY LEAGUE

Unless otherwise specified, all bets on Rugby / Rugby League matches are settled on 80 minutes of play, which includes any injury or stoppage time added by the referee. If a match is abandoned before the end of regular time, all bets on that match will be voided if the match is not completed within 48 hours, except for those markets that have already been settled.

Main Markets:

1X2: You must predict the result of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Double Chance: You must predict the result of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the stake will be refunded. For example, if a final result is a draw, the bet will be settled as void..

Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

Handicap (3 way): You must predict the final result of the match taking into account the handicap in brackets. For example, (0: 1) indicates that the away team has a one-goal advantage, while (1: 0) indicates that the home team has a one-goal advantage.

Total: You must predict whether the total number of points scored during the match will be over or under the offered margin.

Team Total: You must predict whether the total number of points scored by the home or away team during the match will be over or under the indicated margin.

Winning Margin: You must predict the winning margin in the match for the home or away team, or whether the match ends in a draw.

Half Time/Full Time: You must predict the result of the first half of the match together with the result of the match. The possible outcomes are: (1/1, 1 / X, 1/2, X / 1, X / X, X / 2, 2/1, 2 / X and 2/2).

Highest Scoring Half: You must predict which of the two halves of the match will have the higher number of points.

Odd/Even: You must predict whether the result of the match is an even or odd number; if the result of the match is "0: 0", bets are counted as "even".

Points Range: You must predict the range of points during the match.

To Qualify?: You must predict whether the chosen team will qualify for the next stage of the tournament.

Which team will win the final?: You must predict which team will win the final of the selected tournament.

Which team will win 3rd place?: You must predict which team will finish in third position in the selected tournament.

Which team wins the rest of the match?: You must predict who will win the rest of the match. From the moment the bet is placed, the score counts as 0: 0 regardless of the actual score of the match.

Overtime - 1x2: You must predict which team will win the extra time of the game.

First Scoring Play (Prelive): You must predict how the first points of the match will be scored. There are 6 possible outcomes:

Home Team with a try

Home team with a penalty

Home team with a drop goal

Away Team with a try

Away team with a penalty

Away team with a drop goal

First to score x points: You must predict which team will reach X points first during the match.

Next Scoring Play (live): You must predict how the X points will be scored in the match. There are 6 possible outcomes:

Home Team with a try

Home team with a penalty

Home team with a drop goal

Away Team with a try

Away team with a penalty

Away team with a drop goal

First Scoring Type:You have to predict how the first points will be scored during the match. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

Last Scoring Type of the Game: You have to predict how the last points of the match will be scored. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

Last Score: You have to predict how the last points will be scored during the match. There are 10 possible outcomes:

Home Team with a try

vwith a penalty

Home Team with a drop goal

Home Teamwith a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

Team to score first:You have to predict which team will score first during the match.

Team to score last: You have to predict which team will score last during the match.

Half/Full Time with any draw: You have to predict the result of the first half and of the second half.

Both Halves - First Score: You have to predict how the first points will be scored during the first and the second half. There are 6 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Either Half - First Score: You have to predict how the first points will be scored during the first or the second half. There are 6 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Both Halves - First Scoring Type: You have to predict how the first points will be scored during the first and the second half. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

Either Half: First Scoring Type: You have to predict how the first points will be scored during the first or the second half. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

Both Halves - Handicap: Bet in which the winner of the first and second half must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

Either Half - Handicap: Bet in which the winner of the first or the second half must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

Both Halves - Last Scoring Type of the Game: You have to predict how the last points will be scored during the first and the second half. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

Either Half: Last Scoring Type of the Game: You have to predict how the last points will be scored during the first or the second half. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

Both Halves - Last Score: You have to predict how the last points will be scored during the first and the second half. There are 10 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Home Team with a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

Either Half - Last Score: You have to predict how the last points will be scored during the first or the second half. There are 10 possible outcomes:

competitor1 with a try

Home Team with a penalty

Home Team with a drop goal

Home Team with a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

Both Halves - Match Result: You have to predict the result of the first half and of the second half.

Either Half - Match Result: You have to predict the result of the first half or of the second half.

Both Halves - Race to x points: You have to predict which team will reach X points first during the first and second half of the match.

Both Halves: Race to x points: You have to predict which team will reach X points first during the first or the second half of the match.

Both Halves - Team to score first: You have to predict which team will score first during the first and the second half.

Either Half - Team to score first: Either Half: team to score first:

Both Halves - Team to score first: You have to predict which team will score last during the first and the second half.

Either Half: team to score first: You have to predict which team will score last during the first or the second half.

Total Goals - Home/Away Team: You have to predict how many drop goals the home/away team will score during the match.

Both Halves - Home/Away Team Total: You have to predict whether the total number of points scored by the home/away team during the first half and the second half will be over or under the indicated margin.

Either Half - Total: You have to predict whether the total number of points scored during the first or the second half will be over or under the indicated margin.

Either Half - Home/Away Team Total: You have to predict whether the total number of points scored by the home/away team during the first or the second half will be over or under the indicated spread.

Both Halves - Odd/Even: You have to predict whether the total number of points scored by both teams during the first and second half is an even or odd number; if the result is “0:0”, bets are counted as “even”.

Both Halves - Total: You have to predict whether the total number of points scored during the first and the second half will be over or under the indicated margin.

Either Half: Odd/Even: You have to predict whether the total number of points scored by both teams during the first half result or the second half result is an even or odd number; if the result is “0:0”, bets are counted as “even”.

Both Halves - Home/Away Team - Total Drop Goals: You have to predict how many drop goals the home/away team will score during the first and the second half.

Either Half - Home/Away Team - Total Drop Goals: You have to predict how many drop goals the home/away team will score during the first or the second half.

Both Halves - Home/Away Team - Odd/Even: You have to predict whether the total number of points scored by the home/away team during the first half result and the second half result is an even or odd number; if the result is "0:0", bets are counted as "even".

Either Half - Home/Away Team - Odd/Even: You have to predict whether the total number of points scored by the home/away team during the first half result or the second half result is an even or odd number; if the result is "0:0", bets are counted as " even".

Both Halves - To Win: You have to predict whether the home or away team will win both halves.

1st Half - Anytime Try Scorer: You have to predict which player will score during the first half.

2nd Half - Anytime Try Scorer: You have to predict which player will score during the second half.

Both Halves - Anytime Try Scorer: You have to predict which player will score during both halves.

First Half - Winning Margin: You have to predict the winning margin at the end of the first half.

First Half - Points Range: You have to predict the total points scored in the first half of the match.

Team to score in both halves: You have to predict whether a specific team will score in both halves of the match.

Team to win either half: You have to predict whether a team will win the first or the second half of the match. The team can win one of the halves, and the bet will be successful. It does not matter what happens in the other half, as long as the team wins at least one half.

Winning Margin (x): You have to predict that the winning margin of the winning team will be exactly x points.

Points Range: predict the range of points by which a team will win the match.

Extra Time - 1x2: you have to predict the result of a match after regulation time, including any overtime (extra time) that may be played if the score is tied at the end of regulation time.

2-Way Handicap: You have to predict which team will win after adding or subtracting the indicated difference to the result, with only two possible outcomes. The draw is not included

Home Team - Total Points: You have to predict whether the total points scored by the home team during the match will be over or under a specific set number

Away Team - Total Points: You have to predict whether the total points scored by the away team during the match will be over or under a given number.

Home Team - Winning Margin: You have to predict how many more points the home team will have than the away team at the end of the match.

Away Team - Winning Margin: You have to predict how many more points the away team will have than the home team at the end of the match.

Total Points of Both Teams: You have to predict whether the total points scored by both the home team and the away team during the match will be over or under a specific set number

Highest Scoring Half: You have to predict which half will have the highest total number of points scored.

Team to score in both halves: You have to predict whether a specific team will score in both halves of the match

Team to win either half: You have to predict whether a team will win the first or the second half of the match. The team can win one of the halves and the bet will be successful. It does not matter what happens in the other half, as long as the team wins at least one half.

Winning Margin (x): You have to predict that the winning margin of the winning team will be exactly x points.

Away Team – Total (Over–Exact–Under):

You must predict whether the total number of points scored by the away team during the match will be: over a specified number, exactly that number or under that number.

Home Team – Total (Over–Exact–Under):

You must predict whether the total number of points scored by the home team during the match will be: over a specified number, exactly that number or under that number.

Sending Off:

You must predict whether a player will be sent off during the match.

Player scores 2 or more:

You must predict whether a player will score 2 or more tries during the match.

Winning Margin (4):

You must predict the range of the winning margin of the match, selected from four fixed options.

Total (Over–Exact–Under):

You must predict whether the total points scored will be over, under or exactly a specific number.

Win to Nil:

You must predict whether a team will win the match without conceding any points.

1X2 and Total:

You must predict both the result of the match (1X2) and whether the total points scored will be over or under the indicated line.

Winning Margin:

You must predict the exact range of points by which a team will win the match.

Will there be extra time?:

You must predict whether the match will go to extra time or not.

Player scores 3 or more:

You must predict whether a specific player will score 3 or more tries during the match.

Player scores 2 or more:

You must predict whether a specific player will score 2 or more tries during the match.

Team to score first:

You must predict which team will score the first points of the match.

2-Way Handicap:

You must predict which team will win the match after applying the handicap, with two possible outcomes.

1X2 Handicap:

You must predict the result of the match (1X2) after applying the specified handicap to one of the teams.

Odd / Even:

You must predict whether the total number of points scored in the match, including extra time, will be even or odd.

Points Range:

You must predict whether the total points scored in the match will fall within a specific predefined range.

Both Halves – To Win:

You must predict whether a team will win both halves of the match.

Win to Nil:

You must predict whether a team will win the match without conceding any points.

Winning Margin:

You must predict the exact range of points by which a team will win the match.

Winning Margin (4):

You must predict the range of the winning margin of the match, selected from four fixed options.

Yellow card in the game: You must predict whether a yellow card will be shown in the game.

First stoppage: You must predict the first type of stoppage in the game.

First team to score and scoring type (4 way): You must predict the first team to score and the type of scoring play in the game.

First score of the game: You must predict which team will score first in the game.

First Half Markets:

First Half - 1X2: You must predict the result of the first half. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

First Half - Double Chance: You must predict the result of the first half. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1st Half - Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team, which means that, if the first half ends in a draw, the stake will be refunded . For example, if the first half results in a draw, the bet will be settled as void.

1st Half - Handicap: bet in which the winner of the first half must be decided with a respective goal margin. The correct score is added to or subtracted from the points proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

1st Half - Handicap (3 way): You must predict the result of the 1st half taking into account the handicap in brackets. For example, (0: 1) indicates that the away team has a one-goal advantage, while (1: 0) indicates that the home team has a one-goal advantage.

1st Half - Total: You must predict whether the total number of points scored during the first half will be over or under the indicated margin.

1st Half - Team Total: You must predict whether the total number of points scored by the home or away team during the first half will be over or under the indicated margin.

1st Half - Total Tries: You must predict whether the total number of tries scored during the first half will be over or under the offered margin.

1st Half - Team Total Tries: You must predict whether the total number of tries scored by the home or away team during the first half will be over or under the indicated margin.

First Half - Odd/Even: You must predict whether the result of the first half is an even or odd number; if the result is "0: 0", bets are counted as "even".

1st Half: which team wins the rest: You must predict who will win the rest of the 1st half. From the moment the bet is placed, the score counts as 0: 0 regardless of the actual score of the match..

1st Half: Winning Margin: You must predict the winning margin in the first half of the match for the home or away team, or whether the match ends in a draw.

1st Half: Winning Margin: You must predict the winning margin in the first half of the match for the home or away team, or whether the match ends in a draw.

First Half: First team to score x points: You must predict which team will reach X points first during the first half of the match.

First Half - Try - 1X2: You must predict the result of the first half in tries scored. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

First Half - Try - Double Chance: You must predict the result of the first half in tries scored. There are 3 possible outcomes: 1X (at the end of the first half of the match the home team wins or draws), X2 (at the end of the first half of the match the away team wins or draws), 12 (at the end of the first half of the match the home team wins or the away team wins).

1st Half - Try - Draw No Bet: this betting market consists of the following: for a bet to be defined as a winner, there must necessarily be a winning team in tries scored, which means that, if the first half ends in a draw, the stake will be refunded. For example, if the first half in tries scored results in a draw, the bet will be settled as void.

1st Half - Try - Handicap: bet in which the winner of the first half in tries scored must be decided with a respective goal margin. The correct score is added to or subtracted from the tries proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

1st Half - Try - Handicap (3-Way): bet in which the winner of the first half in tries scored must be decided with a respective goal margin. The correct score is added to or subtracted from the tries proposed in the handicap, and after this operation it will be determined who wins: home team, draw or away team.

First Half - Try - Odd/Even: You must predict whether the result of the first half in tries scored is an even or odd number; if the result of the match is "0:0", bets are counted as "even".

1st Half: - First Score: You have to predict how the first points will be scored during the first half. There are 6 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

1st Half: - First Scoring Type: You have to predict how the first points will be scored during the first half. There are 3 possible outcomes:

with a try

with a penalty

with a drop goal

1st Half:: Last Scoring Type of the Game: You have to predict how the last points will be scored during the first half. There are 4 possible outcomes:

with a try

with a penalty

with a drop goal

with a conversion

1st Half: - Last Score: You have to predict how the last points will be scored during the first half. There are 10 possible outcomes:

Home Team with a try

Home Team with a penalty

Home Team with a drop goal

Home Team with a conversion

Home Team with a missed conversion

Away Team with a try

Away Team with a penalty

Away Team with a drop goal

Away Team with a conversion

Away Team with a missed conversion

1st Half: Race to x tries: You have to predict which team will reach X tries first during the first half of the match.

1st Half: - Team to score first: You have to predict which team will score first during the first half.

1st Half: Team to score the first try: You have to predict which team will score the first try during the first half.

1st Half: - Team to score last: You have to predict which team will score last during the first half.

1st Half - Team to score the last try: You have to predict which team will score the last try during the first half.

1st Half - Home/Away Team - Odd/Even Tries: You have to predict whether the result of the 1st half in tries scored by the home/away team is an even or odd number; if the result of the match is "0:0", bets are counted as "even".

1st Half - Most Tries: You have to predict whether the home or away team will score the most tries during the first half.

1st Half - First Try Scorer: You have to predict which player will score the first try during the first half.

1st Half - Home/Away Team - First Try Scorer: You have to predict which player of the home/away team will score the first try during the first half.

1st Half - Last Try Scorer: You have to predict which player will score the last try during the first half.

1st Half - Home/Away Team - Last Scorer:You have to predict which player of the home/away team will score the last try during the first half.

1st Half - Home/Away Team - Total Drop Goals: You have to predict how many drop goals the home/away team will score during the first half.

1st Half - Winning Margin: You have to predict the winning margin at the end of the first half.

1st Half - Points Range: You have to predict the total points scored in the first half of the match.

To Qualify: You have to predict which team will qualify for the next round, stage of the tournament or to win a specific stage of the competition

Which team will win the final: You have to predict which team will win the final match of the competition.

Which team will win the 3rd place final: You have to predict which of the two teams finishes in third place in the overall tournament standings

Which team wins the rest of the match: You have to predict the winner of a match after a specific event occurs

Winning Margin: You have to predict the exact number of points by which a team will win a match during regular time

Points Range: Predict the range of points by which a team will win the match during regulation time.

Extra Time - 1x2: You have to predict the result of a match after regulation time, including any overtime (extra time) that could be played if the score is tied at the end of regulation time.

First Half – Handicap:

You must predict the winner of the first half after applying the specified handicap to one of the teams.

First Half – Double Chance:

You must predict whether one of the teams will win or whether there will be a draw in the first half, covering two of the three possible outcomes.

First Half – Total Tries:

You must predict the total number of tries scored during the first half.

First Half – Handicap:

You must predict the winner of the first half after applying the handicap to one of the teams.

First Half – Points Range:

You must predict whether the total points scored in the first half will fall within a specific predefined range.

Second Half Markets

2nd Half - First Scoring Play: You have to predict how the first points will be scored during the second half. There are 6 possible outcomes:

Home team try Home team penalty Home team drop goal Away team try Away team penalty Away team drop goal

2nd Half - First Scoring Play: You have to predict how the first points of the second half will be scored. There are 3 possible outcomes:

Try Penalty Drop goal

2nd Half - Handicap: A bet in which the winner of the second half must be decided with a respective point margin. The actual score is added to or subtracted from the points proposed in the handicap, and after this operation, the winner is determined: home team, draw, or away team.

2nd Half - Last Scoring Play Type: You have to predict how the last points will be scored during the second half. There are 4 possible outcomes:

Try Penalty Drop goal Conversion

2nd Half - Last Scoring Play: You have to predict how the last points of the second half will be scored. There are 10 possible outcomes:

Home team try Home team penalty Home team drop goal Home team conversion Home team missed conversion Away team try Away team penalty Away team drop goal

Away team conversion Away team missed conversion

2nd Half - Race to X points: You have to predict which team will reach X points first during the second half of the match. 2nd Half - Race to X tries: You have to predict which team will reach X tries first during the second half of the match. 2nd Half - Team to score first: You have to predict which team will score first during the second half. 2nd Half - Team to score the first try: You have to predict which team will score the first try during the second half. 2nd Half - Team to score last: You have to predict which team will score last during the second half. 2nd Half - Team to score the last try: You have to predict which team will score the last try during the second half. 2nd Half - Total tries: You have to predict whether the total number of tries scored during the second half will be over or under the indicated line. 2nd Half - Most tries: You have to predict whether the home or away team will score more tries during the second half. 2nd Half - First tryscorer: You have to predict which player will score the first try during the second half. 2nd Half - Last tryscorer: You have to predict which player will score the last try during the second half. 2nd Half - Home Team/Away Team - Total drop goals: You have to predict how many drop goals the Home Team/Away Team will score during the second half. 2nd Half - Total tries - Home Team/Away Team: You have to predict whether the total number of tries scored by the home or away team during the second half will be over or under the indicated line. 2nd Half - Tries - Odd/Even: You have to predict whether the second-half result in tries scored is an odd or even number; if the result is "0:0", bets are settled as "even". 2nd Half - Home team/Away team - Tries Odd/Even: You have to predict whether the second-half result in tries scored by the Home Team/Away Team is an odd or even number; if the result is "0:0", bets are settled as "even". 2nd Half - Home team/Away team - First tryscorer: You have to predict which player from the home/away team will score the first try during the second half. 2nd Half - Home/Away team - Last try: You have to predict which player from the home/away team will score the last try during the second half.

2nd Half - Handicap: You have to predict which team will win the 2nd Half after adding or subtracting the indicated spread to the result.

2nd Half - 1x2: You have to predict which team will win the 2nd half.

2nd Half - Home team - Winning margin: You have to predict how many more points the Home Team will have than the Away Team at the end of the 2nd Half of the match.

2nd Half - Away team - Winning margin: You have to predict how many more points the away team will have than the home team at the end of the 2nd half of the match.

2nd Half - Total: You have to predict whether the total points scored during the 2nd half of the match will be over or under a specified number.

Combo Markets

1X2 and Total: This betting market combines two main betting markets in which you have to predict who will win the match (or draw) and how many total points (Over/Under) will be scored in the match.

First to Score / Full Time: You have to predict both the team to score first and the final winner of the match.

First to Score / Halftime / Full Time: This bet requires you to predict:

The team to score first.

The result at halftime (which team is leading or if there is a draw).

The final result in regular time (which team wins).

Try Markets:

Try - 1X2: You have to predict the result of the match in terms of tries scored. There are 3 possible outcomes: 1 (home team wins), X (teams draw), 2 (away team wins).

Try - Double Chance: You have to predict the result of the match in terms of tries scored. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Try - Draw No Bet: This betting market consists of the following: for a bet to be settled as a winner, there must necessarily be a winning team in tries scored, meaning that if the match ends in a tie, the stake will be refunded. For example, if the final score in tries scored results in a tie, the bet will be settled as void.

Try - Handicap: A bet in which the winner of the game in tries scored must be decided with a respective try margin. The actual score is added to or subtracted from the tries proposed in the handicap, and after this operation the winner is determined: home team, draw, or away team.

Try - Handicap (3-Way): A bet in which the winner of the game in tries scored must be decided with a respective try margin. The actual score is added to or subtracted from the tries proposed in the handicap, and after this operation the winner is determined: home team, draw, or away team..

Try - Total Tries: You have to predict whether the total number of tries scored during the match will be over or under the offered line.

Try - Team Total Tries: You have to predict whether the total number of tries scored during the match by the home or away team will be over or under the indicated line..

Try - Odd / Even: You have to predict whether the result of the match in tries scored is an odd or even number; if the result of the match is "0:0", bets are settled as "even".

Team to score the first try: You have to predict which team will score the first try during the match.

Team to score the last try: You have to predict which team will score the last try during the match.

Most tries (incl. ET): You have to predict whether the home or away team will score the most tries during the match.

First tryscorer: You have to predict which player will score the first try of the game.

Last tryscorer: You have to predict which player will score the last try of the game.

Anytime tryscorer: You have to predict which player will score a try during the match.

Both halves: team to score the first try: You have to predict which team will score the first try during both the first and second halves.

Either half: team to score the first try: You have to predict which team will score the first try during either the first or the second half.

Both halves: team to score the last try: You have to predict which team will score the last try during both the first and second halves.

Either half - team to score the last try: You have to predict which team will score the last try during either the first or the second half.

Both halves - Total tries - Home/Away team: You have to predict whether the total number of tries scored by the home/away team during the first and second halves will be over or under the indicated line.

Either half - Total tries - Home/Away team: You have to predict whether the total number of tries scored by the home/away team during the first or the second half will be over or under the indicated line.

Home/Away team - Tries - Odd/Even: You have to predict whether the match result in tries scored by the home/away team is an odd or even number; if the match result is "0:0", bets are settled as "even".

Both halves - Most tries: You have to predict whether the home or away team will score the most tries during both the first and second halves.

Either half: most tries: You have to predict whether the home or away team will score the most tries during either the first or the second half.

Both halves: race to X tries: You have to predict which team will reach X tries first during both the first and second halves of the match.

Either half: race to X tries: You have to predict which team will reach X tries first during either the first or the second half of the match.

Home/Away team: first tryscorer: You have to predict which player from the home/away team will score the first try during the match.

Both halves - First tryscorer: You have to predict which player will score the first try during both the first and second halves.

Home/Away team - Last tryscorer: You have to predict which player from the home/away team will score the last try during the match.

Both halves - Last tryscorer: You have to predict which player will score the last try during both the first and second halves.

1st Try Scorer / Match Result: You have to predict:

Who will score the first Try of the match.

The final result of the match (which team wins).

You must correctly predict both the team to score the first Try and the final winner.

1st Try Scorer / 1st Half Result: You have to predict:

Who will score the first Try.

The result at halftime (which team is leading at halftime).

Both the scorer of the first Try and the halftime winner must be predicted correctly for the bet to win.

Team to score the first Try: You have to predict which team will score the first Try of the match, regardless of who wins the match.

Team to score the last Try (including overtime): You have to predict which team will score the last try of the match, including overtime if applicable.

First Try converted: You have to predict whether the first Try of the match will be converted by the kicker.

Most tries: You have to predict which team will score the most tries during the match.

Away team - total tries: You have to predict whether the total number of

tries scored by the away team during the match will be over or under the specified number.

Home team - total tries: You have to predict whether the total number of tries scored by the home team during the match will be over or under a specified number.

Tries Odd/Even: You have to predict whether the total number of tries scored during the match will be Odd or Even.

Away team - Tries Odd or Even: You have to predict whether the total number of tries scored by the away team during the match will be odd or even

Home team - Tries Odd or Even: You have to predict whether the total number of tries scored by the Home Team during the match will be Odd or Even

Total tries: You have to predict whether the total number of tries scored during the match will be over or under a specified number

Away team - Last tryscorer: You have to predict which player from the away team will score the last try of the match.

Home team - Last tryscorer: You have to predict which player from the home team will score the last try of the match.

Rugby / Rugby League - Outright:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

Regular Season Wins - Team: You have to predict how many wins (Over/Under) the specified team will get according to the official standings of the competition.

Regular Season Losses - Team: You have to predict how many losses (Over / Under) the specified team will get according to the official standings of the competition.

H2H - Winner: You must predict which of the two indicated teams will qualify in the given qualifying stage or play-off round.

To Reach the Grand Final: You have to predict whether the selected team will reach the Grand Final (Yes) or not (No) during the tournament according to the official standings of the competition.

To Reach the Playoffs: You have to predict whether the selected team will reach the playoffs (Yes) or not (No) during the tournament according to the official standings of the competition.

Top 4, Top 6, Top 8: You have to predict whether the selected team will finish in the respective top position when the competition ends.

MOTOR RACING

The result of a bet on a Formula 1, Nascar, Indy Car or Rally event is based on the first official results published. Decisions taken by the official federation ( (including, but not limited to, the FIA) that affect or modify the result obtained on the race track will not be taken into account.

Each race begins with the formation lap. If the driver selected by the user is not on the starting grid for the formation lap, or ready to start the race from the pit lane, the bet will be cancelled and the stake refunded; if a race is suspended and no official result is declared, all bets on that race will be void.

Motor racing markets:

Winner (race): You must predict that the chosen driver will be the winner of the race.

Winning constructor (race): You must predict which team the winning driver belongs to.

Winning margin (race): You must predict whether the team/driver will win the race with the margin offered.

Group winner (race): You must predict whether the chosen driver will be the winner of the selected group during the race.

Top 3 (race): You must predict whether the chosen driver will reach a podium position.

Top 6 (race): You must predict that the selected driver will finish the race within the first six positions. To be considered a winner, the driver must complete at least 90% of the laps completed by the winner, rounded to the nearest whole number of laps.

Top 10 (race): You must predict that the selected driver will finish the race within the first ten positions. To be considered a winner, the driver must complete at least 90% of the laps completed by the winner, rounded to the nearest whole number of laps.

H2H (Race): You have to predict which of the two drivers offered in the bet will achieve the better finishing position in the race. If both drivers retire or are disqualified, this type of bet will be settled as void. If one or more of the drivers listed in the bet are unable to participate in the race, this type of bet will be settled as void.

Both cars finish in the points: You must predict whether both cars of the selected team will finish the race within the top ten positions.

Both cars classified: You must predict whether both cars of the selected team will be classified or not according to the official report of the federation (including, but not limited to, the FIA)

driver who will win the race, take pole position and set the fastest lap: this is also called a hat-trick and you have to predict which driver will win the race, take pole position and set the fastest lap.

First driver to make a pit stop: You must predict which driver will make the first pit stop during the race.

Winner's grid position: You must predict the starting position of the race-winning driver

Nationality of the winning driver: You must predict the nationality of the race winner.

Driver classified/not classified: You must predict whether the driver will be classified or not according to the official report of the federation (including, but not limited to, the FIA), published after the main race. To be considered classified, the driver must complete at least 90% of the laps completed by the winner, rounded down to the nearest whole number of laps.

Number of classified drivers: You must predict how many cars/drivers will be classified according to the official report of the federation (including, but not limited to, the FIA) published after the main race.

Fastest lap: You must predict which driver will set the fastest lap during the main race of the Grand Prix.

First driver retirement: You must predict which driver will retire first during the main race of the Grand Prix. A driver who is disqualified or suffers an accident is considered retired. If two or more drivers retire on the same lap, they will be considered tied, regardless of the order in which they retired.

First constructor retirement: You must predict which team will retire first during the main race of the Grand Prix. A driver who is disqualified or suffers an accident is considered retired. If two or more drivers retire on the same lap, they will be considered tied, regardless of the order in which they retired.

Safety car: You must predict whether the safety car will come out onto the track during the race.

Virtual safety car: You must predict whether the virtual safety car system will be deployed on the track during the race.

Winner (Pole): You must predict that the selected driver will achieve the best position during the qualifying session.

Podium (Pole): You must predict that the selected driver will finish the qualifying session in first, second or third position.

H2H (Pole): You must predict which of the two riders specified in the bet will achieve the better position in the qualifying session.

Winning margin (Pole): You must predict which team / driver will win the pole with the margin applied.

Group winner (Pole): You must predict that the selected driver will be the winner of the selected group during the Pole session.

Winner (practice): You must predict that the chosen driver will achieve the best position during the practice session..

Podium (practice): You must predict that the chosen driver will finish the practice session in first, second or third position.

H2H (Practice): You must predict which of the two drivers specified in the bet will achieve the better position in the practice session.

Championship winner (Drivers and Constructors): This type of market will be settled based on the total points obtained by the drivers, immediately after the podium presentation ceremony of the last Grand Prix of the season.

Championship driver / team H2h (overall): You must predict which driver / team will achieve the better position in the current drivers' championship. If both drivers / teams achieve the same points in the season, the winner will be declared using the same criteria used by the official federation (including, but not limited to, the FIA); meaning that only the best placings in the seasons will be considered to determine the winner.

Winning car number – Odd / Even:

You must predict whether the number of the winning car will be odd or even.

Winning team:

You must predict which team (constructor or manufacturer) will win.

Best Chevrolet driver:

You must predict which driver of the specified manufacturer will achieve the best finishing position.

Best Chevrolet team:

You must predict whether the team of the specified manufacturer will achieve the best finishing position.

Best Ford driver:

You must predict which driver of the specified manufacturer will achieve the best finishing position.

Best Ford team:

You must predict whether the team of the specified manufacturer will achieve the best finishing position.

Best Toyota team:

You must predict whether the team of the specified manufacturer will achieve the best finishing position.

Best Toyota driver:

You must predict which driver of the specified manufacturer will achieve the best finishing position.

Head to Head:

You have to predict the winner. The driver who finishes in the better position wins; if both fail to finish the race, the market will be void.

Winner:

You must predict the winner according to the official podium result.

Top {winners}:

You must predict whether a driver will finish within the Top X (for example: Top 3, Top 6, Top 10).

Race winner:

You must predict which driver will win the race.

Race – Top 3:

You must predict whether a driver will finish within the Top 3.

Race – Top 5:

You must predict whether a driver will finish within the Top 5.

Race – Top 10:

You must predict whether a driver will finish within the Top 10.

Stage N – Winner:

You must predict which driver will win the specific stage.

Stage N – Top 3:

You must predict whether a driver will finish within the Top 3 of the specific stage.

Stage N – Top 5:

You must predict whether a driver will finish within the Top 5 of the specific stage.

Stage N – Top 10:

You must predict whether a driver will finish within the Top 10 of the specific stage.

Will manufacturer Z win the race?:

You must predict whether any car from the indicated manufacturer will win the race.

Will manufacturer Z win stage N?:

You must predict whether any car from the indicated manufacturer will win the specific stage.

Will team Y win the race?:

You must predict whether a specific team will win the race.

Will team Y win stage N?:

You must predict whether a specific team will win the specific stage.

First constructor to retire: You have to predict which constructor will be the first to have a driver retire from the race.

First driver to retire: You have to predict which driver will be the first to retire from the race.

Last classified driver: You have to predict which driver will be the last classified in the official race results.

Leader after the first lap: You have to predict which driver will be leading the race after the first lap.

Winning margin: You have to predict the winning margin between the race winner and the second-place finisher.

Dual forecast (any order): You have to predict which two drivers will finish in first and second place, regardless of the order.

Exacta (top two in exact order): You have to predict which drivers will finish in first and second place in the exact order.

Constructor fastest lap: You have to predict which constructor will record the fastest lap of the race.

Fastest lap: You have to predict which driver will record the fastest lap of the race.

First driver to pit: You have to predict which driver will be the first to make a pit stop.

Constructor fastest pit stop: You have to predict which constructor will record the fastest pit stop during the race.

Trifecta (top three in exact order): You have to predict which drivers will finish in first, second, and third place in the exact order.

MOTORBIKE RACING

The result of a bet on a MotoGP, Moto2, Moto3, Superbike or Speedway event is based on the first official results published. Decisions taken by the official federation (including, but not limited to, the FIM) that affect or modify the result achieved on the race track will not be taken into consideration.

Whenever a race is officially postponed or suspended, all related bets will remain valid if the event takes place before midnight of the day following the date originally set for the race. If it is not resumed or not completed within the aforementioned period, all bets related to the event will be considered cancelled.

Motorbike racing markets:

Winner (race): You must predict whether the chosen rider will be the winner of the race.

Podium (race): You must predict whether the chosen rider will reach the podium (first, second or third position).

H2H (Race): You have to predict which of the two drivers specified in the bet will achieve the better finishing position in the race. If both drivers retire or are disqualified, this type of bet will be settled as void. If one or more of the drivers included in the bet are unable to participate in the race, this type of bet will be voided.

Winner (Pole): You must predict whether the chosen rider will achieve the best position during the qualifying session.

Podium (Pole): You must predict whether the chosen rider will finish the qualifying session in first, second or third position.

H2H (Pole): You must predict which of the two riders specified in the bet will achieve the better position in the qualifying session.

Best of the group (race, pole): You must predict which rider will achieve the highest position in the selected group. If one of the riders in the group does not take part in the selected competition, the bet will be considered cancelled.

CYCLING

The result of a bet on a cycling competition is based on the first official results published. If a race is shortened or affected by weather conditions, bets will be settled according to the decisions taken by the official tournament sites.

If a race is officially cancelled, all related bets will be considered cancelled. Whenever a stage race is postponed or suspended, all related bets will be valid until the race is completed or cancelled. The winner of the race will be the one who takes first place on the podium. Any disqualification given after the race will not be taken into account when settling bets.

Cycling Markets:

Winner: You must predict the winner of the race or competition.

Group winner: You must predict which of the named cyclists included in the bet will achieve the best placing within the group. If one or more cyclists in the group withdraw before the start of the race, all bets will be cancelled..

Podium: You must predict that the chosen cyclist will reach the podium (first, second or third position).

Top 6: You must predict that the chosen cyclist will complete the race within the first six positions.

Top 10: You must predict that the chosen cyclist will complete the race within the top ten positions.

H2H: You have to predict which of the two cyclists specified in the bet will achieve the better position in the overall event. If one of the two cyclists does not start the race, bets will be voided. If neither participant finishes the race, bets will be voided. If one of the cyclists finishes the race and the other does not, the cyclist who finished will be considered the winner.

If one of the two riders withdraws or is disqualified during one of the stages of the race, the rider who remains in the race will be considered the winner.

If neither competitor reaches the next stage, the bet will be void.

All results are based on the first original results published.

Stage winner: The stage winner will be the one who takes first place on the podium. No disqualification will be taken into account when settling bets.

Non-participants: If a rider withdraws from the competition or is disqualified once the race or stage has already started, bets on this rider will be settled as Losses.

Matchup bets - per stage and general classification: at least one of the riders or teams must complete the stage or race for the matchup bet to be valid. If neither finishes the stage or the race, all bets will be void.

CURLING

Markets are considered decided if a match is officially completed or conceded by the defeated team.

Extra ends will count for settlement purposes.

If a match is postponed or abandoned without being resumed within 48 hours, all undecided markets will be considered void.

Curling Main Markets:

Winner (extra ends included): You have to predict the winner of the match regardless of the points margin.

Total points (extra ends included): You have to predict whether the total number of points of both teams combined will be over or under the selected number.

Handicap (extra ends included): You have to predict the winner of the match by adding or subtracting the indicated margin to the match result.

1X2:

You must predict the result of the match.

Odd / Even:

You must predict whether the total number of points scored in the match will be odd or even.

Winner:

You must predict the winner of the match.

Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the match result.

Total:

You must predict whether the total number of points scored by both teams during the match (including extra time) will be over or under the indicated line.

Curling Outright Bets:

Winner: You have to predict the winner of the given tournament according to the official classification of the competition.

WINTER SPORTS

Refers to winter sports such as cross-country skiing, alpine skiing, ski jumping, biathlon, bobsleigh, freestyle skiing, figure skating, snowboarding, skeleton, speed skating, short track speed skating, luge, nordic combined, etc. Podium positions count as official results, regardless of any subsequent disqualification. If there is no podium ceremony, the result will be determined according to the official result declared at the end of the competition by the governing body. If no official result is available, the result will be determined based on the available evidence known at the time of market settlement.

Postponed or cancelled events: If, for any reason, an event (other than the Olympic Games or World Championships) is postponed or cancelled, all bets on that event will be void unless the competition takes place within 48 hours of the originally scheduled start time, or a governing organisation declares an official result within 48 hours.

Winter sports markets

Winner: Predict the winner of the event.

Podium: You must predict that the selected player will reach the podium(first, second or third position.)

H2H: You have to predict which of the participants specified in the bet will achieve the better position in the tournament/event.

If one of the two participants does not start, bets will be void. If neither participant finishes the race, bets will be void.If one of the participants manages to finish the race and the other does not, the former will be the winner. If one of the contestants does not finish and the other does not qualify after the preliminary, the competitor ranked higher in the preliminary will be the winner.

If neither participant qualifies after the preliminary, the one ranked higher in the preliminary will be the winner. If one of the participants fails to finish after having passed the preliminary and the other fails to pass the preliminary, the former will be the winner.

Winner group : You must predict which of the competitors specified for this type of bet will obtain the best result in the event. If any of the competitors does not complete the competition, the winner will be the one who obtained the best time during the previous phase. In the case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be declared void.

BOXING/MMA

The sound of the bell is the signal for the start of the first round for betting purposes. When a fighter fails to answer the bell for the next round, the other fighter will be considered the winner in the previous round.

A round in MMA counts as completed if it passes 2:30; in boxing it must pass 1:30 min.

When a fight is declared a "No Contest", all bets will be voided, with the exception of those bets that have already been settled by the progression of the event.

Draw or Technical Draw: A draw is decided on points. A technical draw occurs if the referee stops the fight before the start of the fifth round for any reason other than Knockout, Technical Knockout, or disqualification.

Knockout: A Knockout is when a fighter does not get up after a 10 count. A Technical Knockout is when the 3 knockdown rule applies or if the referee steps in. Any corner retirement will be considered a Technical Knockout unless the fight is decided by the judges' scorecards or is declared a "No Contest".

Technical Decision: Decided by the judges' scorecards at the time the fight is stopped before the scheduled end of the fight.

Significant Strikes: Any distance strike or Clinch/Ground Strikes that are considered "Power Strikes" by the official scorers.

A significant strike will count as both a strike and a significant strike and will be worth a total of 0.4 points.

Knockdown: Awarded to a fighter who knocks down their opponent due to debilitation for what the official scorers consider an appreciable amount of time.

In MMA and UFC, regular strikes refer to any legal striking technique, including punches, kicks, elbows, and knees, that a fighter uses to attack their opponent.

These strikes are counted in a fighter's overall striking statistics. On the other hand, significant strikes are a subset of regular strikes and are defined as strikes that have a clear impact on the opponent.

Either by landing with significant force or visibly affecting the opponent.

Significant strikes are used to measure a fighter's effective striking during a bout and are often a key factor in judging the outcome of a fight.

In summary, while regular strikes encompass all legal striking techniques, significant strikes specifically refer to those strikes that have a notable impact on the opponent.

Boxing Markets:

Winner: Predict the winner of the event.

Winner (1X2): You have to predict the winner of the fight. There are 3 possible outcomes: 1 wins, 2 wins, or draw.

Total Rounds: You have to predict the total number of rounds fought during the fight in terms of Over or Under.

Method of Victory: You have to predict who will win the fight and what the method of victory will be (KO, decision, or draw).

Fight to Go the Distance (Yes/No): You have to predict whether the fight will complete all scheduled rounds and the method of victory will be the judges' decision.

Winner & Exact Rounds: You have to predict the winner of the fight and the exact round in which the fight will end, or draw/decision.

Winner & Round Range: You have to predict the winner of the fight and the exact round range within which the fight will end.

Round Group Betting: For betting purposes, betting on rounds or groups of rounds is for a fighter to win by KO (Knockout), TKO (Technical Knockout), or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight, all bets will be settled as a win by decision.

A draw is a scorecard draw. A technical draw is if the referee stops the fight before the start of the fifth round, for any reason other than Knockout, Technical Knockout, or disqualification. In the event that a fight is declared a No Contest, all bets will be voided.

In the event that a fighter retires on their stool between rounds, e.g., between rounds 9 and 10, it will count as Round 9 for settlement purposes, i.e., the last fully completed round.

Round Group Betting and Winner (Fighter X): You have to predict the winner of the match and in which group of rounds it will be. For betting purposes, betting on rounds or groups of rounds is for a fighter to win by KO (Knockout), TKO (Technical Knockout), or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight, all bets will be settled as a win by decision.

A draw is a scorecard draw. A technical draw is if the referee stops the fight before the start of the fifth round, for any reason other than Knockout, Technical Knockout, or disqualification. In the event that a fight is declared a No Contest, all bets will be voided.

In the event that a fighter retires on their stool between rounds, e.g., between rounds 9 and 10, it will count as Round 9 for settlement purposes, i.e., the last fully completed round.

Fighter X to Knockdown Opponent: You have to predict whether Fighter X will score a knockdown during the fight. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Both Boxers to Knockdown Opponent: You have to predict whether both fighters will score a knockdown during the fight. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Either Boxer to Knockdown Opponent: You have to predict whether at least one of the 2 fighters will score a knockdown during the fight. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Round - Knockdown Betting (Fighter X): You have to predict whether Fighter X will score a knockdown during that round. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Round - Knockdown Betting (Either Boxer): You have to predict whether there will be a knockdown during that round. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Total Knockdowns (Over/Under): You have to predict whether the total number of knockdowns scored during the entire fight will be over or under the indicated line. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Fighter X Total Knockdowns: You have to predict whether the total number of knockdowns scored by Fighter X during the entire fight will be over or under the indicated line. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

To Be Knocked Down (K.D.) and Win (Fighter X, Yes/No): You have to predict whether Fighter X will be knocked down during the fight and go on to win or not. For settlement purposes, a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Fighter Strikes Landed: You have to predict how many strikes will be landed by Competitor 1, Competitor 2, and both (Comp 1 and 2 each to score, e.g., 200 strikes, not combined) in a bout (300 or more).

Total Strikes by Both Fighters: You have to predict how many strikes Comp 1 and Comp 2 combined will land in the bout (250 or more).

Fighter Significant Strikes: You have to predict how many significant strikes will be landed by Competitor 1, Competitor 2, and both (Competitor 1 and Competitor 2 both to score, e.g., 200 strikes, not combined) in the bout (30 or more).

Fighter Takedowns: You have to predict how many takedowns will be landed by Competitor 1, Competitor 2, and both (Competitor 1 and Competitor 2 both to score, e.g., 8 takedowns, not combined) in a bout (10 or more).

Total Significant Strikes Landed: How many significant strikes Comp 1 and Comp 2 combined will land in the bout (30 or more).

Fighter X Total Significant Strikes: You have to predict how many significant strikes Fighter X will land in the bout (10 or more).

Total Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the bout by the 2 fighters combined, e.g., Over/Under 220.5.

Fighter X Total Strikes Landed (Over/Under): You have to predict how many total strikes Fighter X will land in the bout.

Total Takedowns (Over/Under): You have to predict how many takedowns will occur during the bout between the 2 fighters combined, e.g., Over/Under 12.5.

Fighter X Total Takedowns (Over/Under): You have to predict how many takedowns Fighter X will land during the bout.

Round 1 Total Strikes Landed (Over/Under): You have to predict how many strikes Comp 1 and Comp 2 combined will land in Round 1, e.g., Over/Under 30.5.

Round 1 Fighter X Strikes (Over/Under): You have to predict how many total strikes Fighter X will land in the bout in Round 1.

Round 1 Total Significant Strikes Landed (Over/Under): You have to predict how many significant strikes Comp 1 and Comp 2 combined will land in Round 1, e.g., Over/Under 10.5.

Round 1 Fighter X Total Significant Strikes Landed (Over/Under): You have to predict how many total significant strikes Fighter X will land in the bout in Round 1.

Round 1 Fighter Strikes: You have to predict how many strikes will be landed by Comp 1, Comp 2, and both (Comp 1 and Comp 2 each to score, e.g., 50 strikes, not combined) in Round 1 (30 or more).

Round 1: Total Strikes by Both Fighters: You have to predict how many strikes Comp 1 and Comp 2 combined will land in Round 1 (20 or more).

Round 1 Fighter Significant Strikes Landed: You have to predict how many significant strikes Comp 1 and Comp 2 combined will land in Round 1 (10 or more).

Round 1: Both Fighters Total Significant Strikes Landed: You have to predict how many significant strikes Comp 1 and Comp 2 combined will land in Round 1 (30 or more).

Most Strikes Landed (1x2): You have to predict who will land the most strikes in the match.

Most Significant Strikes Landed (1x2): You have to predict who will land the most significant strikes in the match.

Most Strikes Thrown in Round 1 (1x2): You have to predict who will throw the most strikes in Round 1.

Most Significant Strikes Landed in Round 1 (1x2): You have to predict who will make most significant strikes in Round 1.

Most Significant Strikes Landed in Round 1 (1x2): You have to predict who will land the most significant strikes in Round 1.

Fighter Punches Thrown: You have to predict the number of punches that comp1 or comp2 will throw during the fight (comp1/comp2 150, 200, 250 or more, etc.).

Combined Fighter Punches Thrown: You have to predict the number of punches that both fighters combined will throw during the fight (500, 600 or more, etc.).

Fighter Punches Landed: You have to predict the number of punches that comp1 or comp2 will land during the fight (comp1/comp2 50, 75, 100 or more, etc.).

Punches Landed by Fighters Combined: You have to predict the number of punches that both fighters combined will land during the fight (200, 250 or more, etc.).

Most Punches Thrown: You have to predict which fighter will throw the most punches during the fight.

Most Punches Landed: You have to predict which fighter will land the most punches during the fight.

Total Knockdowns – Thresholds / Milestones:

You have to predict whether the total number of knockdowns in the fight will be over or under a given threshold/milestone.

Fighter X – Total Knockdowns – Thresholds / Milestones:

You have to predict whether the total number of knockdowns achieved by the specified fighter during the fight will be over or under a given threshold/milestone.

Most Power Punches Thrown:

You have to predict which fighter will throw the most power punches.

Most Power Punches Landed:

You have to predict which fighter will land the most power punches.

Most Jabs Thrown:

You have to predict which fighter will throw the most jabs.

Most Jabs Landed:

You have to predict which fighter will land the most jabs.

Most Body Punches Landed:

You have to predict which fighter will land the most body punches.

Combined Power Punches Thrown:

You have to predict the total number of power punches thrown by both fighters.

Fighter – Power Punches Thrown:

You have to predict the total number of power punches thrown by a specific fighter.

Combined Power Punches Landed:

You have to predict the total number of power punches landed by both fighters.

Fighter – Power Punches Landed:

You have to predict the total number of power punches landed by a specific fighter.

Combined Jabs Thrown:

You have to predict the total number of jabs thrown by both fighters.

Fighter – Jabs Thrown:

You have to predict the total number of jabs thrown by a specific fighter.

Combined Jabs Landed:

You have to predict the total number of jabs landed by both fighters.

Fighter – Jabs Landed:

You have to predict the total number of jabs landed by a specific fighter.

Combined Body Punches Landed:

You have to predict the total number of body punches landed by both fighters.

Fighter – Body Punches Landed:

You have to predict the total number of body punches landed by a specific fighter.

Fighter – Punches Landed:

You have to predict the total number of punches landed by a specific fighter.

When Will the Fight End?:

You have to predict in which round the fight will end.

Double Chance:

You have to predict the outcome of the fight. There are 3 possible outcomes:

1X (at the end of the bout, fighter 1 wins or draws),

X2 (at the end of the bout, fighter 2 wins or draws),

12 (at the end of the bout, fighter 1 or fighter 2 wins).

Round Group Betting – Knockdown (X):

You have to predict whether a knockdown will occur during a specific group of rounds.

Winner and Exact Round:

You have to predict the winner of the fight and the exact round in which it will end.

Method of Victory:

You have to predict the method by which the fight will be won (for example, knockout, decision).

Round Group and Winner (1):

You have to predict the winner of the fight and the group of rounds in which it will end.

When Will the Fight End?:

You have to predict the specific round or time interval in which the fight will end.

VOLLEYBALL

A volleyball match does not have a specific duration; the match depends on the sets won by each team. Once a team wins 3 sets out of a maximum of 5 sets, the match ends.

If a match is not completed, full-time bets will be voided and the stake refunded, except for betting markets whose outcome has already been determined during live play.

Main Markets:

*Some of the markets listed below may appear in electronic E-Volleyball (the same rules apply)

Winner: You have to predict whether the winner of the match will be the home team (1) or the away team (2).

Point Handicap: You have to predict the winner of the match (in points won) by adding or subtracting the indicated spread to/from the match result (in points).

Total Points: You have to predict whether the total points scored by both teams will be over or under the number given in the chosen betting market.

Exact Sets: You have to predict whether the total number of sets played in the match will be over or under the number given in the chosen betting market.

Will There Be a 4th Set?: You have to predict whether or not the 4th set of the match will be played.

Will There Be a 5th Set?: You have to predict whether or not the 5th set of the match will be played to determine the winning team.

Correct Score: You have to predict the correct score of the match in terms of sets won by each team.

Home Team to Win a Set: You have to predict whether the home team will win at least one set.

Away Team to Win a Set: You have to predict whether the away team will win at least one set.

Home Team to Win Exactly One Set: You have to predict whether the home team will win exactly one set.

Away Team to Win Exactly One Set: You have to predict whether the away team will win exactly one set.

Home Team to Win Exactly Two Sets: You have to predict whether the home team will win exactly two sets.

Away Team to Win Exactly Two Sets: You have to predict whether the away team will win exactly two sets.

How Many Sets Decided by Extra Points?: You have to predict how many sets will go to extra points (the winner of the set has more than 25 points).

“X” Set - “N” Point: You have to predict which team will win point N of set X.

Player Points – At Least:

You have to predict whether Player X will score at least the specified number of points.

Player Points:

You have to predict the total number of points scored by a specific player.

Set Markets:

1st/2nd/3rd/4th/5th Set - Winner: You have to predict whether the winner of the specified set will be the home team (1) or the away team (2).

1st/2nd/3rd/4th/5th Set - Total Points: You have to predict whether the total points accumulated by both teams in a given set will be over or under the line offered in the market.

1st/2nd/3rd/4th/5th Set - Point Handicap: You have to predict the winner of the specified set (in points won) by adding or subtracting the indicated spread to/from the set result (in points).

1st/2nd/3rd/4th/5th Set - Odd / Even: Predict whether the total points accumulated by both teams in set X will be an odd or even number.

1st/2nd/3rd/4th/5th Set - Race to X Points: You have to predict which team will reach X points first in the chosen set.

Set X – Correct Score:

You have to predict the exact final score of the specified set.

Set X – Point Z:

You have to predict who will win the specific point within the indicated set.

Outright Markets:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

Top4, Top6, Top8, Top10: You must predict whether the selected team will finish in the respective top position when the competition ends.

BEACH VOLLEYBALL

A beach volleyball match does not have a set duration; the match depends on the sets won by each team.

If a player is replaced by another player before the start of the match, all bets will be voided. If a match starts but is not completed, all bets based on the final result will be considered void, with the exception of markets where the outcome has already been determined.

Main Markets:

Winner: You have to predict whether the winner of the match will be the home team (1) or the away team (2).

Exact Sets: You have to predict whether the total number of sets played in the match will be over or under the number given in the chosen betting market.

Correct Score: You have to predict the correct score of the match in terms of sets won by each team.

Point Handicap: You have to predict the winner of the match (in points won) by adding or subtracting the indicated spread to/from the match result (in points).

Total Points: You have to predict whether the total points scored by both teams will be over or under the number given in the chosen betting market.

How Many Sets Decided by Extra Points?:

You have to predict how many sets will go to extra points.

Set Markets

1st/2nd/3rd/4th/5th Set - Winner: You have to predict whether the winner of the specified set will be the home team (1) or the away team (2).

1st/2nd/3rd/4th/5th Set - Total Points: You have to predict whether the total points accumulated by both teams in a given set will be over or under the line offered in the market.

1st/2nd/3rd/4th/5th Set - Point Handicap: You have to predict the winner of the specified set (in points won) by adding or subtracting the indicated spread to/from the set result (in points).

1st/2nd/3rd/4th/5th Set - Odd / Even: Predict whether the total points accumulated by both teams in set X will be an odd or even number.

1st/2nd/3rd/4th/5th Set - Race to X Points: You have to predict which team will reach X points first in the chosen set.

Set X – Correct Score:

You have to predict the exact final score of the specified set.

Set X – Point Z:

You have to predict which team will win the specific point within the indicated set.

Set X – Extra Points:

You have to predict the extra points or points beyond the regulation scoring threshold in the specified set.

Outright Markets:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

DARTS

A darts match is considered to have started when the first dart is thrown in the first leg of the first set. If the indicated number of sets is not completed, bets on the correct score will be voided.

The highest possible score with three darts is 180, obtained when all three darts land in the treble 20 (this term can be found in many markets).

Main Markets:

1X2:You have to predict the result of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Set Handicap: You must predict the outcome of the match in terms of sets after adding or subtracting the indicated margin to/from the final set score of the match.

Total 180s: You have to predict whether the total number of 180s scored in the match by both players will be over or under the indicated line.

Most 180s: You have to predict which player will score the most 180s in the match (or if there will be a draw).

180s Handicap: You have to predict the result in terms of 180s scored by each player by adding or subtracting the handicap specified in the bet to/from the final result.

Home Team Total 180s: You have to predict whether the total number of 180s scored in the match by Player 1 will be over or under the indicated line.

Away Team Total 180s: You have to predict whether the total number of 180s scored in the match by Player 2 will be over or under the indicated line.

Set Handicap (3-way): You have to predict the result in terms of sets won by each player by adding or subtracting the handicap specified in the bet to/from the final result.

Correct Score (in sets): You have to predict the correct score in sets for the entire match.

Player to Score a 180: You have to predict which player will hit the selected 180 in the match (or if there will be none).

King of the Oche (Match Treble): King of the Oche is a player who wins the match, scores more 180s than their opponent, and achieves the highest checkout of the match.

Player with Highest Checkout: Which player will have the highest checkout in a single leg.

Highest Checkout in the Match: What will be the highest checkout of the match by either player?

Total x+ Checkout: Predict whether the total checkout score will be a specific number or higher. E.g. Over/Under 100+ checkout.

Match Winner and Highest Checkout: Which player will win the match and which player will have the highest checkout. The highest checkout may be tied.

Match Winner and Most 180s: Which player will win the match and which player will score the most 180s; the 180s may be tied.

Highest Checkout and Most 180s: Which player will have the highest checkout and which player will score the most 180s. Both the highest checkout and the 180s may be tied.

Lead After X Legs: Which player will lead the match after X legs. Three possible outcomes: Player 1, Draw, Player 2.

Leg X Checkout Total: What the checkout of a specific leg will be; the standard offer in this market is O/U 40.5.

Score After X Legs: What will be the score after X legs in the match?

170 Checkout in Match: Any player to hit the highest checkout in the game (170) {T20, T20, BULL}.

Last 180:

You have to predict which player will score the last 180 of the match.

Most Checkouts:

You have to predict which player will check out the most legs by hitting the final double.

Leg Handicap:

You have to predict the winner of the leg handicap after applying the handicap.

Set X – Total Legs:

You have to predict the total number of legs played in the specified set.

Player Y to Score a 180:

You have to predict whether the specified player will score a 180 during the match.

Fast Markets:

X Set - N Leg Winner: You have to predict which player will win leg N of set X.

X Set - Correct Score (in legs): You have to predict the correct score in legs of the specified set.

X Set - Leg Handicap: You have to predict the winner of the specified set (in legs) by adding or subtracting the indicated spread to/from the set result (in legs).

X Set - Total Legs: You have to predict whether the total number of legs in the set (or darts thrown by a player to win a specific leg) will be over or under the indicated line.

X Set - Odd/Even Legs: Predict whether the total legs played in the given set will be an odd or even number.

X Set Leg X - Total Darts: You have to predict whether the total darts thrown by a player to win a specific leg will be over or under the indicated line.

X Set Leg X - Highest Scoring Player on Visit X: You have to predict which player will score the most points on a specific visit.

X Set Leg X - Point Range on Visit X: You have to predict what the point range of a player's specific visit will be.

X Set Leg X - Checkout Score x:y+: You have to predict whether the checkout score of a specific leg/visit will be over or under 40.5.

X Set Leg X - Checkout Color: You have to predict whether the checkout color of a specific leg will be red or green.

X Set - Most 180s: You have to predict which player will score the most 180s in the specified set (or if there will be a draw).

X Set - Total 180s: You have to predict whether the total number of 180s scored in the specified set by both players will be over or under the indicated line.

X Set - Home Team Total 180s: You have to predict whether the total number of 180s scored in the specified set by Player 1 will be over or under the indicated line.

X Set - Away Team Total 180s: You have to predict whether the total number of 180s scored in the specified set by Player 2 will be over or under the indicated line.

X Set Leg X - Any Player to Score a 180: You have to predict whether any player will score a 180 in the specified set and leg (or if there will be none).

X Set Leg X - Home Team to Score a 180: You have to predict whether Player 1 will score a 180 in the specified set and leg (or if there will be none).

X Set Leg X - Away Team to Score a 180: You have to predict whether Player 2 will score a 180 in the specified set and leg (or if there will be none).

Outright Markets:

Winner: You have to predict the winner of the tournament in question according to the official competition standings.

Top 2: You have to predict the finalists of the tournament in question according to the official competition standings.

Who Will Go Further: Predict which of the named players will reach a later stage (or the same stage).

Stage of Elimination: Predict in which round the selected player will be eliminated.

Winning Nationality: You have to predict the nationality of the winner.

Winning Half: You have to predict whether the tournament winner will come from the top half or the bottom half.

Winning Quarter: You have to predict whether the tournament winner will come from the 1st/2nd/3rd/4th quarter.

First-Time Winner: You have to predict whether there will be a first-time winner or not.

Xth Quarter Winner: You have to predict the winner of the specified quarter (1st/2nd/3rd/4th).

FUTSAL

A Futsal event is considered official if 40 minutes of play are completed.

All events will be settled on the final result of regular time, unless otherwise stated. Regular time must be completed for bets to stand, unless otherwise stated.

Bets are valid within regulation time, plus any injury and stoppage time added by the referee for injuries and substitutions. Extra time, golden goal, and penalty shootouts will not count towards bets on this sport.

Futsal Markets:

Winner – 1X2: You have to predict the winning outcome with 3 possible results: Home Team wins (1), final result is a draw (X), or Away Team wins (2).

Double Chance (1X-12-X2): You have to predict the winner with two possible outcomes per selection: 1X (Home wins or draw), 12 (Home or Away wins), or X2 (draw or Away wins).

*If the match is played at a neutral venue, the team listed first will be considered the Home team.

Next Team to Score: You have to predict which of the two teams will score the next goal. It is also possible to bet on ''no goal'' (there will be no next goal).

Both Teams to Score: For this market there are two possibilities (Yes-No), whether or not both teams score at least one goal each.

Odd/Even Total, Away, and Home Goals: You have to predict whether the total goals in the event will be Odd or Even. If the event ends in a 0-0 draw, it will be considered even. If the event is abandoned, all bets will be voided.

Total (Home Team – Away Team): You have to predict the number of goals in the event scored by both teams or by a specific team. For example, betting on ''Over'' means that the total goals are above a specific amount; betting on ''Under'' means that the total goals are below a specific amount.

Who Will Win the Rest of the Match (Applies to Live Betting): In this live market, you have to predict which team will win the remainder of the event. At the moment the bet is placed, the goal score is treated as 0-0 regardless of any previous goals.

Draw No Bet: You have to predict the final result of the event by betting solely on which team will win; if the event ends in a draw, the bet will be voided and the stake will be refunded.

Handicap: You have to predict the winner of the event after applying the respective goal spread. The chosen handicap is added to or subtracted from the final result to determine the winning outcome: Home, Draw, or Away.

Correct Score: You have to predict the exact score of the event at the end of the 40 minutes.

Winning Margin: You must predict which team will win and by what goal margin the winning team will beat their opponent.

Home Goal Range: You have to predict, within a selected goal range, how many total goals will be scored by the Home team.

Away Goal Range: You have to predict, within a selected goal range, how many total goals will be scored by the Away team.

First Half Markets:

1st Half – 1x2: You have to predict the winning outcome of the first half only, with 3 possible results: Home Team wins (1), final result is a draw (X), or Away Team wins (2).

1st Half – Which Team Wins the Rest of the Half: Regardless of the current first-half score, at the moment the bet is placed the score of the event is taken as 0-0.

1st Half - Goal X: You have to predict which team will score Goal X during the first half of the event, with 3 possible outcomes: 1 (Home scores), None, 2 (Away scores).

1st Half – Handicap: You have to predict the final result of the first half taking into account the handicap margin specified in parentheses.

1st Half – Total: You have to predict whether the total number of goals during the first half will be over or under the specified line.

Other Markets

Extra Time – 1x2: You have to predict the winning outcome of Extra Time with 3 possible results: Home Team wins (1), final result is a draw (X), or Away Team wins (2).

Extra Time – Which Team Wins the Rest: Regardless of the current Extra Time score, at the moment the bet is placed the score of the event is taken as 0-0.

Extra Time – Goal X: You have to predict which team will score Goal X during Extra Time of the event, with 3 possible outcomes: 1 (Home scores), None, 2 (Away scores).

Extra Time – Total: You have to predict whether the total number of goals during Extra Time will be over or under the specified line.

Penalty Shootout – Winner: You have to predict the winner of the penalty shootout.

Penalty Shootout - Goal X: You have to predict which team will score Goal X in the penalty shootout.

SNOOKER

If a match starts but is not completed for any reason, all bets offered on the final result of the match are voided.

For betting purposes, only balls that are potted "legally" will count.

E.g. when a "foul ball" is involved, potted balls will not be counted. Bets will be settled accordingly.

Snooker Markets:

In the event of a re-rack in any frame, the following rules will apply:

Frame Winner: All bets stand and will be settled according to the official winner of the frame.

Decided Bets: All bets whose outcome has been determined before the re-rack will stand. Any event after the re-rack will be irrelevant for betting purposes.

Undecided Bets: All bets whose outcome has not been determined before the re-rack will be settled solely according to the events that occurred after the re-rack. Any event prior to the re-rack will be irrelevant for betting purposes.

All bets referring to the final result of the frame (for example: total bets, odd/even bets) will be settled with the official result of the frame.

Frame Betting (Correct Score): The bet refers to the exact final score in total frames played.

Frame Winner: This bet refers to the winner of a specific frame. This frame must be completed for bets to stand.

Total: You have to predict the total points won in the match.

First to Reach 3 Frames: You have to predict who will be the first to reach 3 frames. One of the players must reach 3 frames for bets to stand.

Total Frames:

You have to predict the total number of frames played in the match.

Frame X – Total Points:

You have to predict the total points scored in the specified frame.

Frame X – Point Handicap:

You have to predict the winner of the specified frame after applying the point handicap.

Frame X – Odd / Even:

You have to predict whether the total points scored in the specified frame will be odd or even.

Frame X – Winner:

You have to predict the winner of the specified frame.

Race to X Frames:

You have to predict which player will be the first to win the specified number of frames.

Outright Markets:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

GOLF

The Dead Heat rule applies to markets where a tie selection is not explicitly offered, such as 2-ball and 3-ball markets.

A Dead Heat is defined as an event in which there are two or more joint winning selections. Dead Heat rules state that the stake/odds will be divided by the number of participants sharing that position. Under the Dead Heat rule, potential winnings will be recalculated based on the number of competitors with the same performance.

A player is deemed to have played once they have teed off in the event. In the event that a player withdraws after having teed off, bets on that player in outright, group, match, or 18-hole betting will be settled as losers, and they will be considered to have finished in last place for betting purposes.

When a tournament is reduced from the scheduled number of holes for any reason (i.e., adverse weather conditions), outright bets placed prior to the final completed round will be settled on the player awarded the trophy provided that at least 36 holes of the tournament have been completed. If fewer than 36 holes have been completed, or if outright bets were placed after the final completed round, bets will be voided.

Outrights/Ante-Post Bets on any player who participates in a qualifying tournament but subsequently fails to qualify for the main tournament will be settled as losers.

Skins tournaments will be subject to the Dead Heat rule in the event that players win the same amount of prize money at the end of the specified competition. If extra holes are played to declare an outright winner, this will be used for bet settlement.

Golf Markets:

Tournament Winner: You have to predict the winner of the selected tournament.

Group Winner: You have to predict which of the selected players included in the bet will achieve the highest finishing position in the tournament.

Podium (Top 3): You have to predict whether the selected player will finish in the top 3 in the selected tournament, including ties.

Top 6: You have to predict whether the selected player will finish in the top 6 in the selected tournament, including ties.

Top 10: You have to predict whether the selected player will finish in the top 10 in the selected tournament, including ties.

Top 20: You have to predict whether the selected player will finish in the top 20 in the selected tournament, including ties.

Top Winning Nationality: You have to predict which of the selected players from the specified nationality will achieve the highest finishing position in the tournament.

Top Continental: You have to predict which of the selected players from the specified continent will achieve the highest finishing position in the tournament.

Winning Margin: Based on the number of strokes between the winning player and the individual(s) finishing in second place (includes a price for the tournament to go to a playoff). In the event of adverse weather conditions affecting the tournament, settlement will stand provided a minimum of 36 holes of the tournament are played.

Will There Be a Playoff?: You have to predict whether or not there will be a Playoff (extra hole(s)) during the specified tournament.

Will There Be a Hole in One?: Refers to a hole-in-one (a player holing the ball with a single stroke) recorded in the competition rounds during the tournament. In the event that weather affects the tournament, bets will stand provided a minimum of 36 holes have been played in the tournament. If a hole-in-one is recorded but 36 holes are not played, the "Yes" ("to make a hole-in-one") option will be settled as a winner.

Top Left-Handed Player: You have to predict which of the left-handed players included in the bet will achieve the highest finishing position in the tournament.

Top Former Winner: You have to predict which of the named players who have previously won the specified title in the past, included in the bet, will achieve the highest finishing position in the tournament.

Player to Make the Cut: To make or miss the cut. The tournament must apply a cut system for bets to be valid. In the event that a tournament employs multiple cuts, settlement will be based on whether a player plays or does not play in the next round following the first official cut.

First Round Leader: You have to predict which of the selected players included in the bet will achieve the best finishing position in Round 1.

Top X (5, 10, 20) First Round: You have to predict whether the selected players included in the bet will finish in the top X position in the first round.

Outright Betting Including “The Field”: Non-runners - no bets other than those on “The Field”. The price for “The Field” includes all players not listed individually in the market. Bets are accepted on Win only. Outright betting rules apply.

Betting Without a Named Player: Dead Heat rules apply to the winner excluding the named player if the excluded player wins the tournament. The rule also applies to each-way place divisions.

Group Betting: The winner will be the player achieving the highest position at the end of the tournament. Any player missing the cut will be considered a loser. If all listed players miss the cut, the lowest score after the cut has been made will determine settlement. Non-runner: no stake deductions will apply in accordance with Tattersalls Rule 4(c). Dead Heat rules apply except where the winner is determined by a playoff.

If the tournament is affected by adverse weather conditions, bets will be settled provided that there is a tournament winner and a minimum of 36 holes are completed. The winner will be the player leading at the end of the last completed round.

Player Finishing Position: In the event of a tie for a finishing position, the tied position will count. For example, a tie with 5 other players for 8th place will count as an 8th-place finishing position.

54, 72, and 90-Hole Match Betting: If the tournament is affected by adverse weather conditions, bets will be settled provided that there is a tournament winner and a minimum of 36 holes are completed. The winner will be the player leading at the end of the last completed round.

If one player misses the cut, the other player is considered the winner. If both players miss the cut, the lowest score after the cut has been made will determine the settlement of the market.

If a player is disqualified or withdraws after starting the competition, either prior to the completion of two rounds or after both players have made the cut, the remaining player is considered the winner.

If a player is disqualified during Round 3 or Round 4, when the other player has already missed the cut, the disqualified player is considered the winner.

A price will be offered for the tie, and in the event of a tie, all bets on either player to win will be settled as lost.

Tournament Matchups: Just as stated above, with the difference that in the event of a tie, bets will be voided.

Six Shooter: Dead Heat rules apply. Rule 4 may apply in the case of a Non-Runner. Players who start but do not complete their round will be considered losers.

Five Shooter: As above, but with five golfers grouped together.

18-Hole Betting: The winner will be the player with the lowest score over 18 holes. Players who are paired but do not complete the round will be settled as losers.

18 Holes - 2/3-Balls: Bets stand once the players have teed off at the first hole. If a round is abandoned, bets on that round are voided.

2/3-Ball Bets will stand regardless of whether the actual pairings/groups differ. For tournaments using the Stableford scoring system, the highest point scorer during the round is considered the winner. Non-runner 2-ball and 3-ball bets are void. In 2-ball betting where no price is offered for the tie, bets will be voided in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting, Dead Heat rules apply.

For all other bets involving groups of more than 3 players together over 18 holes (for example, 7-balls, 9-balls, etc.), Dead Heat rules apply. Non-runner bets are void, and deductions in accordance with Tattersalls Rule 4(c) will apply.

Fourballs: Bets stand once both pairs have teed off at the first hole.

Handicap Betting: Subtract or add the handicap to/from the final total to determine the winner. The tournament must be completed;

otherwise, bets will be voided. Any player who misses the cut will be considered a loser. Any non-runner Rule 4 and SP place terms will apply. Dead Heat rules apply.

Mythical Matchups: The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, bets will be voided.

Player to shoot the lowest round; Dead Heat rules apply.

Individual player round score. The line may be adjusted in-play. All bets will be voided if the player does not complete the round.

Next Hole Winner - 3-Balls: All bets will be voided if all players do not tee off on the designated hole. Settlement of bets is determined when the players leave the green.

Next Hole Winner - 2-Balls: All bets will be voided if both players do not tee off on the designated hole. Settlement of bets is determined when the players leave the green.

Next Hole Total: Bets are settled on the combined score of the named players on the indicated hole. All bets will be voided if all players do not complete the designated hole. Settlement of bets is determined when the players leave the green.

Selected Player Score on the Next Hole: All bets will be voided if the player does not complete the designated hole. Settlement of bets is determined when the player leaves the green.

End of Round Leader: You have to predict who will lead at the end of the specified round. Dead Heat rules apply.

Matchplay Markets: If a match does not start (for example, a player is injured or disqualified before the start of a match), all bets on that match will be voided.

Bets on markets that can be settled using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes when a match finishes early, either by agreement of the players or through injury.

All other markets where a match finishes before 18 holes are completed (for example, by agreement), such as match score, will be settled as if the remaining uncompleted holes were tied. For example, a player 2 up after the 13th hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single-hole bets will be voided.

Greensomes: Bets will be settled according to the official tour result.

Foursomes: Bets stand once both pairs have teed off at the first hole.

36-Hole Match Betting: Settlement will be based on the player achieving the highest position at the end of 36 holes. If the number of rounds played is reduced, e.g., due to bad weather, bets will be settled provided a player has won the trophy (bets will stand provided there is a deemed winner and a minimum of 18 holes are completed).

If a player is disqualified or withdraws after starting prior to completing two rounds, the other player will be considered the winner.

A price will be offered for the tie and, in the event of a tie, bets on either player to win will be lost.

Ryder Cup/Solheim Cup/Walker Cup/Warburg Cup/Presidents Cup and any other “international event”

All markets, including Outright, Draw No Bet, Handicap, Top Point Scorer, and Correct Score markets, will be settled according to the official result unless otherwise stated. In the Presidents Cup ‘To Lift the Trophy’ (without the tie option), Dead Heat rules will apply.

Singles Matches: If an individual match ends in a tie, bets will be voided.

Correct Score Markets: All scheduled matches must be completed in full for bets to stand, regardless of whether matches are carried over.

Day Leader Markets: Settlement will be based on the score after the scheduled number of matches in the specified format, regardless of whether matches are carried over.

Day/Format Leader Markets: Settlement will be based on the score after the scheduled number of matches in the specified format, regardless of whether matches are carried over.

Top Point Scorer Matches: Markets will be settled over the whole tournament. If an individual match ends in a tie, bets will be voided. Bets will stand once the player has teed off.

Winning Score - Settlement will take place upon completion of 72 holes (or 90 for tournaments where applicable); otherwise, bets will be voided.

To Win / Not to Win a Major - The 4 Majors are the US Open, US Masters, USPGA, and British Open.

Enhanced Win: Refers to outright tournament betting.

Matches to Go to the 18th Hole: The scheduled number of matches must start for bets to stand. The number of matches in which both teams tee off at the 18th hole will be used for settlement purposes.

Team to Win First Full Point: For settlement purposes, the winner will be the first team to win a scheduled match and consequently earn a full point. In the event that all scheduled matches end in a tie, bets will be voided.

CRICKET

All bets will be settled according to the official result.

Cricket matches consist of one or two innings; 1st innings markets in a match played with a single innings (for example, T10, T20 events) are considered full-time markets for resulting purposes. In a match with two innings (e.g., Test Series), 1st and 2nd innings markets will correspond to each innings separately for resulting purposes, while cumulative full-time markets will not include any innings in the market description.

If a match is canceled before any play has taken place, all markets will be considered void unless the match is resumed within 48 hours of its scheduled start time.

In the event that an over is not completed, all undecided markets on this specific over will be considered void unless the innings has reached its natural conclusion, for example: declaration, all out, etc.

Some tournaments may last up to 5 days (e.g., Test Series); decided markets will be settled immediately, while markets requiring an event to be fully completed (e.g., Winner, Handicap) will be settled after the events are officially announced as completed.

If markets remain open with an incorrect score that has a significant impact on prices, we reserve the right to void bets.

In the event that a match is reduced in overs for one or both teams (for example, from 50 to 35 overs due to adverse weather conditions), we reserve the right to void any undecided bets placed on the initial format and adjust odds and markets/lines accordingly to be re-offered based on the new format.

The Super Over result is included only in markets with the indication (including Super Over).

If a match is created in the wrong format (i.e., T10 instead of T20), bets will be voided and a new match will be created.

Cricket Markets

Winner (including Super Over): You have to predict the winner of the match (the result includes the Super Over).

Total (Over/Under): You have to predict whether the runs will be over or under an offered number in the entire event.

Asian Handicap: You have to predict who will win the game with a handicap (Draw No Bet).

1X2: You have to predict the winner of the match (the result does not include the Super Over). Available options: Home team, Draw, Away team.

Correct Score: You have to predict what the correct score will be at the end of the game.

Double Chance: You must predict the result of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Draw No Bet: Which team will win the match, given that all bets will be voided if the match ends in a draw. A tie will be settled as a Dead Heat.

Most Fours: Which Team Will Score the Most Fours: You have to predict which team will score the most fours. A four is scored if the ball bounces or rolls along the ground before touching or crossing the boundary edge. If it does not touch the boundary edge, it must touch the ground beyond it.

Most Sixes: Which Team Will Score the Most Sixes?: A Six is a term in cricket meaning the ball flies over the boundary without touching the ground inside the field, crediting the batter with 6 runs instead of 4.

Total (Over / Under) - Fours: You have to predict whether the total number of Fours scored in the game will be under or over the offered line.

Total (Over/Under) - Sixes: You have to predict whether the total number of Sixes scored in the game will be under or over the offered line.

Total (Over / Under) - Home / Away Team: You have to predict whether the runs will be over or under an offered number in the entire event for the Home / Away team. The result includes the Super Over.

Odd / Even: You have to predict whether the total runs scored during a specific period of time will be an odd or even number.

Home/Away Team Odd/Even: You have to predict whether the total runs scored during a specific period of time will be an odd or even number for the home / away team.

Highest Opening Partnership: Which team will score the most runs before losing their first wicket.

Method of First Wicket: You have to predict the method of the first wicket. The possible outcomes are: Caught, Bowled, LBW, Run Out, Stumped, and Any Other (includes Sent Off/Retired Out).

Dismissal Method 6-Way: You have to predict the 6-Way dismissal method: The possible outcomes are: Caught, Bowled, LBW, Run Out, Stumped, and Any Other.

What Will Be the Dismissal Method: The available options are: Caught, Bowled, LBW, Run Out, Stumped, or Any Other. If no further wickets fall, bets will be voided.

Batter Dismissal Method: Predict how the named batter will be dismissed. If the specified batter is not dismissed, all bets will be voided. If the specified batter retires and does not return to bat later, all bets will be voided. If the batter returns to bat later and is dismissed, bets will stand. Caught and bowled is included in fielder catch.

Dismissal Method: Whether the next dismissal will be a catch or not. The available outcomes are Caught or Not Caught.

Runs at Fall of Wicket - Home/Away Team: Total number of runs for the home / away team at the fall of the next wicket.

Over at Fall of Wicket - Home / Away Team: Predict in which Over the next wicket of the home / away team will fall. For example, if a wicket falls after 6.2 overs, settlement is made on the 7th over. Where settlement of bets can be determined, they will be settled accordingly. For example, in the event that a team leaves the field due to an interruption at over 15, previous overs below this will be settled; however, overs above this will be voided.

Odd/Even Total Runs in an Over: Predict whether the total runs scored during a specified over will be an odd or even number.

Odd/Even Total Runs in an Over - Home/Away Team: Predict whether the total runs scored during a specified over will be an odd or even number for the home/away team.

Total Runs in an Over: Predict whether the runs will be over or under a given number in a specific over. The over must be completed for bets to stand unless already decided.

Total Runs in an Over - Home/Away Team: Predict whether the runs will be over or under a given number in a specific over for the home/away team. The over must be completed for bets to stand unless already decided.

Total Runs in an Over - Home/Away Team 1st Innings: Predict whether the runs will be over or under a given number in a specific over for the home/away team in the 1st innings. The over must be completed for bets to stand unless already decided.

Total Runs in an Over - Home/Away Team 2nd Innings: Predict whether the runs will be over or under a given number in a specific over for the home/away team in the 2nd innings. The over must be completed for bets to stand unless already decided.

Wicket in Over - Home/Away: Predict whether or not a wicket will fall in a specified over for the home / away team. If an innings ends during an over, that over will be considered complete unless the innings ends due to inclement weather, in which case all undecided bets will be voided.

Home / Away Team Delivery Runs: You have to predict whether the number of runs for the home / away team on delivery X will be over / under an offered line.

To Win the Toss: You have to predict which team will win the coin toss at the start of the game.

A Fifty Scored in the Match: You have to predict whether at least one batter will score 50 runs or more. If a match is reduced in overs and an official match result is available, all bets will stand. In the event of an interruption where the match is not resumed within 48 hours, all undecided bets will be voided.

A Hundred Scored in the Match: You have to predict whether at least one batter will score 100 runs or more. If a match is reduced in overs and an official match result is available, all bets will stand. In the event of an interruption where the match is not resumed within 48 hours, all undecided bets will be voided.

Most Run Outs: You have to predict which team will record the most run outs. A Run Out generally occurs when the batters attempt to run between the wickets and the fielding team succeeds in getting the ball to a wicket before the batter has made their ground at that end. If a match is abandoned for any reason, all undecided bets will be voided unless settlement has already been determined. If a match is reduced in overs and a match result is reached, the team that achieved the most run outs while fielding, regardless of the number of overs bowled, will be the winner.

Top Batter - Home / Away Team: You have to predict the top batter for the home / away team. The player who scores the most runs for the home / away team will be the winner. Players who started the match but did not bat are considered losers. Bets placed on any player not in the starting 11 will be voided. In the event that more than one player scores the same number of runs, the player with the highest strike rate will be considered the winner.

Top Bowler - Home/Away Team: You have to predict the Top Bowler for the Home/Away team. The player taking the most wickets will be the winner. If two or more bowlers take the same number of wickets, the one with the fewest runs conceded will be considered the winner. If all bowlers take 0 wickets, all bets will be voided. Bets placed on a player who does not participate will be voided.

Player of the Match: You have to predict which player will be named the Player of the Match. Bets will be settled according to the officially declared Player of the Match.

Batter to Score a Fifty in the Match: You have to predict which player will score a Fifty in the match.

First 6 Overs Runs Scored: You have to predict which team will score the most runs in the first 6 overs compared between both teams. In the event of an equal number of runs for both teams, bets will be voided.

Player to Score Most Sixes: You have to predict which player will hit the most Sixes in the match. In the event that more than one player hits the same number of Sixes, the player with the highest strike rate will be considered the winner.

Highest Individual Score: You have to predict whether the highest individual score in runs achieved by any player will be over or under the specified line.

Total (Over/Under) Wides: You have to predict whether the number of Wides bowled in the match will be over or under the specified line.

Total (Over/Under) Ducks: You have to predict whether the number of Ducks in the match will be over or under the selected line.

Total (Over/Under) Wickets: You have to predict whether the number of Wickets taken in the match will be over or under the specified line.

Total (Over/Under) Extras: You have to predict whether the number of Extras in the match will be over or under the specified line.

Fall of First Wicket: You have to predict how many runs will be scored at the fall of the first wicket.

Fall of First Wicket - Home/Away: You have to predict how many runs will be scored by the Home/Away team at the fall of their first wicket.

Team of Top Batter: You have to predict which team will have the top batter of the match.

Team of Top Bowler: Predict which team will have the top bowler of the match.

Top Batter Total (Over / Under): You have to predict whether the run score of the top batter will be over or under a specified line.

Highest Scoring Over - Total (Over/Under): You have to predict whether the total score of the highest-scoring over will be over or under the specified line.

Total (Over/Under) Run Outs: You have to predict whether the number of Run Outs will be over or under the selected line.

Match Handicap: You have to predict which team will win the match after applying the handicap in wickets and runs.

To Win the Toss and the Match: You have to predict whether the selected team will win both the coin toss and the match.

First Over Total (Over/Under): You have to predict whether the run score in the first Over will be over or under the specified line.

Will There Be a Super Over in the Match?: You have to predict whether there will be a Super Over in the match.

Match Milestones: Predict how many of the specified milestones (50/100) will be scored in total in the match. This is determined by how many individual scores of 50+ or 100+ are scored in the match. A score over 100 counts as both a 50 and a 100.

Tied Match: You have to predict whether the match will end in a tie. A tie occurs when, at the conclusion of play, both teams have completed their innings and their scores are equal.

Match Completed: Predict whether the match will be completed. A match is considered completed if there is an official result.

Player to Be Dismissed in the 1st/2nd Innings: Predict whether a player will be dismissed during the first or second innings. Available outcomes: Yes/No.

If the player is dismissed by any other method, bets will be settled as "No". If the innings ends without the specified wicket falling, all bets will be voided.

Player Odd/Even Total Runs in the 1st/2nd Innings: Predict whether the run score achieved by an individual player will be an odd or even number during the first or second innings.

First X Overs Result: Predict the result in runs for the first X overs. Available outcomes: Home, Draw, Away.

Player to Reach X Runs Yes/No: Predict whether a specific player will score a certain number of runs in the match.

Match Total Fours Odd or Even: Predict whether the total number of boundaries (fours) hit during the match will be an odd or even number.

Match Total Sixes Odd or Even: Predict whether the total number of boundaries (sixes) hit during the match will be an odd or even number.

Home/Away Team First X Overs Total Runs: Predict whether the total number of runs will be over/under a specific line in the first X overs for the home/away team.

Home / Away Team First X Overs Total Runs Odd or Even: Predict whether the total number of runs will be an odd or even number in the first X overs for the home / away team.

Home/Away Team First Over Extra Yes/No: Predict whether there will be any extra runs (for example, wides, no-balls, byes, or leg-byes) bowled in the first over for the home/away team.

Home/Away Team 1st Over Boundary Four Scored Yes/No: Predict whether a boundary (four) will be scored in the first over by the home/away team.

Home/Away Team 1st Over Boundary Six Scored Yes/No: Predict whether a boundary (six) will be scored in the first over by the home/away team.

Home/Away Team Fall of 1st Wicket Total Runs Odd or Even: Predict whether the total runs scored by the home/away team at the fall of their first wicket will be an odd or even number.

Home/Away Team First Delivery Total Runs: Predict how many runs will be scored on the first delivery for the home/away team.

Home/Away Team First Ball Total Runs Over/Under: Predict whether the total runs scored on the first ball by the home/away team will be over or under a specific line.

Home/Away Team Total Fours Odd or Even: Predict whether the total number of fours hit by the home or away team will be odd or even.

Home/Away Team Exact Runs off Delivery X of Over X in Innings X: A specific market prediction, such as «Exact runs off the 3rd delivery of the 5th over in the 1st innings.

Xth Innings - Race to X Runs: Predict which team will be the first to score a specific number of runs in the specified innings.

Xth Innings - Player Total Deliveries Faced: Predict whether the total number of deliveries faced by a player will be over or under a specific number. Total deliveries faced refers to the number of legal balls a batter has faced during their time at the crease.

Xth Innings - Player Runs Conceded: Predict whether the number of runs conceded by a player will be over or under a specified number. Runs conceded refers to the total number of runs a bowler has conceded across their overs.

Xth Innings - Home/Away Team Xth Boundary off Bat, Four or Six: Predict whether the Xth boundary hit off the bat by the Home/Away team in the Xth innings will be a four (4 runs) or a six (6 runs).

Total Batter Milestones (50's/100's): Predicts the number of fifties (50 runs) and centuries (100 runs) scored by batters during a match.

Home/Away Team Total Runs Range in Over X of Innings X: Predict the total run range for the home/away team in a specific innings and over. For example, a team might score between 6 and 15 runs in the 5th over of the first innings.

Home/Away Team Run Range in Innings X: Predict the total run range for the home / away team in a specific innings. For example, a team might score between 229 and 310+ runs in the first innings.

Xth Innings Individual Player Total Boundaries Over/Under: Predict how many fours and/or sixes a specific player will hit during their time at bat.

Xth Innings Individual Player Balls Faced Over/Under: Predict how many balls a specific player will face during their innings.

Xth Innings Individual Player Total Runs (Range): Predict how many runs a specific player will score within a given range, such as 0-24, 25-30, etc.

Outright Markets:

Winner: You have to predict the winner of the selected tournament according to the competition standings.

Series Winner: You have to predict which team will win the series (Matchup).

E-SPORTS

General Rules

All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will be made using the official score and results declared on the official video stream or the in-game broadcast of the relevant matches.

All match dates and start times displayed for Esports matches are indicative only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.

If a match is paused/postponed and is not rescheduled for a later time within 48 hours of the actual scheduled start time, all bets on that match will be voided.

If the name of a player/team/tournament is misspelled, all bets will remain valid unless it is obvious that the misspelled name is the same as that of a different entity.

If a team's name is changed because a team leaves the organization, joins another organization, or due to an official change of the team name, all bets will stand.

If the event organizer allows substitutes and there is an official result, all bets will be settled normally.

In the event that the organizer voids the result of a match due to unforeseen circumstances, such as cheating, all bets on that match will be voided.

If the tournament organizer declares that a match has been won by walkover, all bets will be voided.

If the match format changes or differs from the one being offered, we reserve the right to void all bets.

If the match is listed incorrectly, we reserve the right to void all bets.

If a match is played before the scheduled start date/time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.

If a match or map is replayed due to the organizer or technical issues, all undecided markets will be voided; replayed matches or maps will be handled separately as a new match.

If the final game duration equals a particular threshold, it is settled as OVER.

When an event involves the same two players or teams playing multiple games or maps, for example, "best of 3", and one or more games or maps are not played because the outcome of the event has already been determined, bets on unplayed games or maps are cancelled and stakes are refunded.

Start dates and times are displayed for informational purposes only and may not be accurate.

When an event is cancelled, postponed or interrupted and is not completed within 48 hours of the originally scheduled start time, bets on that event will be voided and refunded. However, games or maps that are completed within 48 hours are settled normally, even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

In the case of numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team scoring a particular numbered kill in League of Legends or DOTA2), the number determines the objective that counts for the bet. Words such as "next" in the market name are not guaranteed to be correct, since broadcasts may be delayed and we cannot always advance the index accurately when an objective is scored or a round is completed. All bets are settled taking into account the particular objective or round specified, regardless of any other wording of the market or its opening time relative to when the bet was placed.

If the scheduled number of rounds or maps is modified, or if markets are offered by mistake based on a number of rounds or maps different from the one actually scheduled, bets on winning margin (including handicaps), total rounds/maps, correct scores, etc. will be voided and the stake will be refunded.

Bets on the map winner and the matchup winner will also be voided.

Map-specific markets, such as Map 1 Winner, Map 2 Winner, etc., will be settled according to the official results of each respective map.

If a map is not played or is awarded to a player or team by walkover, retirement, or default without play having started, all bets corresponding to that map will be voided and stakes refunded. Bets on the Matchup Winner market will remain valid if at least one of the remaining maps has started, even if it subsequently ends early due to a retirement.

If a map has already started but is interrupted due to a walkover, retirement, or default, bets on Map X markets whose outcomes have already been determined, as well as bets on the Map Winner and Matchup Winner markets, will remain valid. Bets on Map X markets whose outcomes have not yet been determined will be refunded.

Markets corresponding to the full series, such as Matchup Handicap, Correct Score, Total Rounds/Maps, Round Handicap, PS markets, etc., will be voided and stakes refunded in both cases, unless their outcomes were already mathematically determined prior to the game cancellation.

Bets corresponding to maps that have been played will remain valid. A map will be considered to have started from the moment the game clock starts or when either team or player performs an action related to said map, including picks, bans, and weapon purchases.

This rule applies to all bets placed on matches in which a disconnection or technical problem occurs to a competitor.

If a competitor disconnects or leaves after the 10th minute of play on a map has started, bets will have action according to the official result provided by a combination of sources, including the Dotabuff match page and the relevant Twitch clips.

If a competitor disconnects within the first 10 minutes and is able to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will stand.

This rule works for all eSports, except for CS.

In CS2, if a player disconnects and is not replaced by another player, bets will NOT be refunded. All affected markets, including maps, rounds, kills/deaths (player) and the match winner market (moneyline), will be settled according to the official final result.

In some markets, a map may also be referred to as a game.

Counter Strike:GO Rules

When overtime may be played, it will be included in the settlement of the markets; unless the draw participant is quoted for a specific market, in which case settlement will be based on the regulation number of rounds.

Most per-map bets are based on the stipulated number of rounds (Best of 30) excluding extra rounds in case of a tie; if the map X winner market is offered without the Draw option, the market will be settled counting the extra rounds played

Vocabulary:

  • • T / CT (Terrorists / Counter-Terrorists): specific name title for the light and dark team.
  • • Round: The team wins rounds in order to win the map. The round is won when: 1) One team eliminates the other.
  • 2) The terrorists manage to detonate the bomb. 3) The Counter-Terrorists win when the bomb does not detonate within 120 seconds from the start of the round. The team that manages to win 13 rounds will win the map.
  • Overtime: In the event of a tie on a map, score 15:15, the first overtime is played in Bo6 format. In case of another tie (18:18), another overtime will be played with the same rules. This process is repeated until there is a winner. Overtime rules may vary by tournament.
  • Pistol Round: round 1 and round 13 on a map.

Dota2 Rules

For bets involving towers, all destroyed towers count as destroyed by the opposing team, even if the last hit was from a Minion.

For bets involving barracks, all destroyed barracks count as destroyed by the opposing team, even if the last hit was from a minion. The ranged and melee barracks of each pair count as separate barracks, so each team has a total of six barracks.

For bets involving kills (other than "First Blood"), the official broadcast or the game API, if available, is definitive in determining whether a Champion's death counts as a kill.

For example, when a Champion dies due to damage from a tower or a minion without the involvement of an enemy Champion, it may not be recorded as a kill on the broadcast, in which case it does not count as a kill for the purposes of bet settlement.

For bets on First Blood, the broadcast or the official API scoring must record the kill as First Blood. When, for example, a teammate denies a kill, it may not be counted as First Blood (regardless of whether it is recorded as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than "First Blood" are settled based on the kill counter, but a kill recorded on the kill counter will count as First Blood only if it is announced as such.

For bets on Roshans, the team that lands the last hit on Roshan as determined by the broadcast or the game API, if available, is considered to have killed the Roshan, regardless of which player takes the aegis of the Immortal.

For bets involving the next team to score a particular objective or the team scoring the most of a particular objective, where a “none” or “tie” option is offered and is the winning outcome, bets on either team are losers. When no such selection is offered and neither team is a winner, all bets on the market will be voided and stakes refunded.

When a team surrenders, bets remain valid and will be settled as follows. For bets related to the map winner, the winning team will be the team that did not surrender. Bets related to Roshan, barracks, towers and kills will be settled according to the situation existing at the moment the surrender occurs.

Vocabulary:

  • • Ancient: It is the main objective of the map. The first team to destroy the opposing team's Ancient wins the map.
  • • GG: This allows the corresponding team to surrender when it is typed in the all chat.
  • • Dire / Radiant: It is the title representing the name of the dark/light team.
  • • Kill: It is the score of the light/dark team, which represents the total number of times members of the rival team have been eliminated.
  • • Aegis: It is an item that appears after the game objective “Roshan” is eliminated. It can be picked up by a player.
  • • Tower: It is an objective of each team, which can be destroyed by the rival team.
  • • Barracks: It is an objective of each team, which can be destroyed by the rival team.

League of Legends (LoL) Rules

For bets involving towers, all destroyed towers count as destroyed by the opposing team, even if the last hit was from a Minion.

For bets involving inhibitors, all destroyed inhibitors count as destroyed by the opposing team, even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even when it has respawned and is being destroyed for a second or subsequent time.

For bets involving kills (including "First Blood", which in League of Legends is synonymous with the first kill on the map), the official broadcast or the game API, if available, is definitive in determining whether a Champion's death counts as a kill. For example, when a Champion dies due to damage from a tower or a minion without the involvement of an enemy Champion, it may not be recorded as a kill on the broadcast, in which case it does not count as a kill for the purposes of bet determination.

For bets involving the next team to score a particular objective or the team scoring the most of a particular objective, where a “none” or “tie” option is offered and is the winning outcome, bets on either team are losers. When no such selection is offered and neither team is a winner, all bets on the market will be voided and stakes refunded.

When a team surrenders, bets remain valid and will be settled as follows. For bets related to the map winner, the winning team will be the team that did not surrender. Bets related to dragons, barons, towers, inhibitors and kills will be settled according to the situation existing at the moment the surrender occurs.

Vocabulary:

  • • Nexus: It is the main objective of the map. The first team to destroy the rival team's “Nexus” wins the map.
  • • Kill: It is the team's score (Blue/Red), which represents the total number of times they have eliminated members of the opposing team.
  • • Turret: It is a team-specific objective that can be destroyed by the opposing team.
  • • Inhibitor: It is a team-specific objective that can be destroyed by the opposing team.
  • • Dragon: It is a game objective that can be eliminated by players.
  • • Baron: It is a game objective that can be eliminated by players.

General Markets

One or more markets from a particular section can be found in different e-sports titles offered on our platform. Some of the titles are the following: Kog (King of Glory), Rainbow Six, Starcraft, WoW (World of Warcraft), Valorant, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket League and SMITE.

Winner: Predict the winner of the event, according to the number of maps offered.

Winner (1x2): Predict the winner of the event, according to the number of maps offered; or whether the event will end in a draw in regular time.

Map Handicap : You bet on the winner of the match taking into account a specific margin of maps. The map margin chosen in the bet is added to or subtracted from the final result, and based on this, the bet will be settled if the home or away team wins.

Example event NomGaming vs Team Spotnet:

Nom-Gaming (-1.5) ➔This market means that Non will win the first map giving it a disadvantage of -1.5 rounds ( if the map ends 3-0 in favor of Nom, the bet will be settled as won since the result would be 1- 0).

Team Spotnet (+1.5) ➔ This market provides an advantage of +1.5 to Team spotnet on all maps established in the event. If the event ends 2-1, the bet would be a winner since the result after the handicap would be 2 - 2.5.

Total maps: Refers to the total number of maps the event will have depending on the format (BO1,BO3,BO5).

Correct Score (maps): Refers to the exact result of the event in terms of maps. Possible results are:

0: 2 - 1: 2

2: 0 - 2: 1

First Map - winner - Second Map - winner: This market only defines the winner of the first or second map of the event.

First Map - Winner 1X2 : This market defines the winner of the first map of the event. There are 3 possible results : 1( the home team wins), X(the teams draw), 2 (the away team wins).

Correct match result: You have to predict the exact final result of a match between two teams.

Extra E-sports Markets

Map X - Team to get the first kill: You have to predict which team will get the first kill on the specific map during the match. Kills by towers or monsters do not count. The first kill must be made by the player

Map X - Team to kill the Zth Roshan: You have to predict which team will be the first to kill the Zth Roshan during a match on map X.

Map X - Team to kill the Rift Herald: You have to predict which team will be the first to kill the Rift Herald during a match on map X.

Rounds Handicap: In this bet you can give an advantage or disadvantage to team X over the total number of rounds won in the match .

Total kills Over/Under: You have to predict whether the total number of kills scored in a match will be over or under a specified set number

Total number of rounds: You have to predict the total number of rounds played in a match.

Map X - Total Barons killed Over/Under: You have to predict whether the total number of barons killed in a match on map X will be over or under a specified number.

Map X - Total dragons killed Over/Under: You have to predict whether the total number of dragons eliminated in a match on map X will be over or under a specified number.

Map X - Total inhibitors destroyed Over/Under: You have to predict whether the total number of inhibitors destroyed in a match on map X will be over or under a specified number.

Map X - Total Roshans Slain Over/Under: You have to predict whether the total number of Roshans killed in a match on map X will be over or under a specified number.

Map X - Pistol Round Z - Winner: You have to predict which team will win the selected pistol round z on map X of a match.

Map X - Knife kill? You have to predict whether at least one player will get a kill with a knife on map X during the match.

Map X - Which team will have a higher net worth at minute Z? You have to predict which team will have a higher gold total (or net worth) at a specific minute on map X of the match.

Map X - Team N - Total towers: You have to predict the total number of towers destroyed by Team N on map X during the match.

Odd or even number of maps: A bet on whether the total number of maps played in the match is odd or even

Map X. - Player Z - Total kills: Bet on the total number of kills by player Z on the specified map.

Total rounds: The total number of rounds played in the match by competitor x on the specified map. Bet settlement is determined based on whether the result will be over or under the total line taken.

Map X - Map duration: You have to predict the total duration of the match on map X. Bet on the duration of the specified map in minutes (over/under). Calculated according to the in-game timer. For example, for a bet on a duration of 40.5 over:

for the bet to win, the time on the map must be 40 minutes and 30 seconds or more.

for the bet to lose, the time must be 40 minutes and 29 seconds or less.

Map X - Total CT rounds: You have to predict the total number of rounds won by the Counter-Terrorist (CT) side during the match on map X.

Map X - Total Terrorist rounds: You have to predict the total number of rounds won by the Terrorist side during the match on map X.

Player Z - Total rounds: The total number of rounds played by Player Z. Bet settlement is determined based on whether the result will be over or under the total line taken.

Map X.- First Half - Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of rounds won or lost on the specified map during the first half.

Map X.- First half - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on the specified map during the first half.

Map X. - Second half - Winner 1x2: Bet on the winner of the second half on the specified map.

Map X. - Second half - Total rounds: A bet on the total number of rounds within the specified map during the second half. For example, if a player bets on over 22 and there are a total of 20 rounds played on the map, the bet loses because the total number of rounds played is less than the total value. If the bet was placed on under 22 with 22 rounds played, it wins. The maximum number of rounds in MR12 format matches is 24.

Map X. - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on map X.

Map X - First courier kill: Bet on which of the teams will kill the enemy courier first on map X. The bet is considered played after one of the teams kills the enemy courier. If no courier is killed during the map, the bet will be valued at odds of «1».

Map X - Divine Rapier: You have to predict whether a Divine Rapier will be acquired by any player during the match on map x.

Match kills handicap: You have to predict the total kills of a team by adding or subtracting a certain number of kills as a handicap

Team N - total match kills: You have to predict the total number of kills that team N will get during a match.

Map X - Pistol rounds correct score: You have to predict the exact score of the pistol rounds, which usually indicates how many pistol rounds each team will win on map X.

Map X - Team N total kills: A bet on the total number of kills by Team N on the specified map.

Map X - Will there be an HE grenade kill?: You must predict whether at least one player will manage to eliminate an enemy using an HE grenade on map X during the match.

Map X - Will there be a Molotov (Incendiary Grenade) kill?: You must predict whether at least one player will manage to eliminate an enemy using a Molotov on map X during the match.

Map X - Will there be a Zeus X27 kill?: You have to predict whether at least one player will get a kill with the Zeus X27 weapon on map X during the match.

Map X - Overtime Z - 1x2: You have to predict the result of overtime Z in a match on map X.

Map X - Overtime Z - Round handicap: You have to predict the result of overtime Z on map X, taking into account a handicap, which may give an advantage or disadvantage to a team.

Map X - Overtime Z - Total rounds: You have to predict the total number of rounds that will be played during overtime Z in a match on map X.

Map X - Team Z - Win map + Map duration: You have to predict that Team Z will win map X and also the total duration of the match on map X.

Map X - Win half Z + Win map: You have to predict which team will win the first or second half on map X and also which team will win on map X.

Map X - Win the first pistol round + map: You have to predict which team will win the First Pistol Round on map X and also which team will win map X

Map X - Win the second pistol round + win the map: You have to predict which team will win the second pistol round on map X and also which team will win map X.

Map X - Win the first pistol round + Win the first half: You have to predict which team will win the first pistol round on map X and also which team will win the first half on map X.

Map X. - Total barracks: Bet on the total number of barracks destroyed on map X

Total match barracks: You have to predict the total number of barracks destroyed by both teams throughout the match

Map X - Roshan kills winner: You have to predict which team will get more Roshan kills during a match on map X. In the event of a tie in the number of Roshan kills, the bet will be considered void.

Map X - 1X2 Roshan kills: You have to predict which team will get more Roshan kills during a match on map X. Draw result included.

Map X - Triple kill: Bet that a player gets a triple kill on the specified map.

Map X - Both teams kill the first 2 Rift Scuttlers: You have to predict whether both teams will get the first two Rift Scuttler kills during a match on Map X.

Map X - Rift Herald killed within 10 minutes: You have to predict whether the Rift Herald will be eliminated by either team in the first 10 minutes (00:00 to 09:59) of the match on Map X.

Map X - Both teams kill the Rift Herald: You have to predict whether both teams will eliminate the Rift Herald during a match on Map X.

Map X - Both teams will kill the first two dragons: Bet on whether both teams will eliminate the first two dragons on the specified map.

Map X - Drake will be stolen: You have to predict whether the Dragon (often referred to as «Drake») will be taken by a team that was not the one originally trying to secure it during a match on Map X

Map X - Dragon Soul: You have to bet on whether the Dragon Soul will be taken on the specified map (killing 4 Dragons for one of the teams grants the Dragon Soul).

Map X - Baron Steal: A bet on whether one of the teams on the specified map will steal the Baron that the opposing team was unable to kill.

Map X - Total kills before 10 minutes: The total number of kills made before 10 minutes (00:00 to 09:59), counted by the in-game timer.

Map X - Highest individual kills: You have to predict whether the highest number of kills achieved by a player on map X is over or under the specified line.

Map X - Total aces: The total number of aces on the specified map (Ace - eliminating five enemy characters by one player of the team).

Map X - Kill the first top river «rift scuttler»: You have to predict which team will successfully eliminate the first Rift Scuttler located in the top river area during a match on map X.

Map X - Kill the first bottom river Rift Scuttler: You have to predict which team will eliminate the first Rift Scuttler located in the bottom river area during a match on map X.

Map X - Total members to get the hand of baron buff when killing the first baron: you have to predict the number of champions that will get the baron buff after the elimination of the first baron on map X.

Map X - Will the inhibitor respawn? A bet on whether a destroyed inhibitor will respawn on the specified map.

Map X - The first tower will be destroyed before 13 minutes: A bet on whether the tower will be destroyed before 13 minutes (00:00 to 12:59), counted by the in-game timer.

Map X -Elder Dragon will be destroyed: You have to predict whether the Elder Dragon will be slain during a match on Map X.

Map X - Total First Blood assists: Bet on how many players will receive a First Blood assist on map X

Map X - Dragons killed handicap: You have to predict the total number of dragons killed by each team on map X, with a handicap applied to one of the teams. The handicap is a predetermined number of kills that are added to or subtracted from a team's total.

Map X - Total towers destroyed: Bet on the total number of towers destroyed on map X by both teams

Map X - Total high ground towers destroyed: You have to predict the total number of high ground towers destroyed by both teams combined during the match on map X

Map X - First blood within 6 minutes: You have to predict whether the first kill of the match (called «First Blood») on map X will occur within the first 6 minutes (00:00 to 05:59).

Map X - Winner by towers destroyed: You have to predict which team will destroy more towers on Map X. If the result is a tie, the bet will be considered void.

Map X- 1X2 by towers destroyed: You have to predict which team will destroy more towers on Map X. The result includes a draw.

Map X- Total kills: Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after typing «GG» in the general chat. The calculation is based on the team's final score in the post-match statistics, so the bet does not count kills that are not attributed to the opposing team.

Map X. - Total kills : Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after typing «GG» in the general chat. The calculation is based on the team's final score in the post-match statistics, so the bet does not count kills that are not attributed to the opposing team.

Map X. - Both teams will destroy barracks: Bet that both teams destroy all barracks within the game time on the specified map.

Map X. - Both teams will kill Roshan: Bet that both teams eliminate Roshan within the game time on the specified map.

Map X - total rounds: You have to predict the total number of rounds played during a match on map X.

Map X - odd/even rounds: You have to predict whether the total number of rounds played during a match on map X will be odd or even.

Map X - total kills: You have to predict the total number of kills that will occur during a match on map X.

Map X - Will there be an ace? You have to predict whether a team will get an «ace» during a match on Map X. An ace occurs when a team eliminates all five players of the opposing team without any of its own being killed/eliminated in that encounter.

Map X - winner: You have to predict which team will win the match on Map X

Map X - round handicap: You have to predict the result of a match on map X by applying a handicap to the number of rounds won by one of the teams.

Map X - Total assists: You have to predict the total number of assists that will take place on map X

Map X - Will a player make an assist: Bet on whether a player will get an assist on map X

Map X - The team will reach the top: You have to predict whether a specific team (or squad) will achieve a certain objective on that map

Map X - Winning margin by kills: You have to predict the difference in kills between two teams at the end of a specific map.

Map X - Total kills odd/even: You have to predict whether the total number of kills on map X will be odd or even.

Game X - Total kills: You have to predict whether the total number of kills scored during Game X will be over or under a certain number.

Game X - Total kills Odd/Even: You have to predict whether the total number of kills scored during Game X will be Odd or Even.

Game X - Will the player get a kill?: You have to predict whether the player in question will get at least one kill during Game X.

Game X - Total assists: You have to predict whether the total number of assists recorded during Game X will be over or under a specific set number

Game X - Will the player get an assist?: You have to predict whether a specific player will make at least one assist during Game X.

Game X - Will finish among the top?: You have to predict whether a specific team will finish in the top X positions (for example, top 3, top 5, top 8) at the end of Game X.

Game X - Winning margin by kills: You have to predict how many more kills the winning team will have than the opponent at the end of Game X.

Game X - Will the player reach the top?: You have to predict whether a specific player will finish in the top X positions (for example, top 3, top 5, top 8) at the end of Game X.

Game X - Winner: You have to predict the winner of Game X.

Game X - Asian Handicap: You have to predict the winner of Game X by adding or subtracting the indicated kill difference to the result of Game X.

Game X - Total points Over/Under: You have to predict whether the total points scored during Game X will be over or under a certain set number

Game X - odd/even: You have to predict whether the total number of kills recorded during the game will be odd or even.

Game X - Rounds correct score: You have to predict the correct score of the rounds during Game X.

Game X - Fatality: You have to predict whether any player will use a Fatality during Game X

Game X - Brutality: You have to predict whether any player will use a Brutality during Game X.

Game X - Home Team - Fatal Blow: You have to predict whether the Home Team will use a Fatal Blow during Game X.

Game X - Away team - Fatal blow: You have to predict whether the Away Team will use a Fatal Blow during Game X.

Game X - Round Z - Winner: You have to predict the winner of Round Z of Game X

Round Z - Winner: You have to predict the winner of Round Z

Game X - Most Kills: You have to predict which team will get the highest number of kills during match X.

Game X - Winning margin by tops: You have to predict how many more tops the winning team will have than the opponent at the end of Game X.

Total Kills in the First Y Games: You have to predict whether the total number of kills achieved during the first Y Games will be over or under a specified set number.

CS:GO Markets

Winner: Predict the winner of the event, according to the number of maps offered.

First Map - Total Rounds: This market predicts whether the currently available map will have over or under 26.5 rounds.

First Map - Round Handicap: In this market, an advantage or disadvantage is given to Team X over the total rounds played on the selected map.

Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market means that Ffamix will win the first map with a -2.5 round handicap (if the map ends 6-2, the bet will be settled as won since the adjusted score would be 3.5 - 2).

Exdt (+2.5) ➔ This market means that Exdt will win the first map with a +2.5 round advantage (if the map ends 6-5, the bet will be settled as won since the adjusted score would be 6 - 7.5).

X Map Overtime (Yes/No): Predicts whether there will be an overtime period on Map X.

X Map - 1st Pistol Round Winner: Predicts which team will win the first pistol round of Map X.

X Map - 2nd Pistol Round Winner: Predicts which team will win the second pistol round of Map X.

X Map - Team to Win the Next Round: Predicts which of the two teams will win the next round on the specified map.

X Map - First to Win 3/6/9/12: Predicts which team will be the first to win 3/6/9/12 rounds on a specific map.

Map X - 1st Half - 1X2: You have to predict the result of the first half on the specified map.

Map X - 1st Half - Correct Score: You have to predict the exact score in the first half of the specified map.

Map X - Winning Margin: You have to predict the winning margin on the specified map.

Map X - Over Total + Winner: You have to predict the winner of the map and whether the total number of rounds will be over the specified total.

Map X - Kill Handicap: You have to predict the result after applying the specified kill handicap on the indicated map.

Map X - 1st Half - Round Handicap: You have to predict the result of the first half after applying the specified round handicap on the indicated map.

Map X - 1st Half - Correct Score: You have to predict the exact score in the first half of the specified map.

Map X - Overtime Z - Correct Score: You have to predict the exact score in the specified overtime of the indicated map.

Map X - Round Z Winning Method: You have to predict the method of victory in the specified round of the indicated map.

Map X - Round Z {variant} - Player Total Kills: You have to predict the total number of kills made by the selected player in the specified round of the indicated map.

Map X - Round Z - Will the Player Die in the Round?: You have to predict whether the selected player will die in the specified round of the indicated map.

Map X - Round Z - Will the Player Get a Kill?: You have to predict whether the selected player will get a kill in the specified round of the indicated map.

Map X - Round Z - Will There Be a Double Kill in the Round?: You have to predict whether there will be a double kill in the specified round of the indicated map.

Map X - Round Z - Will There Be a Triple Kill in the Round?: You have to predict whether there will be a triple kill in the specified round of the indicated map.

Map X - Round Z - Will There Be an ACE in the Round?: You have to predict whether there will be an ACE in the specified round of the indicated map.

Map X - Round Z - Will There Be a Kill in the First {!xth} Seconds of the Round?: You have to predict whether there will be a kill during the first specified seconds of the round on the indicated map.

Map X - Under Total + Winner: You have to predict the winner of the map and whether the total number of rounds will be under the specified total.

Map X - {variant} - Player Head-to-Head - Winner by Kills: You have to predict which player will get more kills in the player head-to-head on the indicated map.

Map X - {variant} - Player Head-to-Head - 1X2 by Kills: You have to predict whether the first player, the second player, or neither will get more kills in the player head-to-head on the indicated map.

Map X - {variant} - Player Head-to-Head - Kill Handicap: You have to predict the result of the player head-to-head after applying the specified kill handicap on the indicated map.

Map X - {variant} - Total Headshots: You have to predict the total number of headshots on the specified map.

Map X - Which Team Will Have the Winning Arms Race Player?: You have to predict which team will have the player who wins Arms Race on the specified map.

Map X - Home Team to Win the Map: You have to predict whether the Home Team will win the map.

Map X - Winning Margin: You have to predict the winning margin on the specified map.

Map X - Over Total + Winner: You have to predict the winner of the map and whether the total number of rounds will be over the specified total.

Map X - Round Handicap (3-Way): You have to predict the result after applying the specified round handicap on the indicated map.

Map X - Under Total + Winner: You have to predict the winner of the map and whether the total number of rounds will be under the specified total.

Map X - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team on the specified map.

Map X - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team on the specified map.

Method of Victory: You have to predict the way in which the winning team will achieve victory.

Map X 1st Half - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team in the first half of the specified map.

Map X 1st Half - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the first half of the specified map.

Correct Round Score - Map X: You have to predict the exact score in rounds of the specified map.

Map X - Odd/Even Rounds: You have to predict whether the total number of rounds in the specified map will be odd or even.

Map X - Total Rounds (3-Way): You have to predict whether the total number of rounds in the specified map will be over, exactly equal to, or under the specified total.

Map X - 2nd Half - 1X2: You have to predict the result of the 2nd half in the specified map.

Map X - 2nd Half - Correct Score: You have to predict the correct score in the 2nd half of the specified map.

Map X - 2nd Half - Round Handicap: You have to predict the result of the 2nd half after applying the specified round handicap in the indicated map.

Map X - 2nd Half - Correct Score: You have to predict the correct score in the 2nd half of the specified map.

Map X 2nd Half - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team in the specified map.

Map X 2nd Half - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the specified map.

CS:GO Additional Markets

Team to Win at Least 1 Map Yes/No: You have to predict whether the selected team will win at least one Map in a specific match or not.

Overtime Yes/No: You have to predict whether there will be overtime or not.

Pistol Round Winner (1st and 2nd Pistol Round): Which team (Terrorist / Counter-Terrorist) will win the pistol round (Round 1 / 16).

1st Half Winner: Which team (Terrorist / Counter-Terrorist) will have the highest number of rounds won after the first 12 rounds played.

2nd Half Winner: Which team (Terrorist / Counter-Terrorist) will have the highest number of rounds won after round 12 and before the map concludes as a draw or won by either team.

Dota 2 Markets

Winner: Predict the winner of the event, according to the number of maps offered.

Map X - 1st Aegis: The settlement of this bet is tied to a team claiming the Immortal's Aegis and not who slays Roshan in Map X.

Map X - 1st Tower: Predicts which of the two teams destroys a tower first in Map X.

Map X - 1st Barracks: Predicts which of the two teams destroys a barracks first in Map X.

1st Map - Winner: Predict the winner of the first map.

2nd Map - Winner: Predict the winner of the second map.

1st Map - Kills, Draw No Bet: Predicts the winner of the first map in terms of kills achieved, taking into account that if they end in a draw, bets are voided.

1st Map - Kills Handicap: Predicts the winner of the first map in terms of kills achieved by giving an advantage or disadvantage to the team selected as the one that will have the highest number of kills.

Total maps: Refers to the total number of maps the event will have depending on the format (BO1,BO3,BO5).

Map Handicap : You bet on the winner of the match taking into account a specific margin of maps. The map margin chosen in the bet is added to or subtracted from the final result, and based on this, the bet will be settled if the home or away team wins.

Map X - Team to Destroy the Next Tower: Predicts which of the two teams destroys the next tower in the specified map.

Map X - Team to Score First Blood: Predicts which of the two teams will score the first kill in the specified map.

Map X - Team with Most Kills: Predicts which of the two teams will achieve the highest number of kills in the specified map.

Map X - Team to Score the Next Kill: Predicts which of the two teams will score the next kill in the specified map.

Map X - Team to Slay the Next Roshan: Predicts which team will slay the next Roshan in the chosen map.

Map X - Total Kills Odd/Even: Predicts whether the total kills will be an odd or even number.

Map X - Total Kills Over/Under: Predicts whether the total kills will be over or under the offered line.

Map X - Total Roshans: Predicts the exact number of Roshans that will be slain in Map X.

Map X - Total Roshan Kills Over/Under: Predicts whether the total Roshan kills will be over or under the offered line.

Map X - Total Towers Destroyed Over/Under:Refers to the number of towers destroyed in the selected map.

Map X - Game Duration Over/Under: You have to predict whether the total minutes of Map X will be over or under the offered line.

Team to Record a Rampage: You have to predict which team will, or will not, achieve a rampage, which happens when a player kills 5 enemies on their own in a short period of time. If there is no rampage in the map, bets are settled as lost.

Team to Record an Ultra Kill: : You have to predict which team will, or will not, achieve an ultra kill, which happens when a player kills 4 enemies on their own in a short period of time. If there is no ultra kill in the map, bets are settled as lost.

Map X - Game Duration Over/Under: You have to predict whether the total minutes of Map X will be over or under the offered line.

Map X - Team with Most Kills Handicap: Bets are placed on who will win the map taking into account a respective kills margin. The proposed handicap margin is subtracted from or added to the result.

Map X - First to 5/10/15/20 Kills: Predicts which team will be the first to reach 5/10/15/20 kills in a specific map.

Map X - Tower Handicap: You have to predict the result after applying the specified tower handicap in the indicated map.

Map X - {variant} - Total Deaths: You have to predict the total number of deaths for the selected player, team, or side in the specified map.

Map X - {variant} - Total Kills: You have to predict the total number of kills for the selected player, team, or side in the specified map.

Map X - Aegis of the Immortal Will Be Snatched: You have to predict whether the Aegis of the Immortal will be snatched in the specified map.

Map X - Special Markets: You have to predict the result of the specified special market in the indicated map.

Map X - Active Rune Location at Minute Z: You have to predict the location of the active rune at the specified minute of the indicated map.

Map X - Away Team Wins the Map + Total Kills: You have to predict whether the Away Team will win the map and the total number of kills in the specified map.

Map X - Win Map + Total Kills Odd/Even: You have to predict whether the selected team will win the map and whether the total number of kills in the specified map will be odd or even.

Map X - Home Team Wins the Map + Total Kills: You have to predict whether the Home Team will win the map and the total number of kills in the specified map.

Map X - Race to X Kills: You have to predict which team will be the first to reach the specified number of kills in the indicated map.

Map X - Location of First Tier 3 Tower Destroyed: You have to predict the location of the first Tier 3 tower destroyed in the specified map.

Map X - Active Rune Spawn at Minute Z: You have to predict which active rune will spawn at the specified minute of the indicated map.

Map X - Will There Be a Kill at Minute Z?: You have to predict whether there will be a kill at the specified minute of the indicated map.

Map X - Slay the First Tormentor: You have to predict which team will slay the first Tormentor in the specified map.

Map X - Intervals: Total Kills at Minute Z: You have to predict the total number of kills for the selected player, team, or side in the specified map.

Map X - Will the Game End in Day/Night?: You have to predict whether the game will end during the day or night in the specified map.

Map X - Which Team Will Have the First Player to Reach Level 6: You have to predict which team will have the first player to reach level 6 in the specified map.

Map X - 1X2 by Roshan Kills: You have to predict whether the Home Team, the Away Team, or neither will have more Roshan Kills in the specified map.

Dota 2 Additional Markets

Team to Win at Least 1 Map Yes/No: You have to predict whether the selected team will win at least one Map in a specific match or not.

Map Duration: You have to predict whether the duration of the game after finishing a map will be over or under the specified time. Result: If the duration of the match is equal to the time specified in the market, the market is settled as over. The market is settled based on the final results screen available via the Steam API once the map concludes.

Map X Kill: The winner of this market is the team that scores kill number x taking into account the sum of kills of both teams.

Map Rampage: Whether at least one player, from the Radiant or Dire team, has achieved 5 or more kills in a short period of time and this event is announced in the game.

Map Ultrakill:Whether at least one player, from the Radiant or Dire team, has achieved 4 or more kills in a short period of time and this event is announced in the game.

Map Beyond Godlike: Whether at least one player, from the Radiant or Dire team, has achieved 10 or more kills without dying and this event is announced in the game.

Map Megacreeps: You have to predict whether all Radiant or Dire barracks are destroyed and this event is announced in the game.

Map Type of activated rune spawned at specific map time: Type of rune that spawns at a specific moment in the game (specified line) and is activated (or bottled and activated later) by one of the players.

League of Legends Markets

Winner: Predict the winner of the event, according to the number of maps offered.

Map Handicap : You bet on the winner of the match taking into account a specific margin of maps. The map margin chosen in the bet is added to or subtracted from the final result, and based on this, the bet will be settled if the home or away team wins.

Total maps: Refers to the total number of maps the event will have depending on the format (BO1,BO3,BO5).

Correct Score (maps): Refers to the exact result of the event in terms of maps. Possible results are:

0: 2 - 1: 2

2: 0 - 2: 1

1st Map - First Inhibitor: Predicts which of the two teams destroys the inhibitor first in the first map.

1st Map - First Tower: Predicts which of the two teams destroys a tower first in the first map.

1st Map - First Dragon: Predicts which of the two teams slays a dragon first in the first map.

1st Map - First Baron: Predicts which of the two teams slays a Baron first in the first map.

1st Map - First Kill: Predicts which of the two teams will score the first kill in the first map.

Map X - Team to Destroy the Next Tower: Predicts which of the two teams destroys the next tower in the specified map.

Map X - Team to Score First Blood: Predicts which of the two teams will score the first kill in the specified map.

Map X - Team with Most Kills: Predicts which of the two teams will achieve the highest number of kills in the specified map.

Map X - Team to Score the Next Kill: Predicts which of the two teams will score the next kill in the specified map.

Map X - Total Kills Odd/Even: Predicts whether the total kills will be an odd or even number.

Map X - Total Kills Over/Under: Predicts whether the total kills will be over or under the offered line.

Map X - Total Towers Destroyed Over/Under:Refers to the number of towers destroyed in the selected map.

Map X - Game Duration Over/Under: You have to predict whether the total minutes of Map X will be over or under the offered line.

Map X - Team with Most Kills Handicap: Bets are placed on who will win the map taking into account a respective kills margin. The proposed handicap margin is subtracted from or added to the result.

Map X - First to 5/10/15/20 Kills: Predicts which team will be the first to reach 5/10/15/20 kills in a specific map.

Map X - Both Teams Destroy an Inhibitor: Predicts whether both teams will destroy an inhibitor in the selected map.

Map X - Both Teams Slay a Baron: Predicts whether both teams slay a Baron in the selected map.

Map X - Both Teams Slay a Dragon: Predicts whether both teams slay a dragon in the selected map.

Map X - Team to Destroy the Next Inhibitor: Predicts which team will destroy the next inhibitor in the chosen map.

Map X - Team to Slay the Next Baron: Predicts which team will slay the next Baron in the chosen map.

Map X - Team to Slay the Next Dragon: Predicts which team will slay the next Dragon in the chosen map.

Map X - Total Barons Slain: Predicts the exact number of Barons slain in Map X.

Map X - Total Barons Slain Over/Under: Predicts whether the number of Barons slain will be over or under the offered line in the selected map.

Map X - Total Dragons Slain: Predicts the exact number of Dragons slain in Map X.

Map X - Total Dragons Slain Over/Under: Predicts whether the number of dragons slain in Map X is over or under the offered line.

Map X - Total Inhibitors Destroyed: Predicts the exact number of inhibitors destroyed in Map X.

Map X - Total Inhibitors Destroyed Over/Under: Predicts whether the number of inhibitors destroyed in Map X is over or under the offered line.

Team to Record a PentaKill: You have to predict which team will, or will not, achieve a pentakill, which happens when a player kills 5 enemies on their own in a short period of time. If there is no pentakill in the map, bets are settled as lost.

Team to Record a Quadra Kill: : You have to predict which team will, or will not, achieve a quadrakill, which happens when a player kills 4 enemies on their own in a short period of time. If there is no quadrakill in the map, bets are settled as lost.

Map X - Team to Slay the Rift Herald: Predicts which team will slay the Rift Herald in the chosen map.

Map X - First Dragon Type: You have to predict the type of the first dragon that will spawn in the indicated map.

Map X - Home Team Win + Total Kills: You have to predict whether the Home Team will win the map and the total number of kills in the indicated map.

Map X - Away Team Win + Total Kills: You have to predict whether the Away Team will win the map and the total number of kills in the indicated map.

Map X - Total Kills Odd/Even + Map Winner: You have to predict the map winner and whether the total number of kills will be odd or even in the indicated map.

Map X - {variante} - Total Kills: You have to predict the total number of kills for the selected player, team, or side in the indicated map.

Map X - {variante} - Total Deaths: You have to predict the total number of deaths for the selected player, team, or side in the indicated map.

Map X - Intervals: Total Kills at Minute Z: You have to predict the total number of kills for the selected player, team, or side at the indicated minute of the map.

Map X - Baron Type: You have to predict the type of Baron that will spawn in the indicated map.

League of Legends Extra Markets

Team to Win at Least 1 Map Yes/No: You have to predict whether the selected team will win at least one Map in a specific match or not.

Map Duration: You have to predict whether the duration of the game after finishing a map will be over or under the specified time. Result: If the duration of the match is equal to the time specified in the market, the market is settled as over. The market is settled based on the final results screen available via the Steam API once the map concludes.

Map X Kill: The winner of this market is the team that scores kill number x taking into account the sum of kills of both teams.

Map Total Turrets: You have to predict whether the final count of destroyed turrets (based on the in-game score, which is the sum of blue turrets + red turrets destroyed) in a specific map will be over or under the established line.

Map QuadraKill: Whether at least one player, from the Blue or Red team, has achieved 4 or more kills in a short period of time and this event is announced in the game.

Map PentaKill: Whether at least one player, from the Blue or Red team, has achieved 5 or more kills in a short period of time and this event is announced in the game.

Map Xth Dragon type: Type of the 1st / 2nd dragon spawned since the start of the map.

Map Dragon soul type: Type of the 3rd dragon spawned since the start of the map.

Map Certain type of dragon kill: Whether a dragon of a certain type will be slain at least once in a specific map.

Map X - Slay the Second Rift Herald: You have to predict in a specific map (such as Summoner's Rift) whether a team will successfully defeat the Second Rift Herald during the match.

Call of Duty Markets

Winner: Predict the winner of the event, according to the number of maps offered.

Map Handicap : You bet on the winner of the match taking into account a specific margin of maps. The map margin chosen in the bet is added to or subtracted from the final result, and based on this, the bet will be settled if the home or away team wins.

Total maps: Refers to the total number of maps the event will have depending on the format (BO1,BO3,BO5).

Correct Score (maps): Refers to the exact result of the event in terms of maps. Possible results are:

0: 2 - 1: 2

2: 0 - 2: 1

Map X - Team to Win Round N: Predicts which team will win round N in the indicated Map X.

Map X - First to Win 3/6/9/12 Rounds: Predicts which team will be the first to win 3/6/9/12 rounds in Map X.

Map X - Total Rounds: This market predicts whether the currently available map will have over or under 26.5 rounds.

Map X - Round Handicap: In this market, an advantage or disadvantage is given to Team X over the total rounds in the selected map.

Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market means that Ffamix will win the first map with a -2.5 round handicap (if the map ends 6-2, the bet will be settled as won since the adjusted score would be 3.5 - 2).

Exdt (+2.5) ➔ This market means that Exdt will win the first map with a +2.5 round advantage (if the map ends 6-5, the bet will be settled as won since the adjusted score would be 6 - 7.5).

Map X Overtime (Yes/No): Predicts whether there will be overtime rounds in Map X.

Map X Total Points Scored Over/Under: Predicts the total rounds played in the mentioned Map X.

Overwatch Markets

Winner: Predict the winner of the event, according to the number of maps offered.

Map Handicap : You bet on the winner of the match taking into account a specific margin of maps. The map margin chosen in the bet is added to or subtracted from the final result, and based on this, the bet will be settled if the home or away team wins.

Total maps: Refers to the total number of maps the event will have depending on the format (BO1,BO3,BO5).

Correct Score (maps): Refers to the exact result of the event in terms of maps. Possible results are:

0: 2 - 1: 2

2: 0 - 2: 1

Map X - Team to Win Round N: Predicts which team will win round N in the indicated Map X.

Map X - First to Win 3/6/9/12 Rounds: Predicts which team will be the first to win 3/6/9/12 rounds in Map X.

Map X - Total Rounds: This market predicts whether the currently available map will have over or under 26.5 rounds.

Map X - Round Handicap: In this market, an advantage or disadvantage is given to Team X over the total rounds in the selected map.

Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers to Ffamix winning the first map given a disadvantage of -2.5 rounds (if the map ends 20-10, the bet will be settled as won since the result would be 17.5-10).

Exdt (+2.5) ➔This market refers to Exdt winning the first map given an advantage of +2.5 rounds (if the map ends 15-15, the bet will be settled as won since the result would be 17.5-15).

Map X Overtime (Yes/No): Predicts whether there will be overtime rounds in Map X.

Map X Total Points Scored Over/Under: Predicts the total rounds played in the mentioned Map X.

FIFA Markets

1X2: You have to predict the result of the match. There are 3 possible outcomes: 1 (home team wins), X (teams draw), 2 (away team wins)

Draw No Bet (DNB): For a bet in this market to be settled as a winner, there must be a winning team. This means that if the match ends in a draw, the stake will be refunded. For example, if the final score results in a draw, the bet will be settled as void/cancelled.

Total (Over/Under): You have to predict whether the number of goals scored during the match will be over or under the specified line.

NBA 2K Markets

Winner 1X2: You must predict whether the victory in regular time will go to the Home team or the Away team, with the option to select the Draw.

Money Line (Winner 1, 2): You have to predict the winner of the event regardless of the point margin.

Total (Over/Under): You must predict whether the total number of points scored during the event will be over or under the indicated margin. For example: Over 215.5 - Under 215.5.

Handicap (Spread): You must predict the winner of the event after adding or subtracting the number of points specified in the spread to/from the result of the event.

E-Basketball:

1st Half - Draw No Bet: You have to predict the winner of the 1st half; if the half ends in a draw all bets will be voided, if the half is not completed this market will be voided.

Winner: You have to predict the result of the match.

Total: Consists of predicting the total points scored by both teams.

Odd/Even: Consists of predicting whether the result of the match will be odd or even.

Rainbow Six Siege

Map X - Winning Margin: You have to predict the winning margin on the specified map.

Map X - Round Handicap: You have to predict the result after applying the specified round handicap in the indicated map.

Map X - Total Rounds: You have to predict the total number of rounds in the indicated map.

Map X - 1st Half - 1X2: You have to predict the result of the first half in the indicated map.

Map X - 2nd Half - 1X2: You have to predict the result of the second half in the indicated map.

Map X - 1st Half - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the indicated map.

Map X - 2nd Half - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the indicated map.

Map X - Correct Score (in Rounds): You have to predict the correct score in rounds of the indicated map.

Map X - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team in the indicated map.

Map X - Over + Winner: You have to predict the map winner and whether the total number of rounds will be over the specified total.

Map X - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the indicated map.

Map X - 1st Half - Correct Score: You have to predict the correct score of the first half in the indicated map.

Map X - 1st Half - Round Handicap: You have to predict the result of the first half after applying the specified round handicap on the indicated map.

Map X - 2nd Half - Round Handicap: You have to predict the result of the 2nd half after applying the specified round handicap in the indicated map.

Map X - Win Half X + Win Map: You have to predict the winner of the specified half and the winner of the map.

Map X - Defenders Total Rounds: You have to predict the total number of rounds won by the Defenders in the indicated map.

Map X - Attackers Total Rounds: You have to predict the total number of rounds won by the Attackers in the indicated map.

Valorant

Map X - Round Handicap: You have to predict the result after applying the specified round handicap in the indicated map.

Map X - Over + Winner: You have to predict the map winner and whether the total rounds will be over the specified total.

Map X - 1st Half - 1X2: You have to predict the result of the first half in the indicated map.

Map X - 2nd Half - 1X2: You have to predict the result of the second half in the indicated map.

Map X - 1st Half - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team in the indicated map.

Map X - 2nd Half - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team in the indicated map.

Map X - 1st Half - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the indicated map.

Map X - 2nd Half - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the indicated map.

Map X - Winning Margin: You have to predict the winning margin in the indicated map.

Map X - Home Team Total Rounds: You have to predict the total number of rounds won by the Home Team in the indicated map.

Map X - Away Team Total Rounds: You have to predict the total number of rounds won by the Away Team in the indicated map.

Map X - 1st Half Correct Score: You have to predict the correct score of the first half in the indicated map.

Map X - Under + Winner: You have to predict the map winner and whether the total rounds will be under the specified total.

Map X - Round Handicap (3-Way): You have to predict the result after applying the specified round handicap on the indicated map.

Map X - Correct Score (in Rounds): You have to predict the correct score in rounds in the indicated map.

Method of Victory: You have to predict the way in which the winning team will achieve victory.

Map X - Odd/Even Rounds: You have to predict whether the total number of rounds in the indicated map will be odd or even.

Map X - 1st Half - Round Handicap: You have to predict the result of the first half after applying the specified round handicap on the indicated map.

Map X - 2nd Half - Round Handicap: You have to predict the result of the 2nd half after applying the specified round handicap in the indicated map.

Map X - Round Z {variante} - Player Total Kills: You have to predict the total number of kills achieved by the selected player in the indicated round of the specified map.

Map X - Round Z - Will the Player Die in the Round?: You have to predict whether the selected player will die or not in the indicated round of the specified map.

Map X {variante} - Total Kills: You have to predict the total number of kills in the indicated map.

Map X {variante} - Total Deaths: You have to predict the total number of deaths recorded by the selected player or side in the indicated map.

Map X - Total Kills: You have to predict the total number of kills in the indicated map.

Map X - Home Team Total Kills: You have to predict the total number of kills achieved by the Home Team in the indicated map.

Map X - Away Team Total Kills: You have to predict the total number of kills achieved by the Away Team in the indicated map.

Map X - {variante} - Player Head-to-Head - Winner by Kills: You have to predict which player will get more kills in the player head-to-head of the indicated map.

Map X - {variante} - Player Head-to-Head - 1X2 by Kills: You have to predict whether the first player, the second player, or neither will get more kills in the head-to-head of the indicated map.

Map X - 2nd Half Correct Score: You have to predict the correct score of the second half in the indicated map.

Map X - {variante} - Player Head-to-Head - Kills Handicap: You have to predict the result of the player head-to-head after applying the specified kills handicap in the indicated map.

Map X - Team to Win 3 Consecutive Rounds: You have to predict which team will win 3 consecutive rounds in the indicated map.

Both Teams to Win Their Map Pick: You have to predict whether both teams will win the map they picked.

Both Teams to Win Opponent's Map Pick: You have to predict whether both teams will win the map picked by their opponent.

Map X - Total Rounds (3-Way): You have to predict whether the total number of rounds in the indicated map will be over, exactly equal to, or under the specified total.

Map X - Round Z Method of Victory: You have to predict the method of victory in the indicated round of the specified map.

Map X - Winning Margin: You have to predict the winning margin in the indicated map.

BEACH SOCCER

All Beach Soccer bets are based on regular time unless otherwise stated in the market name.

Main Markets:

1x2: You have to predict the result of the match (3 periods of 12 minutes). There are 3 possible outcomes: 1 (home team wins), X (teams draw), 2 (away team wins).

OUTRIGHTS:

Winner: You have to predict the winner of the tournament in question according to the official competition ranking.

Group Winner: Bet on the team that finishes with the highest number of points in their group

BADMINTON

In the event that a match is not completed, all undecided markets will be voided. If a player or team retires, all undecided markets will be voided.

Main Markets:

Winner (1, 2): Consists of predicting the winner of the match regardless of the point/game difference.

Correct Score: You must predict the exact score of the match in terms of sets won by each player. If one of the players retires, this market will be settled as void.

Point Handicap (Spread): You have to predict the winner of the match after adding or subtracting the indicated spread to the final result of the match in points.

Total Points (Over/Under): You have to predict whether the total points in the match is over or under the offered total line.

Odd/Even Games: You must predict whether the total number of games during the match is an odd or even number.

Game X - Winner: Predicts the winner of the selected game.

Game X - Total Points: You have to predict whether the total points accumulated by both teams in a given game will be over or under the line offered in the market.

Game X - Point Handicap: You have to predict the winner of the mentioned game (in points won) by adding or subtracting the indicated spread to the match result (in points).

Game X - Odd / Even: Predicts whether the total points accumulated by both teams in Game X will be an odd or even number.

Game X - Race to X Points: You have to predict which team will reach X points first for the chosen game.

Game X - Point X: You have to predict which player/team will win the selected point in that game.

OUTRIGHTS:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

BIATHLON / ATHLETICS

OUTRIGHTS:

Winner: You have to predict that the selected player will be the winner of the tournament/event.

H2H: You have to predict which of the two mentioned participants will achieve a better position in the tournament/event. In the event that both participants retire or are disqualified at the same stage of the competition, the market is settled as void.

PESAPALLO:

All Pesapallo bets are based on regular time unless otherwise stated in the market name.

Threeway, Double Chance, Handicap (Run line 2-Way), and Total Runs (Over/Under) results are counted after two periods (four innings each). Unless otherwise stated, bets do not include a possible extra inning or a scoring contest. Winner: also called Money Line incl. extra inning and scoring contest.

Main Markets:

1X2: The user must predict the result of the match. There are 3 possible outcomes: 1 (home team wins), X (teams draw), 2 (away team wins)

OUTRIGHTS:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

SQUASH

If a player retires, forfeits, or is disqualified, all undecided markets are considered void. If the referee awards penalty points, all bets remain valid.

Main Markets:

Winner (1,2): Market that consists of predicting the winner of the event regardless of the point margin.

Correct Score: You have to predict the exact score of the event in terms of sets won by each player. If a player retires during the event, all markets are considered void.

Game X - Winner: You have to predict the winner of the selected game.

Game X - Total Points: You have to predict whether the total points accumulated by both teams in the selected game will be over or under the selected number.

Game X - Point Handicap: You have to predict the winner of the selected game (in points won) by adding or subtracting the selected point spread to the result of the event (in points).

Game X - Odd/Even: You have to predict whether the total points accumulated by both teams in the selected game will be an odd or even number.

Game X - Race to X Points: You have to predict which team will be the first to reach X points in the selected game.

Game X - Point X: You have to predict which team will win the selected point X in the selected game.

OUTRIGHTS:

Winner: You have to predict the winner of the selected tournament according to the official result of the competition.

SKI JUMPING:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

Top 3: You have to predict whether the chosen participant will reach a podium position, including a shared position.

H2H: You have to predict which of the two Participants specified in the bet will achieve the better position in the overall event. In the event that both participants are disqualified or both retire during the competition, bets on this market will be voided. If one of the two participants does not start the event, bets will be voided. If one of the participants manages to finish the event and the other does not, the former will be considered the winner.

HURLING:

All Gaelic Hurling bets are based on regular time unless otherwise stated in the market name.

Main Markets:

Winner (1X2): You have to predict the winner of the match. There are 3 possible outcomes: 1 wins, 2 wins, or draw X.

OUTRIGHTS:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

AUSTRALIAN RULES:

All markets exclude overtime, unless otherwise specified in that market. These markets will be settled according to the result of the 80 minutes of play unless otherwise specified in that market. These 80 minutes include injury time or time added for temporary suspension of the match.

Main Markets:

1X2: You must predict the outcome of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Draw No Bet (DNB): This betting market consists of the following: to define a bet as a winner, if the match ends in a draw, the stake will be refunded. For example, if a final result ends in a draw, the bet will be settled as void.

Handicap: You have to predict the winner of the match by adding or subtracting the indicated spread to the result of the match.

Total (Over/Under): The customer must predict whether the number of goals scored during regular time will be over or under the specified line

Home Total: You must predict whether the total number of goals scored by the home team during the match will be over or under the indicated line.

Away Total: You must predict whether the total number of goals scored by the away team during the match will be over or under the indicated line.

Odd/Even: You must predict whether the total score of the match is odd or even; if the match ends 0-0, the winning selection will be Even.

Home Odd/Even: You must predict whether the number of goals scored by the home team during the match will be odd or even. If the home team scores no goals, the winning selection will be Even.

Away Odd/Even: You must predict whether the number of goals scored by the away team during the match will be odd or even. If the away team scores no goals, the winning selection will be Even.

1X2 & Total: You have to predict the combination of the event result plus whether the goals will be over or under the selected line. There are 6 possible outcomes:

Home & Over: The Home team wins and the total goals is over the selected line.

Home & Under: The Home team wins and the total goals is under the selected line

Draw & Over: The event ends in a draw and the total goals is over the selected line.

Draw & Under: The event ends in a draw and the total goals is under the selected line.

Away & Over: The away team wins and the total goals is over the selected line.

Away & Under: The away team wins and the total goals is under the selected line.

First team to score: You have to predict which team will score first during the match.

First Scoring Play: You have to predict the type of scoring play that occurs first during the match

1st Half Handicap: You have to predict the winner of the 1st Half by adding or subtracting the indicated spread to the 1st half result; if the 1st half is not completed this market will be voided.

Half-Time Result (3-Way): You have to predict the half-time result; the selections are 1-home team, 2-away team, and X-draw. If the half is incomplete, this market will be void.

Half-Time/Full-Time: You have to predict the result of the 1st half of the match along with the regular time result of the match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, and 2/2).

Highest Scoring Half: You have to predict which half of the match will have the highest combined total score by both teams.

First Goalscorer: You have to predict whether the selected player will score the first goal of the match. If a player never plays or enters the field after the first goal of the match has been scored, the bet will be void.

Last Goalscorer: You have to predict whether the selected player will score the last goal of the match. If a player never plays or enters the field after the first goal of the match has been scored, the bet will be voided.

Half-Time Result: You have to predict the half-time result; the selections are 1-home team, 2-away team. If the half is incomplete this market will be void.

First Team to Reach 15 Points: You have to predict which team will reach 15 points first during the match.

First Team to Reach 20 Points: You have to predict which team will reach 20 points first during the match.

1st Half Totals Over/Under: You have to predict whether the total number of goals scored during the 1st Half will be over or under the indicated line; if the 1st half is not completed this market will be void.

Last Scoring Play: You have to predict the type of scoring play that will occur last during the match

Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the match. If the selected player does not participate in the match, the bet will be voided.

To Have 20+ Disposals: You have to predict whether the selected player will record 20 or more disposals during the match. If the selected player does not participate in the match, the bet will be voided.

To Have 25+ Disposals: You have to predict whether the selected player will record 25 or more disposals during the match. If the selected player does not participate in the match, the bet will be voided.

To Have 30+ Disposals: You have to predict whether the selected player will record 30 or more disposals during the match. If the selected player does not participate in the match, the bet will be voided.

To Have 35+ Disposals: You have to predict whether the selected player will record 35 or more disposals during the match. If the selected player does not participate in the match, the bet will be voided.

40+ Disposals: You have to predict whether the selected player will record 40 or more disposals during the match. If the selected player does not participate in the match, the bet will be voided.

Top Goalscorer of the Match: You have to predict which player will score the most goals during the match.

Home Team – Last Goalscorer:

You have to predict which player from the home team will be the last goalscorer of the match.

Away Team – Last Goalscorer:

You have to predict which player from the away team will be the last goalscorer of the match.

Quarter Markets

Quarter X 1X2: You must predict the outcome of Quarter “X”. 3 selections are possible: Home Team, Away Team, and Draw (X).

Quarter X Draw No Bet: You must predict the winner of Quarter “X”; if Quarter “X” ends in a tie, all bets will be cancelled for this market. If Quarter “X” is not completed, this market will be cancelled.

Quarter X Handicap: You must predict the winner of Quarter “X” after adding or subtracting the specified margin to/from the quarter result; if the quarter is not completed, this market will be cancelled.

Quarter X Total: You must predict whether the total number of points during Quarter “X” will be over or under the specified margin; if the quarter is not completed, this market will be cancelled.

Quarter X Home/Away Total: You must predict whether the total number of points scored by the selected team during Quarter “X” will be over or under the specified margin; if the quarter is not completed, this market will be cancelled.

Quarter X Winning Margin: You have to predict the point difference that a team will have over their opponent at the end of Quarter X.

Quarter X Odd/Even: You have to predict whether the total number of points scored by the selected team during the "X" quarter will be an odd or even number.

2nd Quarter First Scoring Play: You have to predict the type of scoring play that occurs first during the given quarter of the match.

3rd Quarter First Scoring Play: You have to predict the type of scoring play that occurs first during the given quarter of the match.

4th Quarter First Scoring Play: You have to predict the type of scoring play that will occur first during the quarter of the match.

Highest Scoring Quarter: You have to predict which quarter of the match will have the highest combined total score from both teams.

OUTRIGHTS:

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

Top 4, Top 8: You have to predict whether the selected team will finish in the respective selected position at the end of the tournament.

To Reach the Final: You have to predict whether the selected team will reach the final of the tournament.

Most Wins/Losses in the Regular Season: You have to predict which team will obtain the highest number of wins/losses at the end of the tournament according to its official results.

TABLE TENNIS

Main Markets:

*Some of the markets listed below may appear in E-Table Tennis (the same rules apply).

However, in the event of a player retirement or player disqualification, injury (injury, illness, or personal circumstance), adult decision, walkover, or abandonment, all markets determined on the pitch/table will be settled accordingly and all other undecided markets will be declared null and void. For the avoidance of doubt, if a table tennis player retires before the last point is concluded, the match winner market is voided, but all markets related to specific games or points that have been determined are settled accordingly.

Winner (1, 2): Consists of predicting the winner of the match regardless of the point/game difference.

Game Handicap (Spread): You have to predict the winner of the match by adding or subtracting the indicated spread to the final result of the match.

Total Games (Over/Under): You must predict whether the total number of games in the match is over or under the offered total margin.

Correct Score: You must predict the exact score of the match in terms of sets won by each player. If one of the players retires, this market will be settled as void.

Point Handicap: You have to predict the winner of the match (in points won) by adding or subtracting the indicated spread to the result of the match (in points).

Total Points: You have to predict whether the total points scored by both teams will be over or under the number given in the chosen betting market.

How Many Games Will Be Decided by Extra Points? : You have to predict how many games during the match go to extra points to be decided (the winner of the set has more than 11 points).

Exact Games: You have to predict the exact number of games during the match.

Odd / Even:

You must predict whether the total number of points scored in the match will be odd or even.

Game Markets:

Xth Game - Winner: Predict whether the winner of the mentioned game will be the home team (1) or the away team (2).

Xth Game - Total Points: Predict whether the total points accumulated by both teams in a given game will be over or under a number given in the market.

Xth Game - Point Handicap: You have to predict the winner of the mentioned game (in points won) by adding or subtracting the indicated spread to the result of the game (in points).

Xth Game - Odd/Even: Predict whether the total points accumulated by both teams in the game in question will be an odd or even number.

Xth Game - Race to X Points: You have to predict which team will reach X points first in the mentioned game.

Match Handicap: You have to predict the winner of the match by adding or subtracting the indicated spread to the result of the match.

Game X - Player N Total: You have to predict whether the total number of points scored by Player N during Game "X" will be over or under the indicated line.

Game X - Winning Margin: You have to predict the point difference that a player will have over their opponent at the end of Game X, for example Player N by 1-5 points.

Game Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the match result.

Game X - Winner:

You have to predict the winner of Game X of the match.

Game X – Point Handicap:

You have to predict the winner of Game X after adding or subtracting the indicated point spread.

Game X – Total Points:

You have to predict the total number of points that will be scored during the specified game of the match.

Game X – Odd / Even:

You have to predict whether the total number of points in the specified game will be odd or even.

Game X – Race to Points:

You have to predict which player will be the first to reach a specific number of points in that game.

Game X – Correct Score:

You have to predict the exact final score of the specified game.

Game X – Winning Margin:

You have to predict the margin by which a player will win the specified game.

Game X – Point Betting:

You have to predict which player will win point N during Game X of the match.

3x3 BASKETBALL

All 3x3 Basketball bets are based on regular time unless otherwise stated in the market name.

Main Markets:

Money Line (Winner) (Incl. OT): You have to predict the winner regardless of the point margin.

Total (Over/Under): You have to predict whether the total points scored by both teams will be over or under the line offered in the selected market. For example: Over 215.5 - Under 215.5.

Handicap (Spread): You have to predict the winner of the match by adding or subtracting the indicated spread to the result of the match.

Match Winner 1X2: You have to predict whether the winner will be the home team, the away team, or if it will be a draw.

Odd/Even: You have to predict whether the result of the match will be an odd or even number.

Team Total Points (Home - Away): You have to predict whether the total points of the home team or the away team will be over or under the number established in the selected market. For example: Over 215.5 - Under 215.5.

BANDY

All Bandy bets are based on regular time unless otherwise stated in the market name.

Main Markets:

1X2: You must predict the outcome of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Total (Over / Under): You must predict whether the total number of goals scored during the match will be over or under the specified line.

Goal X:

You have to predict which team will score goal number X of the match.

Double Chance:

You have to predict the result of the match. There are 3 possible outcomes:

- 1X (at the end of the match, the home team wins or draws),

- X2 (at the end of the match, the away team wins or draws),

- 12 (at the end of the match, either the home team or the away team wins).

1X2 Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the match result.

Home Team – Total:

You have to predict whether the total number of goals scored by the home team during the match will be over or under the specified number.

Away Team – Total:

You have to predict whether the total number of goals scored by the away team during the match will be over or under the specified number.

Odd / Even:

You have to predict whether the total number of goals scored in the match will be odd or even.

Both Teams to Score:

You have to predict whether both teams will score at least one goal during the match.

First half / Full time:

You must predict which team will win the first half of the match and which team will win at the end of the match.

First Half – Double Chance:

You have to predict the result of the first half of the match. There are 3 possible outcomes:

1X (the home team wins or draws),

X2 (the away team wins or draws),

12 (either the home team or the away team wins).

First Half – Draw No Bet:

You have to predict which team will win the first half. If there is a draw at half-time, the selection is considered void.

Second half – 1X2:

You have to predict which team will win the second half of the match.

2nd Half - Double Chance:

You have to predict the result of the second half of the match. There are 3 possible outcomes:

1X (the home team wins or draws),

X2 (the away team wins or draws),

12 (either the home team or the away team wins).

2nd Half – Handicap:

You have to predict the winner of the second half after adding or subtracting the indicated spread to the result.

Second half - total:

You have to predict whether the total goals scored during the second half will be over or under the specified number.

Last Team to Score:

You have to predict which team will score the last goal of the match.

Race to N Goals:

You have to predict which team will be the first to reach the specific number of goals during the match.

Winner:

You have to predict which team will win the match.

First Half - 1X2:

You have to predict the result of the first half as a home win, draw, or away win.

First Half – Handicap:

You must predict the winner of the first half after applying the specified handicap to one of the teams.

First half - total:

You have to predict whether the total goals scored in the first half will be over or under the specified number.

Bandy Outrights

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

FLOORBALL

All Floorball bets are based on regular time unless otherwise stated in the market name.

Main Markets:

1X2: You must predict the outcome of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Handicap: You have to predict the winner of the match by adding or subtracting the indicated spread to the result of the match.

Total (Over / Under): You must predict whether the total number of goals scored during the match will be over or under the specified line.

1X2 Handicap:

You must predict the winner of the match after adding or subtracting the indicated advantage to the match result.

Home Team – Total:

You have to predict whether the total number of goals scored by the home team during the match will be over or under the specified number.

Away Team – Total:

You have to predict whether the total number of goals scored by the away team during the match will be over or under the specified number.

Odd / Even:

You have to predict whether the total number of goals scored in the match will be odd or even.

Both Teams to Score:

You have to predict whether both teams will score at least one goal during the match.

Will there be extra time?:

You have to predict whether the match will go to overtime.

Total (Over–Exact–Under):

You have to predict whether the final score will be: over a specified number, exactly that number, or under that number.

Highest Scoring Period:

You have to predict which of the three periods will have the highest total number of goals scored.

Period X – 1X2:

You have to predict the result of the match during Period X.

Period X – Total:

You have to predict whether the total number of goals scored in the specified period will be over or under the indicated number.

Period X – Draw No Bet:

You have to predict which team will win the specified period. If there is a draw, the selection is considered void.

Period X – Handicap:

You have to predict the winner of Period X after adding or subtracting the indicated spread to the result of the period.

Period X – Double Chance:

You have to predict the result of the specified period. There are 3 possible outcomes:

1X (the home team wins or draws),

X2 (the away team wins or draws),

12 (either of the two teams wins).

Race to Z Goals:

You must predict which team will be the first to reach the specified number of goals.

Goal X:

You have to predict which team will score goal number X during the match.

Floorball Outrights

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

WATER POLO

All Water Polo bets are based on regular time unless otherwise stated in the market name.

Main Markets:

1X2: You must predict the outcome of the match. There are 3 possible outcomes: 1 (Home team wins), X (Teams draw), 2 (Away team wins).

Total (Over / Under): You must predict whether the total number of goals scored during the match will be over or under the specified line.

Water Polo Outrights

Winner: You must predict the winner of the tournament in question according to the official standings of the competition.

KABADDI

All Kabaddi bets are based on regular time unless otherwise stated in the market name.

Main Markets:

1X2: You have to predict the result of the match. There are 3 possible outcomes: 1 (home team wins), X (teams draw), 2 (away team wins).

Total (Over / Under): You have to predict whether the total number of points scored during the match will be over or under the indicated line.

Double Chance: You have to predict the result of the match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Draw No Bet: This betting market consists of the following: to define a bet as a winner, there must necessarily be a winning team, which means that if the match ends in a draw, the stake will be refunded. For example, if a final result ends in a draw, the bet will be settled as void.

Handicap: You have to predict the winner of the match by adding or subtracting the indicated handicap to the result of the match.

Winning Margin: Betting market that predicts the margin of difference that a team will have over their opponent at the end of the match, for example, the home team by 1-5 points.

Half-Time / Full-Time: You have to predict the result of the first half of the match along with the result of the match. The possible outcomes are: (1/1, 1 / X, 1/2, X / 1, X / X, X / 2, 2/1, 2 / X, and 2/2).

Home Team Total: You have to predict whether the total number of points scored by the home team during the match will be over or under the indicated line.

Away Team Total: You have to predict whether the total number of points scored by the away team during the match will be over or under the indicated line.

Highest Scoring Half: You have to predict which half will have the most points scored.

Odd / Even: You have to predict whether the result of the match is an odd or even number; if the result of the match is "0: 0", bets are counted as "even".

1st Half Markets

1st Half - Draw No Bet: You have to predict the winner of the first half; if the half ends in a draw, all bets will be voided, if the half is not completed, this market will be voided.

1st Half - Double Chance: You have to predict the result of the first half. There are 3 possible outcomes: 1X (at the end of the 1st half the home team wins or draws), X2 (at the end of the 1st half the away team wins or draws), 12 (at the end of the 1st half the home team wins or the away team wins).

1st Half - Handicap: You have to predict the winner of the 1st half by adding or subtracting the indicated spread to the result of the half; if the half is not completed this market will be voided.

1st Half - Total (Under / Over): You have to predict whether the total number of points scored during the first half will be over or under the given line; if the half is not completed, this market will be voided.

1st Half - Home/Away Total (Under / Over): You have to predict whether the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the indicated line; if the half is not completed, this market will be voided.

1st Half - Odd / Even: You have to predict whether the total number of points scored in the first half will be odd or even; if the half is incomplete, this market will be voided.

BOWLS

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Set Handicap: You have to predict the result in terms of sets won by each player by adding or subtracting the margin specified in the bet to the final result.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If a player retires during the match, all undecided bets will be considered void.

Total Sets (Over/Under): You have to predict whether the total number of sets played in the match will be over or under the indicated line.

Set X - 1X2: You have to predict the result of Set X. There are 3 possible outcomes: 1 (Player 1 wins), X (players will draw), 2 (Player 2 wins).

Set X - Draw No Bet: You have to predict the winner of the set; if the set ends in a draw, all bets will be voided, if the set is not completed, this market will be voided.

Set X - Handicap: You have to predict the winner of the mentioned set (in points won) by adding or subtracting the indicated margin to the result of the set (in points).

Set X - Total: Predicts whether the total points accumulated by both players in the mentioned set will be over or under the line.

Set X - Player 1/2 Total: You have to predict whether the total number of points scored by the mentioned player during the given set will be over or under the indicated line; if the set is incomplete, this market will be voided.

Outrights Winner: You have to predict the winner of the tournament according to the official competition standings.

PADEL TENNIS

Main Markets:

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Game Handicap (Spread): You have to predict the winner of the match by adding or subtracting the indicated spread to the result of the match.

Set Handicap: You have to predict the result in terms of sets won by each player by adding or subtracting the margin specified in the bet to the final result.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If a player retires during the match, all undecided bets will be considered void.

Total Games (Over/Under): You have to predict whether the total number of games played in the match will be over or under the indicated line.

Odd/Even Games: You have to predict whether at the end of the match, the total number of games is an odd or even number.

Player 1 Total Games (Over/Under): You have to predict whether the total number of games for Player 1 will be over or under the indicated line. A tie-break is considered one game. The number of games played will be indicated in the bet settlement with the second number in parentheses. If the match is not completed, all undecided bets will be considered void.

Player 2 Total Games (Over/Under): You have to predict whether the total number of games for Player 2 will be over or under the indicated line. A tie-break is considered one game. The number of games played will be indicated in the bet settlement with the second number in parentheses. If the match is not completed, all undecided bets will be considered void.

Winner & Total: You have to predict the winner of the match and whether the number of games played is over or under the indicated line.

Tiebreak (Yes / No): You have to predict whether there will be a Tie-break in the match.

Deuce in the Match (Yes/No): "Deuce in the match" means that the game score will reach a score of 40-40.

1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first set is not completed.

2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this set is not completed.

Set “X” Winner: You have to predict the winner of Set “X”. The bet will be considered "void" if this set is not completed.

Double Result (1st Set/Match): Predict the winner of the first set and the end of the match in a single betting market.

Player 1 to Win Exactly 1 Set: You have to predict whether Player 1 will win exactly 1 set during the match.

Player 2 to Win Exactly 1 Set: You have to predict whether Player 2 will win exactly 1 set during the match.

Exact Sets: You have to predict the exact number of sets during the match.

Total Sets: You have to predict whether the total number of sets played in the match will be over or under the indicated line.

Any Set to Nil: You have to predict whether at least one of the sets in the match will end with an exact score of 6-0 / 0-6.

Set “X” Game Handicap: You have to predict the winner of Set “X” by adding or subtracting the indicated spread to the result of the set. If the match is not completed, all undecided bets will be considered void.

Set “X” Total Games: You have to predict whether the total number of games played in Set “X” during the match will be over or under the indicated line.

Set “X” Correct Score: You have to predict the exact correct score of Set “X”. If the mentioned set is not completed, all undecided bets will be considered void.

Player 1 to Win 1 Set: You have to predict whether Player 1 will win, or not, at least one set in the match. There are two possible outcomes: Yes and NO.

Player 2 to Win 1 Set: You have to predict whether Player 2 will win, or not, at least one set in the match. There are two possible outcomes: Yes and NO.

Set “X” Odd/Even: You have to predict whether the total number of games played in Set “X” during the match will be odd or even.

Set “X” Tiebreak: You have to predict whether there will be a Tie-break in Set “X”.

Set "N" - Race to X Games: You have to predict which player will reach "X" games first in the specific set.

Who Will Win Game (X and Y) of Set N?: Betting market that consists of predicting the player who will win games x and y for set n. For example: 1 (games 6 and 7) 2nd set (Where the bet is for the home player) - X (game 6 and 7) 2nd set (Where the bet is for the draw) - 2 (Game 6 and 7) 2nd set (Where the bet is for the away player).

Who Will Win Point X in Game Y of Set N? (Includes Live Betting): Predict the player who will win point x of game y of set n. For example, player Wawrinka will win the 1st point in game 10 of the 3rd set of the match.

Who Will Win Game X of Set (1, 2, 3, 4, 5)? (Includes Live Betting): Predict the player who will win game x of the set specified in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.

Exact Number of Points in Game X (1st Set): (Includes Live Betting): Predicts the exact number of points played in the game chosen in the first set betting market.

Deuce in the Game Yes-No (Includes Live Betting): "Deuce in the game" means that the game score will reach a score of 40-40.

Game X Result (Set N) Player 1 or 2 (0-15-30-40): Consists of predicting the winner of a game, and how many points the opposing player will score (0-15-30-40); that is, if you choose Player 1 to 30 it means that the game is won by Player 1, and Player 2 scores 30 points.

Set “N” Game X - Odd/Even Points: Consists of predicting whether the number of points played in a game of a set will be odd or even.

Set "N" Game X - Correct Score or Break: Consists of predicting the winner of a game and how many points the opposing player will score (0-15-30-40), or whether there will be a break of serve in that game.

Set "N" Game Y - Race to X Points: Predict the player who will reach X points first in the specific game.

Set "N" Game Y - First Winner of X Points: Predict the player who will win the first X points in the specific game.

Set X – Game Z – Winner:

You have to predict the winner of the specific game within the indicated set.

Set X – Game Z – Point Betting:

You have to predict the outcome of a specific point within the indicated game.

Odd/Even Games: You have to predict whether the total number of games played in the match will be odd or even.

Set Z - Total Games: You have to predict whether the total number of games played during the specified set will be over or under the specified value.

Set Z - Game Handicap: You have to predict the result of the specified set after applying the specified game handicap.

Set Z - Odd/Even Games: You have to predict whether the total number of games played during the specified set will be odd or even.

Home Team Total Games: You have to predict whether the total number of games won by the home team will be over or under the specified value.

Away Team Total Games: You have to predict whether the total number of games won by the away team will be over or under the specified value.

Total Sets: You have to predict whether the total number of sets played in the match will be over or under the specified value.

Total Games: You have to predict whether the total number of games played in the match will be over or under the specified value.

Game Handicap: You have to predict the winner of the match after applying the specified game handicap.

Set Z - Game N - Deuce: You have to predict whether the specified game of the specified set will reach deuce.

Set Handicap: You have to predict the winner of the match after applying the specified set handicap.

Set Z - Game N - Correct Score: You have to predict the exact score of the specified game in the specified set.

Exact Number of Sets: You have to predict the exact number of sets that will be played in the match.

Home Team to Win a Set: You have to predict whether the home team will win at least one set in the match.

Away Team to Win a Set: You have to predict whether the away team will win at least one set in the match.

SHORT FOOTBALL

All Short Football bets are based on regular time unless otherwise stated in the market name.

Main Markets:

1st Half - Odd/Even: You have to predict whether the total number of goals scored in the first half of a football match will be odd or even.

1X2: You have to predict the result of the match. There are 3 possible outcomes: 1 (home team wins), X (teams draw), 2 (away team wins).

1st Half - Double Chance: You have to predict the result of the 1st half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).

Total (Over/Under): You have to predict whether the total number of goals scored during the match will be over or under the indicated line.

1st Half - Total: You have to predict whether the total number of goals scored during the first half will be over or under the indicated line.

1st Half - 1X2: You have to predict the result of the first half of the match only.

Odd/Even: Bet on whether the total number of goals scored in the match will be odd or even.

POOL/BILLIARDS

Main Markets:

Winner: You must predict the winner of the match.

Rack Z: You have to predict the winner of the specified rack.

Golden Break in Rack Z: You have to predict whether a golden break will be achieved during the specified rack.

Ball Potted on the Break in Rack Z: You have to predict whether at least one ball will be potted during the break shot of the specified rack.


Prediction Markets

1. General

Prediction Markets allow customers to place forecasts on whether a specific event will occur or on the value, level, range, or outcome of a given event or indicator.

Prediction Markets may relate, among others, to economic indicators, weather conditions, political and legal events, entertainment, technology, companies, social trends, and other objectively verifiable events.

Each Prediction Market will be settled in accordance with:

  • the Market name;
  • the available selections;
  • any settlement information displayed through the information icon ("i"); and
  • these Prediction Markets General Rules.

Customers are responsible for reviewing the Market name, available selections, and any additional settlement information before placing a Forecast.

2. Market Settlement Information

Some Prediction Markets may include additional settlement information, accessible via the information icon ("i") displayed next to the relevant Market.

This information provides a general description of the conditions under which the Market will be settled and must be read in conjunction with the Market name, available selections, and these Prediction Markets Rules.

The settlement information displayed via the "i" icon may not include all details relevant to the Market. Where a matter is not expressly addressed in the Market name, selections, or settlement information, the provisions of these Prediction Markets General Rules shall apply.

Where essential details such as the relevant location, measurement point, applicable period, threshold, or official data source cannot be clearly determined from the Market name and selections, they will be specified in the settlement information displayed via the "i" icon or elsewhere in these Rules.

3. Market Interpretation

A Market will be settled according to the ordinary and reasonable meaning of its wording, taking into account the Market name, selections, any settlement information provided, and the context of the specified event.

References to a specific person, organization, location, event, publication, measurement, or indicator will be interpreted as references to the person, organization, location, event, publication, measurement, or indicator identified in the relevant Market.

Only events or information corresponding to the period specified in the Market will be taken into account for settlement purposes.

When a Market asks whether an event will occur, the corresponding selection will be deemed a winner only if the specified settlement criteria are met within the applicable period.

When a Market refers to a numerical value, threshold, or range, settlement will be based on the corresponding value reported for the specified measurement period.

"Over" / "Above" means strictly greater than and "Under" / "Below" means strictly less than, unless otherwise stated.

4. Result Verification

Prediction Markets will be settled using information deemed official, authoritative, and sufficiently reliable for the relevant event or measurement.

Where a verification source is identified in the Market or its settlement information, that source will be used to determine the outcome.

If no verification source is specified, the outcome will be determined using information published by the relevant government authority or regulatory body, the official organizer or governing body, the entity responsible for publishing the relevant data, or another recognized independent source selected by us.

Information from news outlets, social media, unofficial publications, or third-party aggregators will generally not be sufficient for settlement, unless no more authoritative source exists or otherwise indicated.

When multiple authoritative sources provide conflicting information, settlement may be delayed until the discrepancy has been resolved. We reserve the right to determine which source is most appropriate for settlement, taking into account the nature of the Market and the origin of the corresponding information.

5. Relevant Dates, Times and Periods

Any date or period indicated in a Market forms part of its settlement criteria. An event must occur within the specified period to be considered for settlement purposes.

Where no time zone is indicated, local time of the relevant location will apply for Markets related to a specific location. For other Markets, 10:00 AM ET will apply.

When the terms "day", "today", "tomorrow", "week", "month", "quarter", or "year" are used, they will be interpreted according to the applicable time zone and the calendar period corresponding to the Market.

If the relevant event starts before the end of the specified period but finishes afterward, settlement will depend on whether the Market refers to the start, finish, announcement, or occurrence of said event.

Where this distinction is relevant, the settlement information displayed via the "i" icon will specify whether the event must start, finish, or be officially announced within the relevant period.

6. Numerical Data and Measurements

When a Market refers to a numerical outcome, settlement will be based on the published figure for the period, location, category, or measurement specified in the Market.

When a Market refers to a numerical value, settlement will be based on the value officially published by the relevant source, using the level of precision displayed by said source. No additional rounding will be applied unless otherwise stated in the Market.

For economic Markets, the outcome must be based on the indicator, release, reference period, and version of the data corresponding to the Market.

Economic Markets will be settled using the initial data release.

6.1 Weather Markets

Weather Markets will be settled using final data published by the applicable official source for the specified location, weather station or coordinates, measurement, and reference period.

Unless otherwise stated, final published data will take precedence over forecasts, preliminary observations, weather applications, third-party aggregators, and information published by sources other than the applicable official source.

Where the applicable official source uses a specific observation period, reference period, or time standard, including local standard time instead of daylight saving time, the period and time standard used by that source will apply. As a result, the applicable observation period may not always correspond to the calendar period between 00:00 and 23:59.

Settlement may be delayed when final data has not yet been published, when preliminary and final measurements differ, or when the reported value appears inconsistent and requires additional verification.

The official source and applicable weather station, measurement area, or coordinates will be defined for each Weather Market and displayed via the "i" icon.

For precipitation Markets, the occurrence of rain or other type of precipitation will be determined according to the measurement recorded by the applicable official source.

7. Corrections, Revisions and Resettlement

When the applicable source corrects, revises, withdraws, or supersedes information before the Market has been settled, the updated information may be used to determine the outcome.

We reserve the right to correct and resettle a Market after its initial settlement when:

  • the original settlement was based on incorrect, incomplete, or subsequently corrected information;
  • the applicable source corrects, revises, withdraws, or supersedes the information used for settlement;
  • an incorrect result was applied due to human, technical, operational, or data feed error; or
  • the Market was settled contrary to its applicable settlement criteria or these Rules.

Any resettlement will be based on the corrected information and may result in corresponding adjustments to affected Forecasts, winnings, payouts, and customer account balances, subject to applicable law.

8. Delayed, Unavailable, or Inconclusive Information

Settlement may be delayed when necessary information has not yet been published, is pending official confirmation, is subject to dispute, or is insufficient to determine the outcome reliably.

The fact that a Market remains open, suspended, or unsettled does not indicate whether settlement criteria have been met or not.

If the outcome cannot be determined within a reasonable period using an appropriate authoritative source, we may void the Market and refund affected Forecasts.

9. Postponed, Cancelled, or Abandoned Events

When the event corresponding to a Prediction Market is postponed, cancelled, abandoned, substantially modified, or does not occur within the specified period, the Market will be settled in accordance with the established criteria.

When a Market asks whether an event will occur before a specific deadline, the event must occur within that period. If it occurs after the specified deadline, the Market will be settled as "No", unless otherwise stated.

When a Market refers to the outcome of a scheduled event and that event is postponed, all Forecasts will remain valid provided the event is completed within 30 days of the originally scheduled date, unless otherwise stated.

If the event is permanently cancelled, does not conclude within the applicable postponement period, is substantially modified, or the underlying event or measurement changes in a way that renders original settlement criteria inapplicable or prevents determining the outcome fairly and reliably, the Market will be voided and affected forecasts refunded.

10. Markets Available Late, After the Result or in Error

We reserve the right to suspend, reject, cancel, void, or otherwise invalidate any bet or prediction placed after the relevant event has occurred, after its outcome is known or could reasonably be determined, or after circumstances have arisen that should have led to the suspension or closure of the Market.

Any bet accepted after the outcome or a relevant event has occurred may be voided, including where the Market remained available due to system latency, technical or operational errors, delays in suspension or closure, incorrect or delayed data feeds, an incorrect Market state, or any other failure or delay.

Where a customer places a bet after a result or relevant event has occurred, or at a time when the customer knew or reasonably should have known the relevant information, we may void the bet regardless of whether our systems had already reflected that information or not.

We may also void forecasts where there are reasonable grounds to conclude that the customer benefited, or attempted to benefit, from a delay between the occurrence or public availability of a result or relevant event and its reflection on our platform.

A Market appearing as open, active, or available for betting does not constitute confirmation that forecasts placed during that period are valid or will be accepted. All forecasts are subject to review and may be cancelled or voided when falling under the circumstances described above.

Where a bet is voided under this Rule, the staked amount will be refunded, unless applicable law permits or requires otherwise.

11. Settlement Decisions

Market outcomes will be determined in accordance with the applicable Market wording, available selections, settlement information, these Prediction Markets General Rules, and relevant authoritative information.

Settlement may take place after the Market closes and once the information necessary to determine the outcome is available and has been sufficiently verified.

Where an obvious error has occurred in settlement, we reserve the right to correct it in accordance with applicable forecasting Rules.

All settlement decisions are subject to any requirement or restriction established by applicable law or regulation.